I never once considered that this might actually be a real game, so I’m not sure what to make of this now. Actually sounds like it could be legit, who knows.
@johncalmc They don’t have the animation sets for third person I assume. A game as high quality as Cyberpunk 2077 would look awful with janky animations on the main character. Bethesda are obviously fine with that look, but CD Projekt Red is a classy establishment.
Nice to see TLOU pt.II still raking in the cash, and it will probably continue to do so for the next decade. Must have made absolutely tons of profit by now. Was never remotely in doubt though.
@FatalBubbles then why did Black Myth Wukong sell 20m with the main character an ugly monkey man when stellar Blade did 1m?
Your "truth" is not a truth. There's infinite games that sold more than Stellar Blade. Some with "sexy" characters, some with "ugly" characters, some with robots, some with no characters, some with fat plumbers. The sexiness of the character has no effect on overall sales it would very much appear.
@FatalBubbles the game is good but mechanically it's just a standard character action game that feels like it could have been made 15 years ago. Saying western devs should take note of it is like saying all Asian devs should take note of the latest Assassins creed game(which is also a good game and sold more than Stellar Blade), you would get ridiculed for that statement clearly.
Most of these games with "ugly" characters sell way more than Stellar Blade, so what exactly is the lesson in regard to the character looks? Put in a sexy main character and you too could sell 1-2m copies and be the 116th top rated game of 2024(as per Opencritic)? Most studios are aiming way above that bar.
@LifeGirl Helldivers 2 sold 20m, therefore faceless genderless people sells! You can do it for pretty much any popular game. Here's a thought though, maybe what sells is actually just about what's good?
@FatalBubbles No, 8/10 is a good game but there's plenty of 9's to learn things from rather than this being the pinnacle of what people should be learning from.
@Icey664 Take note of what? They should make more 8 out of 10 games with sexdoll characters? I’m pretty sure the novelty would wear off really quickly and they’d start to flop after the third.
I’m going to play this a lot later, probably if it comes to a sub service will be a good time, as it will also give it a big boost in player numbers at that time.
The core gameplay sounds quite interesting but it does seem to be missing some obvious things. I think this game really highlights just how amateur FromSoft still is in many elements of overall game design. Limited communication tools(no ping system and no voice lines), and they just forgot to support 2-man groups.
@wildcat_kickz Reading about the situation I’d say it’s very possible they just wanted to get funded through whatever sources were available and weren’t going to be scrutinizing things too hard, or even care about ties to the state at that time. As things changed they were very likely in an awkward situation where they can’t do much or openly say anything that would be perceived as anti-war.
However, the money does indirectly fund the state, even if one’s own contribution is completely irrelevant it’s still a pretty awkward situation to consider.
@RiverGenie It’s literally public information and has been reported on by dozens of sites. Let me google that for you though.
Investors in Mundfish, the developer of Atomic Heart, have been linked to GEM Capital, an investment fund that has direct ties to majority Russian state-controlled businesses Gazprom and VTB Bank, as outlined in their Series B round of funding press release. Mundfish has also opted to partner with a Russian company VK to avoid sanctions on Steam, which is also a majority Russian state-controlled business via Gazprombank
@trev666 it seems they openly declared they got funding from GEM Capital which has ties to Gazprom which is state majority owned. So giving them money directly profits the Russian state it would appear.
Wasn't this scene, or one like it, part of the early previews of the game? I distinctly remember a long lynching scene that I'm pretty sure never made it to the game. Or maybe it did make it and I completely forgot about it.
@Topov81 Microsoft don’t use the same strict classifications as Sony.
Also, I did very much enjoy the Division 2 but I never seriously played it after the campaign. I was constantly thinking about playing it more but always felt I missed the boat. Didn’t even play the last expansion yet.
@Boxmonkey Also, what’s the point of the 25k owners on PSN profiles stat? I just looked and that’s more than Oblivion Remastered, Expedition 33, Kingdom Come: Deliverance II(150% more) etc. It’s 6k less than Monster Hunter Wilds which sold 10.1m units.
