The launch of PSVR2 is slated for early in 2023, and as the appointed time draws closer, we learn more and more about Sony's next foray into virtual reality.
Case in point, Sony Interactive Entertainment's own Yasuo Takahashi and Kenjo Akiyama spoke at CEDEC (Computer Entertainment Developers Conference) last week. They highlighted several features we knew about, including the See-Through View mode, and those fancy new controllers. Still, they also spoke about the ease of porting PlayStation games, whether from other VR platforms or existing PS5-developed games.
Game development for PSVR2 uses the same SDK (Software Development Kit) as the PS5, which means that the process of porting games over should be relatively simple... at least, relative to the complex nature of game dev!
PSVR2 will also feature support for Unity and Unreal Engine, two of the most popular engines used in game development. In addition, a standardised controller interface and button placement should smooth the tricky process of adapting games from other VR platforms.
Rendering will be enhanced due to the PSVR2's GPU, which features Flexible Scale Rasterization (FSR), allowing the free altering of pixel density on the fly, and increasing pixel density based on where the player is looking.
Developer environment tools will also be available, and applications like VR Trace will help teams diagnose issues in games automatically, and highlight the issue using capture and replay. Another, called Comfort Sample, will allow developers to experience an in-game horizon not matching the real world, or from issues caused by an incorrect field of view. This tool even includes a quiz that can help to teach devs which bugs cause specific problems, which sounds quite fun.
In summation, it seems like the tech behind PSVR2 has come a long way, and many different things are being done to ensure the process of transitioning other platforms' games to Sony's latest is as trouble-free and smooth as possible.
PSVR2 will be playable for the first time at TGS, so for those lucky enough to go, give it a shot and let us know what you think!
I’ve never been a fan of VR but even this PSVR interests me.
And then I think about how much it’s going to end up costing and chuckle to myself.
Yeah, I’ll pass.
I can’t wait for this. Everything sounds amazing. Hope we get a full VR State of Play soon.
This has the power to make VR mainstream but only when the headset is truly wireless.
I knew that simply having more standardised controllers would mean it’s infinitely easier to port games from other current VR systems, but it’s great to hear that Sony made this a priority for the device. Should naturally lead to a much larger pool of games (not that PSVR1 lacked in that department).
Right now I just want to be able to pre order and to know the release date. Nothing else matters. I’ve been waiting since this gen released for a truly next gen experience, and this will finally provide it. The device and every decision made around it sounds absolutely perfect. Could not ask for better (well, a slot for prescription lenses would be nice, but will have to look at aftermarket add ons).
The is lining up to be the best VR headset on the market beside Quest 2 and the Index.
"Still, they also spoke about the ease of porting PlayStation games, ... or existing PS5-developed games."
Music to my ears! I hope that is really what You wanted to write "ease of porting existing PS5 games to PSVR2"
I wonder if we could get RDR2 in PSVR2? I know it’s probably a far fetched dream but it’d be amazing
Would be cool if they make the PSVR2 compatible with pc.
I'm guessing the price of the headset will be the same as the 256GB Quest 2 - $500/£450.
I also think we'll see a wireless version a little later, hopefully with a battery that lasts longer than the 2 hours or so I get from my Quest 2.
So Haif Life Alyx Confirmed!
I hope some of the developers of PSVR games either offer free PS5 upgrades to some current PS4 VR games and/or reasonably priced upgrades. It would help give the gamer more choices early in PSVR 2 release window when there are traditionaly a limited amount of games to choose from. And it would also be great for gamers new to VR to get a chance to play Walking Dead Saints and Sinners, Resident Evil 7, No Man's Sky etc. Either way I am pumped for PSVR2.
This is actually kind of big news. It really shows that Sony is doing all in thier power behind the scenes to make it as easy as possible for VR to go mainstream. To get as many devs (and thus games) as possible on the bandwagon. I really feel like PSVR2 will be a turning point for VR.
Is this thing backwards compatible? I wouldn’t mind picking up some of the PS4 versions between now and launch if they can be used…
Good to hear. I have a slew of untouched PS VR games stacked up in the library thanks to PS Plus, but don't think it's worth picking up the original headset this late in the game. Really hoping for access to most if not all of them so I could try a lot right away.
@Luigia agreed… Sony had a patent for wireless tech for VR, perhaps the cost or functionality wasn’t viable. I think if it was also wireless it would seal the deal for them as a game changer.
Regardless looking forward to the upgrades. People forget at the least it’s a second screen so someone else can use the tv while you are on it. If you factor in cost of a display it makes it already worth it in my household.
Of course we all want new content, but some stuff has been decently ported in my opinion. Ie Skyrim. My longest bout of VR was a 4-5 hour stint in Skyrim. Sure it could be better, but it was still worth taking an arrow to the knee
I’d rather have some AAA full game ports than a lack of content
@LimitedPower the move controllers and tracking are my biggest hurdles with the current headset. They are just atrocious.
And currently using a ps5 having to switch the cable because the little connector box doesn’t use hdr pass through or something like that is a pain
@Perturbator People forget that PSVR2 doesn't require and most probably won't include the most expensive components of the Quest: SoC, memory and battery. Thus, I'm leaning towards a $300-400 launch price.
Sure, it has OLED, eye tracking and advanced haptics which Quest lacks. But that shouldn't make up for the aforementioned components.
At the end of the day, it really comes down to how much Meta and Sony are willing to subsidize their offerings, if at all.
@MasterEMFG don’t let the wife trip you over whilst your on a COD VR session 🙊
The worst part is when she takes pictures of me with the HMD on and sends them to family with an eye roll emote.
Luckily I’m more of a SP game I can pause gamer
@MasterEMFG that’s funny 🙊
@Khayl Does this confirm that PSVR2 will be backwards compatible with PSVR1 games?
@KidBoruto That hasn't been confirmed, but I would certainly hope it is. It could just be a case where PSVR games are ported to PSVR2, kind of how a lot of PS3 games came to PS4. Will have to wait and see i suppose!
Can't wait for this. Only wish people would accept that it's going to always have a cable. The PS5 is doing the heavy lifting.
Not a biggest fan of VR, wouldn't spend few hundreds of € to buy one for my home. But PSVR2 genuinely looks and sounds bloody fantastic.
@Khayl Understood! Hopefully will turn out to be the case later though.
That’s great! I hope all the PSVR games get ported. Better still would just be backwards compatibility. I snagged a bunch at massive discounts, but I haven’t even touched half of them.
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