My guess is that the microphone needed for 3D audio to work over regular speakers. The PS5 will play test sounds that are received by the controller's mic and that data is used to configure the 3D position settings for where you are sitting. This is better than using a generic 3D audio template and forcing you to move to a particular sweet spot.
A name change and new shell just for the addition of enhanced haptic feedback? But I guess given the longstanding DualShock name, Sony has always been enamored with the haptic feedback part.
I also think the trapezoid shape of the touchpad may be annoying for ps4 games expecting it to be rectangular.
Now you got me curious about the ending. Giant monsters fighting it out? "And so that's how I met your mother?" "Wake up Dorothy, you're having a nightmare!" I'm guessing the actually ending is not cool like that.
@Ryall As I said, it's a choice. Have more games in suspend state, have less storage for games. Also, it's healthier to not fill up SSD as it can use the free space to distribute writes evenly to reduce wear.
On the PS4, detailed textures can greatly make up for simple geometry. I'm thinking of Uncharted 4. In comparison, Resident Evil 7 had some really low resolution textures that just took me out of the experience.
So even though PS5/XBSX has the same 16GB of ram, maybe PS5's super fast SSD will allow it to basically stream very large textures directly from storage and show insane level of detail. 4K on PS4Pro wasn't always as sharp with lower-quality textures and checkerboard rendering, so perhaps this is how the PS5 will fix it smartly and cost-effectively.
Unreal Engine 4 actually has a texture streaming option and so it may be easy for devs to toggle this feature and compare the performance difference. I would imagine PS5 has features that were actually tested with software to see if they actually make sense to have. Gone are the days of the PS3 and Saturn where the one team creates the hardware and then it's up to the software devs to spend months or years to "just figure it out". Would be amazing if multi-platform devs would add a 'mega-textures' option just for the PS5.
I wonder if PS5 will match xbsx's multiple game resume feature. I would imagine this feature requires at least some of the ram data to be saved to storage (I think the PS4 keeps it in ram, which is why it goes away if power is lost). If the PS5 supports this, there should be an option to save that data to an external usb drive instead of to the precious ssd. Sure it will take longer to resume, but I rather save the ssd space for in-game usage.
Oh my. All the clues makes sense now: 1) Ready At Dawn dev praises PS5. They only worked on VR games in the last three years. 2) Cerny says SSD is important for load-less viewpoint shifts in games. 3) Some devs says there are still exciting PS5 features to be revealed. 4) Matrix 4 comes out next year.
Conclusion: the secret PS5 feature is better VR support. I guess this excites any dev that has VR plans. Just like how any dev that made dancing games were excited about the kinect. Yay.
Well, it's good that devs says Sony still has exciting features to announce. I see no reason for Sony to reveal everything now. It's not as if we have to decide right now which console to purchase later in the year. Sony should wait to see what MS has to counter with before delivering their next message.
@HellOfaHunter The original xbox was considered faster than the competing PS2. And if you include mid-gen releases, the xbox one x is faster than the ps4 pro.
Cerny did make a point that he rather have fewer but faster CU than more but slower due to the complexity of providing enough work for all the CU. I guess we'll see how this plays out in the actual games or if this is just damage control.
I did especially like how they determined how much SSD bandwidth is needed for nextgen gameplay experience and then designed a system to meet it.
And Sony would be smart if they price the PS5 slightly cheaper than the XB given the slightly lower specs.
@playstation_king Pausing multiple games is useful for systems shared by multiple users (families) or if you're playing a long single-player game and want to take a break with a short game or get pulled into a multi-player game request.
This is playable via ScummVM and the GOG version that you can buy now actually runs on the ScummVM. Apparently the sourcecode was lost so is NightDrive just going to upscale everything, like what was done for Final Fantasy VIII? Maybe they'll just spend 99% of the development time porting ScummVM to the PS4. Also hear that the ScummVM team are working to integrate unused content that are still on the disks.
@Jaz007 I'm curious how would the game keep itself from crossing that satanic line when the game involves villains lead by satan. Perhaps the villains are less satanic, despite their boss, if they have likable qualities (eg: funny, attractive, professionalism, heart of gold, loves mom, has a pet, etc). Kind of like Suicide Squad.
One major reason I play on console is for owning the physical release. PC games are mostly digital.
