I trust Firaxis implicitly, and the more I see of this game, the more I think it's just one of those games you have to play for it to "click".
Go back and watch some X-COM trailers, they're not as bad as any of the marketing for Midnight Sons (which has been some of the worst marketing I've seen for a AAA game in a long time), but if you're not already bought in on X-COM they don't look good, either.
I checked out Bloodhunt a little while back and it's pretty good. Surprisingly fun with some genuinely cool ideas, but a little rough around the edges, and there was unfortunately nothing there to hook me that I'm not getting elsewhere, but I was super bummed to see Sharkmobs recent post about the dwindling playerbase. The clearly put a lot of work into Bloodhunt, and you can see how much they're enjoying working on it.
I really enjoyed the gameplay in Heat, I think it's best feeling NFS in a while and I loved the look of it but, man...I really didn't jive with the narrative (they really need to stop with that, racing games do not need narrative) or the overall musical vibe (nothing against hip-hop or edm, they just aren't my jam).
Just make an NFS that's super fun to play and has a lot of radio stations with a ton of musical options and it'll be great.
I really, really, really wanted to love the first one, but the controls were straight up bad and I never could manage to get used to them. I'll chalk that up to 25 years of playing Wipeout and having their specific control scheme so ingrained that any AG racer just feels wrong in comparison. I've been able to get used to stuff like Antigraviator, Fast RMX, and even Pacer (which has spectacularly awful controls), but I just can't with Redout. And it seems like they didn't learn any lessons from the original and made all the same mistakes in the sequel, which is a huge bummer.
I played the beta last year, it was awful. Not Umbrella Corps awful (that thing was next-level, barely functioning awful), but it was still very, very bad. The kind of bad that nothing short of scrapping the entire thing and starting from scratch was ever going to "fix".
I'll echo everyone else's sentiment, I truly do not understand why Capcom continues to try and force multiplayer Resident Evil. We have a template, a very GOOD template that was a few years ahead of its time, in Outbreak and they're doing everything they can to avoid that.
Take Outbreak 1 and 2, remake them in the RE Engine, add new characters and maps every few months and PRINT money for years. It's such a no-brainer, slam dunk...but Capcom can't tell its a** from a hole in the ground, so here we are.
@seezye Possibly, though I don't remember Sony ever offering more than one version of RE:DC on the PS3, so whether it was the dualshock or non-dualshock version really shouldn't matter.
I also own Jumping Flash and it's not showing as available to me. Maybe the rollout isn't complete yet? I don't know, I guess we'll see.
@seezye I have also previously purchased RE:DC and a bunch of other PS1 Classics, PSP titles, and PS3 games on my account...and not a single one of them are available to me without upgrading my PS+ account.
I'm really, really pulling for this game to be awesome...but, good lord, WB's marketing dept is seemingly doing everything they can to make this thing look as bad as possible.
Stop showing these super quick cut clip montages and give us a deep dive into high-level, high-skill combat...y'know, the thing everyone is coming to a Bat-game for. All the customization in the world isn't going to matter if the damn thing isn't fun to play, and so far it doesn't look fun to play. That Mr. Freeze mission walkthrough they did with Batgirl and Robin last year looked very promising, but every subsequent preview has looked worse than the last, which is just...baffling.
Not even remotely XCOM inspired, just developed by Firaxis.
Unless they've drastically overhauled what the game was since we saw it last year in response to the overwhelmingly negative response, which seems massively unlikely, it's a deck building card battler.
I'm cautiously optimistic simply because it's Firaxis and I'm the easiest mark in the world for anything Marvel, but I absolutely loathe anything card/deck based.
I haaaaaaaaaaaaaated DICE's first Battlefront, and avoided BF2 at release, but ended up getting it free on EGS last year and gave it a shot and was so, so glad I did. I still don't like that it doesn't have ADS, but once I got used to that I had an absolute blast with it. It's a real shame they had to launch with so many issues and a truly disgusting microtransaction scheme, because underneath all the crap is a really, really great Star Wars game.
Throwing my hat in the "Remember Me is brilliant and a criminally underrated/overlooked gem" ring.
I was so excited to see what they did after a debut that good...and, as far as I'm concerned, they have yet to come anywhere close to it in any game since.
Their track record, at least so far, is middling...at best.
Uncharted was aggressively fine. Enjoyable for what it was, but entirely forgettable, and it only really got by on the charisma of Tom Holland.
Twisted Metal has a, frankly, insane cast...but I can't see it being legitimately good unless it's very meta and leans heavily into how inherently stupid the concept is.
I could see a case for God of War and Horizon films, but neither seem like a good fit for episodic television. Horizon, specifically, seems prohibitively expensive to do as a television series rather than a film and I fully expect a lot of a shoddy CGI (though, luckily, robotic characters are at least easier to realize in CG than photorealistic human/animal characters).
I'll reserve judgement until we get more word on casting/creative teams, or we see them...but I'm not hopeful for either.
And far more than half of those will fail miserably and have their servers shut down within 18 months of launch.