@Boxmonkey those sales figures are from Circana, the official provider of the USA sales charts. It’s the second best selling game of the year in the USA, that’s a fact.
We already know that Steam sales are not an important part of Assassin’s creed’s total sales potential. That’s like quoting PlayStation charts to determine how well Farming Simulator did.
On PS-Timetracker the number of registered accounts on that site to have played the game is 148% more than Expedition 33 for comparison.
@diegooliveirafhc Not really, since Call of Duty sells 30-40m units a game and I don’t recall ever hearing official sales numbers for them. Same for FIFA etc.
Sony almost never update sales unless it’s the studio themselves announcing a specific milestone. Many games went past 20m without ever being officially acknowledged.
@gamer153 games were also 3 hours long and had no save files so you had to note down a 25 digit alpha numeric enigma code(case sensitive) to save a level
@get2sammyb The funny thing is that the Mass Effect tacked on Multiplayer mode is now pretty much universally considered really good and people decry any remasters that omit the Multiplayer modes.
I know, goomba fallacy and all, so it's probably more a case of the narrative just being driven by the loudest voices at any one point in time and those voices are different people across time.
Concord was actually received well in early playtesting and Marathon was received very well(after the reboot, there was previous testing of the old version that wasn't received well) so this doesn't bode well for them.
There's also an established Heist subgenre so making it more like an extraction game with heisting as your goal is a bit odd.
The most hilarious thing about these overtly sexualized anime style girl boss characters who kill entire armies while wearing heels and ridiculous outfits? The people who like them are almost certainly the same people writing 3,000 word dissertations on Reddit about how Abby could never eat enough protein to have muscles like that and therefore whole game is completely unrealistic and it kills their immersion.
I think it’s a solid 7/10 game, if you like slow RPG’s, are open minded and don’t have too high expectations(which shouldn’t be a problem these days) you can definitely have fun with this.
My biggest disappointment is that they haven’t significantly worked on the game and the DLC got atrocious reviews(i never played it yet, despite owning it since pre-release)
My dream is a big 2.0 rework along with a new premium expansion that’s high quality.
@Fishmasterflex96 It is pretty easy to work out what expectations are for a big sequel project like this. The previous game did $450m in 9 months so their target is to beat that, that’s just standard big business operating procedure.
The existence of Gamepass does not change things drastically as they will easily be able to convert the inclusion on gamepass into an economic value. It will likely be the replacement cost, i.e. if Doom was a 3rd party game then how much would it have cost to get it on Gamepass day one or another equivalent AAA game? Probably around $100m. So Doom effectively generated $100m for them by being on gamepass and the rest of their target would be in traditional revenue sources. It looks like Doom: TDA might take about $150m in 9 months based on current sales and previous Gamepass games that have sales taper off quickly. So that would be an effective value of $250m, a significant downturn on the previous game. It would only equal out if they valued the gamepass inclusion at $300m or somewhere in that region. Which is unlikely due to the replacement cost.
Not meeting expectations is not the same as being a failure though. Games can succeed and make little profit and not meet sales targets and be profitable. We’re just talking about expectations here. For example Horizon: FW almost certainly underachieved due to the sales of the first game, and that’s despite it selling 8.4m units in a year, which in the abstract is crazy good.
Doom: TDA’s overall performance is almost certainly a significant underperformance, it doesn’t necessarily mean it’s a complete economic failure though. It’s sales will need to pick up though, or it’s gamepass engagement stats will need to significantly over perform.
@BAMozzy PS Plus generates just under $400m a month, so the sales numbers of every Sony game is irrelavent?
Gamepass makes less money and the games sell worse because of it, so I'm not really sure how the economics of this works consodering PlayStations profit margin is still quite thin. It's probably not a surprise that MS doesn't show xbox numbers and just cherry picks stats.