If PS exclusives are released at the same time on PC, which is what MS does for their own games, then that will not be a good idea. But if released to PC much later, I'm ok with that. This is similar to MS' release of the Halo Collection to PC. My theory is that it is good marketing: PC games are much more likely to be pirated and once more non-playstation users are amazed by the old games, then they may want to get a PS5 to play the sequel. But often with marketing, it's all flash but not much substance, which may explain why the PC version of games often are buggy and not well supported post-release.
I don't think the PS5 will have any component so specialized and unique that would make it difficult to port to another console or PC. I think the days of the ps3's cell are in the past. Any console exclusive would be due to a contract agreement and not a technical reason.
This is because modern consoles use components that are very similar to the ones used on PCs. This allows for some of the development to be done on PCs and also makes it easier for cross-console support.
If PC games can support computers from one with a $150 video card to one with a $1000 video card, then the exact thing applies to consoles. In fact, this is already happening with the xbox1/xbox1x and ps4/ps4pro. The next gen will just add another tier to that range.
@Nyne11Tyme Don't forget that their games will also be on PC. So I guess if their games can scale to work on computers of various levels of performance, then the same can be done for their 3+ versions of the xbox. I'm sure this will make it much harder to tune the games for best performance.
Maybe they will introduce a buy-once strategy where a single purchase allows you to run the same game on previous and new-gen xboxes. Heck, why not throw in a download code for Windows version.
No one talks about the HD rumble in the Switch anymore (did they ever?) and Nintendo is the king of selling gimmicks. PS5 HD rumble is not going to be a thing.
@redd214 You hear that knocking and moaning? Yup, it's your ps1/2/3 backlog trying to come out of the storage you hid them in. And you thought murdering your earlier console made you free. Physical media will haunt you forever!
Bluepoint has been giving hints on many games... so could the answer be "all of them"? Bluepoint was involved with the multi-franchise Smash-clone, Playstation All-Stars Battle Royale, on ps3 and vita. So maybe we're getting a new version of this?
@AdamNovice From a cost perspective, a hybrid approach would be best. I rather they put most of the cost on the cpu/gpu/ram, as that can NEVER be updated without buying a newer system (ala ps5 pro) and let us upgrade the storage later. Does it make sense to use up expensive SSD storage for video clips? It would require PS5 games to be designed to allow for part of it to be on faster storage. Then either SSD can be a requirement for the game or if not, then the user can choose to let the game decide or have the user override the defaults. Also, perhaps having a HDD is needed for PS4 compatibility.
Maybe many years later, SSD will be very cheap and so users can pop in a 4TB SSD and migrate everything to it.
When the camera pulls out to show a 3d map of the city, it reminds me of screenshots of 13 Sentinels: Aegis Rim. Perhaps Vanillaware should add a Disaster Report mode to their game.
@wiiware stacking computer systems is a common thing to do to save space. And one developer may need access to multiple dev kits at the same time (eg: multiplayer, different builds, server/client, etc) or the dev kits are centralized and shared in one place instead of being allocated to specific individuals.
Comments 184
Re: Random: PS5's DualSense Has Already Been Reimagined As a Sexy Anime Girl
@WanderingBullet Makes me think of the Giant Enemy Crab from the E3 press conference for the PS3.
Re: Cyberpunk 2077 DLC Plans Will Be Revealed Before Release with 'At Least' Two Expansions
OK, waiting for the Complete Edition for PS5 Pro.
Re: PS5 Controller Revealed, Named DualSense with Create Button and Built-in Microphone
My guess is that the microphone needed for 3D audio to work over regular speakers. The PS5 will play test sounds that are received by the controller's mic and that data is used to configure the 3D position settings for where you are sitting. This is better than using a generic 3D audio template and forcing you to move to a particular sweet spot.
Re: Rumour: Streets of Rage 4 Release Date and Other Details Leaked
I hope it's not unlock-with-money.
Re: PS5 Controller Revealed, Named DualSense with Create Button and Built-in Microphone
A name change and new shell just for the addition of enhanced haptic feedback? But I guess given the longstanding DualShock name, Sony has always been enamored with the haptic feedback part.
I also think the trapezoid shape of the touchpad may be annoying for ps4 games expecting it to be rectangular.
