Comments 2,605

Re: PS Plus Members Can Now Use Their PS Portal Like a Legit Retro Handheld

GamingFan4Lyf

@UltimateOtaku91 Wait list for cloud service?! Sheesh!

I had a free trial a while back when I had a potato laptop. It was more just a curiosity for me. I was very impressed and I couldn’t believe I was streaming (on a wireless connection, too).

But it wasn’t until I got my Gaming PC and researched Moonlight and Sunshine for my own game streaming that I fully saw just how powerful the tech really is.

Moonlight as a streaming host is sadly no more since it relied on the old Nvidia App and the new App made it obsolete. Sunshine is the alternative and it’s hardware agnostic.

It’s super easy to setup, too.

Re: Stellar Blade Reveals Massive PC Frame Rate Improvements with Cutting-Edge Nvidia Tech

GamingFan4Lyf

@Shrek_Realista I was happy to be on consoles too. I got out of consoles because I don’t like where the market is going.

With Microsoft essentially imploding and Sony continuing to gain a commanding lead, I don’t see a great future for consumers going forward

Plus, I am finding myself going back in gaming history to older titles. PC has access to a ridiculous amount of older games that none of the “Big 3” really have access to anymore for one reason or another.

I also used to be a big PC gamer from around 2000 - 2012 until I stopped in favor of consoles.

At the moment, my PC is a beast and far out-performs consoles. It’s a great perk that I will enjoy as long as my hardware will let me. But it’s not why I decided to mostly bow out of the console space.

Eventually my PC will be “on par” with consoles - and I am okay with that. But, for what I want to do with it and for the games I play, I feel like it’s just a better ecosystem to be in for my needs.

Re: PS Plus Members Can Now Use Their PS Portal Like a Legit Retro Handheld

GamingFan4Lyf

@UltimateOtaku91 I’d argue that GeForce Now is probably the best. The fact it can get up to 120fps and still feel native with input response is nuts.

I can remote to my PC using Sunshine as the host and Moonlight as the client and no matter where I am it feels darn-near native (only reason I mention is because it’s built off the technology GeForce Now uses).

I was playing games on a public wifi and it still felt native (I had to lower the bitrate on the client end, but controls were responsive even if resolution quality was lower).

I could play Alan Wake 2 from my PC to a friends house an hour away and was totally fine (using a controller).

Sony is definitely in second place - Remote Play is also very responsive. Input response feels great. Resolution is high. Framerate is great. And it can do HDR!

Microsoft is, again, in third place (just can’t seem to ever get out of third place can it). Picture quality just isn’t there and Remote Play is spotty (too many times it is unable to connect despite having it enabled on the console and the system is in standby). Though, input response feels pretty good.

Re: Stellar Blade Reveals Massive PC Frame Rate Improvements with Cutting-Edge Nvidia Tech

GamingFan4Lyf

@Judal27 Same. Nvidia Reflex helps, too.

But if you are using frame gen as intended (e.g. not trying to push 30fps to 60+fps) there isn’t a drastic change…but it will still be felt depending on the game.

Alt+R (or is it Ctrl+R) should bring up the Nvidia performance monitor and it will show Latency.

I have seen it at 0ms for a some games (mostly games that can natively run in the 120+ fps) - especially like PS4 era and earlier.

It also depends how you play. For a lot of games, I use either the Xbox Controller or DualSense Controller depending on support. Games already feel better over console, but it’s not to the point where going back to a console would feel bad.

Where it’s felt more is keyboard/mouse where higher fps is like 1:1 movement with your hand motion.

I guess, in the end, it’s something I feel more than see.

My monitor is 165Hz. I couldn’t tell you if a game is running at a high framerate by seeing it, but I could if I play it.

The best demo is to play something like God of War on PC and then try to play it on PS5. You’ll notice a difference in how it feels to play. It may not be “unplayable” on PS5 as some elitists will say, but it will feel less responsive than being used to the game running at 120+fps.

Re: Stellar Blade Reveals Massive PC Frame Rate Improvements with Cutting-Edge Nvidia Tech

GamingFan4Lyf

@Judal27 For me, it’s more about reducing latency than anything.

For games that require timing for Perfect Dodge and Perfect Blocks, they are easier to pull off because the response time when you push the button to action on the screen is darn-near instant.

Unfortunately for frame generation, the latency is still based on native frame-rate and not the output framerate.

Re: April Could Be a Colossal Month from Xbox on PS5

GamingFan4Lyf

@Th3solution Microsoft doesn’t give much money to the marketing department. No idea why, it just doesn’t.