People like you are like that dog in the fire meme "this is fine"
@BAMozzy Sales expectations are based on the budget of the game primarily. So it’s 100% relevant that Returnal cost around $20m and Doom: The Dark Ages cost $100m+ at minimum, and probably closer to TLOUII’s budget given that it took 5 years and was worked on by the entire studio of 300+ core employees for that time. A conservative budget would be ~$150m.
Also, just to reiterate, Returnal was only available to 10m owners of the PS5. Doom: TDA is available to 100m+ console owners and whatever percentage of Steam’s 150m users that make the min spec requirements.
Star Wars: Outlaws is an interesting comparison because that game was widely considered a massive flop and a huge contibutor to Ubisoft’s financial woes.
Again, Doom Eternal generated $450m in 9 months. That would be the baseline for creating their expectations and budgeting for the Sequel.
Returnal didn't sell more than 600k in its first few MONTHS of release - not a 'criticism' but many games, even if critically acclaimed, don't necessarily sell 1m in the first week.
Returnal cost significantly less to make than Saros, which is $50m. Probably in the region of $20m. It launched as a PS5 exclusive when there was something like 10m PS5s in existence in the entire world.
Comments 1,566
Re: Yes, More Korean Dating Games Are Coming to PS5
I’m pretty sure I’ve seen one of those girls in literal porn
Re: State of Play Confirmed for 4th June, 40+ Minutes of PS5 Games
@OldGamer999 Days of Play sales are at the exact same time every year. The not-E3 shows are at the exact same time each year.
Re: Rumour: Greek God of War Game Is a 2.5D Metroidvania
I never once considered that this might actually be a real game, so I’m not sure what to make of this now. Actually sounds like it could be legit, who knows.
Re: Rumour: New Cyberpunk 2077 PS5 Patch Will Release Alongside Switch 2 Version
@johncalmc They don’t have the animation sets for third person I assume. A game as high quality as Cyberpunk 2077 would look awful with janky animations on the main character. Bethesda are obviously fine with that look, but CD Projekt Red is a classy establishment.
Re: State of Play Confirmed for 4th June, 40+ Minutes of PS5 Games
I heard from my neighbours uncle’s girlfriend that Venom will get Revealed and have a further showing at the Geoff Event.
Re: Elden Ring Nightreign's Enormous Success Continues, Now Over 3.5 Million Sales
@somnambulance Could be the second best selling game so far, Monster Hunter Wilds is over 10m, 8m in the first 3 days.
Re: UK Sales Charts: The Last of Us Season 2 Puts the Game Back in the Top 10
Nice to see TLOU pt.II still raking in the cash, and it will probably continue to do so for the next decade. Must have made absolutely tons of profit by now. Was never remotely in doubt though.
Re: Here's Your First Look at Project Spirits, the Next Flagship Title from the Makers of Stellar Blade
If you’d told me this art was for a parody game I’d have believed you 😂
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@Rezium Yeah, and stellar Blade is a completely new genre and nit at all just a standard character action game.
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@FatalBubbles then why did Black Myth Wukong sell 20m with the main character an ugly monkey man when stellar Blade did 1m?
Your "truth" is not a truth. There's infinite games that sold more than Stellar Blade. Some with "sexy" characters, some with "ugly" characters, some with robots, some with no characters, some with fat plumbers. The sexiness of the character has no effect on overall sales it would very much appear.
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@FatalBubbles the game is good but mechanically it's just a standard character action game that feels like it could have been made 15 years ago. Saying western devs should take note of it is like saying all Asian devs should take note of the latest Assassins creed game(which is also a good game and sold more than Stellar Blade), you would get ridiculed for that statement clearly.
Most of these games with "ugly" characters sell way more than Stellar Blade, so what exactly is the lesson in regard to the character looks? Put in a sexy main character and you too could sell 1-2m copies and be the 116th top rated game of 2024(as per Opencritic)? Most studios are aiming way above that bar.
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@FatalBubbles it's pretty clear the original post got removed.