That's not just being pessimistic, it's just the reality of the live service market. People only have so much free time in their schedules, only so much of that can be devoted to entertainment, and only so much of that time can be devoted to playing video games, and only so much of THAT time can be devoted to playing something that's designed to be played forever. Publishers seem to think "live-service" is a market ripe to be capitalized on and it just isn't. Folks who play Destiny aren't looking for a replacement for Destiny. Folks who play FFXIV aren't looking for a replacement for FFXIV. Folks who play Apex Legends or Warzone or Fortnite religiously aren't looking for replacements for those games...they've tried other stuff and either stuck with or came back to the one that explicitly clicked with them.
Such a bafflingly stupid decision that is, obviously, not going to pan out how Sony thinks it will.
@mucc A new Outbreak, if done properly, would absolutely kill.
With stuff like Umbrella Corps, Resistance, and RE:Verse, it's obvious Capcom desperately want a live-service, online multiplayer Resident Evil that can just consistently make them money...unfortunately, they have zero understanding of that market or how to capitalize on it AND they clearly don't want to spend anything on the idea. So, they farm out bad ideas to smaller studios and give them no time or a proper budget (Umbrella Corps). Or, they develop them internally reusing assets from the bigger mainline games they're working on that are actually going to sell (Resistance/RE:Verse).
An Outbreak remake in the RE Engine, with all the characters/maps from both games, would be a huge hit. Add new characters and maps every few months with tonnes of optional weapon/character skins rotating in and out of a shop and watch the money roll in. It's like the easiest sell in the world, and for some reason they're avoiding it like the plague.
I have played and beaten every single Resident Evil game ever released. It's one of my favorite series' of all time. I even have a soft spot for the oft-cited "worst" game in the series like Survivor and Gaiden.
I played the RE:Verse beta last year and it is, easily, one of the worst multiplayer experiences I've ever had and the second worst game in the series (after the literally unplayable Umbrella Corps). I didn't care much for Resistance because I don't come to Resident Evil for multiplayer, but it did exactly what it set out to do and did it all well enough. RE:Verse is visually ugly AND plays terribly. Nothing about it is fun and I was genuinely hoping they had just cancelled it outright.
Also important to note that a lot of the biggest games people would want likely aren't going to be present because of long expired licensing contracts Sony isn't going to negotiate new deals for.
Remember how the first Wipeout was the only game in the series offered as a Playstation Classic on PS3, that's because expired music licensing keep XL/2097 and 3 from being offered. Be prepared for a lot of that.
I hate this, I legitimately hate all of this. Just give us the option to buy the games we want a la carte. I don't want or need another superfluous and expensive subscription service I'll never use 99% of the advertised features of.
@RubyCarbuncle Because it doesn't make financial sense to develop playable content that only 1/3rd of the userbase is actually going to engage in. I'm glad they added Spidey, he's a lot of fun, but taking Sony's money and making him PS exclusive hurt the game more than it helped. More so, considering how bad performance was on base PS4s at launch, a lot of player (like myself) decided Spider-Man wasn't worth the sub-par performance and bought it on another platform where it actually ran well.
I'm not mad about Jane, I'm happy the game is getting any new content but, WHERE THE F*** IS SHE-HULK?
We've known she was in the works for what, 2 years now? Her voice actress even recently, albeit accidentally, all but confirmed Jen is coming. Are they just sitting on her until the show comes out in like Oct/November?
@nomither6 If I were betting, I'd bet we get the PVE portion sometime early next year, but I could see it getting pushed to mid-late next year. They said the game was in the "later stages of production" during their investor call last year, but I get the impression they're having some development troubles. Compound that with all the stuff going on internally and with Activision as a whole, and I wouldn't hold my breath for the PVE part coming any time soon. The playerbase for OW1 is already dangerously low, that's why they're starting to roll out the PVP section, because they know of they don't release something soon the playerbase isn't going to keep waiting and interest in Overwatch as a brand is going to plummet.
@nomither6 The PVP part will probably be this year, the PVE mode is still a long, long ways out. That's the whole reason the were decoupled, to get something out quicker.
@Grimwood Except this isn't Tsushima, and it sure as hell isn't Elden Ring. It's meant to be FUN first, immersive second. Spending cumulative hours gathering mats or getting killed because Aloy decided to pick something up in the middle of a fight instead of attacking because Guerilla made the animations so ridiculously long ISN'T fun. It's just tedious, actively takes away from the overall experience, and after multiple dozens or even a hundred hours any minor annoyance can compound into a legitimate issue that can turn players off.
@twztid13 I'm aware, I'm not asking how many games, I'm asking who those games are for?
Like I said, the kinds of people that would be genuinely excited to check out all those older titles already have ways to play them, whether that's via original hardware or emulation, so what's the upside of paying $120 a year for marginally easier access to stuff you already own?
This is gonna sound like I’m being an jerk and just hating on Sony, but I'm genuinely curious because I don't see it, who exactly is this service supposed to be for?
PS+ is fine, but it’s only just fine. Cloud saves are great, and the free games are a nice touch, but the thing largely exists so Sony can justify continuing to ask people to pay to play the games they already paid for online.
People piled on them, somewhat rightfully so, a few years back when someone from the company (I forget who) said the whole “Old game is old, who wants it?” thing at some conference or release party...and while the statement was super tone deaf, I’m kind of inclined to agree.
