As part of Nintendo's latest Direct Mini presentation — read more about that through the link — SEGA has shown off a little more about Sonic Frontiers, the hedgehog's big new game due later this year. We've embedded the video above at the right time stamp, and if you're interested in the upcoming open world platformer, it's worth a watch.
Much has been made of Frontiers' "open zone" structure, placing Sonic in a wide open location known as Starfall Islands. However, we now know there will also be regular, linear levels to speed through when the hedgehog visits Cyber Space.
As you explore the islands, you'll find entrances to Cyber Space everywhere. To activate them, you'll need to solve puzzles or complete challenges to earn Portal Gears, which then unlock the gates to the Cyber Space stages. Then, completing these linear levels earns you Vault Keys, which are necessary to progress further in the game.
The Cyber Space levels appear to take Sonic to more recognisable environments. We definitely see Green Hill Zone in the video, and it looks like a blend of 2D and 3D platforming, as we've come to expect from modern Sonic games.
We also have a bit more detail on the setup of the game's story. Sonic, Tails, and Amy are travelling to Starfall Islands in search of the Chaos Emeralds, but run into trouble as they approach and are sucked into a dimensional portal. Sonic awakens alone in the Cyber Space realm, but manages to escape, finding himself on Kronos Island, one of the Starfall Islands. His journey this time seems pretty simple: rescue Tails and Amy and retrieve the Chaos Emeralds.
We're a little more optimistic about the game as we learn more, but it's still looking a little sketchy in the footage. Fingers crossed Sonic Team can finally deliver a worthy 3D adventure for SEGA's mascot. Are you excited for this one? What do you think about the Cyber Space stages? Go fast in the comments section below.
Looks a lot better in these new screenshots, much more personality. Still very cautious, though.
Yeah, that Starfall Islands footage is very obviously taken from the Switch version, but then the clips from the linear levels look as though they've been captured on more powerful hardware.
I think the PS5 is gonna make this game sing, but I hope that Switch fans aren't left with a sub-par product as a result.
Cant shake the feeling this looks more like a tech demo
I'm intrigued, but holy crap do they need to fix that pop-in
Seriously, who picked that art style?
@RogerRoger I'm still excited for Sonic Frontiers, despite all of the criticisms and hate recently.
Hopefully the final product will show that everyone was worried over nothing.
Gotta say those levels look really good! What an interesting back and forth in terms of excitement this game has been.
This Sonic game might be decent but the marketing for it so far has been awful.
The game looks great in my opinion, but it seems that the way to defeat enemies remains the same as the rest of the other 3D Sonic games, one of the biggest criticism I have of these games is the combat.
I have to commend SEGA, whether they realize it or not, for committing to proving that 3D Sonic has never, and will never, be good.
I knew it. This looks very good.
@GeneJacket blah blah blah
I don’t understand personally how the narrative around Sonic Frontiers seemed to have shifted to being excited. I don’t want to say anyone is wrong for being excited, people can feel whatever they wasn’t about a product, but nothing shown after the initial gameplay reveal looks dramatically different. All this showed was the same combat and mobility, and now even more green hill zone for the 80th time. I don’t want the most exciting parts of the game to just be traditionally linear boost levels, because at that point what’s the point of going “open zone” in the first place if it doesn’t add a lot good.
i grew up with mario my cousins grew up with sonic how times have changed. i only started playing sonic on that mini sega that was released i enjoy those games looking forward to this thank you!
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