
Would it be lazy to compare Onimusha: Way of the Sword to Dark Souls?
Probably, but after seeing Capcom’s latest character action adventure in motion for approximately 20 minutes, we can’t help but sink into FromSoftware shorthand.
The reality is that the likes of Elden Ring have had such an overwhelming influence on the genre, not even this titan from the PS2 era can escape its clutches.
And so seeing the protagonist circle strafing around a target-locked adversary in a brutal dance to the death does invoke comparisons to FromSoftware’s recent string of hits, even if the developer’s ultimately going in a different direction here.
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Of course, it’ll have been 20 long years since the last Onimusha proper once Way of the Sword arrives, so in some ways this strikes us as a soft series reboot.

Superhero samurai Miyamoto Musashi – based on the likeness of legendary Japanese actor Toshiro Mifune – has arrived in Kyoto to prove he has no equal when it comes to his mastery of the sword.
Equipped with a mystical Oni gauntlet, he soon assumes powers beyond a mere mortal’s capabilities – which is convenient, considering he’s up against the supernatural.
Onimusha has always fused real history with folklore, and that’s unchanged here: the Kiyomizu-dera Temple, where much of the game takes place, has been inhabited by ghoulish enemies known as Genma, and you’ll be tasked with taking them down.
This is where Capcom’s trademark gameplay fluidity comes into focus: Musashi can block at the expense of stamina, but time your defense just right and you’ll parry.
In one scene, we saw the protagonist flick a foe’s arrow into another adversary, causing mass damage. Environmental hazards, like explosives and fire, also add energy to the scuffles.

While we didn’t physically have the controller in our hands, we found the smoothness of the combat system easy to appreciate. The hero’s able to block from all directions, even behind his head, with slick animations seemingly augmenting every frame with a high level of controller response.
As is the case in past games, you can absorb souls in order to recover health, restock skills, and earn XP. However, you need to manually consume these before a Genma does, which adds a tactical element to the combat system while you consider the best order of approach.
The biggest thing we took away from the demo is just how cinematic everything is looking, in the best possible way.
One combat encounter against a rival gauntlet wielder named Sasaki Ganryu dropped our jaw, as it had a choreographed ebb-and-flow to it which looked absolutely outstanding. The RE Engine is once again really putting in some impressive work here.

Of course, beyond all of the fisticuffs, you can expect some light puzzle solving: one segment we saw involved Musashi using his Omi Vision to see hidden spiritual elements, which he needed to interact with to forge a path forward. It’s simple stuff, but we’re sure it’ll evolve over time.
Obviously, in a hands-off demo, we’re just scratching the surface of Way of the Sword here, but it all looks immaculately presented. Perhaps there are few surprises so far, but Stellar Blade proved last year that there’s more than enough room on the market for a fast and frenetic action game.
The dark fantasy art style will draw comparisons to the likes of Dark Souls, as will the way the combat is framed on the screen, but we’re expecting less wall punching and more fist pumping from this larger-than-life effort.
And honestly, after almost 20 years, we’re more than ready to step into the world of Onimusha once more.

What are your thoughts on Onimusha: Way of the Sword? Have you been waiting patiently for a new entry in this storied series? Will this be your first brush with the brand, or are you a long-time fan? Absorb our souls in the comments section below.





Comments 21
That Sasaki look was pulled straight from the manga Vagabond, and I love it.
It's worth a read, if you like comics.
Fromsoft and Stamina bars in an Onimusha preview. Say it ain't so
@Pacific I actually expect it to play quite a lot differently, but it's hard to ignore the comparisons when just looking at the gameplay.
looking forward to the release date announcement.
The best looking RE engine game by far i love mh wilds but i wished the looked like this plus Guys relax this is not a souls game
I can't wait for this I don't care about it being like souls games but as long as there's difficulty modes ill be happy I hate hard games prefer enjoy games not get angry and frustrated with them life does that nevermind anything else lol I know people do love soul's games though it's just my personal opinion
Maybe it's just the particular level they were showing, but does anyone else think the lighting looks pretty flat?
The more I see and hear about it, the better this game sounds.
Not that I think this will be a soulslike (though we definitely need far more of them), but some non-FS soulslikes do have difficulty modes now.
Both Lies of P, and First Berserker Khazan have had difficulty options added.
If anything, I wonder if the original games were an influence on Souls games - they share a similar difficulty and atmosphere (I was like 12 when I played Onimusha 2 though, so maybe it’s not difficult).
I just hope we’re not stuck with annoying checkpoints, and a game that puts difficulty front and centre. It all looks and sounds sick though!
Damn, if this is souls like.....that would be terrible.
"Musashi can block at the expense of stamina, but time your defense just right and you’ll parry"
It has a stamina bar right now? That's kinda dissappointing for me :/
But i have some hunch that this Onimusha will not sell well and the series will be dead again. Crossing my fingers...
@PuppetMaster You guys see a stamina bar and think it's the end of the world for the game, Jesus, tone it down with the doom and gloom man.
@Nepp67 I didn't say the stamina bar is the end of the world for this game. Maybe it's a deal breaker for other people but not for me despite i feel kinda dissapointed about it.
But looking at how Onimusha 1 remaster doesn't sold that well and looks like Onimusha 2 remaster is in the same situation, i feel people in general isn't that interested at Onimusha anymore compare to the series popularity back in PS2 days.
But like i said, i'm crossing my fingers that my hunch is wrong since i'm a fans of Onimusha series.
@PuppetMaster Yes but you also gotta keep in mind that these are really old games that they are remastering. Especially with them not having the newest tech and graphics.
@Nepp67 Well, Okami HD sold 3 million copies and Ace Attorney Trilogy HD collection sold 4 million copies. They are old games and considered far more niche than Onimusha but their remaster version sold well.
On the other hand, Onimusha 1 remaster doesn't even sold 1 million copies, which is a far cry compare to the PS2 version that sold 2 million copies.
I don't know why the series losing interest and popularity. But we'll see how this new Onimusha gonna do...
@PuppetMaster Hmm fair, that is pretty strange since I always heard a few people wanting Onimusha to be brought back before the announcement was a thing. Hopefully it does turn out well though!
It doesn't make sense that he has a stamina bar seeing as the Oni gauntlet is what's supposedly making him strong enough to wipe out armies of Genma unless they've changed that. Plus for someone who probably sliced thousands of bamboo before breakfast in his life having a stamina bar that will most likely be at 0 after 4 hits is dumb.
@Nepp67 It was a thing. In Capcom Super Election survey, a lot of people voted Onimusha series for a remake / remaster / reboot / sequel.
https://captown.capcom.com/en/super_elections/1
For Way of Sword, hopefully people not forget to vote with their money...
@z0d15g0d ikr
In history, Musashi was a very strong swordsman and with Oni gauntlet, his stamina & power should be doubled / tripled. The stamina bar doesn't makes sense if it makes him weaker than before.
@PuppetMaster Okami and Ace Attorney did age better compared to Onimusha, and there aren't that much similar games for those two, plus they had physical released in stores. I know that shouldn't matter but it might be a reason why it's harder for Onimusha 1 and 2 to reach gamers that have no nostalgia for it.
@Hylian-Likely couldn't have said it better 😂
A game where you absorb souls from slain enemies to level up, with a rewarding parry / deflect / critical hit system? Onimusha was a souls like before souls games existed!
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