Comments 391

Re: Sony Buys Ex-Halo, Destiny Developer Bungie for $3.6 Billion

GeneJacket

First, this is not a reaction to MS buying Activision. These multi-BILLION dollar deals take months, if not YEARS, to nail down. They didn't put this together in the two weeks since the Activision deal.

Second, Bungie has at least 3 more years of Destiny 2 left that we're aware of, and have said the games isn't ending after The Final Shape. They also have the new IP, Matter, they've been working on for a few years now that isn't likely to drop until 2026 at the earliest. Don't expect them to bang out a new Killzone or Resistance just because they're under Sony now, cause it ain't happening. Bungie has plenty on their plate as it is.

Re: Poll: How Long Should Games Be?

GeneJacket

If stuff like Destiny 2 or Monster Hunter only had 6-8 hours of content, people would be understandably pissed. Likewise, if stuff like Metroid Dread or Hollow Knight took 100+ hours to complete, people would be equally pissed.

That's the beauty of video games, devs can make their games take as little or as much time needed to do what they want their game to do. There is no one specific length that works for every single kind of game/genre.

Re: Twisted Metal PS5 Reboot Studio Swapped Mid-Development

GeneJacket

@Porco Yep, as a MASSIVE Wipeout fan, it actually pisses me off that Firesprite allowed themselves to be bought by Sony after they didn't allow them to do anything but Wipeout for 18 years, then shut then down when 2048 didn't sell on hardware Sony themselves completely failed to support.

Re: Twisted Metal PS5 Reboot Studio Swapped Mid-Development

GeneJacket

@Porco "here is an idea: outsource it to the folks at codemasters who developed onrush — you know, the same folks who used to work at evolution studios before sony shut it down."

That's exactly what they did, just not with Codemasters. Firesprite was founded by and is made up of ex-Studio Liverpool devs, the team that made Wipeout for 20 years, before Sony shut them down in 2012 (just months after Wipeout 2048 launched).

Re: Talking Point: Do You Read All the Crap in Games?

GeneJacket

It depends on the game but, by and large, absolutely not.

Any time this topic comes up I immediately think of Middle-Earth: Shadow of Mordor, a game with an appendices to rival the actual LotR books, which killed every ounce of interest I had in continuing to play the game.

I don't mind little one or two paragraph things scattered throughout a game, or audio-logs, but if I want to read a book I'm going to go read a damn book. IMO, if the majority of the storytelling and world building of a game is done via in-game tomes of text I have to sit in a menu for hours on end to read through, then it has failed as a game.

Re: Video: Reboot, Remaster and Remake - What’s the Difference?

GeneJacket

Blessing and Janet were having this conversation on KFGD a few weeks back, so I took it upon myself to use basic common sense and context clues to come up with a list of all possible readings/definitions of the terms thrown around, with examples.

*Reboot - Clean slate, ignores ALL previous entries or iterations of the IP, often re-tells a similar story with many major changes. Generally meant to start a new series.
Examples: Wolfenstein: The New Order, DmC: Devil May Cry, Ghostbusters 2016, Friday the 13th 2009

*Remake - Similar to reboot, but largely keeps the same story beats/characters of the original with minor or no variations.
Examples: Shadow of the Colossus PS4, Resident Evil 2 Remake, Metroid Zero Mission, Final Fantasy 7 Remake

*Soft Reboot - Acknowledges certain aspects of previous iterations while ignoring things that didn't work or weren't well received to keep a series going.
Examples: Superman Returns, Bumblebee, Thor Ragnarok, Mortal Kombat 9

*Remaster - Same game, same assets, minor enhancements to make it easier on the modern eyes.
Examples: Okami HD, Resident Evil 4 HD, Dark Souls Remastered, etc., etc. Generally any low effort re-release with "HD" or "Remastered" in the title.

*Legacy Sequel - Picks up many real world AND in-fiction years after the last entry, but retains the same continuity and characters.
Examples: Blade Runner 2049, Tron Legacy, Ghostbusters Afterlife (not many of these in the gaming space)

*Direct Sequel - Same characters and same continuity as all previous entries, even if the new entry looks/feels different.
Examples: God of War 2018, Metroid Dread, Resident Evil 7

Re: Movie Review: Resident Evil: Welcome to Raccoon City - Reshuffled Reboot Misses the Mark

GeneJacket

@Humblesorts Yep, Chris is dating Jill in the Romero script. There's a decent amount of character stuff he changed, like Chris being a civilian rancher in Raccoon City and not a member of STARS, and some minor changes to Wesker and Barry. For the most part, though, it plays out essentially like the original game.

