Comments 2,605

Re: Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?

GamingFan4Lyf

@cainhurst94
1) Even though I am platform agnostic, I grew up with Nintendo and will always have a Nintendo system. I have no issues admitting I have a soft spot for Nintendo - even if it does do baffling things from time to time.
2) I have a kid and the Switch 2 is easy to use
3) Nintendo is very heavy-handed when it comes to emulation, so when Switch 2 does get cracked, one has to go to dark corners of the web to get it
4) I actually have a personal moral code that I will only emulate past systems and not current systems. So until a Switch 3 comes along, Switch 2 emulation is off-limits for me.

I won’t bother with PS5 emulation until PS6 comes out - well…and until there is a decent emulator for it, too. I still haven’t even looked into ShadPS4.

Re: PS2 May Survive the Switch's Assault on Gaming History

GamingFan4Lyf

Whether Switch does sell more or not, I will stand on the hill and say the Nintendo Switch was able to accomplish the sales it made solely based on it being a gaming console and not because it doubled as a cheaper DVD player that also shorter out if you used it too much and needed to be replaced with a Slim Model.

😝😝😝

Note: fun jesting!

Re: Sony's $7.85M Settlement Could Mean PSN Payouts for Millions

GamingFan4Lyf

@Mio_Nakashima And until the X360/PS3 era there was no such thing as downloading patches in the console space. Games shipped “complete”.

Doesn’t matter who started it, it’s the inevitable future as physical media becomes more niche. Best to lay the groundwork now before you have no choice but to answer only to Sony.

Re: Sony's $7.85M Settlement Could Mean PSN Payouts for Millions

GamingFan4Lyf

@Mio_Nakashima Which is kind of what this is all about…you can get vouchers on sale in the PC market all the time…but not the console market.

Sure, it’s annoying to have to deal with multiple storefronts on PC…but…it also breeds competition in a space where all-digital is the norm.

While it certainly sucks that physical is dying - especially in the film industry - most physical software is a glorified unlock key with no real substantial value.

Pretty only Nintendo-published physical Switch games are fully playable without an Internet connection to get a Day 1 patch or to finish getting data that didn’t fit on disc (with some exceptions).

Re: Rumour: Call of Duty's $300 Million Xbox Game Pass Gambit Could End

GamingFan4Lyf

I enjoyed Game Pass, but I had a feeling it wasn’t something that would last. It was great to exploit, but that was really about it.

That being said, I got it for free for being a Microsoft employee and probably wouldn’t have ever subscribed to it on my own. That ship has sailed, though, so I’m just letting the subscription expire when it runs out in June.

Re: Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 Release

GamingFan4Lyf

I gave it a whirl on Series X and PC.and I liked it for a bit, but overall still not a fan of Bethesda games.

I think the problem is that people had these expectations that just weren’t met. But I think they weren’t met because Bethesda’s creaky old Gamebryo-based engine is just stretched to the limit.

People were expecting No Man’s Sky style freedom with Bethesda world-building and were sorely disappointed at the final product.

Re: Square Enix Confirms Final Fantasy 7 Rebirth Cheats for PS5

GamingFan4Lyf

@DonkeyFantasy They’re great for a 3rd play through on another platform (this time PC) just to get all caught up again to prepare for the last game of the series.

I played FF7 Remake on PS4, Intergrade on PS5, and got the FF7R Bundle on PC. So the cheats make the “slow parts” easier to tolerate after doing it right 2 times already.

I also played Rebirth on PS5 and will probably use these cheats on PC just to breeze through the story as I already went through the effort of doing it the right way.

But, yeah, I’d recommend only using them if you’re totally stuck on something if it’s a first playthrough. 👍

Re: Stellar Blade PS5 Success Grants CEO a Presidential Commendation

GamingFan4Lyf

Great game on PS5 and an incredible PC port (running well above 120fps on PC with even “modest” hardware - which makes pulling off perfect block/dodges way easier due to insane input response).

Just goes to show that when you come out with a fun and polished game right out of the gate, you have a better shot of being successful in the eyes of gamers!

Re: 'Grace Is the Biggest Scaredy-Cat in Resident Evil History': Capcom Details How Leon's Gameplay Will Differ in Requiem

GamingFan4Lyf

@amatmulisha Like the analogy, but I’d argue you got Alan Wake 2 roles flipped.

In my opinion, Saga had more firearms and action with some pretty generous ammo/health drops while Alan Wake had more horror and survival aspects with puzzles and less consumables to rely on.

But, hey, to each their own. Alan Wake 2 is a masterpiece no matter which character you felt had the more tense focus!

More people should buy Alan Wake 2! And I would totally understand people skipping the first game in favor of reading the plot of Alan Wake on Wikipedia or something as I feel the gameplay of the first game is a tad dated and it overstays it’s welcome by the end.

Anyways, really looking forward to Requiem. I have the entire HD-era series on PC (only missing the original Trilogy that is available on GOG), and definitely a fan of the series.

Re: Starship Troopers: Ultimate Bug War Turns Helldivers 2 into a Retro, PS2-Era FPS

GamingFan4Lyf

@rjejr I think I stopped at a Voodoo 2 before jumping to first generation ATI Radeon - back when Radeon went toe-to-toe with GeForce.

My roomie had a GeForce and he was absolutely amazed my card could play Quake 3 at 1600x1200 without issue AND using 32-bit color!

I could play Return to Castle Wolfenstein with tessellation enabled and it was awesome!

