System Shock 2: 25th Anniversary Remaster is Nightdive Studio's tribute to the hugely influential 1994 original. Offering a much-needed technical upgrade, along with a bevvy of extras, System Shock 2 is still an impressive game, even if some of its forward-thinking mechanics feel quite quaint three decades later.
Originally co-developed by Looking Glass Studios and Irrational Games, designer Ken Levine would later refine many of System Shock 2's core concepts (hacking, hypos, audio logs, wrenches) in its spiritual successor, BioShock. But before Rapture, there was a sci-fi series concerned with the malevolent AI, SHODAN, and an atmospheric, infected space ship called the Von Braun.
Players are cast in the role of an amnesiac soldier who awakens aboard the Von Braun, which has been overrun by a psychic entity known as the Many, turning the crew into twisted cybernetic abominations. Initially directed by a mysterious individual to restore power to many of the ship's core systems, the soldier is forced to fight through a narrative full of deception, insanity, and somewhat predictable twists (that is, if you're familiar with Levine's work).
System Shock 2 differs from the later BioShock series in a few significant ways. It's much more of an RPG, for starters, and players can shape the way their character plays by picking their service background (combat-focused Marine, tech-savvy Navy, or psionically enhanced OSA Agent). After that, your character can be further moulded by guiding them through several tours of duty, narrative selections that provide statistical bonuses to various attributes, in some cases determining what equipment they start with.
While still a first-person shooter with some powers to play around with, another significant departure is System Shock 2's punishingly high difficulty, with its "Normal" setting being no joke. Enemies put out astonishing damage numbers and regularly respawn, which makes exploration especially risky and, at times, quite frustrating. To make matters worse, while there is a limited auto-save feature, you will need to rely on manual saves for the most part.
Gameplay primarily revolves around battling enemies, scavenging for gear, and searching for the necessary item or objective to progress. The atmosphere and environmental storytelling, along with a liberal supply of audio logs, make the Von Braun a compelling setting, and players can and will need to return to earlier areas, giving the ship a familiar feeling.
Graphically, System Shock 2, even gloriously remastered, shows its age, and some of its systems (like its clunky inventory and aiming mechanics) are well past their prime. We had to turn the music off entirely in our playthrough, although some might love it; the relentless 90s dark techno, combined with the genuinely spooky barks of enemies, made us feel like we were having an extended, terminal anxiety attack.
System Shock 2: 25th Anniversary Remaster is a fantastic way to revisit one of the most influential games ever made. Lightyears ahead of its time, some of its systems haven't aged well, making it frustrating at times. Still, with a compelling story and solid gameplay, and packed full of art and assets from development (not to mention scans of classic magazine write-ups, as well as a complete Prima strategy guide), it's well worth the time of any enthusiast.





Comments 25
This sounds great — thanks for the review! I need to play the original. It’s been sitting in my cross media bar for a long time, and from the reviews I’ve read for SS2, it sounds like it’s definitely worth playing.
I’m so excited to start this Thursday! I loved the System Shock remake and most people say 2 is the best SS so I hope it lives up to my hype. I also just played through the original Deux Ex for the first time and got the plat so I’m in a immersive sim mood right now and that game was amazing though I’ll say I think Human Revolution and Mankind Divided were way better
One of the best games of all time. God we need more modern imsims, the PS3 generation watered them down to the point that the genre is unrecognisable. But Deathloop was good!!! Everyone play that!!!
Any notes on how it plays with a controller?
The System Shock remake is great and all, but is not suited at all for a DualShock. Specifically regarding inventory management, activating/deactivating implants, map movement, etc. The text was also so small and can’t be resized.
Before I plunk down on SS2 remaster I’d like a better idea of the above, otherwise I’ll just stick to my GoG version if I want a replay.
Couldn't you just play it on Easy in order to erase the Con about the difficulty?
One of the best games of all time gets dinged for....clunky gameplay? Laughable.
@willi3su “forward-thinking mechanics” but also “clunky gameplay”… a confusing pairing of critiques…
I was expecting comments about the game's age, but having a bash at the soundtrack, definitely wasn't expecting that lol.
Man, the OST is one of the best things about System Shock 2
Anyway, can't wait for Thursday. Was disappointed in the delay a few weeks back but it got me to final play through the System Shock Remake (which I've owned since Launch. I have some time/history with SS2 but never the Original) and got every Trophy besides the 3/3/3/3 Difficulty run and Upgrade All Guns (annoyingly never got the one in Beta Grove before jettisoning it, so gotta do that on a fresh playthrough, probably not possible to do all upgrades on that Max Difficulty run without getting a MASSIVE HEADACHE as it's timed and all that) and thoroughly enjoyed my time with it.