It's not a brilliant script or anything, a lot of the dialogue is super clunky and the Chris/Jill relationship is completely unneccessary to the plot, but it's a solid foundation for a Resident Evil movie that could have been revised into something great. My only real complaint about his version is that it ultimately just feels redundant coming from Romero, since he invented everything RE took inspiration from.

Re: Spider-Man, Raid Arrive in Enormous Marvel's Avengers Update

GeneJacket

I ended up picking it up on PC because the beta ran like hot garbage on my base model PS4, and put 170 hours into it, maxing out everyone but Tony and Hulk, but I picked it up a while back on PS5 specifically for Spidey. He was never going to play as well as he does in Insomniac's Spidey games, but just like Kate, Clint, and T'Challa before, I am again impressed at just how good he does feel to play.

Web swinging doesn't hold a candle to the Insomniac games, obviously, but it feels good in the context of this game. His kit is great and Crystal clearly spent a lot of time and effort getting his moveset and upgrades paths right.

Avengers is a good game with a lot of incredibly stupid design decisions that drag the whole experience down, but character variety and gameplay feel aren't among those issues. It sucks that Sony are so petty to keep Spidey only on PS, but he's a worthwhile addition to the game (I still think he'll come to other platforms next year, but we'll see),

Re: Movie Review: Resident Evil: Welcome to Raccoon City - Reshuffled Reboot Misses the Mark

GeneJacket

@fR_eeBritney The production company behind this and all the other RE films, Constantin Films, are a relatively small production company that primarily produces German language stuff. All of their stuff, compared to most US or UK based production companies handling IP as big as RE, is super low budget.

This movie cost $25 Million to produce, which is essentially nothing in the world of these kinds of movies. For comparison, the original Anderson RE movie cost $33 Million in 2002 ($51 Million adjusted for inflation).

Constantin spent less on this movie than ANY of the previous Resident Evil films or Anderson's recent Monster Hunter movie.

Obviously, they don't give a sh*t, they're just milking the IP for anything they can.

Re: Movie Review: Resident Evil: Welcome to Raccoon City - Reshuffled Reboot Misses the Mark

GeneJacket

George Romero wrote the only good Resident Evil adaptation in 1998, and Capcom threw it away because for some GD reason they decided they didn't want a direct adaptation of the games.

They then gave the job to Paul W.S. Anderson, who made one terrible "original" movie, promptly ran out of ideas for sequels, then proceeded to mine the games for ideas he could bastardize or just straight up rip off for the next however many god awful sequels.

They FINALLY reboot and go back to to the source...and somehow came to the absolutely baffling decision to cram two full games and 10 hours of story into 90 minutes. Big shocker that, obviously, it sucks.

Resident Evil is EASY, how do they continue f'ing this up so, so, so badly?

Re: Mini Review: Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-Shot Adventure (PS4) – Fantasy-Themed Shooting Still Rocks

GeneJacket

I'll say it again:

DO NOT play this if you plan on, but have not yet played Borderlands 2. It acts as an epilogue to the base campaign and, as such, contains MASSIVE, MASSIVE spoilers. Even if you don't care about the story in Borderlands, I would still HIGHLY suggest not playing it if you haven't beaten BL2, as you'll be missing nearly all of the context for the narrative (and this dlc is VERY narrative heavy, far more than the base game).

Not only is it the single best piece of content in the entire Borderlands series, but it's one of the best pieces of dlc ever made, right up there with stuff like TW3's Blood and Wine, TLoU's Left Behind, RDR's Undead Nightmare, Bloodborne's The Old Hunters, Bioshock 2's Minerva's Den or Bioshock Infinite's Burial at Sea.

In fact, just like Bioshock Infinite's Burial at Sea dlc, Dragon Keep retroactively makes Borderlands 2 (one of my all time top 5 games BEFORE this dlc came out) infinitely better.

Re: Marvel's Avengers Trailer Shows Off Spider-Man In All His Glory

GeneJacket

I'm not putting too much stock in a pre-rendered trailer, really, but if his movement is as weirdly stilted in-game as it is in this trailer, that's gonna be a big problem. That said, despite its many other issues, all the characters in the game feel good to play, so I'm not too worried.

@fR_eeBritney There is new story stuff specifically for Spidey, thought they haven't said how much. They're calling it a "Hero Event" rather than a campaign, like they did for Kate, Clint, and T'Challa, so I'd expect it to be fairly short.

