It's wild that people are defending Sony in this. How is getting 10 - 15% off specific denominations of store credit the same thing as getting 10 - 20%+ off of a game?
If there is a game that is base price $15 on PlayStation store, you're stuck paying $15. Maybe wait for a sale on PlayStation Store, but without any competitive storefronts to get said game on PlayStation consoles, who knows when that could be. There is no real way 10% - 15% off PlayStation Credits is going to work out for a $15 game.
I'd rather see said $15 base price be allowed to be on sale for 10 - 20%+ on various store fronts.
I got PC versions of God of War, Days Gone, and Horizon Zero Dawn Complete Edition for like $6 or $7 a piece because there were multiple storefronts available to have the games be that cheap!
Though, now that Sony has Remastered versions of two those games, the price has gone up. Even still, I am sure I could hunt the internet for a great price for those games that didn't require me overspending on PlayStation Store because that's the only price available.
I don't know about you all, but the only values we have here are $10, $25, $50, $75, $100, $150, $200, $250. Getting a 10 - 15% discount on those cards doesn't do much if the base price for a game is between those values, but cheaper than the actual discount even covers.
At the end of the day, I feel like it's much more consumer friendly to be able to find a great deal on the game itself than the card. Plus, sales can happen more often when there is competition.
$699 is just the starting price for a PS5 Pro! If you have a substantial physical library, not only will you need a drive, you’ll have to pray one is in stock.
I saw the article about this on PX, but never actually watched the video.
Kind of a shame the AI is getting used by watching gameplay videos to generate a game.
I thought the AI was being used to like somehow catch all the runtime calls that the game makes to actual hardware in order to translate them to something DirectX 12 could understand to write a better emulation layer.
@Kienda It's really sad that Sony prioritizes "PSN growth" over actually reaching new gamers.
You know what those other countries do instead? Pirate.
And people wonder why Sony games aren't doing well on PC - because Sony wants to inject its will on PC rather than actually play by PC rules and it's killing its reputation.
But, people here will continue to say "Can't make those PC gamers happy" or "Sony should just stop publishing games on PC." rather than expect better from Sony.
Some people actually want Sony to succeed in the PC space. It starts by actually listening to the userbase.
It's got to be tough making these kinds of decisions.
On one hand, you have someone like Nintendo who can balance out making games that don't cost more than the GDP of a small country to develop as well bigger budget titles and pretty much every game is profitable.
On the other hand, you have Sony who would probably love to be able to make cheaper games to fill the void between larger titles but lose money doing it because the audience doesn't want those games.
I guess it's just gamer expectations as much as anything. Nintendo is known for IP across a broad spectrum of "budgets", where as Sony has put itself in a position that only AAA games matter to the audience.
It's a shame that Naughty Dog and Sony didn't come to some agreement to hand the actual development work off to a studio that could/wanted to handle a Live Service game with Naughty Dog acting more like the overseers of the project.
It sounds like this could have been the Live Service hit Sony was looking for as it seems like it was something original rather than chasing over-crowded trends. Plus, people were genuinely excited for it.
@kedireturns High horse? I actually support Sony releasing games on PC.
I will actually buy Sony games when they get released. I do eventually plan to get all of Sony's games on PC - but I have pretty much already played all the games it has on PC on PlayStation 4/5, so I am in no hurry to buy them and play them again any time soon - I'll wait for a massive discount for those games I have already played once before.
At the moment, I only have Days Gone, Horizon Zero Dawn Complete Edition (and Remastered), and God of War.
That being said, PC games have stated exactly the problems they are having with Sony titles. It's no mystery and Sony should actively listen to what people are saying.
Also, what does Microsoft have anything to do with the conversation? There are plenty of developers/publishers that have great success on PC.
Sony kind of hurt its own reputation with the PC community with practices that quite honestly don't go over well with the PC crowd. Sony bit the hand that feeds one too many times. What may work for the console market doesn't work in the PC market.
News flash: PC gamers aren't rushing out to get PlayStations - so stop trying to sell them the PlayStation ecosystem...sell them the great games!
The good thing about PC is that the games will always be there for people to buy.
Plus, it's not as if Sony really bothers to advertise in the PC space. It just announces a game is coming and...yeah...that's about it. Zero fanfare.
