Comments 46

Re: Xbox's Avowed Will Be $20 Cheaper When It Launches on PS5

Drnsnsr

Maybe i'm just not an obsdian fan, but this and the outer worlds (first one) both felt extremely soulless and lacked character, to me. I wouldn't say i gave them an entirely fair chance, but i feel like i spent enough time on them to know they do nothing for me.

Re: Avatar: Frontiers of Pandora - From the Ashes (PS5) - Streamlined But Still Fantastic Sci-Fi Fun

Drnsnsr

I'm a big fan of the films, and this game does a solid job of transporting you to that world very faithfully, but i lost interest in the main storyline in the base game very quickly. The traversal is a blast, and the combat is serviceable, but the typical ubisoft bloat drags it down a bit. Still absolutely worth experiencing if you enjoy the movies, though, especially now that it's so cheap.

Re: Fans Can't Believe How Much Sword and Fairy 4's Remake Looks Like Clair Obscur

Drnsnsr

@clvr clair obscur is my goty, but that art style is so half baked, man. Environments are incredibly generic, enemy designs feel like little effort was put into them, and the party members have very little distinguishing themselves from each other visually, aside from hair color, race, and gender. It's not at all shocking to learn they leaned on AI in the design process.

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

Drnsnsr

Absolutely, 100%, but my criticism lies more with how they approach the storytelling, rather than the stories themselves (although those have indeed become less interesting, and more fixated on the same common themes, as the writer notes.)
Personally, I loved GOW 2018, loved both TLOU games, but by the time Ragnarok came out, I couldn't make it past the constant egregious pauses for exposition. I just can't get into any game that forces you to walk slowly behind a character through an environment while they drone on and on needlessly anymore. Not to mention their penchant for having a constant sidekick that incessantly blabbers and tells you exactly where to go/how to solve puzzles literally ruins games for me (Horizon Forbidden West and GOW Ragnarok are the worst offenders, and are literally unbearable for me.) I've done a partial retreat into retro gaming the last few years just because I got so sick of the clumsy, overwrought attempts at "cinematic storytelling" in modern games.

Re: Why Did We Never Get Bully 2? Rockstar Co-Founder Dan Houser Explains

Drnsnsr

@nomither6 I get the feeling you weren't exactly cognizant of the general culture's attitudes towards violent games, and gaming in general 20-ish years ago. Because Bully was insanely tame, yet there was literally an attempt to ban it from sale in the US, spearheaded by members from both major political parties. Games get away with SO MUCH more now, it isn't even close.

Re: Preview: How The Smiths Shaped Suda51's Wildest World Yet in Romeo Is a Dead Man

Drnsnsr

Has Suda ever made a game that was actually great? I don't even find them particularly artistic or creative. Unique in the gaming landscape, but there seems to be no unifying voice or language behind the games, they're just a hodge-podge of disparate references shoved together in a game that is eye-catching but severely undercooked when it comes to actual gameplay.

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

Drnsnsr

I was massively let down by it, as a diehard fan since my first FF game on the SNES. I've since come around. The battle system is fast-paced, unique, and really opens up the more synergies you unlock. It's still quite beautiful, and the soundtrack is incredible. It's a masterpiece compared to FFXV (worst game in the series) and FFXVI ("Final May Fantasy").