Re: Tiny Tina's Assault on Dragon Keep Loots Standalone PS4 Release

GeneJacket

TO EVERYONE GRABBING THIS:

DO NOT play it if you plan on, but have not yet played Borderlands 2. It acts as an epilogue to the base campaign and, as such, contains MASSIVE, MASSIVE spoilers. Even if you don't care about the story in Borderlands, I would still HIGHLY suggest not playing it if you haven't beaten BL2, as you'll be missing nearly all of the context for the narrative (and this dlc is VERY narrative heavy, far more than the base game)

Not only is it the single best piece of content in the entire Borderlands series, but it's one of the best pieces of dlc ever made, right up there with stuff like TW3's Blood and Wine, TLoU's Left Behind, RDR's Undead Nightmare, Bloodborne's The Old Hunters, Bioshock 2's Minerva's Den or Bioshock Infinite's Burial at Sea.

In fact, just like Bioshock Infinite's Burial at Sea dlc, Dragon Keep retroactively makes Borderlands 2 (one of my all time top 5 games BEFORE this dlc came out) infinitely better.

Re: Poll: Did You Buy Call of Duty: Vanguard?

GeneJacket

Never bought a CoD, but I've tried a handful and have just never liked the way the series felt. A lot of that is probably due to having played with a controller, which I've never liked for shooters. I actually thought I was terrible at FPS' for years and avoided them because I always played on consoles, but when I switched to PC as my primary platform about a decade ago I realized I was pretty decent at them and it wasn't me, it was just the control scheme. Maybe if I tried a CoD on PC I'd like it, but I'm not willing to give Activision any money at this point.

Re: Resident Evil: Welcome to Raccoon City Trailer Is All Prosthetics and Strawberry Jam

GeneJacket

@Zuljaras I thought the same thing when Tobey Maguire was cast as Spider-Man. "He looks nothing like comics Peter" my friends and I said. Thought the same when Hugh Jackman was cast as Wolverine. "Logan is 5'3" in the comics, Jackman is 6'3", the character is SUPPOSED to be short, THAT'S IMPORTANT!!" we cried on message boards. Even before that people talked endless sh*t about Christopher Reeves not looking enough like Clark Kent and nerds lost their minds (not in the good way) when Michael Keaton was cast as Batman.

Black Canary is my all-time favorite DC character and I was (momentarily) irked when they cast Jurnee Smollett to play her in Birds of Prey. My stupid lizard brain wanted 100% comic accurate Dinah, then I saw the movie, it kicks ass and Jurnee KILLED it. Flip side, Anya Taylor-Joy looks so much like Magik that it's eerie, but New Mutants is still an insufferable pile of garbage no amount of good casting would have saved.

Point is, they could absolutely NAIL the casting with actors who look 100% identical to their source material counterpart, but it doesn't matter in the least if the movie sucks. If Jogia's performance is great and he captures the essence of Leon, then who cares if he doesn't look exactly like he does in the games? Get over the superficial bs and enjoy the film, or not, based on whether or not it's a good film.

Re: Square Enix Insinuates Crystal Dynamics Was the Wrong Dev for Marvel's Avengers

GeneJacket

The issue isn't that Crystal was the wrong developer, the issue is that Square-Enix and/or Marvel demanded a type of game that Crystal simply aren't experienced making.

The narrative campaigns, gameplay differences between characters, and general game feel are all great to solid. Nearly every single problem people have with Avengers springs from the GaaS aspects. The terrible gear system, excessively long progression/levelling grind, complete lack of endgame content, largely horrible pallet-swapped cosmetics that are massively overpriced, etc., etc., etc., THAT'S all the crap that drags the whole thing down.

Remove all of that and Avengers is a pretty solid game.

Re: The Solitaire Conspiracy Is a Blend of Cards, Espionage, and Greg Miller

GeneJacket

@themightyant All of this, 100%.

I've been a fan of both Greg and Colin for like a decade. They were the only reason I frequented IGN as long as I did and I followed them over to KF from day-one...but the last few months or so of Colins tenure at KF you could tell something was off. He's said he wasn't happy with the direction the company was headed, and you could tell his heart wasn't in it. Initially, when Colin left, I was pretty pissed at Greg and the boys like a lot of people were. It seemed like they just threw him under the bus to save face, but when you really look at how everything went down and the vibe of the the content he was on leading up to it, it's pretty obvious it was just bad timing. Colin was on the way out regardless of how things went down, he's even said as much. Hell, both he and Greg have stated that even though they lived together they didn't speak to each other outside of content. KF has grown so much and is clearly what Greg, Nick, and Tim always wanted it to be, and I can't even imagine Colin being a part of what it is today...he just wouldn't vibe with the energy the others bring.