Gosh, it all sounds so primitive now!

Re: Starship Troopers: Ultimate Bug War Turns Helldivers 2 into a Retro, PS2-Era FPS

GamingFan4Lyf

@rjejr I learned about Unreal after I bought Diamond Monster (Voodoo 1) 3D accelerator.

I had a friend who had it, but he played it using software rendering. He was super excited to see it played “as intended” on my PC.

It blew my mind at the time!

History lesson: The first GPU’s required a dongle that had to connect to your onboard display port because they couldn’t actually render 2D graphics, but onboard display could. You plugged the monitor into this bulky adapter that essentially piggybacked off both pieces of hardware.

I believe it was Nvidia that developed the first dedicated GPU as we know them today. It was a wired mess in the beginning - but it was also the only way to get alpha texture transparency to work in the original Resident Evil on PC - the “red light” puzzle was just a solid red screen in software rendering (something consoles could do already).

In Final Fantasy VII on PC, the blur screen before a fight ran in slow-motion without a 3D accelerator.

Believe it or not, there was a time consoles kicked PC’s butt for games! Sure, the PC could display higher resolution sprites, but anything with screen scrolling was a real challenge and performed poorly - even the NES could outpace PC in terms of gaming performance!

It really wasn’t until Doom came out that PC started to become a popular gaming option. But, consoles were still very much leading the charge in 3D graphics for a while, too.

Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI

GamingFan4Lyf

Yeah, I don’t really care if AI is used in a game or not.

I know people have opinions about it and I am sure there is merit to their concerns, I just don’t care anymore.

Maybe it’s my age, or the fact I’m not gaming nearly as much as I used to, but I’m not going to cry “foul” because a developer sped up the development process using AI.

“But it kills jobs!”

I’d argue most inventions people have made to make workflows more efficient have killed jobs.

It’s just mankind doing mankind things to make things easier for other humans.

Eventually, other jobs will come out of this that revolve around AI rather than having AI take over completely.

Use it. Don’t use it. Whatever. Just make a fun game to play.

Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off

GamingFan4Lyf

As much as I would love a Day 1 release of Sony games on PC, I understand why Sony does it the way it does.

I am sure the plan to develop on PC is already on the table and funded at this point. The console sales will essentially pay for the work and then PC is just some extra revenue after the console cycle has run its course.

On the other hand, it’s not as if releasing on PC will somehow cannibalize console sales as console gamers get consoles for their convenience. Being able to milk off the initial hype could boost sales on PC, too!

It’s a tough numbers games I would never have to deal with and don’t envy the people making these decisions. I just hope Sony doesn’t pull out of PC releases all together.

Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era

GamingFan4Lyf

@Toot1st @HaveTheSauce I get where you are coming from. If you just play through the games without properly working through NPCs dialogue and reading items descriptions or listening to boss dialogue, etc., you essentially have zero context and it’s nothing more than a test of skill.

But if you go to a Wiki and read on Lore (fextralife is great for this), you’d find that the lore and story is incredibly deep.

Bottom line - you gotta dig deep in Souls games to find the story - not exactly everyone’s cup of tea.

Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment

GamingFan4Lyf

@BAMozzy Exact reasons I pulled the trigger on a upper-mid-end PC about a year ago.

At the moment, it blows consoles put of the water in terms of capabilities. Eventually, it will be more “on par” with the next-gen of consoles.

But thanks to things like DLSS and Frame Generation, I think it will be a while before my PC can’t keep up with new games (assuming the hardware lasts).

I’m also an “at least 60fps at console-settings” kind of person. So, I should be good for long time. HFR is nice, don’t get me wrong, but it’s not a requirement for me.

Re: Ryo Hazuki Returns in Shenmue 3 Enhanced on PS5

GamingFan4Lyf

So glad this game is getting another chance!

Much like @get2sammyb, I have been a huge fan of the series since first playing on Dreamcast waaaaay back when (my biggest regret is getting rid of my Dreamcast and all its games back in 2007).

Shenmue III feels like a little bit of a step back from the original game (which, to this day still feels revolutionary due to some of its world-building systems), but is still a great addition to the series.

I do hope Shenmue IV is in the works, but I think it should probably be the last one as well.

Re: Sounds Like Switch 2 May Have Obliterated PS5's Launch Record in France

GamingFan4Lyf

I am loving the Switch 2!

  • Switch 1 games are improved even without patches as the hardware just naturally powers through any issues the Switch version had.
  • Cross-platform save files seamlessly transfer to the Switch 2 (no need to run stupid save transfer tools. [eyes Sony])
  • Mario Kart World is awesome (not worth $80, though, in my opinion - so happy I got the bundle).
  • Legally playing BOTW/TOTK at an upscaled 4K/60fps HDR is a dream.
  • I can’t confirm, but it seems like Nvidia AI HDR is used to “upscale” older games to HDR where not available.

Just a great experience all around, and, for the most part, completely replaces the original Switch (unless you have some obscure non-supported game). I just gave my daughter my original Switch.

I still have yet to actually play anything in handheld.

Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5

GamingFan4Lyf

It’s interesting how the press is like “this is terrible! The game isn’t selling!! The industry is…ahem…doomed!”

And Microsoft - the one with the unlimited bank accounts funding these games - is like “We had incredibly engagement for our game!”

As far as I am concerned, if the one shelling out the cash for the games is happy and developers can keep the lights on and butts in seats, then who cares about these metrics?