Even Indiana Jones - in all its greatness - didn’t have much other than the occasional ad in YouTube or Facebook popping up.

Part of it may be Microsoft’s pledge to go carbon negative (which is probably why you don’t see a lot of PR stunts due to the waste it generates to do that).

But why it doesn’t push to have ads anywhere and everywhere online is baffling.

Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'

GamingFan4Lyf

@Nalim The amount of free games I have gotten from Prime Gaming, Epic Store free titles, and the occasional Giveaway from GOG is insane.

Humble Bundle has been a great source of games as well. I got the entire Resident Evil franchise (except RE4 Remake) for like $30. I got the entire Dark Pictures Anthology for about the same price.

Throw in things like Green Man Gaming, CD Keys, and Fanatical, and there is no shortage of awesome deals for games on the PC side.

Re: Rumour: Next-Gen Xbox a 'PC in Essence' - What Would That Mean for PlayStation?

GamingFan4Lyf

I’m all for it - especially if Microsoft makes a “Windows for Gaming” variant for any PC.

It would be great to have a PC-based (i.e not a closed architecture like a console) Windows that solely runs games.

The only “complexity” would be integration with Steam, GOG, Epic, and Microsoft Store (not that many would use that).

Updates would be relegated to driver updates and smaller OS stability/security improvements.

It would be a huge win for PC gamers as they have been hoping for better gaming support from Windows for years now.

Would be great to use darn-near 100% of resources towards games.

Re: Forza Horizon 5 Will Require a Microsoft Account to Play on PS5, Raising Preservation Problems

GamingFan4Lyf

@SMJ I am not enraged. But I do think that mandatory accounts to access single-player content is stupid.

This game can be played entirely without ever interacting with anyone online. It's a better experience when connected to the internet, but there is plenty that exists offline.

You should look at the PC community more often as they actually vote with their wallets and demand better from publishers/developers.

Sony changed its bullish stance on mandatory PSN sign-ins for single player games because the community fought back hard - much to a lot of name calling from people here.

The point is, if you are against this, vote with your wallet and fight back. Don't just accept it at face value and get walked all over.

I am mainly a PC gamer now. Believe me, I have way more accounts than I care to admit.

Re: Rise of the Ronin's PC Port Panned by Media Ahead of Release

GamingFan4Lyf

I’ll have to see performance metrics for myself.

Maybe I am not a “hardcore” PC gamer, but sometimes I see PC enthusiasts scoff at a game having terrible performance because a game runs at an average 90+ fps but then focus on these periodic lows of 65fps as if the game is unplayable and I wonder what their issue is with the game.

Sure, drastic spikes in framerates are annoying, but I would hardly call that “unplayable” like some people complain about.

I think people need to spend more time playing and less time staring at performance metrics the whole time.

I only use performance metrics to make sure I am running at least 60fps for about 20 minutes of gameplay and then turn it off.

I guess being a console gamer really helped keep my expectations in-check. Is it nice to go above and beyond console? Sure. Do I spend time analyzing my performance metrics for an entire playthrough of a game? No.

Re: Xbox's Forza Horizon 5 Snatches April Release Date on PS5, Priced at $60

GamingFan4Lyf

You all do realize that the MSRP for the Xbox version is still technically $59.99, right?

Sure you can probably find deals on Amazon or other retailers on physical copies, but if you go to Xbox store…it’s still $59.99 “for a 4 year old game”.

Plus, I don’t hear people complaining about the price of PS5 Remasters of PS4 games that can still be played on a PS5 or when PC gets charged full price for “old” games.

I guess it’s only greedy when it’s not Sony doing the price gouging.

Keep in mind that Forza has licensed cars plus the team had to work in an ecosystem they probably had very little knowledge developing for. They aren’t some first-party developer who already has an engine working in Sony’s ecosystem adding some extra bells and whistles.

At least Microsoft isn’t charging Sony prices for a new game - and a flagship title from Microsoft no less.

Plus, again, it’s still technically a $60 game on Xbox.

Re: Ex-PS Studios Boss Shuhei Yoshida Is Eager for an Invitation to Nintendo HQ

GamingFan4Lyf

I am actually surprised he's never been.

I have visited Nintendo of America in Redmond (before hopping over to the Microsoft City...err...Campus). I almost got a tour (someone at the bar of the hotel I was staying overheard me talking about my desire to visit NOA and linked me up with a Nintendo recruiter), but, sadly, she wasn't in the office the free day I had that week (I was in Seattle for a conference).

Still, it was honor to just walk into the lobby.