Don't get me wrong, I still fire up Wipeout XL and 3 all the time and play through Crisis Core like once every couple of years but, outside of a relatively small handful of truly classic Playstation titles across the generations, the vast majority of the 700+ games that are going to be up on the Extra and Premium tiers are going to be 2nd/3rd party filler that are either available via other platforms (and likely better on those platforms) or stuff that very, very, very few people are ever going to care about or engage with. The folks who all those classic games are aimed at either still have their original hardware/software, or they've already got the games they care about on other hardware...so it kind of seems like too little/too late/too expensive. Sure, it's easier access, but I don't know who is going to pay $100 or $120 a year just to play stuff they already have on a single box (and if the UI/UX sucks, then it's a moot point altogether).
I’m primarily a PC guys these days, but I'm a through and through Playstation guy as far as consoles go, and I just don’t see the appeal of these new tiers.
@Rural-Bandit "Now people want to play games as far back as 1995 and pay good money for it."
You're confusing what Sony is offering with what people actually want.
Were I to venture a guess, it'd bet that the vast majority of people stick with their current PS+ sub tier. The folks who want to play those older titles want them a la carte so they can simply buy they ones they want, not to pay $120 a year to access the half dozen they're interested in and another few hundred they'll never touch
@Apfelschteiner Hulu was originally set up with Disney, Fox, Comcast all controlling (roughly) 30% of the company, with WB buying the remaining 10% back in 2016. When Disney bought Fox they gained Fox's 30% share, Warner Bros almost immediately sold back their shares and pivoted to HBO Max, and Comcast is selling its remaining shares to Disney in 2024.
@BionicDodo Valkyrie Elysium is a sequel, the 5th in the series, to Valkyrie Profile.
I'm not entirely convinced that Exoprimal is a real game or a new IP, the parallels to Dino Crisis are too blatant for it not to be a purposeful troll and I'm half expecting Capcom to reveal a Dino Crisis remake with Exoprimal as the free multiplayer side-game.
The DioField Chronical is a f'ing terrible title, that one I'll give ya, but it's par for the course with Square-Enix.
GigaBash, eh, it's fine. War of the Monsters is already taken, what can you do?
I'm irked that they still haven't fixed the firegleam/metal flower bug, but that's just one in a laundry list of inexcusable bugs this game launched with. YMMV, but I've had so many little annoying bugs that have compounded over 80+ hours that the bad has started to outweigh the good. At damn near every single turn there's something getting in the way of the fun. Whether that's terrible pathing with climbing, clipping issues, f'd up hitboxes on certain machines, sporadically unresponsive controls, a garbage upgrade economy with way too many currencies, terrible RNG for finding specific upgrade materials, etc., etc., etc...I just don't understand how Forbidden West took 5 years to develop and is such a massive step backwards from Zero Dawn.
Finishing the "A" plot is the only reason I haven't given up on it entirely, because I kind of hate everything else...and I say that as someone who platinumed and adored every second of Zero Dawn.
@Orpheus79V It absolutely does. This is the stuff no one talks about when they tout BO numbers. They had production offices setup and staffed for 12 years trying to get this thing made, and no one works for free. All those people...all the producers, all the screenwriters, all the directors, all the concept and pre-vis artists, all the production designers, all the day-to-day operations of setting a film up years before a single frame is ever shot, it all costs money and is all part of the budget. Most times, all that stuff is factored in...but most films don't take 12 years to get off the ground. An additional $100-ish million over 12 years of development hell is a fairly conservative estimate.
@Orpheus79V Considering this was in development since 2008, with half a dozen directors signed on, half a dozen (or more) scripts written, production delays and stoppages due to the pandemic, seven different announced release dates, and at least $20m spent on marketing...so the actual budget was likely closer to $300m.
It's nowhere near being profitable just yet, and likely won't be since any momentum it might have picked up will be killed by The Batman. Sony has virtually nothing else, though, so they'll make a sequel.
So, exactly what I expected. A competent and passable little action flick that would have been served better as an original IP instead of being saddled with the baggage of having to please both the uninitiated and long-time Uncharted fans.
@Uncharted2007 I think a big part of the way Capcom treats CV is due to the fact that its development was largely outsourced, so they may not really see it as a "proper" Resident Evil. Plus, none of the narrative beats or lore really factor much into the rest of the series, so they may feel like it can be easily ignored...and I would agree.
The biggest missed opportunity with the whole RE remake series is Capcom not using them to completely revamp the continuity. Keep what worked, ditch anything that didn't, streamline the narrative, and add new content to set up future developments. I'm happy to hear they're making changes to RE4, and it was never going to happen, but I wish the RE4 remake was essentially a new game. Keep the atmosphere, maybe even the same basic setup, but drastically change everything else. I'd be legitimately elated if Capcom pulled the same trick Square-Enix pulled with FFVII Remake and just pulled the rug out from under the player.
@Uncharted2007 Because CV isn't a mainline entry, and isn't spinoff. It's not a classic RE like the first 3, and it's not the massive jump forward for the series that RE4 was. It's the awkward middle-kid of the series that Capcom rarely acknowledges and doesn't seem terribly interested in doing anything with. I wasn't crazy about it at release and age has not at all been kind to it, which is exactly why it's the absolute perfect candidate for the remake treatment.
