Comments 729

Re: PS5 Players Don't Want to See 60fps Die Out

invictus4000

@tallythwack Haha you make a very good point. I remember thinking that with a few games on PS2. Haha!
I guess what I meant is I don't known if we are gonna have SNES > PS1 levels of graphic jumps anymore.

Either way, my point stands. Not having 60fps this gen is kinda unacceptable in my book.

Re: The Callisto Protocol Cancels Japanese Release After Refusing to Censor Violence

invictus4000

Having lived in Japan for a long time, I'm still baffled by the cultural differences. They are very sensitive to violent imagery but are super lenient when it comes to nudity. In America its reversed. Also the concept of swearing doesn't really exist in Japanese so language is never an issue. I wish that was the case here. Can't tell you how many awesome-looking games I've skipped because of the 'strong language' tag. Bugs the heck outta me.

Re: Rumour: Tons of PSVR2 Devs Porting PSVR Games to New Headset

invictus4000

I wish they would just freaking blow the lid off and show us this thing fully already and tell us what to expect. Whens the release? How can we pre-order (and will you properly defend against bots this time)? How much is it? Is there a pack in game? What is the full launch line up? What devs are porting VR1 games? Like...we need to know this stuff.

Personally, money is not an issue so even if I have to rebuy the big titles, I'll be happy they're just on the platform. Rescue Mission, Moss 1-2, No Mans Sky (already confirmed), Tetris Effect and is it too much to wish for Rush of Blood?

Re: PSVR2 Isn't Backwards Compatible with PSVR Games, Sony Confirms

invictus4000

I'm on the same page as most with this, it sounds like. Hugely disappointed but I can totally understand the reasoning.
I was waiting on this news to know what to do with my VR1 and hadn't bought Moss 2 yet just in case news of a port came. Guess I'll hang onto my 1 until we know the full launch line up. If Moss 2 isn't there I'll buy it, play it, then sell my VR1.

I'll be 100% ok with all this if they can just port over Astrobot Rescue Mission, Moss 1 and 2, Rush of Blood, and maybe a few others. I'm positive Astro will get ported, maybe even be a launch title, and fairly confident the Moss games will be brought over too at some point but I wish they would just TELL US whats going on and what to expect!

I need to go meditate.

Re: It's Happening! PSVR2 Games Can Now Be Wishlisted on PS Store

invictus4000

@MattSilverado I hear ya on the wire initially being a bummer but to be honest its a massive plus in the end. The one other benefit of the wire you didn't mention is the most important one and the very thing that can potentially make it the best VR headset yet: processing power. Because of the wire it can fully utilize the power of the PS5 instead of needing to cram its own horsepower into the headset itself.

Re: Why the PS5's Price Hasn't Changed in USA

invictus4000

So glad I got mine already. Haha. People will complain but still get one anyway. Even though a PS5 is a luxury item, people have a way to get what they want regardless of budget. If their mind is determined to get something, it will happen somehow whether its considered affordable or not.

Re: Cute Platforming Sequel Moss: Book 2 Sniffing Around PSVR2

invictus4000

@Shepherd_Tallon Thats crazy you haven't played it! Haha. But its also exciting knowing you still get to do that for the first time. Heck, maybe if you keep waiting it will be at launch on VR2.
I dont wanna be overly dramatic, but to me Rescue Mission was the Mario 64 of VR. The game that made me realize "Oooooh so THIS is what VR can be". Made me realize that VR doesn't just have to be gimmicky tech demos but actual full experiences.

Re: Final Fantasy 16 Producer Knows That Its Combat System Won't Satisfy Everyone

invictus4000

@freddquadros Exactly. Even if this battle system is well made, it has to be integrated well too. For example, FF7Rs balance between old and new was cool, but that games story and exploration was so broken you never got to actually use it. I feel like there were like, a dozen battles in that entire game. Haha. To me, to make an FF tick, it has to have these things in order of importance:
1) Deep characters that you love and that have a proper arc.
2) A compelling, comprehensive story
3) Satisfying exploration and party management (not linear)
4) A fun battle system

Re: Final Fantasy 16 Producer Knows That Its Combat System Won't Satisfy Everyone

invictus4000

I 100% get where he is coming from. At the end of the day you have to make a product that will sell in the current climate but as a fan thats been with the series since FF2(4) on the SNES, it still makes me a bit sad to see this shift away from turn-based already completed in the industry. The RPGs of the Golden Era are long gone and won't be coming back.
But you know, at the end of the day I play FF for STORY and CHARACTERS and that is precisely where the series has really fallen in my opinion since 10. That's what they should be focusing thier efforts on regardless of battle system. I still think 9 was the pinnacle of the series. Great story, great characters that had proper arcs, satisfying ending, etc.
Anyway, if FF16 can deliver on a good story with good characters and satisfying exploration, I'll be happy. I've played my share of action RPGs and this style of combat can be really fun too so I'm willing to give it a solid chance.

As a side note, how freaking cool would it be if SE had two lines of FF games being developed at all times? Kind of like how Zelda and Mario both have 2D and 3D entries, both having different rules and expectations. One line could be new 3D FFs with all the newest gaming trends while the other line could be old school SNES or PS1 style turn based stories that were cheaper to develop?