Maybe if Sony actually treats the PC platform like a priority, then maybe PC gamers might actually give Sony the time of day. They are smart enough to know they take a backseat to the console in every way. Not a good way to grow a fanbase.
Is it really a “Remaster” when it looks like the PC version running at Max Settings?
I guess that’s why the PC version is only getting the extra stuff as DLC instead of a separate “Remaster” release like Sony did with Horizon Zero Dawn.
But it does depend on the game and if side content provides benefits to finishing the main story (e.g. Final Fantasy) or is just there to fill out world building, but offers very little benefit other than “the adventure” (e.g. Elder Scrolls).
Sheesh, I must really suck at this game as I almost died in the first encounter on Normal! I couldn't imagine considering Hard as "breezy".
I haven't played much beyond that, but combat does appear a lot more complicated than hacking and slashing. There seems to be a lot of knowing when to block, when to dodge, and when to attack. Pulling off combos almost seems extremely risky give how quickly the enemies can surround you and just start swinging.
I was extremely shocked when enemies still came at me despite missing limbs! Freaking die already!
NOTE: I have very limited experience with the modern Ninja Gaiden series. I played a little bit of Ninja Gaiden Black on Xbox (basically the first stage) and only a few brief minutes with this game on PC. The NES versions were more my jam.
Now that this information is public, I am sure someone else will take the mod he created and post them under a different name (since he seems unwilling to post again).
@naruball "Can you genuinely not see why some people feel this way? Many of us ps players also own powerful enough PCs to play these games."
We are a subset of a subset of console gamers. The vast majority only own a PC or only own a console. Most don't have multiple platforms to choose from.
How does owning both a PS5 and a PC nullify your PS5 if the games released on PS5 appear to be the best place to play? Buy the PS5 version, then, and don't worry if a PC version exists. The PS5 version from Sony will still be the one Sony cares most about, anyways.
It's not as if the second it comes out on PC, the game on PS5 suddenly stops working or doesn't matter anymore.
The product itself, on a grand scale isn't devalued.
People inflate piracy. If it was such a rampant thing, then something like GOG.com would go completely bankrupt as only a few people would actually buy the DRM version of the game and just post it online for all to download.
Most people who pirate on PC either pirate because a game is not available to them for one reason or another or to get around garbage business practices from the publisher.
Yes, there are some out there just looking to get stuff for free, but I'd say that's a subset of those who pirate.
If you are so worried about Sony devaluing its brand, demand it makes better PC ports and do better with managing the consumer's needs on platform that isn't "locked in" to the closed-ecosystem mentality of consoles.
The answer is not demanding that Sony stop making PC ports because it needs the extra money when it spends hundreds of millions of dollars on AAA games.
I don't understand how releasing on PC devalues the PS5.
PC gamers don't care about PlayStation. PlayStation gamers care about PlayStation.
Having a game on PC won't reduce the amount of people buying it on PlayStation.
Clearly Sony cares about releasing games in a stable state on its consoles but doesn't for PC.
So...Sony values PlayStation over PC - which is why Sony is failing in the PC market.
Why should gamers on PC support a publisher who releases buggy products with forced ecosystem logins for single player content for the sake of boosting corporate spreadsheets for shareholder meetings?
How is that devaluing the PS5?
It's devaluing Sony's reputation among the broader PC community, not the console. The console diehards treat the PlayStation like Gollum treats the One Ring. PC gamers just want the games to work and not be forced into Sony's PlayStation ecosystem.
It is kind of a shame Spider-Man 2 released in a buggy state, though. Insomniac does really great work and I hate to see that work get a black eye because QA for PC doesn't appear to be as tight as it is for consoles.
Pretty sure if Rockstar was shooting for 60fps on consoles out of the gate, people would complain that it only looked slightly better than GTA 5 after waiting so long for a new entry.
The developers decided to push the limit instead for significant visual gains at the cost of framerate.
I know you all are passionate about PlayStation, but Sony injecting its will onto PC gamers cost reputation and sales.
PC gamers couldn’t care less about PlayStation as a platform. If the game is great and publisher doesn’t do stupid stuff to the consumer, they will buy the game.
