Comments 1,566

Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly

ChrisDeku

@FatalBubbles then why did Black Myth Wukong sell 20m with the main character an ugly monkey man when stellar Blade did 1m?

Your "truth" is not a truth. There's infinite games that sold more than Stellar Blade. Some with "sexy" characters, some with "ugly" characters, some with robots, some with no characters, some with fat plumbers. The sexiness of the character has no effect on overall sales it would very much appear.

Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly

ChrisDeku

@FatalBubbles the game is good but mechanically it's just a standard character action game that feels like it could have been made 15 years ago. Saying western devs should take note of it is like saying all Asian devs should take note of the latest Assassins creed game(which is also a good game and sold more than Stellar Blade), you would get ridiculed for that statement clearly.

Most of these games with "ugly" characters sell way more than Stellar Blade, so what exactly is the lesson in regard to the character looks? Put in a sexy main character and you too could sell 1-2m copies and be the 116th top rated game of 2024(as per Opencritic)? Most studios are aiming way above that bar.

Re: Elden Ring Nightreign's Massive Success Proves There's a Future for Online Souls

ChrisDeku

I’m going to play this a lot later, probably if it comes to a sub service will be a good time, as it will also give it a big boost in player numbers at that time.

The core gameplay sounds quite interesting but it does seem to be missing some obvious things. I think this game really highlights just how amateur FromSoft still is in many elements of overall game design. Limited communication tools(no ping system and no voice lines), and they just forgot to support 2-man groups.

Re: Atomic Heart Success Turns Game's Developer into Publisher

ChrisDeku

@wildcat_kickz Reading about the situation I’d say it’s very possible they just wanted to get funded through whatever sources were available and weren’t going to be scrutinizing things too hard, or even care about ties to the state at that time. As things changed they were very likely in an awkward situation where they can’t do much or openly say anything that would be perceived as anti-war.

However, the money does indirectly fund the state, even if one’s own contribution is completely irrelevant it’s still a pretty awkward situation to consider.

Re: Atomic Heart Success Turns Game's Developer into Publisher

ChrisDeku

@RiverGenie It’s literally public information and has been reported on by dozens of sites. Let me google that for you though.

Investors in Mundfish, the developer of Atomic Heart, have been linked to GEM Capital, an investment fund that has direct ties to majority Russian state-controlled businesses Gazprom and VTB Bank, as outlined in their Series B round of funding press release. Mundfish has also opted to partner with a Russian company VK to avoid sanctions on Steam, which is also a majority Russian state-controlled business via Gazprombank

Source: https://www.gamepur.com/guides/do-atomic-hearts-developers-have-ties-to-russian-government-answered

It even made NBC News: https://www.nbcnews.com/tech/tech-news/atomic-heart-video-game-draws-scrutiny-ukrainians-russia-ties-rcna72714

Re: Assassin's Creed Shadows Update 1.0.5 Out Now on PS5, Full Patch Notes Revealed

ChrisDeku

@Boxmonkey those sales figures are from Circana, the official provider of the USA sales charts. It’s the second best selling game of the year in the USA, that’s a fact.

We already know that Steam sales are not an important part of Assassin’s creed’s total sales potential. That’s like quoting PlayStation charts to determine how well Farming Simulator did.

On PS-Timetracker the number of registered accounts on that site to have played the game is 148% more than Expedition 33 for comparison.

Re: Very Fittingly, Expedition 33 Has Sold 3.3 Million Copies in 33 Days

ChrisDeku

@diegooliveirafhc Not really, since Call of Duty sells 30-40m units a game and I don’t recall ever hearing official sales numbers for them. Same for FIFA etc.

Sony almost never update sales unless it’s the studio themselves announcing a specific milestone. Many games went past 20m without ever being officially acknowledged.

Re: PS5, PC Live Service Fairgames Is a 'Super Clunky' Cross Between Fortnite and The Division

ChrisDeku

@get2sammyb The funny thing is that the Mass Effect tacked on Multiplayer mode is now pretty much universally considered really good and people decry any remasters that omit the Multiplayer modes.