My best guess for Sony's next acquisition is probably either Square-Enix or Konami.
Between Resident Evil and Monster Hunter over the past few years, Capcom finally dug themselves out of the hole they'd been in and are doing too well on their own to see any incentive to sell at the moment. If they DID sell, though, it would absolutely be to Sony.
Square-Enix, that's a tough one one because the Japanese side seems to be doing pretty well, but they've have been consistently dropping the ball with their Western devs that I just don't have a good sense of how their overall business is doing. FFVII Remake was a huge success and FFXIV is obviously killing it. Flip side, they effectively killed both Tomb Raider and Deus Ex, Avengers has been a disaster (despite selling well), and it seems like Guardians didn't move the needle at all (despite being very, very good). I don't know if it makes more sense for Sony to try and buy all of S-E, or just try and get Crystal Dynamics and/or Eidos Montreal out from under them.
Konami is the most obvious target, if only for the IP. We all know Konami are doing f**k all with some of the biggest properties in the medium, and they've been losing hundreds of millions on pachinko because of covid, though mobile seems to be doing well for them. Also worth noting that Konami own/operate a lot of other businesses well outside of the gaming space, like real estate services, business solutions, fitness centers, spas, etc. If anything, Konami Digital Ent. is likely dragging the whole business down, so I could see them just wanting to get out altogether.
I dunno, with how these corps are just throwing around huge amounts of money, there's really no way to tell and if the price is right, ANYONE is willing to sell.
@Quadalog This seems, to me, to be more of a move to secure Bungie for future stuff rather than anything we're going to see any time soon. With MS having CoD and potentially making that series exclusive some time in the future (which, again, this was not a direct response (but certainly a semi-fortunate coincidence)), Sony will need a big FPS to compete, and who better to lead that charge than Bungie? I'm not particularly a fan of what Destiny has become over the last couple of years, but Bungie is FPS royalty and there's no denying that Destiny feels phenomenal to play.
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Re: Captain America Is a Big Beefy Tank in Marvel's Midnight Suns Character Trailer
I trust Firaxis implicitly, and the more I see of this game, the more I think it's just one of those games you have to play for it to "click".
Go back and watch some X-COM trailers, they're not as bad as any of the marketing for Midnight Sons (which has been some of the worst marketing I've seen for a AAA game in a long time), but if you're not already bought in on X-COM they don't look good, either.
Re: Sony Removing Some Purchased Films, Movies from Users' Accounts
Oh not, not my Films AND Movies!
Re: Team Deathmatch Is Coming to Vampire: The Masquerade - Bloodhunt in Free Summer Update
I checked out Bloodhunt a little while back and it's pretty good. Surprisingly fun with some genuinely cool ideas, but a little rough around the edges, and there was unfortunately nothing there to hook me that I'm not getting elsewhere, but I was super bummed to see Sharkmobs recent post about the dwindling playerbase. The clearly put a lot of work into Bloodhunt, and you can see how much they're enjoying working on it.
Re: Rumour: Upcoming Need for Speed, Avatar Games Reportedly Release in November
Despite my absolute adoration for Massive, I have less than zero interest in anything related to Avatar. Hopefully the new NFS is good, though.
Re: Sonic Frontiers Takes You to Cyber Space with Traditional Linear Stages
I have to commend SEGA, whether they realize it or not, for committing to proving that 3D Sonic has never, and will never, be good.
Re: Rumour: EA Set to Reveal New Skate, Need for Speed, and FIFA Games Next Month
I really enjoyed the gameplay in Heat, I think it's best feeling NFS in a while and I loved the look of it but, man...I really didn't jive with the narrative (they really need to stop with that, racing games do not need narrative) or the overall musical vibe (nothing against hip-hop or edm, they just aren't my jam).
Just make an NFS that's super fun to play and has a lot of radio stations with a ton of musical options and it'll be great.
Re: Mini Review: Redout 2 (PS5) - Eye-Meltingly Fast Racer Can Be Finicky to a Fault
I really, really, really wanted to love the first one, but the controls were straight up bad and I never could manage to get used to them. I'll chalk that up to 25 years of playing Wipeout and having their specific control scheme so ingrained that any AG racer just feels wrong in comparison. I've been able to get used to stuff like Antigraviator, Fast RMX, and even Pacer (which has spectacularly awful controls), but I just can't with Redout. And it seems like they didn't learn any lessons from the original and made all the same mistakes in the sequel, which is a huge bummer.
Re: Mini Review: Resident Evil 3 (PS5) - Disappointing Remake Looks and Runs Much Better
I am sick and tired of this RE3R slander and I will stand for it no longer!
Re: Forgotten Multiplayer Spin-Off Resident Evil Re:Verse Gobbles a Green Herb on 28th October
I played the beta last year, it was awful. Not Umbrella Corps awful (that thing was next-level, barely functioning awful), but it was still very, very bad. The kind of bad that nothing short of scrapping the entire thing and starting from scratch was ever going to "fix".
I'll echo everyone else's sentiment, I truly do not understand why Capcom continues to try and force multiplayer Resident Evil. We have a template, a very GOOD template that was a few years ahead of its time, in Outbreak and they're doing everything they can to avoid that.