Re: PS5 Maker Faces Lawsuit Over So-Called 'Sony Tax' on Digital Games

GamingFan4Lyf

It's wild that people are defending Sony in this. How is getting 10 - 15% off specific denominations of store credit the same thing as getting 10 - 20%+ off of a game?

If there is a game that is base price $15 on PlayStation store, you're stuck paying $15. Maybe wait for a sale on PlayStation Store, but without any competitive storefronts to get said game on PlayStation consoles, who knows when that could be. There is no real way 10% - 15% off PlayStation Credits is going to work out for a $15 game.

I'd rather see said $15 base price be allowed to be on sale for 10 - 20%+ on various store fronts.

I got PC versions of God of War, Days Gone, and Horizon Zero Dawn Complete Edition for like $6 or $7 a piece because there were multiple storefronts available to have the games be that cheap!

Though, now that Sony has Remastered versions of two those games, the price has gone up. Even still, I am sure I could hunt the internet for a great price for those games that didn't require me overspending on PlayStation Store because that's the only price available.

I don't know about you all, but the only values we have here are $10, $25, $50, $75, $100, $150, $200, $250. Getting a 10 - 15% discount on those cards doesn't do much if the base price for a game is between those values, but cheaper than the actual discount even covers.

At the end of the day, I feel like it's much more consumer friendly to be able to find a great deal on the game itself than the card. Plus, sales can happen more often when there is competition.

Re: Phil Spencer Posits Generative AI Tech Preserving Old Games, Called 'Idiotic' by Expert

GamingFan4Lyf

I saw the article about this on PX, but never actually watched the video.

Kind of a shame the AI is getting used by watching gameplay videos to generate a game.

I thought the AI was being used to like somehow catch all the runtime calls that the game makes to actual hardware in order to translate them to something DirectX 12 could understand to write a better emulation layer.

Re: PC Users Furious Over Lost Soul Aside Being Blocked from Sale in 130 Countries

GamingFan4Lyf

@Kienda It's really sad that Sony prioritizes "PSN growth" over actually reaching new gamers.

You know what those other countries do instead? Pirate.

And people wonder why Sony games aren't doing well on PC - because Sony wants to inject its will on PC rather than actually play by PC rules and it's killing its reputation.

But, people here will continue to say "Can't make those PC gamers happy" or "Sony should just stop publishing games on PC." rather than expect better from Sony.

Some people actually want Sony to succeed in the PC space. It starts by actually listening to the userbase.

Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

GamingFan4Lyf

It's got to be tough making these kinds of decisions.

On one hand, you have someone like Nintendo who can balance out making games that don't cost more than the GDP of a small country to develop as well bigger budget titles and pretty much every game is profitable.

On the other hand, you have Sony who would probably love to be able to make cheaper games to fill the void between larger titles but lose money doing it because the audience doesn't want those games.

I guess it's just gamer expectations as much as anything. Nintendo is known for IP across a broad spectrum of "budgets", where as Sony has put itself in a position that only AAA games matter to the audience.

Re: Yoshida: I Played The Last of Us Online And It Was Great

GamingFan4Lyf

It's a shame that Naughty Dog and Sony didn't come to some agreement to hand the actual development work off to a studio that could/wanted to handle a Live Service game with Naughty Dog acting more like the overseers of the project.

It sounds like this could have been the Live Service hit Sony was looking for as it seems like it was something original rather than chasing over-crowded trends. Plus, people were genuinely excited for it.

Re: Marvel's Spider-Man 2's Performance on PC Has Not Been Amazing

GamingFan4Lyf

@kedireturns High horse? I actually support Sony releasing games on PC.

I will actually buy Sony games when they get released. I do eventually plan to get all of Sony's games on PC - but I have pretty much already played all the games it has on PC on PlayStation 4/5, so I am in no hurry to buy them and play them again any time soon - I'll wait for a massive discount for those games I have already played once before.

At the moment, I only have Days Gone, Horizon Zero Dawn Complete Edition (and Remastered), and God of War.

That being said, PC games have stated exactly the problems they are having with Sony titles. It's no mystery and Sony should actively listen to what people are saying.

Also, what does Microsoft have anything to do with the conversation? There are plenty of developers/publishers that have great success on PC.

Re: Marvel's Spider-Man 2's Performance on PC Has Not Been Amazing

GamingFan4Lyf

Sony kind of hurt its own reputation with the PC community with practices that quite honestly don't go over well with the PC crowd. Sony bit the hand that feeds one too many times. What may work for the console market doesn't work in the PC market.

News flash: PC gamers aren't rushing out to get PlayStations - so stop trying to sell them the PlayStation ecosystem...sell them the great games!