Sony makes great games. Sony makes stupid decisions against consumers.
The double-edged sword of having such a commanding lead in the premium gaming market is that Sony can pretty much screw things up for its audience and studios and still maintain that lead as the rest of the gaming community - who are simply locked into the PlayStation ecosystem to play Fortnite, COD, [insert popular sports title for a region], etc. - don't care about any of this.
@Flaming_Kaiser The point I was making was that, if more than Nvidia were taking RT seriously, you could have Demon's Souls Remastered with real RT without the significant performance hit (and ridiculous hardware costs) - with the added benefit to artists not putting so much blood sweat and tears into lighting those highly detailed environments convincingly.
@stinkyx Unfortunately for Microsoft, it appears many gamers switched to PlayStation, want Microsoft games, but don't want to buy the Xbox to play them.
The idea of "if you want to play Microsoft games, then buy an Xbox" didn't work.
I got the Double Pack (which contains Rebirth and Remake) for ~$58.
Rebirth's new lighting is such a wonderful improvement on PC. Honestly, I feel like it brought it up to par with Remake - which I felt had way better lighting than Rebirth.
@ButterySmooth30FPS @Ultimapunch Ray-tracing is more than a gimmick - at least from a software development standpoint. It's expensive because only one company seems to actually care about it.
Tessellation used to be incredibly expensive and now it's trivial because there was actual focus on the R&D of the technology from more than a single company. It had a significant impact in terms of visuals as well as asset development improvements.
People need to stop looking at ray-tracing in terms of it making things dramatically better looking and see it as more of a viable tool for developers to not have to handcraft certain lighting details - especially as complex as environments can become.
Keep in mind, artists have had YEARS of "faking it" - and they do an incredible job of lighting scene's convincingly.
But as environmental details are getting more and more complex, it's getting harder to "fake it". Real-time RT alleviates that pain by simply turning on the light and moving it around in order to get the desired look (much like lighting a set of a movie).
But with Nvidia being the only major player who cares, it's expensive and isn't advancing as fast as other technology in the past.
@Bez87 @Fishmasterflex96 Agree with both of you, though, I honestly wish Microsoft would release a paired-back version of Windows that mimics the behavior of SteamOS.
Yes, I know people will say "that's the Xbox", but I want open-platform and not a close ecosystem that the Xbox console lives inside.
SteamOS may be amazing, but it still lacks in compatibility compared to Windows. That's something that a hypothetical "Windows for Games" could potentially alleviate.
Love it, or hate it, the Xbox Dashboard actually is a great model for "Windows for Games". Steam, GOG, Epic, etc, could all have their own tabs in the same way that EA Play has it's own tab - it can all be navigated with a controller with no issues.
Yes, I realize that would nullify Microsoft Store as I am sure the only major revenue that Microsoft has for the Microsoft Store is through Xbox (and Game Pass PC), but I am sure Microsoft will still make just as much money (if not more) just by making an "everything box" that leverages other storefronts.
System settings could be handled differently depending on whether this OS is installed on a PC or through a verified "console" - where the "console metadata" would allow developers to have settings presets to match the console hardware and in-game settings would get automatically set if it detects that the game is running on the console rather than a PC.
It could still have like an "Advanced Options" toggle when in "console mode" - just provide a warning that changing things could cause performance issues - for those who still would prefer a little more control over their game visuals.
For PC users, having a Windows for Games could mean better performance for games since it could theoretically dedicate more resources towards games specifically.
But, if SteamOS does come out with something for consoles and full-fat PCs and works with basically everything, I'd use that over Windows in a heartbeat.
Sony will be fine unless someone comes out with a system that can easily run Steam, Epic, GOG, etc. on a TV with the same ease-of-use conveniences as a console (that plays both Sony games - because it can't control an open platform, Microsoft games, and every other game in between) that also doesn't charge for online play.
At that point, I think PlayStation could see an uptick in lost revenue simply for the free online play alone.
At the moment, there will be some deciding to go PC over console (like I did), but it's not something that will hurt Sony in the long run.
Unlike PC days of old, AI upscaling and Frame Generation will extend the viability of your PC making them more than capable of running newer games longer than before (barring hardware failures, that is).