They said the entire western video game market needs to learn from this game as if it was sort of blueprint for success
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@LifeGirl Helldivers 2 sold 20m, therefore faceless genderless people sells! You can do it for pretty much any popular game. Here's a thought though, maybe what sells is actually just about what's good?
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@FatalBubbles No, 8/10 is a good game but there's plenty of 9's to learn things from rather than this being the pinnacle of what people should be learning from.
Re: Free Football Manager Game Coming to PS5, PS4 Later This Year
It’s kinda like buying a three-sided Die and the numbers on it are 1, 2 and 437. Like, what happened to all the numbers in between?
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@Kienda Mario Kart sold a lot more so shouldn't people copy that first? Cartoon characters sells(67m vs 2m)
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
@Icey664 Take note of what? They should make more 8 out of 10 games with sexdoll characters? I’m pretty sure the novelty would wear off really quickly and they’d start to flop after the third.
Re: Elden Ring Nightreign's Massive Success Proves There's a Future for Online Souls
I’m going to play this a lot later, probably if it comes to a sub service will be a good time, as it will also give it a big boost in player numbers at that time.
The core gameplay sounds quite interesting but it does seem to be missing some obvious things. I think this game really highlights just how amateur FromSoft still is in many elements of overall game design. Limited communication tools(no ping system and no voice lines), and they just forgot to support 2-man groups.
Re: Stellar Blade's PC Demo Peaks Higher Than Some Blockbuster Games, Runs Flawlessly
Stellar Blade looks on track for 100k+ peak concurrent user count
Re: Stellar Blade's Inclusion in Saucy Smartphone Shooter NIKKE to Get Livestream Next Week
@Jrs1 I prefer Steamy
Re: Stellar Blade's Inclusion in Saucy Smartphone Shooter NIKKE to Get Livestream Next Week
I don't think I've heard anyone say the word Saucy since my dad Circa 1997, minus the occasional Sun headline 😅
Re: Atomic Heart Success Turns Game's Developer into Publisher
@wildcat_kickz Reading about the situation I’d say it’s very possible they just wanted to get funded through whatever sources were available and weren’t going to be scrutinizing things too hard, or even care about ties to the state at that time. As things changed they were very likely in an awkward situation where they can’t do much or openly say anything that would be perceived as anti-war.
However, the money does indirectly fund the state, even if one’s own contribution is completely irrelevant it’s still a pretty awkward situation to consider.
Re: Atomic Heart Success Turns Game's Developer into Publisher
@RiverGenie It’s literally public information and has been reported on by dozens of sites. Let me google that for you though.
Source: https://www.gamepur.com/guides/do-atomic-hearts-developers-have-ties-to-russian-government-answered
It even made NBC News: https://www.nbcnews.com/tech/tech-news/atomic-heart-video-game-draws-scrutiny-ukrainians-russia-ties-rcna72714
Re: Atomic Heart Success Turns Game's Developer into Publisher
@trev666 it seems they openly declared they got funding from GEM Capital which has ties to Gazprom which is state majority owned. So giving them money directly profits the Russian state it would appear.
What evidence do you have to the contrary?
Re: Atomic Heart Success Turns Game's Developer into Publisher
Aren't they nationalistic Russians with ties to Russian state money?
Re: Reaction: There's Never Been a Better Time to Buy a PS5
Day one was definitely the best time to buy one this time
Re: The Last of Us Season 2's Strangest Scene Was Cut from the Game
Wasn't this scene, or one like it, part of the early previews of the game? I distinctly remember a long lynching scene that I'm pretty sure never made it to the game. Or maybe it did make it and I completely forgot about it.
Re: It's Crazy How The Division 2 Is Still Getting Superb Support on PS4
@Topov81 Microsoft don’t use the same strict classifications as Sony.
Also, I did very much enjoy the Division 2 but I never seriously played it after the campaign. I was constantly thinking about playing it more but always felt I missed the boat. Didn’t even play the last expansion yet.
