If you're weary of modern racing titles that are overstuffed or overcomplicated, Tokyo Xtreme Racer serves as a great reminder of simpler times.
It feels like a relic of a bygone era, and we mean that as a compliment; Tokyo Xtreme Racer emanates old school energy to such a degree, you'll wonder if developer Genki was frozen in time in 2007 and only recently thawed out.
This is an arcade racer that takes place entirely on Japan's Shuto Expressway, always at night. Once you have your first vehicle, you can hit the highway and cruise around in search of rivals; flash your headlights to initiate a duel.
Unlike most racing games, you win by staying ahead of your opponent to deplete their health meter, so to speak.
Driving is very responsive and easy to pick up, though you will need to apply the brakes for corners or master drifting, which can feel difficult to judge.
It's an intense, fast racer; you'll reach high speeds on the many straights of the expressway, dodging traffic and barriers in your fight to stay in front. It somehow feels grounded and heightened at the same time.
You spend pretty much the whole game moving from the streets to your garage, where you're able to tune and customise your vehicles, purchase new ones, unlock perks, and upgrade stats. It's a very simple structure, but refreshingly so; you steadily unlock better cars and take on tougher drivers until you become a legend of the circuit.
That being said, it's a big ol' grind. Especially at first, it can take a long time to build up money and make meaningful progress. This becomes less of a problem once you're earning more for each win and have many of the perks unlocked, but getting there may take a little while.
Contributing to this slow burn is a lot of dialogue that, frankly, doesn't bring much to the experience beyond adding to that cheesy PS2-era flavour we love.
The grind's not really an issue if you're into it, but the game can feel a bit repetitive. You're racing through the same roads every time with no change in scenery; you do unlock new routes, but it all blurs together.
In the moment, though, the racing is exciting and energetic, and the whole game feels quite swish thanks to smooth presentation that's very reminiscent of Gran Turismo in certain respects.
There's so much to like about Tokyo Xtreme Racer, and while it has its flaws and certainly isn't for everyone, it stands out thanks to its brazenly old school and pleasingly straightforward approach.





Comments 14
"Big PS2 energy"
Ahhhh, making me feel nostalgic.
I guess it's almost as nostalgic as Old School Rally. It's lovely to see indies that breathe life into retro design.
Is it as good as the dreamcast game? Any secret bosses?
This sounds like my jam, love PS2 era racing games.
Not old school enough for me personally, still waiting for a non open world arcade racer (though I quite like the health bar idea).
Burnout 3/4 > Burnout paradise
SSX Tricky > SSX 3
In my opinion of course.
Not for everyone, but absolutely for me. Takes me right back to playing on the Dreamcast, I really enjoy this series and it's exactly how I'd want the game to be on PS5.
This is what two decades of open-world design has done to players. An entire generation has been conditioned to believe that 'racing the same roads with no change in scenery' is a bad thing. Repetition carries a negative connotation in this genre.
Y'all, this is what racing games WERE until every racing dev under the sun caught the open-world bug. Closed-circuit racing is real racing as far as I'm concerned. That's how you learn tracks and improve your times thus improving your skills.
'Drive anywhere' has little appeal to those of us that just want to jump into the next event whether it's a race, time trial, etc. To those of us who cut our teeth on PS2/Xbox/GCN-era and older racers, using a new car on an old track is basically a new game. Each new car handling differently is what keeps the experience fresh. It's the equivalent of learning a different character in a fighting game.
TL;DR Closed-circuit racing > open-world driving
@Llamageddon
This is as oldschool as you can get!
@Quintumply does it support steering wheels?
@Wakkawipeout I agree with you. I love forza horizon 5 but I really prefer racing games like dirt 2.0,EA wrc,GT7 and I'm trying to get to grips with project motor racing but that still needs a bit of work and it's bloody difficult which is good.
@Wakkawipeout My only argument with that is when the open world racing allows multiple choices of routes, each with their own tradeoffs, it can be superior to a single track with no alternate paths. It's what I loved about Motorstorm (not open world titles, but different than many racing games), and some Burnout Paradise races.
Otherwise, your points are well taken. The same track/route with different vehicles that feel different can really change how you approach them. That does require significant differences in vehicles beyond just a new skin on the same handling, which not all games did a great job of.
I’ve put about five hours into this and have to say it’s fantastic. A lot of fun. They managed to make a racing/fighting/JRPG/arcade game work. For £40 you really can’t go wrong. Would definitely recommend.
There's something wrong with my copy, when I put it in the PS5 it starts to make loud erratic noises.
But seriously a seven sounds fair, I'll be picking up a copy. I just checked the manual (PS2 days) and it has a trailer for the Original Fast and Furious as an extra. There's also a documentary called Night Warriors. It's a ten minute video and someone under the name Video Game Trailers and Bonus Videos uploaded it to Youtube.
Played this for hours last night and had a blast. It may be “old school” but as someone who has never played the series, the battle system is fresh for me and I’m loving it
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