Re: PS5 Controller Revealed, Named DualSense with Create Button and Built-in Microphone
@hulkie I'm thinking it's a one-night stand with the white xbox 360 controller. Or the Portal gun. In both cases, retro.
Re: Lake Is a Lovely, Laid-Back PS4 Indie All About Delivering Mail
I'm guessing there are no pedestrian or other moving vehicles. Collisions with those elements may spoil the mood.
Re: Disaster Report 4: Summer Memories - Incoherent Disaster Sim Fails on All Fronts
Now you got me curious about the ending. Giant monsters fighting it out? "And so that's how I met your mother?" "Wake up Dorothy, you're having a nightmare!" I'm guessing the actually ending is not cool like that.
Re: Boundary Is an Outer Space FPS Floating onto PS4 This Year
So we can finally have a Moonraker game.
Re: Reaction: PS5's Been Designed to Solve All Your PS4 Pet Peeves
So the game disk will never be loose in the case after being shipped?
Re: More Developers Sing PS5's Praises After Tech Specs Reveal
@Ryall As I said, it's a choice. Have more games in suspend state, have less storage for games. Also, it's healthier to not fill up SSD as it can use the free space to distribute writes evenly to reduce wear.
Re: More Developers Sing PS5's Praises After Tech Specs Reveal
On the PS4, detailed textures can greatly make up for simple geometry. I'm thinking of Uncharted 4. In comparison, Resident Evil 7 had some really low resolution textures that just took me out of the experience.
So even though PS5/XBSX has the same 16GB of ram, maybe PS5's super fast SSD will allow it to basically stream very large textures directly from storage and show insane level of detail. 4K on PS4Pro wasn't always as sharp with lower-quality textures and checkerboard rendering, so perhaps this is how the PS5 will fix it smartly and cost-effectively.
Unreal Engine 4 actually has a texture streaming option and so it may be easy for devs to toggle this feature and compare the performance difference. I would imagine PS5 has features that were actually tested with software to see if they actually make sense to have. Gone are the days of the PS3 and Saturn where the one team creates the hardware and then it's up to the software devs to spend months or years to "just figure it out". Would be amazing if multi-platform devs would add a 'mega-textures' option just for the PS5.
Re: More Developers Sing PS5's Praises After Tech Specs Reveal
I wonder if PS5 will match xbsx's multiple game resume feature. I would imagine this feature requires at least some of the ram data to be saved to storage (I think the PS4 keeps it in ram, which is why it goes away if power is lost). If the PS5 supports this, there should be an option to save that data to an external usb drive instead of to the precious ssd. Sure it will take longer to resume, but I rather save the ssd space for in-game usage.
Re: More Developers Sing PS5's Praises After Tech Specs Reveal
Oh my. All the clues makes sense now:
1) Ready At Dawn dev praises PS5. They only worked on VR games in the last three years.
2) Cerny says SSD is important for load-less viewpoint shifts in games.
3) Some devs says there are still exciting PS5 features to be revealed.
4) Matrix 4 comes out next year.
Conclusion: the secret PS5 feature is better VR support. I guess this excites any dev that has VR plans. Just like how any dev that made dancing games were excited about the kinect. Yay.
Re: Poll: Do You Plan on Buying a PS5 After Sony's Deep Dive Video?
My PS4 backlog says I should wait for the PS5 Pro.
Re: PS5 'Superior' to Xbox Series X in a Lot of Ways, But Devs Seem Disappointed by Sony's Communication
Well, it's good that devs says Sony still has exciting features to announce. I see no reason for Sony to reveal everything now. It's not as if we have to decide right now which console to purchase later in the year. Sony should wait to see what MS has to counter with before delivering their next message.
Re: Guide: PS5 vs Xbox Series X - Tech Specs Comparison
@HellOfaHunter The original xbox was considered faster than the competing PS2. And if you include mid-gen releases, the xbox one x is faster than the ps4 pro.
Re: Reaction: PS5 Deep Dive Was As Expected, But Was Shockingly Misjudged
Cerny did make a point that he rather have fewer but faster CU than more but slower due to the complexity of providing enough work for all the CU. I guess we'll see how this plays out in the actual games or if this is just damage control.
I did especially like how they determined how much SSD bandwidth is needed for nextgen gameplay experience and then designed a system to meet it.