Take Outbreak 1 and 2, remake them in the RE Engine, add new characters and maps every few months and PRINT money for years. It's such a no-brainer, slam dunk...but Capcom can't tell its a** from a hole in the ground, so here we are.
Re: PS1 Classic Resident Evil: Director's Cut Part of PS Plus Premium in USA
@seezye Possibly, though I don't remember Sony ever offering more than one version of RE:DC on the PS3, so whether it was the dualshock or non-dualshock version really shouldn't matter.
I also own Jumping Flash and it's not showing as available to me. Maybe the rollout isn't complete yet? I don't know, I guess we'll see.
Re: PS1 Classic Resident Evil: Director's Cut Part of PS Plus Premium in USA
@seezye I have also previously purchased RE:DC and a bunch of other PS1 Classics, PSP titles, and PS3 games on my account...and not a single one of them are available to me without upgrading my PS+ account.
Re: Gotham Knights Is All About Nightwing in New Trailer
I'm really, really pulling for this game to be awesome...but, good lord, WB's marketing dept is seemingly doing everything they can to make this thing look as bad as possible.
Stop showing these super quick cut clip montages and give us a deep dive into high-level, high-skill combat...y'know, the thing everyone is coming to a Bat-game for. All the customization in the world isn't going to matter if the damn thing isn't fun to play, and so far it doesn't look fun to play. That Mr. Freeze mission walkthrough they did with Batgirl and Robin last year looked very promising, but every subsequent preview has looked worse than the last, which is just...baffling.
Re: XCOM Inspired Superhero Game Marvel's Midnight Suns Brightens Summer Game Fast
Not even remotely XCOM inspired, just developed by Firaxis.
Unless they've drastically overhauled what the game was since we saw it last year in response to the overwhelmingly negative response, which seems massively unlikely, it's a deck building card battler.
I'm cautiously optimistic simply because it's Firaxis and I'm the easiest mark in the world for anything Marvel, but I absolutely loathe anything card/deck based.
Re: Video: Is Star Wars Battlefront 2 Worth It In 2022?
I haaaaaaaaaaaaaated DICE's first Battlefront, and avoided BF2 at release, but ended up getting it free on EGS last year and gave it a shot and was so, so glad I did. I still don't like that it doesn't have ADS, but once I got used to that I had an absolute blast with it. It's a real shame they had to launch with so many issues and a truly disgusting microtransaction scheme, because underneath all the crap is a really, really great Star Wars game.
Re: DONTNOD Entertainment Is Now Named DON'T NOD, Has Six Games In Development
Throwing my hat in the "Remember Me is brilliant and a criminally underrated/overlooked gem" ring.
I was so excited to see what they did after a debut that good...and, as far as I'm concerned, they have yet to come anywhere close to it in any game since.
Re: Over 30 Developers and Publishers Confirmed for Summer Game Fest
That Bloober is listed amongst those huge hitters all but confirms their involvement in something Silent Hill related.
Re: Test Your PlayStation General Knowledge - Issue 10
Onimusha
Onimusha 2
Onimusha 3
Onimusha Dawn of Dreams
Onimusha Blade Warriors
That's 5, not 4.
Re: All PlayStation Productions Movies and TV Shows
Their track record, at least so far, is middling...at best.
Uncharted was aggressively fine. Enjoyable for what it was, but entirely forgettable, and it only really got by on the charisma of Tom Holland.
Twisted Metal has a, frankly, insane cast...but I can't see it being legitimately good unless it's very meta and leans heavily into how inherently stupid the concept is.
I could see a case for God of War and Horizon films, but neither seem like a good fit for episodic television. Horizon, specifically, seems prohibitively expensive to do as a television series rather than a film and I fully expect a lot of a shoddy CGI (though, luckily, robotic characters are at least easier to realize in CG than photorealistic human/animal characters).
I'll reserve judgement until we get more word on casting/creative teams, or we see them...but I'm not hopeful for either.
Re: More Than Half of PlayStation's Investment Could Be in Live Service Games by 2025
And far more than half of those will fail miserably and have their servers shut down within 18 months of launch.
That's not just being pessimistic, it's just the reality of the live service market. People only have so much free time in their schedules, only so much of that can be devoted to entertainment, and only so much of that time can be devoted to playing video games, and only so much of THAT time can be devoted to playing something that's designed to be played forever. Publishers seem to think "live-service" is a market ripe to be capitalized on and it just isn't. Folks who play Destiny aren't looking for a replacement for Destiny. Folks who play FFXIV aren't looking for a replacement for FFXIV. Folks who play Apex Legends or Warzone or Fortnite religiously aren't looking for replacements for those games...they've tried other stuff and either stuck with or came back to the one that explicitly clicked with them.
Such a bafflingly stupid decision that is, obviously, not going to pan out how Sony thinks it will.
Re: Them's Fightin' Herds Is an Animal-Based Fighting Game Flocking to PS5, PS4
If you dug Skullgirls or the MvC series, you'll dig Them's Fightin' Herds. It's not as deep as either of those, but it's very cute and a lot of fun.
Re: Sony Confirms Content Can No Longer Be Transferred Between PS3 and PS Vita
HACK.