@Jacko11 Clearly you haven't, and we need to be reminded of what? That people want different things out of life and sometimes friends just naturally drift apart? Oh yeah, big scandalous.

Re: Video: DC Fandome Teases Greatness for Gotham Knights, Suicide Squad

GeneJacket

@Splat I've been telling people for a while now not to get their hopes up for Injustice 3 any time soon. There's just too much going on with Warner Bros being sold to Discovery, the licensing and rights issues may just be too much for Netherrealm to take on right now with everything so uncertain. I hope we get it, eventually, but I wouldn't count on it being NRS' next game.

Re: Sony Threatens to Sue Company That Goaded It to Sue Over Black PS5 Replacement Plates

GeneJacket

Notice how the PS5 has been out nearly a full calendar year and there are precisely ZERO officially licensed plate options either directly from Sony or any of their 3rd party peripheral partners? That's purposeful, they made the plates easily swappable, but don't actually want you do remove them because they designed that ugly behemoth to be the center of attention. The design of the PS5 is Sony telling you, explicitly, f**k your interior design, they don't care if their eyesore of a console stands out in your home. Ah, the many ways that good 'ol Sony hubris rears its ugly head...

Glad I got my darkplates when I did, and I hope this is just Dbrand going along with the C&D until they have their legal team look into what their options are.

Re: Lookin' Good, Pudd'n'! Suicide Squad PS5 Screen Released Ahead of DC Fandome

GeneJacket

@chicken_chaser It 100% is, Rocksteady has said as much...but, like Sammy said, Live Service isn't necessarily a bad thing. Destiny 2, Apex Legends, and Fortnite are all live-service. FFXIV, being an MMO, is inherently live-service. Animal Crossing New Horizons, though folks don't seem to realize it, is live-service. Monster Hunter World/Rise are live-service. Mortal Kombat 11 is live-service. Any game with a substantial online component that's updated with new content regularly is, ostensibly, live-service.

Some do it well, some do it poorly, but the "live-service" label doesn't really mean much anymore. Most games are live-service, to some extent.

Re: When Is DC FanDome 2021?

GeneJacket

Super hyped for Gotham Knights. I was less than crazy about Arkham Origins, but I blame a lot of that on WBM having to try and make an extension of Rocksteady's Arkham games.

Super curious to see what they can do on their own, without the shackles of another series keeping their hands tied. And, of course, super hyped to hopefully see gameplay from Suicide Squad.

Re: Video: 5 Ways PS Vita Was Ahead of Its Time

GeneJacket

@theheadofabroom I could see that, Valve kind of has a history of abandoning projects that don't immediately take off, but at least the Deck is super customizable. I'm honestly more curious to see what hackers and modders do with it when it's out in the wild than what Valve does. If nothing else, it should be an absolute beast for emulation.

Re: Video: 5 Ways PS Vita Was Ahead of Its Time

GeneJacket

@Snake_V5 As far as I remember the only real difference is the screen. They made some minor tweaks to the form factor (it's more rounded and plastic-y than the original model and looks more like a toy), but all the internals are identical, all they really changed was the screen to save money on production. Both models are great, but the OLED model is definitely superior.

Re: Soapbox: Some Games Assume You Know How to Play Them, and It's Kinda Weird

GeneJacket

I get the basis of this article, gaming can be a complex hobby that can be obtuse at times and very unwelcoming to newcomers, but...

Do people not experiment? Who just sits there doing nothing until explicitly told to do so? The opening story about the woman who couldn't drive in Onrush, like, what? You press buttons, press all the buttons one by one until something happens.

I've been gaming for 40 years, so I totally get that all of this is second nature to me, but I had to learn it all at some point. Growing up with Atari and Nintendo, most of those games didn't tell you sh*t, you just had to figure them out. Granted, they were far simpler than games are today, but having to figure those games out taught me to experiment with the controls and allowed me to figure things out easier in later generations as more buttons and control options were added.

I'm not going to say "casual" gaming on phones and whatnot has ruined gaming, because it's simply not true, but I do think that the simplicity and hand-holding of those kinds of titles have de-incentivized learning basic problem solving skills to a degree.

I don't mind mild tutorials for stuff that isn't necessarily natural or is a bit more complex, but when we get hit with prompts to "Tilt the right stick to move" or "Press X to jump" it's just pandering, especially when they're the kind that freeze everything until you do the thing they're telling you to do.

