Comments 495

Re: There's Even More Classic Tomb Raider Coming to PS5, PS4

AK4tywill

While good news, we're getting sub par PS2 versions of these games while superior PS3/360 versions already exist. Like Nessisonett said, I'd much rather receive another remastered trilogy with all the 60fps, 4K etc bells and whistles. They would likely require less effort to put together than the last two collections, I'd imagine.

Re: Poll: Are You Sold on 007 First Light?

AK4tywill

I love Bond. I love Uncharted. I love me a bit a schlock, but watching that State of Play I can't help but be struck with just how contrived those sequences are, how bad the writing is and how much more work the voice acting needs. On paper, it's great, but in practice it seems too much a poor imitation of better things.

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

AK4tywill

@Oz_Who_Dat_Dare MLB hasn't always been cross platform. In fact it was quite a big deal when the league mandated to Sony that future releases be multi-platform from MLB 21 onwards.

It was the first time people saw a Sony published and developed title on a competing platform and was arguably the start of Sony's shift to a less rigid policy on platform exclusivity - even if, at the time, they were more pushed than chose to jump themselves.

The games are also developed in-house by Sony's San Diego Studio, so very much a 'real Sony game', even if they don't own MLB themselves.

Re: Rumour: Realistic, First-Person Ghost Recon Game Is Ticking Along, Targeting 2026 Release

AK4tywill

I know we all hate on Ubisoft for various valid reasons (well, 'anti-woke' mob aside), but I really hope they manage to turn the ship around over the next couple of years.

More industry consolidation is not what we need at the moment, and as big money chasing AAA publishers go, I always find Ubisoft's portfolio to be more refreshing and fun than the EAs and Activisions of the world.

Re: Intergalactic PS5 May See Naughty Dog Leaning Further into RPG Elements

AK4tywill

@dortek You say that as if you think you're the part of the majority, instead of a vocal minority.

In reality, most of us "modern gamers" don't get a hate boner when we see a bald woman, nor do we need every man to be a six foot muscle jock and every woman a supermodel.

The video game landscape you think we all want to live in sounds like an incredibly dull place.

Re: We Almost Got a Brand New Jumping Flash Game for PSVR2

AK4tywill

Sony really let the side down with PSVR2. Only two PlayStation published VR games and a patch for Gran Turismo 7. I know there's some good third party support, but this makes the Vita look like it had the library of the PS2.

It would have been nice to see this, and to have Sony London give us a Blood of Truth port and sequel rather than waste their last five years on a live service game we never got to see, and to have Asobi port Astrobot Rescue Mission, and to get the no-brainer VR Uncharted game that might have actually sold units. Honestly, just the bare minimum effort would have been nice.

Re: Poll: What Were Your Favourite PS5 Games from State of Play? (June 2025)

AK4tywill

I really wanted to vote for Sea of Remnants but there was something a little off (dare I say AI-esque?) in the trailer. Just too many ideas and tones which felt like they clashed with each other to quite understand what they were showing, which is a shame because I have a massive Pirate bias and am ready to be pumped for that game.

So I voted Digimon (nostalgia - though I've never played any of the games), Tides of Tomorrow (very interesting setting and social aspect- strand like?) and 007 (duh).

Not sure how so many people are voting for Ghost of Yotei. It's one of my most anticipated games, like many, but we got virtually nothing in this Showcase.

Re: Mafia: The Old Country Highlights Its Gorgeous Period Setting in New Dev Diary

AK4tywill

@nessisonett I went to Sardinia as a wee sprite as well and had a similar experience. We were staying in a fancy resort (one of those Granada Telly competitions my mum won) which was all lush and island-vibes in that overly pristine way they do.

Then we headed to the city and it was a stark contrast, some odd contrasting vibes between the tourist luxury and the blokes shooting up in alleyways. Felt a bit like a Fellini film in hindsight. Would like to do Sicily soon so I can finally get married (and then widowed).

Re: Neil Druckmann Confirms Involvement in Second Unannounced Naughty Dog Project

AK4tywill

@ChrisDeku I was deliberately trying to avoid talking about this topic as my point was addressing the perceived messaging and political motivations of Druckman's work that has long plagued TLOU2 discourse, along with the way it has affected people's sentiments towards him as a story-teller.

Back when the game was released, there was a lot of criticism that the story was a repetitive, shallow reinforcement of the "Revenge bad" mantra. Many of us (myself included) felt that this was reductive, overly-simplistic and in many ways inaccurate.

In the context of the genocide there has been a new wave of criticism, often from the same people who challenged the "revenge bad" critique, that the game is in fact "both sides"-ing the argument. My point is that I believe this is another misinterpretation of the themes of the story, motivated by Druckman's perceived support for the genocide (which I think is somewhat of a knee-jerk reaction in the heat of the moment and remains unproven at this time).

