There are no shortage of roguelikes on the PlayStation 4, but Rogue Lords appears to have a unique twist on the established genre. Set in a gloomy 17th century New England, “the game inverses the usual tropes, with the player taking on the role of the Devil who, weakened following a terrible defeat, is seeking to regain his powers”.
The press release continues: “His goal is to once again spread corruption throughout a world left destabilized by his absence. To achieve his dark designs, he directs a team comprised of illustrious Disciples of Evil, such as Bloody Mary, Dracula, the White Lady, and Baron Samedi. The player explores a 3D map and chooses how he will sow chaos during numerous interactions with other characters.”
Combat will take the form of turn-based battles, and as is common for the genre, you’ll lose all your progress if you hit a Game Over screen. “As a last resort, the player can call upon the Devil’s special powers and cheat via the game interface in order to turn the situation on its head in a brand-new way,” the summary adds. There’s no release date just yet.
You know, as long as this doesn’t veer into actual Satanic territory, this sounds pretty interesting. Choice based corruption with a classic cast of villains to control. Sign me up. I love villains protagonists and think we need more.
I wish they’d released a trailer! I’d love to see some gameplay.
@Jaz007 I'm curious how would the game keep itself from crossing that satanic line when the game involves villains lead by satan. Perhaps the villains are less satanic, despite their boss, if they have likable qualities (eg: funny, attractive, professionalism, heart of gold, loves mom, has a pet, etc). Kind of like Suicide Squad.
@badbob001 Well I view it as kind of a "is it the real Satan or kind of just the idea of the big bad guy?" I'm guessing it's the latter given we have Dracula and whatnot in our group. It looks more like a game of stylish villainy than anything relating to actual Satanism. Have you ever seen The Devil is a Part Timer? Similar to that I guess in way (well, maybe not the best example sense he appears nice there, but I think he's low key still a horrible person in that series.) Make sense?
Lost me at Roguelike though the premise and 17th century setting seems interesting enough. Hope it's decent for those that are into the genre.
Another cool sounding game that lost me when it went rogue. Id rather keep my stuff and have limited lives.
@Powerpellet @Shigurui so many games sound so cool then u find out they are roguelike. I like alot of games in this genre but they are doing it to death. Othercide looks very good and stylish, but then i read roguelite...
@Jaz007 Hi, sorry to butt in but I have some trouble understanding your answer... Why would a game dabbling in what "Satanism" is (nowadays or historically) be bad?
@ellsworth004 - I like a few myself, Binding of Isaac is one of my favourite games but as you said there are too many. It's a popular genre though so I understand why a lot of them get made.
@Shigurui there have been some very good ones. Dead cells, risk of rain, and like u said binding of isaac are very good. I guess i just prefer deep character development. Although the "one more run" idea can be very addictive.
@Olmaz Then it’s just dabbling in something who’s goal is to have you do the most abhorrent things and have you be miserable. By no means am saying someone who plays something with that is like that, it’s kinda to point where Speak of the Devil, and yeah. Just not the smartest thing IMO.
@Shigurui @ellsworth004 For me, it’s the extra weight that can come with decisions that makes it interesting. There are games like Rogue Legacy ethics is fun, but very much meant for quick restarted runs. I’m hoping this a little more like Don’t Starve where it’s more about being cautious and your decisions having weight. Though I hope this is a little less hardcore in that some stuff carries over to the next play through, but still makes you mad for dying.
@Jaz007 Hmmm... I'm still not sure I understand your point... Just to be very clear : do you believe that Satan is real (and therefore playing as him is bad)?
Because if not, games have used a lot of different mythologies and superstitions, and putting the player in a situation where he/she is doing "bad things" is often quite enjoyable, so I don't see why a character named "Satan" and based on one of its many monotheistic interpretations would be a bad idea in itself.
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