Satirical sci-fi is in at the moment, with Helldivers 2 taking off massively last year, and its direct inspiration, Starship Troopers, is getting in on the action.
Starship Troopers: Ultimate Bug War is a freshly announced single player first-person shooter set within the universe of the much-loved sci-fi action movie.
It's not exactly what you might expect; it winds back the clock to 1997 — the year of the film's release — and presents us with a retro FPS, as you can see in this trailer:
We reckon this looks more like a PS2-era shooter than a PS1 one, but the effect is the same; it's intentionally old school, with low poly counts and flat textures everywhere.
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The game even features FMV cutscenes, with General Johnny Rico himself (Casper Van Dien) issuing commands to the troops.
It honestly looks like a lot of fun, and for many it'll certainly be a nostalgic reminder of a simpler time. It's due for release on PS5 next year.
The game is in development at Auroch Digital, the studio Warhammer 40,000: Boltgun, so it's a team that's made retro FPS titles before.
An interesting one, this, but what do you make of it? Are you interested in Starship Troopers: Ultimate Bug War? Tell us in the comments section below.
[source youtube.com]





Comments 9
Makes me think of Serious Sam more than anything. That sort of late 90s/early 00s PC shooter.
This looks fantastic! I feel like I've said the same thing multiple times over the last few days, but I love Starship Troopers, so if this is appropriately priced, I'll probably be picking this up.
"Same Devs as Boltgun" Okay, I've heard good things but haven't played it still. I believe we got it with PS+ though? Definitely didn't buy it because of the ABYSMAL Trophy List (5 Trophies with no Platinum)... Hopefully they don't pull that ***** again with this one 😅)
@nessisonett I was thinking Serious Sam as well, but it somehow looks slower in the screenshots, (can screenshots look slow?) than that fast paced game, so more like "Unreal" or even "Turok Dinosaur Hunter" or whatever it was called. Do people know Unreal was a game before it was an engine? I still have the disc in the box. It was a cool box.
@rjejr Yeah, I was thinking of Unreal Tournament too, I had the demo for one of them on my first XP computer. Never actually played the game Unreal, only the Tournament spin-offs.
@MrRhysReviews Boltgun is great especially if you're into Warhammer. It does suffer from what many boomer shooters suffer from, being too long, but it's a damn good one regardless
@nessisonett I don't think I got very far in.Unreal, have never liked first person games, but I had to try it. I might own Unreal Tournament on a Dreamcast disc, also never played it. Probably got those on clearance at Comp USA or Computer City when they were going out of business. My first, well 2nd really, home PC only had a floppy drive, no disc, I can't even recall which tower I had to play that on. So. Long. Ago. (I'm typing this sitting in a room surrounded by probably 100 games and I'm not even sure where my Dreamcast collection is, though it's only like a dozen discs. I can see my Dreamcast.😁)
Seems like a dropped ball that Arrowhead didn't hire Casper Van Dien after Helldivers 2 became successful. Have him do those propaganda videos as General Brash or something.
@rjejr I learned about Unreal after I bought Diamond Monster (Voodoo 1) 3D accelerator.
I had a friend who had it, but he played it using software rendering. He was super excited to see it played “as intended” on my PC.
It blew my mind at the time!
History lesson: The first GPU’s required a dongle that had to connect to your onboard display port because they couldn’t actually render 2D graphics, but onboard display could. You plugged the monitor into this bulky adapter that essentially piggybacked off both pieces of hardware.
I believe it was Nvidia that developed the first dedicated GPU as we know them today. It was a wired mess in the beginning - but it was also the only way to get alpha texture transparency to work in the original Resident Evil on PC - the “red light” puzzle was just a solid red screen in software rendering (something consoles could do already).
In Final Fantasy VII on PC, the blur screen before a fight ran in slow-motion without a 3D accelerator.
Believe it or not, there was a time consoles kicked PC’s butt for games! Sure, the PC could display higher resolution sprites, but anything with screen scrolling was a real challenge and performed poorly - even the NES could outpace PC in terms of gaming performance!
It really wasn’t until Doom came out that PC started to become a popular gaming option. But, consoles were still very much leading the charge in 3D graphics for a while, too.
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