So my point to Nessisonett isn't about the genocide (on that I suspect we agree on much). It's about the dangers of perceiving a messaging from something because of the current political landscape, of assuming some-one is a bad actor because we live in a world of bad actors, and responding to reductionist rhetoric with your own reductionist rhetoric. I could be totally wrong about what Nessisonett, or Druckman (or both) are thinking and saying, but I'm trying to respond on what the evidence shows.

I don't want to get into a conversation on Palestine here, because the PS staff understandably hate things getting political and off topic, but I do think the mentality you presented in your comment is probably what Nessisonett was criticising, and I would join them in that criticism. 'Both-sides'-ing gets nobody anywhere closer to addressing the systems and cycles that perpetuate violence, and plays into a historical narrative that supports imperialism and genocide. I just don't believe that's what Druckman was trying to do in his writing.

Re: Fairgames, One of Sony's Last Live-Service PS5 Games, Loses Studio Founder Amid Internal Worries

AK4tywill

It feels tough to judge Raymond for her rocky career these past few years. The games industry is really treacherous these days, especially on such high budget games with long development cycles. There's so much room for things to go wrong, unlike in the PS2 era where development cycles were so fast there was a lot less time (and money on the line) for things to go off the rails. Lower stakes, fewer focus groups too.

I'm a big fan of Amy Hennig, and so feel I'd be a hypocrite to judge Raymond too harshly when Hennig hasn't gotten a game out the gate since 2011's Uncharted 3. It sounds bad on the face of it, but when you look at what happened in each individual case, she was really thrown around by what seems like an uncaring industry.

Yeah, there's no way to spin this as a positive for Fairgame$$$ (£&!#@$$$), whose one appearance vIa a CGI trailer already left a sour taste in the mouths of those of us tired of empty, performative and tone-deaf 'eat-the-rich-by-eating-your-fellow-proletariat' messaging.

That being said, I'd really like to see another showing, maybe less on the asinine social commentary and more on solid gameplay. I think after Concord, any studio head with some humility should be able to allow some room for course correction (could that have been the fork in the road here?).

Re: Helldivers 2 Continues to Be Sony's Most Successful Live Service by a Mile

AK4tywill

@ProfessorNiggle Oof that hit me in the feels. HD2 actually really made me nostalgic for Starhawk when it released, which was aesthetically similar to HD both in the setting and in the orbital drop mechanic (for both spawning and calling in equipment).

Unfortunately most of the Warhawk audience didn't follow the devs to Starhawk and it sold a paltry amount, which is a true shame because it was a more than worthy successor with lots of great additions, like deployable turrets, structures, hover-bikes and a very fun co-op mode.

I'd love to have Warhawk back, but I actually think Starhawk could resonate with audiences more if it were to get a free-2-play remaster today. Alas, it's a dream that will likely never materialise.

Re: Talking Point: What Are You Playing This Weekend? - Issue 580

AK4tywill

I'm playing the remaster of God of War Ghost of Sparta on PS3 after having platinumed Chains of Olympus. It's honestly up there with the best of them imo.

Other than that, I've recently returned to Horizon Forbidden West for some post game missions and may pick up the Burning Shores expansion while it's on sale. I'm remembering how much I enjoyed the exploration and combat.

Re: Sony Celebrates Death Stranding 2 with Limited Edition PS5 Controller

AK4tywill

After some great recent controller designs (Annivesary, Astro and especially Helldivers), this feels like a let down - which is a shame because DS2 is my most anticipated game.

It just looks like a standard black DualSense with a few logos printed on. I really don't like having a 2nd shade of black on the grips either, serving as background to the text.

I think I would have preferred something that employed a two colour scheme, maybe with the orange from the metal of Robo-Higgs.

It's a shame because MGSV might have had the most beautiful special edition DualShock 4. I guess I was hoping for something bolder, like that variant.

Re: Sony Celebrates Death Stranding 2 with Limited Edition PS5 Controller

AK4tywill

@Simu001 I had this with Death Stranding. The moment I got to the 2nd map I just felt overwhelmed and quit. It was more because of the amount of mechanics I was being introduced to and becoming frustrated because I wasn't understanding how to utilise them properly (also, I just found so much of the moment to moment gameplay stressful and probably needed a break).

Then I came back a year or so later when Director's cut came out (back then the upgrade was only £5) and tried again. It became one of my all time favourites - goofy ass dialogue, wacko story and all. I decided, in the end, I was probably overthinking it.

But I've also experienced this with MGS. The only one I've actually finished is MGS4 back in '09. I've not allowed myself to play V (even though it looks great) because I want to play the earlier Naked Snake games, but I've started Snake Eater twice and never followed through. I'm going to try again this year.

So yeah, I do think it's a thing with Kojima games. For some of us, you have to force yourself through a little bit. Both times I've done so, though, I've ended up loving them.