Comments 512

Re: Reaction: What Is Happening to the Video Games Industry and Why Are There So Many Layoffs?

MrGawain

The games industry has overestimated how many ‘core’ gamers there are. Sony and MS have spent too much chasing the Mountain Dew/Doritos eating fans with big budget action games, and have ignored the casual and family gamers who were scared off by a £450 console that was almost impossible to get for 2 years and then had a drip feed of either FPS on Xbox or open world glorified films on Playstation.

Meanwhile Nintendo catered to this market whilst not busting the bank, sold 140 million units and made a fortune by selling indie and 3rd party games as well as their big tentpole titles.

If the customer doesn’t buy your console, they can’t spend any money on your games.

Re: Reaction: The Problem with PlayStation Right Now

MrGawain

This wheel was set in motion a long time ago, and there’s not much Sony can do to solve it immediately. Yes we get wages and manufacturing costs have gone up, and disposable incomes have gone down. But PlayStation has made a rod for their own back by streamlining and not diversifying. They don’t care about the casual gaming market. They don’t care about the handheld market. They don’t really care about Japanese and Asian markets. They’ve just assumed everybody is a core gamer that has five hundred quid to buy a box to plug into their thousand pound 4K Sony TV and play the same sort of bloated western open world games that cost £70 a pop. They’ve limited their audience to ‘the core gamer’ because they think they’ll blindly buy whatever they put out and allow this $300m a game cycle to continue for their ego. In reality a lot of these ‘core gamers’ also have families now and can’t justify this hobby day one. And the ones that can have bought PCs instead. The new generation of gamers and family gamers are playing on phones or happy with their Switches, or have just kept their PS4s.

But as I said, this was set in motion a long time ago, a Sony can’t fix this overnight. But they can plan for a future where everything has to be so flashy and so expensive- because it’s bound by the law of diminishing returns.

Re: 900 PlayStation Employees Laid Off, London Studio Closed

MrGawain

The business model is unsustainable. They don't have enough games, they take too long to make, there isn't enough of a userbase, the games are too expensive for a lot of people, and yet all we hear about is more powerful consoles for more detailed games, that they can't make because they've thinned their workforce.

That's just insane.

Re: Second Final Fantasy 16 DLC Set to Be Revealed Next Month

MrGawain

@Herculean

Well, no. I mean the game ended with a definite story finality, and then they are going to change that ending with an update. Imagine If Charles Dickens had released a revised version of a Christmas Carol where Scrooge really killed all the Christmas Ghosts and then evicted the entire population of London. This isn’t a continuation, it’s an alteration. Being able to change a story after they’ve released it to the world cheapens the original story.

Re: Second Final Fantasy 16 DLC Set to Be Revealed Next Month

MrGawain

Imagine watching a tv series for a season where there the end episode resolves all the characters stories, only for a year later another episode comes out and says ‘actually all that happened in the last episode was a dream, and this is what really happened’.

And you had to pay more for it.

Re: Poor Suicide Squad Sales Disappoint Publisher Warner Bros

MrGawain

How commerce works: consumer wants product, manufacturer makes product, consumer buys product if it is quality and priced to what they are willing to pay.

It doesn’t work by a company making a half finished product that no one asked for and expecting people to buy it and then be charged again for missing parts of the product that may or may not be delivered.

Business is simple when you listen to your customers.

Re: PS5 Is Entering the 'Latter Half of Its Life Cycle', Says Sony

MrGawain

@Grumblevolcano

I guess the current argument is the next generation are playing on phones and tablets, and the games they play like fortnite aren't graphically intensive.

I wonder if the play for Sony is to go Switch style portable console? Because there is no reason to release another console at a loss if Sony can't make a profit on games.

Re: Sony Predicts Slide in PS5 Sales with No Major Existing IPs Planned Before March 2025

MrGawain

@themightyant

But TOTK is maybe one of 2 or 3 first part big budget games on the Switch. Everything else is comparably much cheaper. Even by your own example, TOTK is around 60m cheaper than TLOU2, which I bet could be 2 more budgets for some of Nintendo’s less costly games. Plus a Zelda or Mario game is pretty much guaranteed to succeed. There are lots of big budget AAA games that get released that are still broken, or dull, or cynically propped up with extra charges. Nintendo tend to avoid those issues.

Re: Sony Predicts Slide in PS5 Sales with No Major Existing IPs Planned Before March 2025

MrGawain

@get2sammyb

I get the metrics of it, I just think the business plan is deeply flawed. Especially when you consider Sony’s biggest games on the PS5 are never going to sell as well as Animal Crossing or Mario Kart 8 that have a fraction of the budgets. Having bigger, prettier games hasn’t gained more players for those games, it’s just caused Sony to give up on smaller games that could have been a bit more creative.

I feel very foolish buying a PS5 assuming there would be a steady flow of fun experiences to play.

