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On Friday, we brought you word that Mad Max franchise director George Miller, on the red carpet for the premiere of his latest film, Furiosa: A Mad Max Saga, tipped Hideo Kojima as his ideal candidate to develop another video game adaptation. In doing so, it seems he also cast aspersions on the previous game to bear that name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has since furiously fired back.

On Twitter (thanks, Eurogamer), Sundberg took umbrage with Miller's comments that Avalanche's Mad Max game "wasn't as good as [Miller] wanted it to be". The director claimed: "I'm one of those people that'd rather not do something unless you can do it at the highest level." Sundberg said Miller's words were "complete nonsense" and demonstrative of his "complete arrogance" before proceeding to dish the dirt on the development of the game in question.

Sundberg says that while he is "sure that Hideo Kojima would make an awesome Mad Max game", it would be an entirely different experience. He continues: "The [publisher] did everything they could to make this a completely linear game after signing up with a developer of open world games." In a follow-up Tweet, Sundberg explained that after the first year of development, the powers that be "realised that they had forced us to make a linear experience rather than the open world game we pitched". He added: "We threw away a year of work and heard that 'players want autonomy in this day and age'. Well, no shit..."

Larian Studios' outspoken director of publishing, Michael Douse, chimed in, claiming that Avalanche "didn't even have access to the 2015 film, so it's pretty difficult to capture the spirit of it when legal is precious about IP". He concludes that it's likely "a 'small' nuance probably Miller doesn't even know".

Published by Warner Bros Games, Avalanche's Mad Max came out the same year as Miller's previous Mad Max film, Fury Road. Inspired by the series, it told an origin story of sorts for Max, with players tasked with scavenging parts for his iconic Magnum Opus.

What do you think? Were Miller's comments out of line? What did you think of Avalanche's Mad Max game, and would you be interested in seeing how a Kojima-led adaptation would differ? Let us know in the comments section below.