YOUR.
SYSTEMS.
Re: Sony Shares First Look at PS Plus Extra, Premium Games
The classic Wipeout erasure will not stand, Sony.
Re: Delayed PS4 Multiplayer Spin-Off Resident Evil Re:Verse Re-Emerges
@mucc A new Outbreak, if done properly, would absolutely kill.
With stuff like Umbrella Corps, Resistance, and RE:Verse, it's obvious Capcom desperately want a live-service, online multiplayer Resident Evil that can just consistently make them money...unfortunately, they have zero understanding of that market or how to capitalize on it AND they clearly don't want to spend anything on the idea. So, they farm out bad ideas to smaller studios and give them no time or a proper budget (Umbrella Corps). Or, they develop them internally reusing assets from the bigger mainline games they're working on that are actually going to sell (Resistance/RE:Verse).
An Outbreak remake in the RE Engine, with all the characters/maps from both games, would be a huge hit. Add new characters and maps every few months with tonnes of optional weapon/character skins rotating in and out of a shop and watch the money roll in. It's like the easiest sell in the world, and for some reason they're avoiding it like the plague.
Re: Delayed PS4 Multiplayer Spin-Off Resident Evil Re:Verse Re-Emerges
@Phelaidar They've done that, a few times, actually. Outbreak, Outbreak File #2, and Resistance (to a lesser degree) are that.
Re: Delayed PS4 Multiplayer Spin-Off Resident Evil Re:Verse Re-Emerges
I have played and beaten every single Resident Evil game ever released. It's one of my favorite series' of all time. I even have a soft spot for the oft-cited "worst" game in the series like Survivor and Gaiden.
I played the RE:Verse beta last year and it is, easily, one of the worst multiplayer experiences I've ever had and the second worst game in the series (after the literally unplayable Umbrella Corps). I didn't care much for Resistance because I don't come to Resident Evil for multiplayer, but it did exactly what it set out to do and did it all well enough. RE:Verse is visually ugly AND plays terribly. Nothing about it is fun and I was genuinely hoping they had just cancelled it outright.
Re: Devil May Cry 5 Slashes Through 5 Million Sales
@Dman10
DMC1 - 3M (as of 2016)
DMC2 - 1.7M (as of 2016)
DMC3 - 2.3M (original/Special Editions combined, not counting recent re-releases)
DMC4 - 3M (original release), 1.8M (SE)
DmC - 3.7M
DMC5 - 5M+
Re: Beloved Classics Will Comprise PS Plus Premium Catalogue
Also important to note that a lot of the biggest games people would want likely aren't going to be present because of long expired licensing contracts Sony isn't going to negotiate new deals for.
Remember how the first Wipeout was the only game in the series offered as a Playstation Classic on PS3, that's because expired music licensing keep XL/2097 and 3 from being offered. Be prepared for a lot of that.
Re: Beloved Classics Will Comprise PS Plus Premium Catalogue
@suikoden Blughjdfbshjty, you're right. My bad, I have the digital vPS5, I always forget it can use PS4 discs.
Re: Beloved Classics Will Comprise PS Plus Premium Catalogue
@Luigia The PS5 can only play PS5 discs, there is zero backwards compatibility for any previous system.
Re: Beloved Classics Will Comprise PS Plus Premium Catalogue
I hate this, I legitimately hate all of this. Just give us the option to buy the games we want a la carte. I don't want or need another superfluous and expensive subscription service I'll never use 99% of the advertised features of.
Re: Jane Foster Is the Next Playable Superhero in Marvel's Avengers
@RubyCarbuncle Because it doesn't make financial sense to develop playable content that only 1/3rd of the userbase is actually going to engage in. I'm glad they added Spidey, he's a lot of fun, but taking Sony's money and making him PS exclusive hurt the game more than it helped. More so, considering how bad performance was on base PS4s at launch, a lot of player (like myself) decided Spider-Man wasn't worth the sub-par performance and bought it on another platform where it actually ran well.
Re: Jane Foster Is the Next Playable Superhero in Marvel's Avengers
I'm not mad about Jane, I'm happy the game is getting any new content but, WHERE THE F*** IS SHE-HULK?
We've known she was in the works for what, 2 years now? Her voice actress even recently, albeit accidentally, all but confirmed Jen is coming. Are they just sitting on her until the show comes out in like Oct/November?
Re: Crash Trilogy, Tony Hawk Remake Dev Now Officially Merged with Blizzard
@nomither6 If I were betting, I'd bet we get the PVE portion sometime early next year, but I could see it getting pushed to mid-late next year. They said the game was in the "later stages of production" during their investor call last year, but I get the impression they're having some development troubles. Compound that with all the stuff going on internally and with Activision as a whole, and I wouldn't hold my breath for the PVE part coming any time soon. The playerbase for OW1 is already dangerously low, that's why they're starting to roll out the PVP section, because they know of they don't release something soon the playerbase isn't going to keep waiting and interest in Overwatch as a brand is going to plummet.
Re: Crash Trilogy, Tony Hawk Remake Dev Now Officially Merged with Blizzard
@nomither6 The PVP part will probably be this year, the PVE mode is still a long, long ways out. That's the whole reason the were decoupled, to get something out quicker.