The current Game of the Year winner should be enough to tell the video games industry that you don't need to spend hundreds of millions of dollars to make a game worthy of winning the Top Prize.
As long as I get the best version of whatever Mario, Metroid, Zelda, Donkey Kong, etc. game is released, I am not too worried.
Nintendo engineers have squeezed an incredible amount of “power” out of Switch, and I am sure they will be able to do the same with Switch 2 with great success.
Comments 2,584
Re: Call of Duty Confirms Use of Generative AI in Blockbuster PS5, PS4 Franchise
I am sure the vast majority of the target audience for COD couldn’t care less if it’s used or tell you what Generative AI even is.
Re: PS5 Maker Faces Lawsuit Over So-Called 'Sony Tax' on Digital Games
It's wild that people are defending Sony in this. How is getting 10 - 15% off specific denominations of store credit the same thing as getting 10 - 20%+ off of a game?
If there is a game that is base price $15 on PlayStation store, you're stuck paying $15. Maybe wait for a sale on PlayStation Store, but without any competitive storefronts to get said game on PlayStation consoles, who knows when that could be. There is no real way 10% - 15% off PlayStation Credits is going to work out for a $15 game.
I'd rather see said $15 base price be allowed to be on sale for 10 - 20%+ on various store fronts.
I got PC versions of God of War, Days Gone, and Horizon Zero Dawn Complete Edition for like $6 or $7 a piece because there were multiple storefronts available to have the games be that cheap!
Though, now that Sony has Remastered versions of two those games, the price has gone up. Even still, I am sure I could hunt the internet for a great price for those games that didn't require me overspending on PlayStation Store because that's the only price available.
I don't know about you all, but the only values we have here are $10, $25, $50, $75, $100, $150, $200, $250. Getting a 10 - 15% discount on those cards doesn't do much if the base price for a game is between those values, but cheaper than the actual discount even covers.
At the end of the day, I feel like it's much more consumer friendly to be able to find a great deal on the game itself than the card. Plus, sales can happen more often when there is competition.
Re: Sony's Pricey PS5 Pro Is Now Being Outpaced by PS4 Pro Launch Aligned in the US
The PS4 Pro was $399 with a built-in disc drive.
$699 is just the starting price for a PS5 Pro! If you have a substantial physical library, not only will you need a drive, you’ll have to pray one is in stock.
Re: Phil Spencer Posits Generative AI Tech Preserving Old Games, Called 'Idiotic' by Expert
I saw the article about this on PX, but never actually watched the video.
Kind of a shame the AI is getting used by watching gameplay videos to generate a game.
I thought the AI was being used to like somehow catch all the runtime calls that the game makes to actual hardware in order to translate them to something DirectX 12 could understand to write a better emulation layer.
Re: This Is Probably the Most You'll Hear About The Elder Scrolls 6 for a While
I'll just drive up to Bethesda (it's only about an hour away from me) and demand I get put in the game.
No auction needed!
NOTE: Joke - about the demand part...not the distance part.
Re: PC Users Furious Over Lost Soul Aside Being Blocked from Sale in 130 Countries
@Kienda It's really sad that Sony prioritizes "PSN growth" over actually reaching new gamers.
You know what those other countries do instead? Pirate.
And people wonder why Sony games aren't doing well on PC - because Sony wants to inject its will on PC rather than actually play by PC rules and it's killing its reputation.
But, people here will continue to say "Can't make those PC gamers happy" or "Sony should just stop publishing games on PC." rather than expect better from Sony.
Some people actually want Sony to succeed in the PC space. It starts by actually listening to the userbase.
Re: Highly Anticipated PS5 Console Exclusive Lost Soul Aside Officially Confirms Boxed Release
Never heard of this until I saw this article.
Added to me Steam Wishlist - looks pretty fun!
Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida
It's got to be tough making these kinds of decisions.
On one hand, you have someone like Nintendo who can balance out making games that don't cost more than the GDP of a small country to develop as well bigger budget titles and pretty much every game is profitable.
On the other hand, you have Sony who would probably love to be able to make cheaper games to fill the void between larger titles but lose money doing it because the audience doesn't want those games.
I guess it's just gamer expectations as much as anything. Nintendo is known for IP across a broad spectrum of "budgets", where as Sony has put itself in a position that only AAA games matter to the audience.
