Comments 2,584

Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025

GamingFan4Lyf

@Medic_alert Hi - one of those people who pulled the trigger on a PC because I don't like where the premium console market is heading here. I am coming off of a 12 year hiatus from PC in favor of consoles.

Yes, after getting the prebuild with a monitor, I paid about $2K after taxes. It was the best money I have ever spent.

Yes, I could have saved money building my own...I tried but had problems with the case's circuit board that powered the case fans and simply preferred to use a local Best Buy instead as it would be less of a headache if there was a problem.

Installing a modern game and running it has never been easier. Heck, I'd argue it takes less wait time downloading a PC game than inserting a disc into the PS5 and waiting for it to install. Not exactly sure where this "PC is so much more time consuming" argument comes from. Perhaps 25 years ago, I would argue, yes.

Today?

Most games auto detect hardware settings or are at least console quality (if not more) by default. Plus, if you want a little more help, the Nvidia App lets you Optimize Game settings for your hardware (assuming you go with an Nvidia GPU). It's literally a click of a button.

Sure, if you want to sit there and inch out every fps you possibly can, I could see where one would be testing out settings.

With DLSS and Frame Gen, it's pretty rare to be below 75fps for most games (I have a 4070 Super, 32GB RAM, and an AMD 7800X3D) at Max Settings and using real-time RT. Input latency thanks to Nvidia Reflex (using a Gamepad) isn't a problem either.

If you don't care about real-time RT, then I'd say a mid-range PC will get you incredible far and could pretty much run whatever at Max Rasterized Settings without even needing DLSS and still be well above 60fps...probably more in the 100fps+ range for most games.

Now, if you want to get into more retro games...sometimes those can be an issue. GOG and Steam do a pretty good job ensuring most older games run on modern systems, but sometimes you will need to turn to the community for help. Many times, though, the solution can be found in the related games message boards with instructions.

I am pretty confident, though, that if you only want to game as far back as PS4-era, an upper mid-range PC will require very little time to get games running - and will probably carry you into next generation as well.

Re: Call of Duty: Black Ops 6 Blocked in Kuwait, Activision Refunds Preorders

GamingFan4Lyf

I hate censorship of any kind.

Not approving the game is censorship in my eyes. Even if whatever that thing is perceived as insensitive, banning it outright doesn't give the individual to decide what is right for them.

Maybe it does take an "American savior" approach. Maybe it doesn't. Quite honestly, it doesn't matter. You are taking choice away from people.

Maybe a Kuwait-based game developer can make a game that tells a different side of the conflict - even if it's overblown for the sake of entertainment. It won't be banned in the United States or any of the other free countries that took part in it. It would probably be praised for taking a different approach.

People should be allowed to express their side. People should also be allowed to agree and disagree. No governing body should be able to ban expressing a viewpoint...well...unless it's illegal - but laws should also be allowed to be challenged, too! But I guess that's a whole different topic for an entirely different kind of site.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

GamingFan4Lyf

On the whole, I'd say I agree.

There are some exceptions in the AAA space, but most of the creativity you will find is in the AA/Indie space.

Trying to copy what others have doing, is one of the biggest problems, though. Concord is the best example of what not to do!

If your focus is to copy Fortnite because it was a huge financial success, you're already doomed for failure.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

GamingFan4Lyf

@nessisonett Let's also appreciate that Tears of the Kingdom was done on a system with 3 accessible CPU cores clocked at..what..1Ghz per core!? And only 3.5GB of useable RAM.

You can traverse to 3 different planes of the world map without every seeing a Loading Screen (except for going into the Shrines). Heck, even going into buildings doesn't have a load screen.

Then you look at something like Starfield that has a load screen just about everywhere - and that's on hardware that is exponentially more powerful!

Sure, Tears of the Kingdom has some concessions that needed to be made: it's only 30fps, the "world state" is reset after traveling only a very short distance, and technically using the Towers to propel to sky/Falling down a hole to the underworld is masking loading, etc; but the level of interactivity and fluidity of exploration is simply insane for the hardware.

Nintendo engineers are going to have an absolute field day with something close to a PS4 because rather than seeing new hardware as a means to overcome challenges of previous generations, they see new hardware as a more powerful sandbox to play with.

Re: Poll: What Review Score Would You Give Silent Hill 2?

GamingFan4Lyf

Other than occasional stutter (which made me give it a 9 rather than a 10), the game is fantastic.

I find it much more intense than the original game, too.

Plus, yesterday, the RT reflections in the game actually saved my butt because an enemy I didn't see due to having the camera turned reflected in the window - scared the crap out of me, but also allowed me to dodge it!

+1 for realism!

Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions

GamingFan4Lyf

This is exactly why I got myself a PC this year.

Microsoft is doing whatever it’s doing and Sony will be going unchecked and will probably bend its customers way over a barrel because it can.

It’s already 3x faster than the PS5 in raw specs alone (not even considering the AI capabilities of an Nvidia 40 series) and will probably still be slightly more powerful than any next-gen console (but at least on-par with them).

The premium console market just sounds like it’s going to be a nightmare next gen. I’d rather just be out of it!

Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation

GamingFan4Lyf

I'd give it a whirl if it went free-to-play.

I think the poor performance of the Betas was a direct reflection of the game not being free-to-play out of the gate: people weren't going to try a game knowing they wouldn't pay retail for it because there are free options available, already.

Maybe some bean counters figured out how much effort it would take to make it F2P and decided it was worth a shot to try the MTX route rather than the game being a total loss.

Re: Poll: Are You Playing Silent Hill 2?

