Comments 1,012

Re: Scathing Star Wars Outlaws PS5 Previews Unfavourably Compare Gameplay to PS Vita's Uncharted: Golden Abyss

BusyOlf

They can’t help themselves can they?!? They always have something lurking in the background with these trailers. If the games not good as it is they need to postpone and take the L on contract obligations in order to make sure it’s worthy of the high price they deem their games to be. Otherwise this is likely going to be one of those Ubisoft games that quickly fills up second hand store shelves

Re: DOOM: The Dark Ages Rips and Tears Day One on PS5

BusyOlf

I’m sceptical, I keep thinking about the previous game and how you knew which areas were going to be action and which would just be traversal rubbish during your first playthrough. I do like the modern Doom action and mechanics but with each version they seem to be getting away from the origins of why Doom was so great. Narrow corridors, walls disappearing suddenly and monster rushing at you, that kind of suspense. Now he’s just this all killing super knight and it’s starting to get dumb and stale

Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch

BusyOlf

Why it’s not on Xbox is baffling, denying a Lego game to parents who want to play a Lego game with their children is a bad look for any platform. I’m glad it’s on Nintendo, there should be no excuse to not put it on Xbox unless of course it’s a technical thing what with having a S and X version to tune up and it will be coming later on?

Anyone who is complaining about this are clearly under the age of 16 and are locked in that schoolyard mentality of which is the best console.

Re: Alien: Rogue Incursion PSVR2 Gameplay Creeps Up on Unsuspecting Holiday 2024 Launch

BusyOlf

Two game minimum VR showcasing by Sony. Same as the last show and the show before. It’s pitiful, at the very least, get someone who can listen to people and try and get some ports of old PSVR1 games over.

I wouldn’t get too hyped for this just yet as Survivos work can and has been weak. Plus it’s multi platform so it might not receive the attention for the PSVR2 as it would for say the Quest 3.

Re: PSVR2's Anticipated PC Adaptor Appears Imminent

BusyOlf

They have stock to get rid of and this is a cheaper alternative for PC players to buy into VR for their systems. The system would be a success if it was priced around the levels that the first one was (£200). The current one should have been marked up as a pro version for the suckers like myself to buy for the extra visual clarity.

The whole thing has been managed appallingly but that’s Sony for you when they’re not fully behind something

Re: Frostpunk 2 Forecasts Post-Apocalyptic Survival Strategy and Cutthroat Politics

BusyOlf

I would have been upset about the console exclusivity but I watched some of the beta footage from the PC build and it doesn’t really interest me anymore. I really loved the race against time to build everything before the big storm arrives in the first one but that’s not in the new one from what I read. One of the hardest platinums to achieve in my opinion, gave up trying after months of trying

Re: Publisher Nexon Investigating Cause of The Finals' 'Lower-Than-Expected' Performance

BusyOlf

The game is quite punishing for new players and I can certainly understand why some can’t click with the game. I play it daily, I enjoy the game but I can understand why my friend doesn’t want to pursue putting in the hours to get the game to click for him.

The class system is in my opinion broken. One class dominates (light class) over the other two and it still hasn’t been rectified. How can the light class have an invisibility skill along with sniping weapons and also have thermal vision options whilst the other two classes have grenade like scanners that can easily be spotted and avoided by the other team? It’s ridiculous when you can run around the Heavy class players and they can’t do anything because their turn circle is too slow to have the cross hair on the target. You have no chance as a Heavy if some light class player is running around you close up with a gun that fires out bullets faster than yours.

The newer maps since the initial buzz have been really poor. Very flat and lacking the verticality that the Monaco and Seoul maps have. The Vegas one sucked a lot of fun out of playing the game as it’s just big open rooms lacking the choices of quick escapes from fighting that Monaco has. This seasons new map is no better, it’s quite frankly dull. This spoon feeding of new maps we’re getting from studios is really having an effect on player bases because if the map is not great you’re going to quickly lose the interest of people coming back to a game after being away from it for a period of time. I miss the days of map packs when you could be guaranteed that there would be at least one map out of say four that was great. Season passes don’t offer enough, it’s incentive benefits corporate interests because it offers very little in terms of value.