Re: Yoshida: I Played The Last of Us Online And It Was Great
It's a shame that Naughty Dog and Sony didn't come to some agreement to hand the actual development work off to a studio that could/wanted to handle a Live Service game with Naughty Dog acting more like the overseers of the project.
It sounds like this could have been the Live Service hit Sony was looking for as it seems like it was something original rather than chasing over-crowded trends. Plus, people were genuinely excited for it.
Re: Marvel's Spider-Man 2's Performance on PC Has Not Been Amazing
@kedireturns High horse? I actually support Sony releasing games on PC.
I will actually buy Sony games when they get released. I do eventually plan to get all of Sony's games on PC - but I have pretty much already played all the games it has on PC on PlayStation 4/5, so I am in no hurry to buy them and play them again any time soon - I'll wait for a massive discount for those games I have already played once before.
At the moment, I only have Days Gone, Horizon Zero Dawn Complete Edition (and Remastered), and God of War.
That being said, PC games have stated exactly the problems they are having with Sony titles. It's no mystery and Sony should actively listen to what people are saying.
Also, what does Microsoft have anything to do with the conversation? There are plenty of developers/publishers that have great success on PC.
Re: Marvel's Spider-Man 2's Performance on PC Has Not Been Amazing
Sony kind of hurt its own reputation with the PC community with practices that quite honestly don't go over well with the PC crowd. Sony bit the hand that feeds one too many times. What may work for the console market doesn't work in the PC market.
News flash: PC gamers aren't rushing out to get PlayStations - so stop trying to sell them the PlayStation ecosystem...sell them the great games!
The good thing about PC is that the games will always be there for people to buy.
Plus, it's not as if Sony really bothers to advertise in the PC space. It just announces a game is coming and...yeah...that's about it. Zero fanfare.
Maybe if Sony actually treats the PC platform like a priority, then maybe PC gamers might actually give Sony the time of day. They are smart enough to know they take a backseat to the console in every way. Not a good way to grow a fanbase.
Re: Sid Meier's Civilization VII (PS5) - Legendary Strategy Series Builds a Brand New Foundation
I haven’t played a Civ game in a long time, but I can’t imagine they would be all that easy to play on a console.
Nice to see it got a good review, though.
Re: Tides of Annihilation Looks Like PS5's Next Big Thing in Outrageous Extended Gameplay
Thanks for the reminder to add this to my Steam Wishlist.
This one looked awesome! I hope it does well.
Re: PlayStation First-Party Cleans Up at the DICE Awards 2025
Congrats to Sony! Astro Bot has been a absolute joy!
Also really happy to see Indiana Jone and the Great Circle get some wins. It’s a wonderful adventure and Disney could almost make a movie out of it!
Classic Indy!
Re: 5 More Astro Bot PS5 Levels Coming for Free, First Is Out Today
Thanks for giving me a reason to turn on my PS5!
Re: Directive 8020 Looks Like a PS5 Return to Form for Until Dawn Creator
Can’t wait for “Season 2” of The Dark Pictures Anthology.
This one looks like an amazing start!
Re: Days Gone Remastered Is Real, Out for PS5 This April
Is it really a “Remaster” when it looks like the PC version running at Max Settings?
I guess that’s why the PC version is only getting the extra stuff as DLC instead of a separate “Remaster” release like Sony did with Horizon Zero Dawn.
Re: Poll: What Did You Think of Sony's State of Play for February 2025?
Nice to see Days Gone get some love!
That being said, it looks like all it’s getting is PC version’s improvements and some DLC.
Given that the PC version is only getting DLC, I’d say there isn’t anything on the PS5 version that would be different than what’s already available.
Re: Poll: Did the PSN Outage Ruin Your Gaming Plans Over the Weekend?
The Switch still worked. The PC still worked.
My PS5 has been turned off since like mid-December or something like that.
I feel bad for those who just wanted to have some gaming downtime and were affected by this outage over the weekend.
Re: Shocking: Square Enix Says Dragon Quest 3 Remake Sales Actually Exceeded Expectations
Finally, something shocking in the news today!
Re: Poll: How Long Does It Take You to Beat a Big RPG?