And Sony would be smart if they price the PS5 slightly cheaper than the XB given the slightly lower specs.
Re: Reaction: PS5 Deep Dive Was As Expected, But Was Shockingly Misjudged
@TheNewButler At least PS5 is allowing you to buy additional storage made by third-parties, assuming they meet the speed requirements.
Re: PS5 Is 'The Most Exciting Hardware in 20 Years'
@glassmusic what, like the ps3?
Re: PS5 Deep Dive Announced for Tomorrow, System Architecture and Games
Then MS will be like, oh, if you buy 2 XBSX and bridge them with this connector, you get 24 TF...
Re: Microsoft Beats PS5 to the Punch with Impressive Xbox Series X Features
@playstation_king Pausing multiple games is useful for systems shared by multiple users (families) or if you're playing a long single-player game and want to take a break with a short game or get pulled into a multi-player game request.
Re: Blade Runner, the 1997 Adventure Game, Is Being Remastered on PS4
This is playable via ScummVM and the GOG version that you can buy now actually runs on the ScummVM. Apparently the sourcecode was lost so is NightDrive just going to upscale everything, like what was done for Final Fantasy VIII? Maybe they'll just spend 99% of the development time porting ScummVM to the PS4. Also hear that the ScummVM team are working to integrate unused content that are still on the disks.
Re: Ex-Guerrilla Producer Rips Butthurt PlayStation Fans Over Horizon PC Port
This is a good promotion for the PS5. If PC players like the original, then they may buy a PS5 to play the sequel.
Re: Choose Your Favourite Waifu with This New Sakura Wars Trailer
I guess no english dub for this unlike the previous game.
Re: Guide: Short PS4 Games
@lacerz If included, it may be the longest one on this list. It took me at least 8 hours.
Re: Rogue Lords Is a Hellish Roguelike That Sees You Take Control of Satan
@Jaz007 I'm curious how would the game keep itself from crossing that satanic line when the game involves villains lead by satan. Perhaps the villains are less satanic, despite their boss, if they have likable qualities (eg: funny, attractive, professionalism, heart of gold, loves mom, has a pet, etc). Kind of like Suicide Squad.
Re: Kentucky Route Zero: TV Edition - An Adventure Unlike Anything Else in Video Games
FYI: iam8bit has a pre-order for the phsyical version of this.
Re: Konami Confirms a New Silent Hill Game Is Being Considered
Just don't release any teasers/prologues/prototypes. Those crush the most hopes.
Re: Rumour: Cyberpunk 2077 Was Delayed Because It Runs Badly on PS4 and Xbox One
The consoles are just prep work for the eventual Switch port.
Re: 7th Sector PS4 Teaser Trailer Tells Us Absolutely Nothing
Clicked because of the legs. Disappointed.
Re: Cyberpunk 2077 on PS5? Dev Says 'Nothing Has Changed' Following Lengthy Delay
@I_Like_It Since this is a multi-platform release, which includes PCs that do support raytracing, I think PS5 enhancements are very possible.
Re: Poll: Will PlayStation Exclusives on PC Affect Your PS5 Purchasing Intent?
One major reason I play on console is for owning the physical release. PC games are mostly digital.
If PS exclusives are released at the same time on PC, which is what MS does for their own games, then that will not be a good idea. But if released to PC much later, I'm ok with that. This is similar to MS' release of the Halo Collection to PC. My theory is that it is good marketing: PC games are much more likely to be pirated and once more non-playstation users are amazed by the old games, then they may want to get a PS5 to play the sequel. But often with marketing, it's all flash but not much substance, which may explain why the PC version of games often are buggy and not well supported post-release.
Re: There Will Be Exclusives You Can Only Play on PS5
I don't think the PS5 will have any component so specialized and unique that would make it difficult to port to another console or PC. I think the days of the ps3's cell are in the past. Any console exclusive would be due to a contract agreement and not a technical reason.
This is because modern consoles use components that are very similar to the ones used on PCs. This allows for some of the development to be done on PCs and also makes it easier for cross-console support.
If PC games can support computers from one with a $150 video card to one with a $1000 video card, then the exact thing applies to consoles. In fact, this is already happening with the xbox1/xbox1x and ps4/ps4pro. The next gen will just add another tier to that range.