Re: Assassin's Creed Shadows Update 1.0.5 Out Now on PS5, Full Patch Notes Revealed
@Boxmonkey Also, what’s the point of the 25k owners on PSN profiles stat? I just looked and that’s more than Oblivion Remastered, Expedition 33, Kingdom Come: Deliverance II(150% more) etc. It’s 6k less than Monster Hunter Wilds which sold 10.1m units.
Re: Assassin's Creed Shadows Update 1.0.5 Out Now on PS5, Full Patch Notes Revealed
@Boxmonkey those sales figures are from Circana, the official provider of the USA sales charts. It’s the second best selling game of the year in the USA, that’s a fact.
We already know that Steam sales are not an important part of Assassin’s creed’s total sales potential. That’s like quoting PlayStation charts to determine how well Farming Simulator did.
On PS-Timetracker the number of registered accounts on that site to have played the game is 148% more than Expedition 33 for comparison.
Re: Very Fittingly, Expedition 33 Has Sold 3.3 Million Copies in 33 Days
@diegooliveirafhc Not really, since Call of Duty sells 30-40m units a game and I don’t recall ever hearing official sales numbers for them. Same for FIFA etc.
Sony almost never update sales unless it’s the studio themselves announcing a specific milestone. Many games went past 20m without ever being officially acknowledged.
Re: Assassin's Creed Shadows Update 1.0.5 Out Now on PS5, Full Patch Notes Revealed
@Boxmonkey it's the second best selling game of the year in the USA.
Re: PS Plus Essential Games for June 2025 Announced
The final shape inclusion means you will be able to play the entire Light and Dark Saga now with Extra (minus vaulted content)
Re: Monster Hunter Wilds Details Massive List of Improvements Over Next Two Updates
By the time I buy this game it's going to be so good
Re: Sony Temporarily Cuts the Price of PS5 in China as It Seeks to Build Market Share
@Drago201 90+ I'd imagine, hanging on in there
Re: Sony Temporarily Cuts the Price of PS5 in China as It Seeks to Build Market Share
@Toot1st the sale is worldwide 🙄
Re: Sony Temporarily Cuts the Price of PS5 in China as It Seeks to Build Market Share
@nomither6 7,000 people in the UK still watch black and white TV’s. What does that say about the state of the TV industry? Absolutely nothing.
Re: Sony Temporarily Cuts the Price of PS5 in China as It Seeks to Build Market Share
The Chinese PS5 is useless, it’s a lot better to just import one
Re: Assassin's Creed Shadows Update 1.0.5 Out Tomorrow, Full Patch Notes Revealed
@gamer153 games were also 3 hours long and had no save files so you had to note down a 25 digit alpha numeric enigma code(case sensitive) to save a level
Re: Hundreds of Thousands Living a Fantasy Life in Level-5's Grand Return
It’s Steam peak was actually 2x Doom: The Dark Ages, which seems alternate reality stuff.
Re: Sony's Huge Days of Play Sale on PS5 Consoles, Games, PS Plus Subs Starts Next Week
@RagnarLothbrok it's basically a crapshoot. Mibbes aye, Mibbes naw.
Re: PS5, PC Live Service Fairgames Is a 'Super Clunky' Cross Between Fortnite and The Division
@get2sammyb The funny thing is that the Mass Effect tacked on Multiplayer mode is now pretty much universally considered really good and people decry any remasters that omit the Multiplayer modes.
I know, goomba fallacy and all, so it's probably more a case of the narrative just being driven by the loudest voices at any one point in time and those voices are different people across time.
Re: PS5, PC Live Service Fairgames Is a 'Super Clunky' Cross Between Fortnite and The Division
Concord was actually received well in early playtesting and Marathon was received very well(after the reboot, there was previous testing of the old version that wasn't received well) so this doesn't bode well for them.
There's also an established Heist subgenre so making it more like an extraction game with heisting as your goal is a bit odd.
Re: Star Wars Battlefront 2 Massively on the Up as Fans Return in Droves
It should be noted the game didn’t launch on Steam until 2020, way after it’s peak time.