GamingFan4Lyf

Fired it up for a few minutes this afternoon.

Playing on PC.

There seems to be some slight traversal stutter from tile to time, but, man that run down to Silent Hill still feels unsettling as I remembered (the sound design is really well done).

Re: Tencent, Guillemot Family Reportedly Considering Ubisoft Buyout

GamingFan4Lyf

Maybe it's just time to change the "formula" for an Ubisoft game. I think people are getting fatigued by the cookie-cutter open-world game mechanics that pretty much all Ubisoft games have at this point (and a Star Wars license won't fix it).

Clearly Ubisoft has creative talent - just look at Mario + Rabbids - but it shouldn't take a partnership with Nintendo to bring that out!

Make something that is just fun to play. Scale back the development budgets a bit to and make fun original games. They don't need massive maps. They don't need tons of voice actors. They don't need to be bleeding edge.

Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced

GamingFan4Lyf

@themightyant Of course Microsoft would love to be in their shoes, but it isn't, so it pivots where it stands to make the most money. Sony will too if the profits aren't big enough!

I think Nintendo has a good enough handle on development cost to sales ratios to last the longest without needing to look elsewhere. But I am sure it will happen for Nintendo eventually, too.

@REALAIS That's the whole point I am trying to make. Gaming costs are massive. Sony makes expensive games. When only about 10 - 20% of your market are your "core" audience - the rest are playing Fortnite, COD, [annual sports title] - you have got to look elsewhere.

Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced

GamingFan4Lyf

@REALAIS It's not operating on loss, but it certainly isn't getting the gains it wants either - otherwise it wouldn't care about going raising prices and putting games on PC/Switch.

There is no winning, by the way, only corporate money earned.

Sony gets $21 and Microsoft gets $49 (for a $70 game). So, Microsoft makes more than Sony. And that doesn't include selling on its own platform - where it gets 100%. Sales on Steam. Sales on Epic. Sales on Switch (where applicable).

Microsoft gets the vast majority of the money from all these platforms.

Plus, by being "day and date", Microsoft can ride the coattails of the initial (lack of) advertising and hype (assuming there is some), rather than unceremoniously releasing on another platform.

At the end of the day, Sony (Nintendo, and Microsoft) only care that we continue to shell out money for their products for profit. Microsoft is just making more of it by no longer being exclusionary.

It's money Sony will want to chase one day and all this console chest-thumping will end.

Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced

GamingFan4Lyf

Microsoft sells game on PlayStation 5 and gets money.
Microsoft sells game on Xbox and gets money.
Microsoft sells game on PC and gets money.
Microsoft makes a PlayStation 5 Pro patch and gets money.

Honestly, who's really winning this non-existent war when the one you all seem to hate so much continues to make money in a lot more places?

Sure, Sony's exclusionary tactics might sell more consoles and PS+ subscriptions (Go Team Blue!), but clearly, it's becoming unstainable for Sony as it has to looks at other ways to make up the massive amounts of money it spends on development and advertising.

It's only a matter of time before Sony goes "Day and Date" on other platforms. Well, unless Sony wants to charge customers $80 for controllers, sells the next console for $850, and charges $90 for games.

Heck, even third-party publishers are either pulling out of platform exclusivity all together or only doing timed exclusives. Game development is just too expensive - for the types of games Sony makes - to be locked to one platform (no matter the sales ratios).

Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style

GamingFan4Lyf

I really liked Lords of the Fallen.

Also, there was absolutely nothing wrong with the art style - so I am not exactly sure why it needs to be changed.

Now, maybe it's because I played the game after it's been completely patched up, but I thought the production was incredibly high: PS5 performance was really good. The environments had great detail and atmosphere. Enemies were relatively varied throughout. Music was good. The dual realities mechanic was well thought out.

I feel like the things being said here are going backwards, though.

Time will tell.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

GamingFan4Lyf

@Americansamurai1 I agree with @SilentBluntman. Being able to play Black Myth Wukong at 1440p and between 80 - 90 fps at Very High Preset with Full ray tracing set to Very High setting thanks to DLSS and Frame Gen (with very playable input latency, for that matter) makes the game shine.

AI is a game changer there. Though, one could argue that the fact the game uses Unreal Engine 5.0 makes it heavier than it needs to be, but AI is there to save the day!

Alan Wake 2 averages in the 90-100s (in pretty much every place other than Cauldron Lake) at Max Settings thanks to AI, too!

People will sit there and argue that it's all "fake", but when the final image looks and plays like it's native, who cares?!

On topic: whatever the reason the Pro isn't selling out - whether due to low interest or high manufacturing - it's good that people who want to get one can get one and scalpers aren't sucking them up to rip people off.

Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag

GamingFan4Lyf

@KilloWertz Of course it would! People would then complain that games don't look any different than a PS4 game.

People just expect every generation to be this insane graphical leap AND run at 60fps.

Even on PC things have essentially stalled except for the ability to run games completely using real-time RT.

The biggest thing to come out of consoles this generation is the hardware decompression blocks mixed with high-speed SSD.

Re: Random: Xbox Boss Complains About X Button After Being Handed PS5 Pad

GamingFan4Lyf

Try playing God of War or Days Gone on an Xbox Controller and seeing button prompts that are so foreign to a Sony game.

I mean, I know my way around all of the controllers, but it's certainly a weird adjustment when the X prompt shows up - I think I have accidentally pushed the A Button instead once or twice thinking about the "Cross" button where the game was asking for the "Square" button input by PlayStation standards.

Sometimes muscle memory fails you!