Re: Microsoft's Xbox Series X Exclusive Game Strategy May Play Into Sony and PS5 Hands
@hotukdeals Interesting idea. If they can't compete in the console space, find a way to disrupt it.
Re: Microsoft's Xbox Series X Exclusive Game Strategy May Play Into Sony and PS5 Hands
@Nyne11Tyme Don't forget that their games will also be on PC. So I guess if their games can scale to work on computers of various levels of performance, then the same can be done for their 3+ versions of the xbox. I'm sure this will make it much harder to tune the games for best performance.
Maybe they will introduce a buy-once strategy where a single purchase allows you to run the same game on previous and new-gen xboxes. Heck, why not throw in a download code for Windows version.
Re: Gran Turismo Sport with PS5's Controller Is a 'Completely Different Experience'
No one talks about the HD rumble in the Switch anymore (did they ever?) and Nintendo is the king of selling gimmicks. PS5 HD rumble is not going to be a thing.
Re: Rumour: PS5 Will Run PSone, PS2, PS3, and PS4 Games
@redd214 You hear that knocking and moaning? Yup, it's your ps1/2/3 backlog trying to come out of the storage you hid them in. And you thought murdering your earlier console made you free. Physical media will haunt you forever!
Re: Stunning Action RPG Granblue Fantasy: Relink Returns with New Co-Op Gameplay, Still Looks Amazing
So many bros. I hope there will be more diversity.
Re: PS4 Exclusive Ghost of Tsushima Has One of the Best Box Arts of This Generation
I think he needs to be riding a tiger. Or a dinosaur with tiger stripes.
Re: Resident Evil 2 Xbox Achievement All But Confirms DLC Is Incoming
Perhaps there will eventually be a RE2 complete/gold edition or maybe even a RE2/RE3 combined package.
Re: Bayonetta and Vanquish Remasters Confirmed for PS4, Launching February 2020
Does this mean it's likely that Bayonetta 2 will be on ps4 as well?
Re: Remedy Satisfied with Control's Sales Despite the Lack Chart Topping Success
So you actually have to stop and ready the documents or is there a voiceover that reads it to you while you continue?
I think I'll wait for the PS5 version.
Re: Bluepoint's Mysterious PS5 Game Will Become Studio's Proudest Achievement
Bluepoint has been giving hints on many games... so could the answer be "all of them"? Bluepoint was involved with the multi-franchise Smash-clone, Playstation All-Stars Battle Royale, on ps3 and vita. So maybe we're getting a new version of this?
Re: GRIS Launch Trailer Is a Thing of Beauty, Out Today on PS4
@Flaming_Kaiser I ordered the game from Limitedrun. Only downside is that I probably won't get the game until June 2020.
Re: Rumour: Is the Recently Patented PlayStation Cartridge Upgradable SSD Storage for PS5?
@AdamNovice From a cost perspective, a hybrid approach would be best. I rather they put most of the cost on the cpu/gpu/ram, as that can NEVER be updated without buying a newer system (ala ps5 pro) and let us upgrade the storage later. Does it make sense to use up expensive SSD storage for video clips? It would require PS5 games to be designed to allow for part of it to be on faster storage. Then either SSD can be a requirement for the game or if not, then the user can choose to let the game decide or have the user override the defaults. Also, perhaps having a HDD is needed for PS4 compatibility.
Maybe many years later, SSD will be very cheap and so users can pop in a 4TB SSD and migrate everything to it.
Re: Random: PlayStation Fans at Paris Games Week Haven't a Clue Who Gravity Rush's Kat Is
Gravity Rush was the first game I played on my PS4. Gravity Rush 2 was the second.
Re: Hands On: Planting Our Bare Knuckles on Streets of Rage 4
With three characters, I hope this supports 3-player couch co-op.
Re: Meanwhile in Dreams, Creators Have Mastered City Destruction
When the camera pulls out to show a 3d map of the city, it reminds me of screenshots of 13 Sentinels: Aegis Rim. Perhaps Vanillaware should add a Disaster Report mode to their game.
Re: PS5's Devkit Looks Like a Monster in Visualisation
@wiiware stacking computer systems is a common thing to do to save space. And one developer may need access to multiple dev kits at the same time (eg: multiplayer, different builds, server/client, etc) or the dev kits are centralized and shared in one place instead of being allocated to specific individuals.