Re: Horizon Forbidden West's 1.09 Patch Makes Looting So Much Better
@Grimwood Except this isn't Tsushima, and it sure as hell isn't Elden Ring. It's meant to be FUN first, immersive second. Spending cumulative hours gathering mats or getting killed because Aloy decided to pick something up in the middle of a fight instead of attacking because Guerilla made the animations so ridiculously long ISN'T fun. It's just tedious, actively takes away from the overall experience, and after multiple dozens or even a hundred hours any minor annoyance can compound into a legitimate issue that can turn players off.
Re: New PS Plus Memberships: All Three Tiers Explained
@twztid13 I'm aware, I'm not asking how many games, I'm asking who those games are for?
Like I said, the kinds of people that would be genuinely excited to check out all those older titles already have ways to play them, whether that's via original hardware or emulation, so what's the upside of paying $120 a year for marginally easier access to stuff you already own?
Re: New PS Plus Memberships: All Three Tiers Explained
This is gonna sound like I’m being an jerk and just hating on Sony, but I'm genuinely curious because I don't see it, who exactly is this service supposed to be for?
PS+ is fine, but it’s only just fine. Cloud saves are great, and the free games are a nice touch, but the thing largely exists so Sony can justify continuing to ask people to pay to play the games they already paid for online.
People piled on them, somewhat rightfully so, a few years back when someone from the company (I forget who) said the whole “Old game is old, who wants it?” thing at some conference or release party...and while the statement was super tone deaf, I’m kind of inclined to agree.
Don't get me wrong, I still fire up Wipeout XL and 3 all the time and play through Crisis Core like once every couple of years but, outside of a relatively small handful of truly classic Playstation titles across the generations, the vast majority of the 700+ games that are going to be up on the Extra and Premium tiers are going to be 2nd/3rd party filler that are either available via other platforms (and likely better on those platforms) or stuff that very, very, very few people are ever going to care about or engage with. The folks who all those classic games are aimed at either still have their original hardware/software, or they've already got the games they care about on other hardware...so it kind of seems like too little/too late/too expensive. Sure, it's easier access, but I don't know who is going to pay $100 or $120 a year just to play stuff they already have on a single box (and if the UI/UX sucks, then it's a moot point altogether).
I’m primarily a PC guys these days, but I'm a through and through Playstation guy as far as consoles go, and I just don’t see the appeal of these new tiers.
Re: PS Plus Premium Brings PS1, PS2, PS3, and PSP Games to PS5, PS4
@Rural-Bandit "Now people want to play games as far back as 1995 and pay good money for it."
You're confusing what Sony is offering with what people actually want.
Were I to venture a guess, it'd bet that the vast majority of people stick with their current PS+ sub tier. The folks who want to play those older titles want them a la carte so they can simply buy they ones they want, not to pay $120 a year to access the half dozen they're interested in and another few hundred they'll never touch
Re: Netflix's Live-Action Resident Evil TV Series Debuts This July
@Apfelschteiner Hulu was originally set up with Disney, Fox, Comcast all controlling (roughly) 30% of the company, with WB buying the remaining 10% back in 2016. When Disney bought Fox they gained Fox's 30% share, Warner Bros almost immediately sold back their shares and pivoted to HBO Max, and Comcast is selling its remaining shares to Disney in 2024.
Re: JoJo's Bizarre Adventure the Big Winner from Sony's State of Play
@BionicDodo Valkyrie Elysium is a sequel, the 5th in the series, to Valkyrie Profile.
I'm not entirely convinced that Exoprimal is a real game or a new IP, the parallels to Dino Crisis are too blatant for it not to be a purposeful troll and I'm half expecting Capcom to reveal a Dino Crisis remake with Exoprimal as the free multiplayer side-game.
The DioField Chronical is a f'ing terrible title, that one I'll give ya, but it's par for the course with Square-Enix.
GigaBash, eh, it's fine. War of the Monsters is already taken, what can you do?
Re: Horizon Forbidden West Update 1.07 Is Available Now, Here Are the Patch Notes
I'm irked that they still haven't fixed the firegleam/metal flower bug, but that's just one in a laundry list of inexcusable bugs this game launched with. YMMV, but I've had so many little annoying bugs that have compounded over 80+ hours that the bad has started to outweigh the good. At damn near every single turn there's something getting in the way of the fun. Whether that's terrible pathing with climbing, clipping issues, f'd up hitboxes on certain machines, sporadically unresponsive controls, a garbage upgrade economy with way too many currencies, terrible RNG for finding specific upgrade materials, etc., etc., etc...I just don't understand how Forbidden West took 5 years to develop and is such a massive step backwards from Zero Dawn.
Finishing the "A" plot is the only reason I haven't given up on it entirely, because I kind of hate everything else...and I say that as someone who platinumed and adored every second of Zero Dawn.
Re: Anthony Mackie's Twisted Metal Will Air on Peacock in the United States
Well, that's one way to make sure no one watches it...