On the whole, I focus on main quest.
But it does depend on the game and if side content provides benefits to finishing the main story (e.g. Final Fantasy) or is just there to fill out world building, but offers very little benefit other than “the adventure” (e.g. Elder Scrolls).
I ignore the latter.
Re: Reassigned BioWare Staff Might Not Get to Go Back to Developer
@Titntin Man I loved Bullfrog! Such amazing classics came out of that studio:
Populous
Theme Park
Theme Hospital
Syndicate
I never got around to the Dungeon Keeper series. I think those games are available on Game Pass PC via EA Play. I may have to give them a whirl.
EA was so cool back in the day!
Re: Mini Review: Ninja Gaiden 2 Black (PS5) - Fun Slasher Shows Its Age
Sheesh, I must really suck at this game as I almost died in the first encounter on Normal! I couldn't imagine considering Hard as "breezy".
I haven't played much beyond that, but combat does appear a lot more complicated than hacking and slashing. There seems to be a lot of knowing when to block, when to dodge, and when to attack. Pulling off combos almost seems extremely risky give how quickly the enemies can surround you and just start swinging.
I was extremely shocked when enemies still came at me despite missing limbs! Freaking die already!
NOTE: I have very limited experience with the modern Ninja Gaiden series. I played a little bit of Ninja Gaiden Black on Xbox (basically the first stage) and only a few brief minutes with this game on PC. The NES versions were more my jam.
Re: Sony's Bloodborne 60fps Mod DMCA Takedown Was About the Name, Not the Patch Itself
Now that this information is public, I am sure someone else will take the mod he created and post them under a different name (since he seems unwilling to post again).
Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony
@naruball "Can you genuinely not see why some people feel this way? Many of us ps players also own powerful enough PCs to play these games."
We are a subset of a subset of console gamers. The vast majority only own a PC or only own a console. Most don't have multiple platforms to choose from.
How does owning both a PS5 and a PC nullify your PS5 if the games released on PS5 appear to be the best place to play? Buy the PS5 version, then, and don't worry if a PC version exists. The PS5 version from Sony will still be the one Sony cares most about, anyways.
It's not as if the second it comes out on PC, the game on PS5 suddenly stops working or doesn't matter anymore.
The product itself, on a grand scale isn't devalued.
People inflate piracy. If it was such a rampant thing, then something like GOG.com would go completely bankrupt as only a few people would actually buy the DRM version of the game and just post it online for all to download.
Most people who pirate on PC either pirate because a game is not available to them for one reason or another or to get around garbage business practices from the publisher.
Yes, there are some out there just looking to get stuff for free, but I'd say that's a subset of those who pirate.
If you are so worried about Sony devaluing its brand, demand it makes better PC ports and do better with managing the consumer's needs on platform that isn't "locked in" to the closed-ecosystem mentality of consoles.
The answer is not demanding that Sony stop making PC ports because it needs the extra money when it spends hundreds of millions of dollars on AAA games.
Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony
I don't understand how releasing on PC devalues the PS5.
PC gamers don't care about PlayStation. PlayStation gamers care about PlayStation.
Having a game on PC won't reduce the amount of people buying it on PlayStation.
Clearly Sony cares about releasing games in a stable state on its consoles but doesn't for PC.
So...Sony values PlayStation over PC - which is why Sony is failing in the PC market.
Why should gamers on PC support a publisher who releases buggy products with forced ecosystem logins for single player content for the sake of boosting corporate spreadsheets for shareholder meetings?
How is that devaluing the PS5?
It's devaluing Sony's reputation among the broader PC community, not the console. The console diehards treat the PlayStation like Gollum treats the One Ring. PC gamers just want the games to work and not be forced into Sony's PlayStation ecosystem.
It is kind of a shame Spider-Man 2 released in a buggy state, though. Insomniac does really great work and I hate to see that work get a black eye because QA for PC doesn't appear to be as tight as it is for consoles.
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
Pretty sure if Rockstar was shooting for 60fps on consoles out of the gate, people would complain that it only looked slightly better than GTA 5 after waiting so long for a new entry.
The developers decided to push the limit instead for significant visual gains at the cost of framerate.
Rockstar wants that “wow” factor!