I know, goomba fallacy and all, so it's probably more a case of the narrative just being driven by the loudest voices at any one point in time and those voices are different people across time.

Re: Stellar Blade PS5, PC Fans Are Already Simping Over New Boss Character Scarlet

ChrisDeku

The most hilarious thing about these overtly sexualized anime style girl boss characters who kill entire armies while wearing heels and ridiculous outfits? The people who like them are almost certainly the same people writing 3,000 word dissertations on Reddit about how Abby could never eat enough protein to have muscles like that and therefore whole game is completely unrealistic and it kills their immersion.

Re: Starfield Should Still Come to PS5 in 2025, and It'll Be in Its Best Shape Yet

ChrisDeku

I think it’s a solid 7/10 game, if you like slow RPG’s, are open minded and don’t have too high expectations(which shouldn’t be a problem these days) you can definitely have fun with this.

My biggest disappointment is that they haven’t significantly worked on the game and the DLC got atrocious reviews(i never played it yet, despite owning it since pre-release)

My dream is a big 2.0 rework along with a new premium expansion that’s high quality.

Re: Analytics Firms Predict Pitiful Full-Price Sales for DOOM: The Dark Ages on PS5

ChrisDeku

@Fishmasterflex96 It is pretty easy to work out what expectations are for a big sequel project like this. The previous game did $450m in 9 months so their target is to beat that, that’s just standard big business operating procedure.

The existence of Gamepass does not change things drastically as they will easily be able to convert the inclusion on gamepass into an economic value. It will likely be the replacement cost, i.e. if Doom was a 3rd party game then how much would it have cost to get it on Gamepass day one or another equivalent AAA game? Probably around $100m. So Doom effectively generated $100m for them by being on gamepass and the rest of their target would be in traditional revenue sources. It looks like Doom: TDA might take about $150m in 9 months based on current sales and previous Gamepass games that have sales taper off quickly. So that would be an effective value of $250m, a significant downturn on the previous game. It would only equal out if they valued the gamepass inclusion at $300m or somewhere in that region. Which is unlikely due to the replacement cost.

Not meeting expectations is not the same as being a failure though. Games can succeed and make little profit and not meet sales targets and be profitable. We’re just talking about expectations here. For example Horizon: FW almost certainly underachieved due to the sales of the first game, and that’s despite it selling 8.4m units in a year, which in the abstract is crazy good.

Doom: TDA’s overall performance is almost certainly a significant underperformance, it doesn’t necessarily mean it’s a complete economic failure though. It’s sales will need to pick up though, or it’s gamepass engagement stats will need to significantly over perform.

Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5

ChrisDeku

@BAMozzy PS Plus generates just under $400m a month, so the sales numbers of every Sony game is irrelavent?

Gamepass makes less money and the games sell worse because of it, so I'm not really sure how the economics of this works consodering PlayStations profit margin is still quite thin. It's probably not a surprise that MS doesn't show xbox numbers and just cherry picks stats.

People like you are like that dog in the fire meme "this is fine"

Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5

ChrisDeku

@BAMozzy Sales expectations are based on the budget of the game primarily. So it’s 100% relevant that Returnal cost around $20m and Doom: The Dark Ages cost $100m+ at minimum, and probably closer to TLOUII’s budget given that it took 5 years and was worked on by the entire studio of 300+ core employees for that time. A conservative budget would be ~$150m.

Also, just to reiterate, Returnal was only available to 10m owners of the PS5. Doom: TDA is available to 100m+ console owners and whatever percentage of Steam’s 150m users that make the min spec requirements.

Star Wars: Outlaws is an interesting comparison because that game was widely considered a massive flop and a huge contibutor to Ubisoft’s financial woes.

Again, Doom Eternal generated $450m in 9 months. That would be the baseline for creating their expectations and budgeting for the Sequel.

Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5

ChrisDeku

@BAMozzy

Returnal didn't sell more than 600k in its first few MONTHS of release - not a 'criticism' but many games, even if critically acclaimed, don't necessarily sell 1m in the first week.

Returnal cost significantly less to make than Saros, which is $50m. Probably in the region of $20m. It launched as a PS5 exclusive when there was something like 10m PS5s in existence in the entire world.