Re: Tom Holland's Uncharted Movie Strikes Gold As Box Office Total Crosses $225 Million
@Orpheus79V It absolutely does. This is the stuff no one talks about when they tout BO numbers. They had production offices setup and staffed for 12 years trying to get this thing made, and no one works for free. All those people...all the producers, all the screenwriters, all the directors, all the concept and pre-vis artists, all the production designers, all the day-to-day operations of setting a film up years before a single frame is ever shot, it all costs money and is all part of the budget. Most times, all that stuff is factored in...but most films don't take 12 years to get off the ground. An additional $100-ish million over 12 years of development hell is a fairly conservative estimate.
Re: Tom Holland's Uncharted Movie Strikes Gold As Box Office Total Crosses $225 Million
@Orpheus79V Considering this was in development since 2008, with half a dozen directors signed on, half a dozen (or more) scripts written, production delays and stoppages due to the pandemic, seven different announced release dates, and at least $20m spent on marketing...so the actual budget was likely closer to $300m.
It's nowhere near being profitable just yet, and likely won't be since any momentum it might have picked up will be killed by The Batman. Sony has virtually nothing else, though, so they'll make a sequel.
Re: Uncharted Movie's Audience Score Is Completely At Odds with Critics
Silent Hill - Critic: 32/Audience: 63
Resident Evil - Critic: 36/Audience: 67
Prince of Persia - Critc: 37/Audience: 58
Assassin's Creed - Critic: 18/Audience: 42
Warcraft - Critic: 28/Audience: 76
Resident Evil: WtRC - Critic: 31/Audience: 66
See a pattern there? The audience scores on these things are, almost universally, far higher than the critical scores.
Re: Movie Review: Uncharted - Glossy Green Screen Spectacle Isn’t Sure Who It's For
So, exactly what I expected. A competent and passable little action flick that would have been served better as an original IP instead of being saddled with the baggage of having to please both the uninitiated and long-time Uncharted fans.
Re: Rumour: Resident Evil 4 Remake Making Changes, Announcement Could Be Soon
@Uncharted2007 I think a big part of the way Capcom treats CV is due to the fact that its development was largely outsourced, so they may not really see it as a "proper" Resident Evil. Plus, none of the narrative beats or lore really factor much into the rest of the series, so they may feel like it can be easily ignored...and I would agree.
Re: Rumour: Resident Evil 4 Remake Making Changes, Announcement Could Be Soon
The biggest missed opportunity with the whole RE remake series is Capcom not using them to completely revamp the continuity. Keep what worked, ditch anything that didn't, streamline the narrative, and add new content to set up future developments. I'm happy to hear they're making changes to RE4, and it was never going to happen, but I wish the RE4 remake was essentially a new game. Keep the atmosphere, maybe even the same basic setup, but drastically change everything else. I'd be legitimately elated if Capcom pulled the same trick Square-Enix pulled with FFVII Remake and just pulled the rug out from under the player.
@Uncharted2007 Because CV isn't a mainline entry, and isn't spinoff. It's not a classic RE like the first 3, and it's not the massive jump forward for the series that RE4 was. It's the awkward middle-kid of the series that Capcom rarely acknowledges and doesn't seem terribly interested in doing anything with. I wasn't crazy about it at release and age has not at all been kind to it, which is exactly why it's the absolute perfect candidate for the remake treatment.
Re: PlayStation Boss Jim Ryan Says You Should Expect More Acquisitions
My best guess for Sony's next acquisition is probably either Square-Enix or Konami.
Between Resident Evil and Monster Hunter over the past few years, Capcom finally dug themselves out of the hole they'd been in and are doing too well on their own to see any incentive to sell at the moment. If they DID sell, though, it would absolutely be to Sony.
Square-Enix, that's a tough one one because the Japanese side seems to be doing pretty well, but they've have been consistently dropping the ball with their Western devs that I just don't have a good sense of how their overall business is doing. FFVII Remake was a huge success and FFXIV is obviously killing it. Flip side, they effectively killed both Tomb Raider and Deus Ex, Avengers has been a disaster (despite selling well), and it seems like Guardians didn't move the needle at all (despite being very, very good). I don't know if it makes more sense for Sony to try and buy all of S-E, or just try and get Crystal Dynamics and/or Eidos Montreal out from under them.
Konami is the most obvious target, if only for the IP. We all know Konami are doing f**k all with some of the biggest properties in the medium, and they've been losing hundreds of millions on pachinko because of covid, though mobile seems to be doing well for them. Also worth noting that Konami own/operate a lot of other businesses well outside of the gaming space, like real estate services, business solutions, fitness centers, spas, etc. If anything, Konami Digital Ent. is likely dragging the whole business down, so I could see them just wanting to get out altogether.
I dunno, with how these corps are just throwing around huge amounts of money, there's really no way to tell and if the price is right, ANYONE is willing to sell.
Re: Sony Buys Ex-Halo, Destiny Developer Bungie for $3.6 Billion
@Quadalog This seems, to me, to be more of a move to secure Bungie for future stuff rather than anything we're going to see any time soon. With MS having CoD and potentially making that series exclusive some time in the future (which, again, this was not a direct response (but certainly a semi-fortunate coincidence)), Sony will need a big FPS to compete, and who better to lead that charge than Bungie? I'm not particularly a fan of what Destiny has become over the last couple of years, but Bungie is FPS royalty and there's no denying that Destiny feels phenomenal to play.