Re: Following Ferocious PC Backlash, PSN Accounts Will Become Optional But Offer In-Game Rewards
See - voting with your wallet works!
I know you all are passionate about PlayStation, but Sony injecting its will onto PC gamers cost reputation and sales.
PC gamers couldn’t care less about PlayStation as a platform. If the game is great and publisher doesn’t do stupid stuff to the consumer, they will buy the game.
Sony makes great games. Sony makes stupid decisions against consumers.
Re: Here's How to Get a Physical Copy of Ninja Gaiden 2's Remake for PS5
@Czar_Khastik Yes, and still playable on Xbox.
Re: Ninja Gaiden 4 Announced, Slashes to PS5 This Year with PlatinumGames Co-Developing
@Jay767 You know people can like both Xbox and PlayStation right?
It is allowed.
People should try it more and spend less time measuring the size of their plastic box.
Re: Dragon Age: The Veilguard, FC 25 Underperform, Force EA to Lower Financial Forecast
@ShogunRok With the way Bioware has been shuffled around within EA, I am sure it's not the studio it used to be.
It probably lost some key people with the Bioware Mythic merge...and then subsequent split 3 years later.
Re: Celeste Developer Cancels New Game Earthblade
Wouldn't this whole dispute essentially make any development environment exhausting and hostile until it gets resolved?
I don't see how dropping one project in favor of something else is going to magically make the problem disappear.
Sounds to me like this whole studio is going to go up in flames in the near future.
Re: Hollow Knight: Silksong Dev Trolls Fans with Delicious Chocolate Cake
@JustinZed Was going to comment the same thing, but you beat me to it!
Re: Damning PlayStation Studios Rumour Debunked After Live Service PS5 Game Cancellations
The double-edged sword of having such a commanding lead in the premium gaming market is that Sony can pretty much screw things up for its audience and studios and still maintain that lead as the rest of the gaming community - who are simply locked into the PlayStation ecosystem to play Fortnite, COD, [insert popular sports title for a region], etc. - don't care about any of this.
Re: Reaction: Sony's Live Service Push Has Been a Disaster of Utterly Insane Proportions
Sony is pissing away money like it’s got Microsoft bank accounts!
Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title
Sheesh, at this rate, you won’t be seeing any of Sony’s “bread and butter” single-player experiences until PS6!
Re: Poll: Will the Switch 2 Compete with PS5?
I think Switch 2, much like the Switch, will be some people's primary console and most people's secondary console.
Re: Ubisoft Might Relinquish Some of Its IP to a New Venture to Boost Publisher's Value
Cool, maybe this new venture will live up to the AAAA dream.
Re: PS5 Pro Bettered as Final Fantasy 7 Rebirth Reveals PC Specs, Features
@Flaming_Kaiser The point I was making was that, if more than Nvidia were taking RT seriously, you could have Demon's Souls Remastered with real RT without the significant performance hit (and ridiculous hardware costs) - with the added benefit to artists not putting so much blood sweat and tears into lighting those highly detailed environments convincingly.
Re: Rumour: Halo: The Master Chief Collection Coming to PS5 This Year
@stinkyx Unfortunately for Microsoft, it appears many gamers switched to PlayStation, want Microsoft games, but don't want to buy the Xbox to play them.
The idea of "if you want to play Microsoft games, then buy an Xbox" didn't work.
Re: Marvel Rivals Fans Swooning Over Its New Season 1 Skins
@PorkChopExpress Totally agree.
My cheap butt will ensure that when I am playing something that is F2P...I am doubling down on that "F" part! 😂
Re: PS5 Pro Bettered as Final Fantasy 7 Rebirth Reveals PC Specs, Features
I got the Double Pack (which contains Rebirth and Remake) for ~$58.
Rebirth's new lighting is such a wonderful improvement on PC. Honestly, I feel like it brought it up to par with Remake - which I felt had way better lighting than Rebirth.
@ButterySmooth30FPS @Ultimapunch Ray-tracing is more than a gimmick - at least from a software development standpoint. It's expensive because only one company seems to actually care about it.
Tessellation used to be incredibly expensive and now it's trivial because there was actual focus on the R&D of the technology from more than a single company. It had a significant impact in terms of visuals as well as asset development improvements.