Re: PS5 Had Sony's Best Year in Japan for Almost 20 Years

MrGawain

@get2sammyb

But how can a company grow more by limiting the audience? When I think of Playstation I no longer think of family gaming, I no longer think of party gaming, it doesn’t have an Animal Crossing type game for casual gamers beyond Stardew that you can get on other consoles. We had Astrobot and Sackboy early on and then Ratchet and Clank, but since then very little to change the taste of the fighty open world formula. In all those media blitzes where Sony shows it’s past it leans into all the variety and weirdness, that is now very missing.

The PlayStation is for a certain type of player at the moment who likes single player open world story games, but they’ve given up on a bunch of other audiences who would be better served buying a Nintendo product. I hope they rectify this soon.

Re: PS5 Had Sony's Best Year in Japan for Almost 20 Years

MrGawain

It’s really obvious how westernised Sony’s 1st party software offering is now. They’ve lost the variety in their lineup beyond open world games where the main character is suffering from depression. By shutting down all of their software developers in Japan they’ve lost a lot of fun, creativity, colour, escapism, and downright weirdness that mixed things up.

I’m guessing Japanese gamers have bought a PS5 for the promise of 3rd party games from Capcom, Square Enix, and From Software- but even a lot of those games have been very westernised and drab as well.

Re: 18 PS5 Predictions for 2024

MrGawain

The reason we still call this generation of PS5 and XBX ‘next gen’ is because nothing has turned up yet that feels special that couldn’t have been on the last generation. I would like to see Playstation make games that are more inventive and unusual than just shinier open world sequels. Stuff like The Last Guardian or Parappa or Buzz really made Playstation feel unique, now we just get the same sandbox game with different skins on it.

Re: Talking Point: As PS5 Turns 3, How Are You Feeling About It?

MrGawain

Unfulfilled promise.

Apparently the PS5’s tech is only really built to play Open World games with excessive cutscenes. It barely has enough power to run stuff like RPG’s, Platformers, Strategy, Rhythm, Puzzle, and Party games. Everyone loves Astrobot, and since the launch we’ve seen nothing like it that you couldn’t buy on the PS4.

They really could learn from the Switch about fun and variety.

Re: Sony Takes Control of UK as PS5 Climbs to 51% Market Share

MrGawain

I bought my PS5 about a year ago now and I must admit I’m disappointed with the variety of games they’ve had so far. Lots of open world games filled with expositional dialogue which is great for the core audience who like that sort of stuff, but there has definitely been a lack of Japanese style RPG’s (FF16 wasn’t an RPG), platformers, puzzle games, family games and just weird stuff like Parappa, Buzz, or the Last Guardian that adds a bit of spice to the lineup. This also applies to XBox as there is a lack of quality unadulterated fun in triple A gaming recently. It’s as if they’ve decided they can’t compete against Nintendo so they aren’t even trying anymore. Hoping they diversify the sort of games they make next year and appeal to the rest of their audience.

Re: Marvel's Spider-Man 2 (PS5) - A Familiar But Fantastic Superhero Sequel

MrGawain

To me the general consensus of this game is it’s a well made game that’s fun, but it breaks no new ground from the last 2. The problem I had with Miles Morales was it was way too familiar to the first one. It’s a shame they couldn’t have found a way to put Spidey in a new setting that wasn’t New York. I don’t think I want another 30 hours of the same stuff. Sure it’s a great game, but they better be careful it doesn’t go the way of Assassins Creed Sequelitis.

Re: Who Is PlayStation's New CEO, Hiroki Totoki?

MrGawain

Personally I think Playstation has offered a very Vanilla lineup recently. There’s been lots of open world action games, but they’ve really lost a lot of variety in other styles of games. That works against XBox who can barely put out 2 or 3 exclusives a year recently (usually fps), but Sony is ignoring family gaming and the casual market and is losing to Nintendo badly in this respect, especially in Japan. I would hope who ever takes over permanently will try and make the console lineup more well rounded.

Re: Reaction: Solid Xbox Showcase Should Give Sony Some Incentive to Stop Being So Damn Cloak and Daggers About PS5, PS4

MrGawain

I think it’s fair to say that both the green and blue sides of gaming have struggled to have a continuous run of games this generation. The pandemic didn’t help, but you also feel they’re stretching what is realistically possible with man hours to make pretty graphics, and checking for bugs. Neither side has really put out an original idea in a while that really justifies why we bought new consoles. All the promises for 2024 mean nothing- 2023 has proven that.

Luckily I have my ‘last generation’ Switch that has kept me amused with a pretty good run of games recently. I shudder to think what happens when Ninty goes next gen.

Re: Final Fantasy 7 Rebirth Will Offer a 'High Degree of Freedom' on PS5

MrGawain

I always felt the more memorable parts of FF7 were where you followed a linear path. Aimlessly wandering around the empty world map got a bit tedious, especially without a locked orientation so you didn’t know up from down. There’s side paths with optional content, and then there’s vast spaces of nothingness except an Easter egg cutscene on an undetermined point.