Re: Best Final Fantasy Games

GeneJacket

I will simply never, ever understand the love for VIII. I remember being so incredibly hyped for it after putting 120+ hours into VII, and just absolutely hating it. I slogged through that game for however long it took to get to the end, telling myself it has to get better eventually, got to Ultimecia and realized that was the end and just gave up.

Everything about that game is great, except for the main f'ing character. Squall is such a miserable, useless, utter waste of a character that could not give a sh*t about anything or anyone around him. After hate-playing that game for so long I finally realized that Squall doesn't care, so neither do I.

Regardless, and this is likely very much not a popular opinion, but the original FFVII (even though I love it) is a great game with a terrible narrative retroactively made better by Crisis Core being both the proper setup for VII's narrative and characters, and an infinitely better game.

Re: Video: Which Far Cry Game Is the Best?

GeneJacket

Call me crazy, but I really, really dug FC5. It's too long, I hated that you constantly kept getting drugged and kidnapped as part of the narrative, but once you finish it and see the scope of what they were going for I think it works more than it doesn't (though, I absolutely detested all of the DLC). I honestly don't remember FC1 or much of 2, but love FC3, Blood Dragon, FC4, and New Dawn, but if I had to pick a favorite, it might actually be FC5 (at least until I finish FC6, which I'm super in love with right now, but we'll see how it sits once I'm done with it).

@AFCC I played New Dawn! Enjoyed it quite a bit, too, though the microtransaction schemes and pay-for-power nonsense dragged it all down a lot, and I didn't think the upgrade paths and options added anything to the experience. Still, it was a fun time.

Re: Rumour: Konami Planning Metal Gear Solid, Silent Hill, Castlevania Revivals

GeneJacket

Did everyone just forget about how badly the f'd up the Silent Hill 2&3 collection? Metal Gear Survive? Contra: Rogue Corps? The unmitigated disaster that is eFootball?

Their recent collections have been solid, but let's not give them too much credit, all of those collections were outsourced.

Konami want to make money off our nostalgia, but they clearly don't want to put any effort into doing anything but the bare ass minimum, and I wouldn't trust them to piss on me to put me out of I were on fire.

Re: Reaction: Sony Has Quietly But Confidently Grown Its First-Party Lineup

GeneJacket

Nixxes, that one seemingly came completely out of left field, but it's excellent and welcome news for us primarily PC players.

Housemarque, Bluepoint, and Firesprite I would say were all as inevitable purchases as Sucker Punch, Insomniac, and Naughty Dog.

This is what people completely and utterly fail to understand about Sony's strategy and MS' strategy. MS skipped the line and just cut a check for a whole bucket of devs/IP they have nothing to do with (not hatin', if you can do that, hey, more power to ya). Sony fosters incredibly strong relationships with studios for years, decades even, before acquiring them and 99% of the time, the studios they decide to make 1st party have been making PS exclusives, exclusively.

Re: Sony's Biggest UK Studio, Firesprite, Has Just Made an Acquisition of Its Own

GeneJacket

So...Sony shuts down Studio Liverpool (never forget, never forgive) in 2012 because it was too big...then buys up their remains (Firesprite) earlier this year, and have now purchased yet another studio staffed by ex-Studio Liverpool devs...and Firesprite is now their largest UK studio...circling right back around to the initial problem.

Clearly no one has learned anything and history is doomed to repeat itself endlessly.

Re: Poll: Do You Want Even More PS5 Marvel Games from Sony?

GeneJacket

Biggest Marvel mark there is, right here, and a die-hard PS fanboy...but, no, I don't want Sony making any more Marvel titles. I'm sure they'd be good, great even, given the right character and developer, but 3rd party exclusives f'ing suck. They're bad for the consumer and they're bad for the industry.

The one exception to that being if it's something that wouldn't get made otherwise. Let's say Sucker Punch or Bend or Team Asobi or whoever had a great pitch for a Death's Head II game that no one else was going to make, then sure, go for it.

There's no shortage of devs who would KILL to have an opportunity to make a Wolverine game, many of whom would knock it out of the park, and it wouldn't need Sony's money to make it happen.

Re: Heavy Rain, Detroit Team Reportedly Making a Star Wars Game

GeneJacket

Cool, I know nothing about it and I already detest it!

Heavy Rain, Beyond, Detroit...some of the absolute most insufferably pompous narratives with dialogue seemingly written by someone who has never actually ever HEARD another person speak.

And let's not forget David Cage is a tremendous, monumental pile of garbage who treats his employees terribly and says things like:
"In my games, all women are wh*res" and "at Quantic Dream, we don’t make games for f*gs".

Hopefully Lucasfilm is smart enough to stay the hell away from a clown shoes dev like QD.