People need to stop looking at ray-tracing in terms of it making things dramatically better looking and see it as more of a viable tool for developers to not have to handcraft certain lighting details - especially as complex as environments can become.
Keep in mind, artists have had YEARS of "faking it" - and they do an incredible job of lighting scene's convincingly.
But as environmental details are getting more and more complex, it's getting harder to "fake it". Real-time RT alleviates that pain by simply turning on the light and moving it around in order to get the desired look (much like lighting a set of a movie).
But with Nvidia being the only major player who cares, it's expensive and isn't advancing as fast as other technology in the past.
Re: Sony's Immersive Tech Concept Puts You in a Room Made of Screens Where You Can Smell Your Enemies
The DualSense 2 Controller is going to be wild!
Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation
Is it really hate or just IP fatigue?
Re: Talking Point: Is PlayStation Right in Saying PC Isn't a 'Major Risk' to Console Business?
@Bez87 @Fishmasterflex96 Agree with both of you, though, I honestly wish Microsoft would release a paired-back version of Windows that mimics the behavior of SteamOS.
Yes, I know people will say "that's the Xbox", but I want open-platform and not a close ecosystem that the Xbox console lives inside.
SteamOS may be amazing, but it still lacks in compatibility compared to Windows. That's something that a hypothetical "Windows for Games" could potentially alleviate.
Love it, or hate it, the Xbox Dashboard actually is a great model for "Windows for Games". Steam, GOG, Epic, etc, could all have their own tabs in the same way that EA Play has it's own tab - it can all be navigated with a controller with no issues.
Yes, I realize that would nullify Microsoft Store as I am sure the only major revenue that Microsoft has for the Microsoft Store is through Xbox (and Game Pass PC), but I am sure Microsoft will still make just as much money (if not more) just by making an "everything box" that leverages other storefronts.
System settings could be handled differently depending on whether this OS is installed on a PC or through a verified "console" - where the "console metadata" would allow developers to have settings presets to match the console hardware and in-game settings would get automatically set if it detects that the game is running on the console rather than a PC.
It could still have like an "Advanced Options" toggle when in "console mode" - just provide a warning that changing things could cause performance issues - for those who still would prefer a little more control over their game visuals.
For PC users, having a Windows for Games could mean better performance for games since it could theoretically dedicate more resources towards games specifically.
But, if SteamOS does come out with something for consoles and full-fat PCs and works with basically everything, I'd use that over Windows in a heartbeat.
Re: Do You Put Your PS5 in Rest Mode or Shut It Down?
I put it in Rest Mode when I am actively playing through games just to ensure that any game patches are downloaded and installed overnight.
If I know I won't be playing the console for a while, I will put it in Shut Down mode.
At the moment, it's shut down and will be for the foreseeable future.
Re: Talking Point: Is PlayStation Right in Saying PC Isn't a 'Major Risk' to Console Business?
Sony will be fine unless someone comes out with a system that can easily run Steam, Epic, GOG, etc. on a TV with the same ease-of-use conveniences as a console (that plays both Sony games - because it can't control an open platform, Microsoft games, and every other game in between) that also doesn't charge for online play.
At that point, I think PlayStation could see an uptick in lost revenue simply for the free online play alone.
At the moment, there will be some deciding to go PC over console (like I did), but it's not something that will hurt Sony in the long run.
Unlike PC days of old, AI upscaling and Frame Generation will extend the viability of your PC making them more than capable of running newer games longer than before (barring hardware failures, that is).
Re: This New Xbox Controller Looks Exactly Like a PS5 Pad
At first, I thought this was like Microsoft-official based on the headline only to find out it's from a third-party peripheral manufacturer.
Re: Naughty Dog Sold to Sony to Avoid Being 'Crushed' by Cost of Game Dev
The current Game of the Year winner should be enough to tell the video games industry that you don't need to spend hundreds of millions of dollars to make a game worthy of winning the Top Prize.
Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
As long as I get the best version of whatever Mario, Metroid, Zelda, Donkey Kong, etc. game is released, I am not too worried.
Nintendo engineers have squeezed an incredible amount of “power” out of Switch, and I am sure they will be able to do the same with Switch 2 with great success.