The good thing about PC is that the games will always be there for people to buy.

Plus, it's not as if Sony really bothers to advertise in the PC space. It just announces a game is coming and...yeah...that's about it. Zero fanfare.

Maybe if Sony actually treats the PC platform like a priority, then maybe PC gamers might actually give Sony the time of day. They are smart enough to know they take a backseat to the console in every way. Not a good way to grow a fanbase.

Re: Poll: How Long Does It Take You to Beat a Big RPG?

GamingFan4Lyf

On the whole, I focus on main quest.

But it does depend on the game and if side content provides benefits to finishing the main story (e.g. Final Fantasy) or is just there to fill out world building, but offers very little benefit other than “the adventure” (e.g. Elder Scrolls).

I ignore the latter.

Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age

GamingFan4Lyf

Sheesh, I must really suck at this game as I almost died in the first encounter on Normal! I couldn't imagine considering Hard as "breezy".

I haven't played much beyond that, but combat does appear a lot more complicated than hacking and slashing. There seems to be a lot of knowing when to block, when to dodge, and when to attack. Pulling off combos almost seems extremely risky give how quickly the enemies can surround you and just start swinging.

I was extremely shocked when enemies still came at me despite missing limbs! Freaking die already!

NOTE: I have very limited experience with the modern Ninja Gaiden series. I played a little bit of Ninja Gaiden Black on Xbox (basically the first stage) and only a few brief minutes with this game on PC. The NES versions were more my jam.

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

GamingFan4Lyf

@naruball "Can you genuinely not see why some people feel this way? Many of us ps players also own powerful enough PCs to play these games."

We are a subset of a subset of console gamers. The vast majority only own a PC or only own a console. Most don't have multiple platforms to choose from.

How does owning both a PS5 and a PC nullify your PS5 if the games released on PS5 appear to be the best place to play? Buy the PS5 version, then, and don't worry if a PC version exists. The PS5 version from Sony will still be the one Sony cares most about, anyways.

It's not as if the second it comes out on PC, the game on PS5 suddenly stops working or doesn't matter anymore.

The product itself, on a grand scale isn't devalued.

People inflate piracy. If it was such a rampant thing, then something like GOG.com would go completely bankrupt as only a few people would actually buy the DRM version of the game and just post it online for all to download.

Most people who pirate on PC either pirate because a game is not available to them for one reason or another or to get around garbage business practices from the publisher.

Yes, there are some out there just looking to get stuff for free, but I'd say that's a subset of those who pirate.

If you are so worried about Sony devaluing its brand, demand it makes better PC ports and do better with managing the consumer's needs on platform that isn't "locked in" to the closed-ecosystem mentality of consoles.

The answer is not demanding that Sony stop making PC ports because it needs the extra money when it spends hundreds of millions of dollars on AAA games.

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

GamingFan4Lyf

I don't understand how releasing on PC devalues the PS5.

PC gamers don't care about PlayStation. PlayStation gamers care about PlayStation.

Having a game on PC won't reduce the amount of people buying it on PlayStation.

Clearly Sony cares about releasing games in a stable state on its consoles but doesn't for PC.

So...Sony values PlayStation over PC - which is why Sony is failing in the PC market.

Why should gamers on PC support a publisher who releases buggy products with forced ecosystem logins for single player content for the sake of boosting corporate spreadsheets for shareholder meetings?

How is that devaluing the PS5?

It's devaluing Sony's reputation among the broader PC community, not the console. The console diehards treat the PlayStation like Gollum treats the One Ring. PC gamers just want the games to work and not be forced into Sony's PlayStation ecosystem.

It is kind of a shame Spider-Man 2 released in a buggy state, though. Insomniac does really great work and I hate to see that work get a black eye because QA for PC doesn't appear to be as tight as it is for consoles.

Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5

GamingFan4Lyf

Pretty sure if Rockstar was shooting for 60fps on consoles out of the gate, people would complain that it only looked slightly better than GTA 5 after waiting so long for a new entry.

The developers decided to push the limit instead for significant visual gains at the cost of framerate.

Rockstar wants that “wow” factor!

Re: Following Ferocious PC Backlash, PSN Accounts Will Become Optional But Offer In-Game Rewards

GamingFan4Lyf

See - voting with your wallet works!

I know you all are passionate about PlayStation, but Sony injecting its will onto PC gamers cost reputation and sales.

PC gamers couldn’t care less about PlayStation as a platform. If the game is great and publisher doesn’t do stupid stuff to the consumer, they will buy the game.

Sony makes great games. Sony makes stupid decisions against consumers.