I can't think of this game as an fps. It feels too bad to actually play the game. As an RPG it's great though.
odd to mark it down because of difficulty when it has difficulty options you chose not to use.
also doesnt everyone love hard games like souls games but apparently not allowed for this one
@willi3su They have a point though.
SS2 is still a great game but when you take off the rose-tinted glasses, it has a few issues that detract from the overall experience – especially for new players coming in fresh.
It's also fair to say that although System Shock 2 laid the foundations for everything from Dead Space to Dishonored, the games that followed in its wake have superceded it.
System Shock 2 might be a classic but it's not beyond reproach and after a quarter of a century, it's showing its showing its age, not enough to make it unplayable but certainly enough to lose it a point or two when it comes to reviewing this rerelease.
I never saw system shock 2 as an fps when I played it decades ago. It never felt like an fps more like a first person rpg before the oblivion and skyrims launched. I loved it although I never found it scary more unnerving at times. I'd be tempted to dip into this again but it dosnt look as though its aged well and I'm not too keen on ruining those fond memories of my youth when I still had some hair. I don't know..maybe.
@nessisonett as someone who was hyped beyond belief for Deathloop that game was a massive disappointment and nowhere near what I would call an immersive sim. Its a rogue like with very light and superfluous sim elements and is so far my biggest disappointment of the ps5 gen
@B0udoir I like PushSquare a lot but their reviews are always hit and miss to me especially when it comes to older games where it’s mostly misses
@nessisonett preach, brother!
To everyone: Play Prey. It is is a massively underrated spiritual successor of sorts and the closest we got to a modern system shock sequel.
Just a reminder that his website gave Metal Gear Survive an eight and this game a seven.
@Chupa_loyzer Websites don't review games. People do.
@nessisonett Deathloop was horridly overrated! You cannot be serious. For a next generation game it was utterly disappointing. I deleted it from my HDD.
@MARl0
Is the concept of "editorial policy" foreign to you?
@Chupa_loyzer Editorial policy doesn't dictate review numbers. Just guidelines. But you already know that don't you?
@trev666 Not everybody loves really hard games. I'm one of those people that doesn't. I will never play a Souls game as I like to play games for fun, not to be extremely frustrated.
Anyways, I could understand if the game didn't have an Easy difficulty level, but when I searched online it doesn't seem like it has it. You would think that would at least help solve the difficulty issue.
Loved the remake of the first one, I’m up for this at some point. I haven’t played it since the 90’s but I remember it being less dark than the first one, but more complex. Oh, and with Macarana dancing robots right at the start
This one I might play on my PC. Just as I think I would the original Deus Ex if they ever remaster that one.
Finished this today on PS4. An absolute masterpiece. I finished it back in the day, 25 years ago, and this was my second (and a half) run. My score: 11/10.
It's a masterpiece, not despite its inventory systems but because of it. I find myself deeply uncomfortable at comments across the internet claiming the inherent systems somehow detract from the game. They ARE the game! Micro-managing the inventory, on the controller, was flawless. Night Dive did a fabulous job converting it from the PC mouse pointer original.
This game also starkly reminds me why I hate so many modern games. With SS2, there was no hand holding. No waypoints. No yellow paint showing you what to click on. The story had to be pieced together by you through logs. There multiple complex systems overlapping and integrating. The Psi powers. Upgrading weapons. Repairing them. Maintaining them. Different types of ammo for each weapon! Different types of firing mode for each weapon! I'm reminded of how the Deus Ex sequel dumbed itself down by having a single ammo pool for every weapon.
I would load the game and spend half an hour just tinkering with the complex systems. Planning strategies. It was glorious! I regret choosing the Normal difficulty because it ended up way too easy. Next time I'm playing on Hard.
It's 2025 and game design has gotten dumber, simpler, less about creatively playing your way out of situations, and more about following scripts. SS2 is an incredible sandbox of ideas and methods to multiple problems.
SS2 reminds me of all we have lost in the last 25 years.
No one is going to read this comment so long after the review was posted. But if you are somehow late to the party, and put off by the 7/10 number, and criticisms of the "antiquated" design, please pause for a moment and consider that you might still love this. No despite the criticisms, but because of the criticisms.
The things people dislike about SS2 in the year 2025 are the things I love about it.
Also, this line from the review:
"We had to turn the music off entirely in our playthrough; combined with the genuinely spooky barks of enemies, made us feel like we were having an extended, terminal anxiety attack."
You criticise a horror game because the music makes you anxious? And then list this in the cons section?
I don't want to appear confrontational, but if you're uncomfortable with a horror game giving you anxiety, then maybe this was not the right game for you to review? I just feel it might not be your style of game. It's like giving a football game to someone who doesn't like sports, etc.
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