Control is performing just fine for Finnish developer Remedy – despite the title failing to top the charts. According to the studio’s CEO Tero Virtala, the PlayStation 4 project was developed over the course of three years and utilised a budget of €30 million. This, incredibly, is fairly small for a AAA title these days, which is why the release hasn’t needed to set cash registers on fire to be considered a success.
“We don’t quite require the same huge lifetime numbers as many other games with bigger development budgets,” the suit told Games Industry. “Therefore, even though Control didn’t have chart-topping sales right from the get-go, we are in a good position with steady sales. We always take the long view here.”
Virtala continued that, with digital distribution being such a big factor these days, titles tend to have longer tails. In other words, he and his team are hopeful that strong post-release support paired with well-timed discounts will keep the game’s sales ticking. Critical acclaim will also work in its favour, of course – it seems to be nominated for quite a few Game of the Year awards.
This is next on my list to pick up to fill the void until things kick off again in March
A AAA game under a 30 million budget is pretty good going considering the production values it had.
I’ll have this game very soon. Getting it as a Christmas gift.
@shonenjump86 Woah, you know Santa?
Did the trainwreck fps get handled? Pretty much everyone reported the game would crawl sometimes. Even if it is an awesome game id find a sub 30 stable fps hard to nominate
Don't know if I'm the minority or not, but throwing my two cents in:
This game was advertised as a massive RTX tech demo — it looked fantastic in all the videos Nvidia put out. I also watched DF's tech analysis on it. I have no desire to play it on non-RTX hardware. When I get to play it, I want to have all of that available, hence the reason I skipped on it.
@Nyne11Tyme it was fixed very early on, within the first couple of patches.
I mean, Control is nominated for Game of the Year. Sales aren't everything, nor are they the only thing that matters (I'd even go as far as saying they aren't the most important measure of a game's success).
@nessisonett I do... I told him to give me the goods, or else. 😁
@Beekeeper thats good to know. I like remedy but had such a backlog of games at that time when i heard it struggled even on a pro i kinda forgot about it.
Very good game with twisted story that kept me wanting to play more. Only bad thing were the bugs when it release
@Nyne11Tyme - The framerate was improved but it can still chug slightly, especially when exiting pause or a menu. I wouldn't say it's fixed but it's definitely improved.
I finally picked this up a few weeks ago. The first few hours were ok but I found the story boring and relied on the player to collect documents and stop and read them. Combat is good but very repetitive, and the visuals ain't that great either, even when film grain is turned off (default on). Also frame rate issues still exist. Definitely not my GOTY.
@Shigurui is frame rate good during combat? I can deal with some dropped frames coming out of menus.
@ellsworth004 - I still got a very occasional drop in combat after the patch, it became extremely rare but it did happen. I play on a Pro with a SSD, no idea how it is on a base console.
Good to hear. I really like this team and the games they make.
@Nyne11Tyme I play it on an OG PS4 (that I've had since 2015, and I don't have an ssd), and the only issues I had were the map sometimes not displaying after unpausing and a slight frame rate drop of about 5 to 7fps.
P.s. as a bit of realism: anyone who says the frame rate of Control dropped into the single digit range on ps4 (pro or not) is straight up lying.
I picked this up in the Black Friday sales and look forward to giving it a try. After Jedi Fallen Order and Death Stranding though.
Not sure if it's funny or sad that Spencer said its coming to gamepass and then both Remedy and Ms denied . What a drama haha.
Would be nice if Sony helped with a new game.
Translation the game flopped.
@Beekeeper Sales are the only measurement of success ROFL. That is the business side and why both Alan Wake and Quantum Break did not recieve sequels. You don't understand how business works and you would fail if your product does not sell and make a profit.
@MattyHammo Its just an average forgettable game that relies on the same visusl gimmicks that Remedy has been using for over a decade now.
I love it! ❤ powered right through it and got the plat
@GodGamer I never specifically said I was talking about commercial success, you only assume I was. I never attempted to display any business knowledge, you only assumed I had none. There are varying kinds of success, it isn't always a question of how much money something made. It's about risk vs reward, as long as a game doesn't put a company in the red in budgeting, a sequel can be potentially greenlit (such as Capcom wanting to do DMC Devil May Cry 2, tantamount to it being greenlit). And yes, there have been games which were considered commercial flops yet got sequels, spin-offs, more games based on that particular franchise, etc.. If a franchise, or IP, or even a game studio is popular, it will continue to get/make games, regardless of sales or scores (or lack thereof). High sales don't guarantee a sequel, and low sales don't negate the possibility of one. If this were true, then by your logic, there would have been no Mortal Kombat after the year 2000, no Dragon Ball games after 2014, no Street Fighter, Tekken, or Resident Evil games after 2012, no Devil May Cry after 2013. That being said, something being "successful" by whatever measure doesn't necessarily make it good. Sales aren't an indication of quality, only how many people bought it. For example, only about half the people who bought MK11 ever actually played it, based on trophy/achievement acquisition percentages and engagement numbers.
Easily up there with my games of the year, right beside Days Gone. Its criminal that this was slept on over some of the other garbage that came out, hope Sony buy Remedy.
If anyone loved The Lost Room tv mini series or Warehouse 13 they will love this game for sure, Control deserves every nomination at the Game Awards.
I will most likely pick this up for PS5 when the complete and fully fixed version is released. I generally don't like facing off against waves and waves and enemies and reading through loads of documents to fill in gaps of the story, which is putting me off.
Great game bought it day one and have never regretted it. First bits of dlc should be hitting soon 😊
I'd like to get the game when it drops on price a little bit, especially since the game still has some performance issues on the PS4.
So you actually have to stop and ready the documents or is there a voiceover that reads it to you while you continue?
I think I'll wait for the PS5 version.
I regretted buying the game it was in a poor state on release I ended not finishing the game and selling it
Well maybe they should next time remember that people actually have to play a properly stable game at launch and it's single player and linear in a fashion not open world so it has no excuse.
Bought it for $25 Target Black Friday and it’s fun
Interesting game. Bloody hard. Seems a lot of games are following darks souls. Making games hard fir the sake of it. New God of war, new darksiders. I get liking a challenge but seriously.....
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