Re: Stellar Blade PS5, PC Fans Are Already Simping Over New Boss Character Scarlet
The most hilarious thing about these overtly sexualized anime style girl boss characters who kill entire armies while wearing heels and ridiculous outfits? The people who like them are almost certainly the same people writing 3,000 word dissertations on Reddit about how Abby could never eat enough protein to have muscles like that and therefore whole game is completely unrealistic and it kills their immersion.
Re: Starfield Should Still Come to PS5 in 2025, and It'll Be in Its Best Shape Yet
I think it’s a solid 7/10 game, if you like slow RPG’s, are open minded and don’t have too high expectations(which shouldn’t be a problem these days) you can definitely have fun with this.
My biggest disappointment is that they haven’t significantly worked on the game and the DLC got atrocious reviews(i never played it yet, despite owning it since pre-release)
My dream is a big 2.0 rework along with a new premium expansion that’s high quality.
Re: Analytics Firms Predict Pitiful Full-Price Sales for DOOM: The Dark Ages on PS5
@Fishmasterflex96 It is pretty easy to work out what expectations are for a big sequel project like this. The previous game did $450m in 9 months so their target is to beat that, that’s just standard big business operating procedure.
The existence of Gamepass does not change things drastically as they will easily be able to convert the inclusion on gamepass into an economic value. It will likely be the replacement cost, i.e. if Doom was a 3rd party game then how much would it have cost to get it on Gamepass day one or another equivalent AAA game? Probably around $100m. So Doom effectively generated $100m for them by being on gamepass and the rest of their target would be in traditional revenue sources. It looks like Doom: TDA might take about $150m in 9 months based on current sales and previous Gamepass games that have sales taper off quickly. So that would be an effective value of $250m, a significant downturn on the previous game. It would only equal out if they valued the gamepass inclusion at $300m or somewhere in that region. Which is unlikely due to the replacement cost.
Not meeting expectations is not the same as being a failure though. Games can succeed and make little profit and not meet sales targets and be profitable. We’re just talking about expectations here. For example Horizon: FW almost certainly underachieved due to the sales of the first game, and that’s despite it selling 8.4m units in a year, which in the abstract is crazy good.
Doom: TDA’s overall performance is almost certainly a significant underperformance, it doesn’t necessarily mean it’s a complete economic failure though. It’s sales will need to pick up though, or it’s gamepass engagement stats will need to significantly over perform.
Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5
@BAMozzy PS Plus generates just under $400m a month, so the sales numbers of every Sony game is irrelavent?
Gamepass makes less money and the games sell worse because of it, so I'm not really sure how the economics of this works consodering PlayStations profit margin is still quite thin. It's probably not a surprise that MS doesn't show xbox numbers and just cherry picks stats.
People like you are like that dog in the fire meme "this is fine"
Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5
@BAMozzy Sales expectations are based on the budget of the game primarily. So it’s 100% relevant that Returnal cost around $20m and Doom: The Dark Ages cost $100m+ at minimum, and probably closer to TLOUII’s budget given that it took 5 years and was worked on by the entire studio of 300+ core employees for that time. A conservative budget would be ~$150m.
Also, just to reiterate, Returnal was only available to 10m owners of the PS5. Doom: TDA is available to 100m+ console owners and whatever percentage of Steam’s 150m users that make the min spec requirements.
Star Wars: Outlaws is an interesting comparison because that game was widely considered a massive flop and a huge contibutor to Ubisoft’s financial woes.
Again, Doom Eternal generated $450m in 9 months. That would be the baseline for creating their expectations and budgeting for the Sequel.
Re: Analytics Firm Predicts Paltry Full-Price Sales for DOOM: The Dark Ages on PS5
@BAMozzy
Returnal cost significantly less to make than Saros, which is $50m. Probably in the region of $20m. It launched as a PS5 exclusive when there was something like 10m PS5s in existence in the entire world.