Comments 1,566

Re: Almost All the UK's Boxed Copies of Assassin's Creed Shadows Sold on PS5 Last Week

ChrisDeku

@CielloArc

All that while having a damn solid game and no PR nightmare to deal with.

It’s funny how Capcom have become one of those companies that can basically do anything and people will act like they’re the second coming of Jesus Christ.

Monster Hunter Wilds is a 59.1% on Steam, because the game’s performance is an absolute joke. Dragons Dogma 2 is still a joke in performance one year later, 60.82% on Steam.

Both games also have egregious microtransactions in full price games. Fast Travel and character edit DLC’s.

Capcom use Denuvo on PC. They’ve even previously released a game without Denuvo and then patched it in a year later, breaking the game for some people. They’ve added microtransactions to games(Resident Evil 4) after the review window had passed. They’ve released full price premium games that use the battle pass and premium currency model. Multiple attempts and MTX full resident evil Live service games in the last few years etc. etc.

Re: Monster Hunter Wilds Smashes Capcom Record with 10 Million Units Sold

ChrisDeku

It’s already almost halfway towards matching Monster Hunter: World, which has sold 21.3 million units life-to-date

World actually sold 28.1m units, the 21.3m units is just the base game alone. The Iceborne master edition(base game + expansion) is not included in that number. Capcom have a history of separating sales for games in strange ways that actually makes them look like they sold less.

Re: Genshin Impact Community in Flames as English Cast Turn on New Voice Actor

ChrisDeku

I know very little about the situation, but as far as I understand this game is not even covered by the SAG-AFTRA strike, so anyone withholding their work is doing it of their own accord. That seems pretty wild to me.

The guys attacking the new actor are an absolute disgrace. He’s not a strike-breaker or something, just a presumably normal guy auditioning for a role that was available.

Re: Have Faith, Space Marine 2 Isn't Being Abandoned Just Yet

ChrisDeku

We'll just reiterate our surprise and confusion regarding what fans seem to think Space Marine 2 is and is not

You're being disingenuous. They released the game with a £33 seasons pass(and £95 ultra edition including the season pass) and set out a 4 season roadmap before the game even released. That sets a high expectation for a lot of content, even if only one year is 100% promised.

Content has been kinda thin, although it does roughly match the roadmap I believe, just the roadmap didn't really specify how much content those things would entail. Just a lot of "more x" and "chapter packs" "hero packs".

They then announced the sequel 6 months into the content roadmap for the first game, after setting out a year long content updates(and charged people a lot of money for some of the content remember)

Re: Assassin's Creed Shadows Broke PS Store Sales Records for Ubisoft

ChrisDeku

@Kienda

calm down. You are the bs-er if you think it is acceptable for full price, single player games to have in game stores for real money for items and materials you can get in game.

Imagine if Breath of the Wild had a shop that you could buy stuff with real life money with to buy in game items.

Yet it’s perfectly acceptable for Ubi?

It’s shameless greed and we shouldn’t accept it.

People have been accepting this a long time though, and not just from Ubisoft. Games like Tales of Arise(and a lot of Japanese game companies) have xp and gold boosters available from day one. Capcom games have lots of Mtx, including most of the Resident Evil games that let you purchase permanent upgrades and weapons before you can unlock them in game. Nintendo even went further and locked instantaneous fast travel in Skyward Sword behind a $25 plastic toy(amiibo).

And if you think any of that sounds bad then don't even think about playing Diablo IV 😂

Re: Poll: What Are Your Thoughts on Bloodborne, 10 Years Later?

ChrisDeku

I'm actually not a massive fan, mechanically it feels a lot more restrictive than any Dark Souls game. There's not really a lot of build variety and no interesting options for progression.

Also, the bosses tend to either be hunter types, that require use of parry, or big scary monsters that you beat by getting really close to them against your initial judgement. There's doesn't tend to be anything beyond that except a few gimmicky bosses.

Re: At a Tumultuous Time, Assassin's Creed Shadows Is Doing the Business for Ubisoft

ChrisDeku

@ATaco Looking at Steam numbers it seems about 70% of the wilds player base aligns to Asian timezones and Europe evening time actually corresponds to wilds quietest time of the day. NA peak time does not fare much better than Europe.

So, yes, the game is still selling a lot outside of Asia but relative to the massive Asian numbers it's probably not earth shattering

Re: Assassin's Creed Shadows Soars Past 1 Million Players at Launch

ChrisDeku

People being as clueless as ever:

Red Dead Redemption 2 Peak Player Count on Steam at launch: 55,271. Lifetime Sales: 70m.

Some people are not really getting the fact that some genres are console based and some are PC based. Some games sell over time, some sell in launch week primarily.

Single player Action adventure games don’t really do well on Steam. Western RPGs, strategy, simulation games do well on PC, and anything multiplayer. A lot of the Steam playerbase are Asian players that basically only play multiplayer games, that’s why a game like Monster Hunter is big on Steam. Assassin’s creed is not popular in Asia and the western guys are primarily playing CRPGs, Strategy games and Survival Craft games.

Spider-man 2 has a peak player count of 28k, it sold 11m in 6 months on console. Gow: Ragnarok has a peak player count on Steam of 35k, sold 15m on console in 12 months.

Re: PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

ChrisDeku

@UltimateOtaku91 The last UKG Graded(95) one sold for £180 in February, so it’s sort of true. The proper sealed and near perfect condition copies are quite valuable as collector’s items it appears. Your random used copy is probably worth about £30 though.

The controllers appear to be legitimately selling for £300+

Re: Signs of Life Yet as Hollow Knight: Silksong Mentioned, No Date

ChrisDeku

@breakneck Super Mario Wonder took just under 5 years and it probably had around 20x the staff count of Team Cherry.

Ultimately it’s the creative processes that define the dev time, not things like creating millions of high res assets( you can man hour these tasks, you can’t effectively man hour creativity)

Re: Square Enix Takes 'Large Loss' on Life Is Strange: Double Exposure

ChrisDeku

Square Enix appears to have cultivated an incredibly toxic core fan base across almost its entire product base. People that seem to reject anything that is remotely different from the way they think it should be(which is the way it was when they first played it). Every Life is strange games should be exactly like the first, every FF games should be like the FF games in the 90’s.

Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections

ChrisDeku

@clvr You do need to take into account that SAG-AFTRA are not exactly the good guys in this discussion too, and are just as selfish and self-centered as the companies they are negotiating with.

Ultimately they care because they make lots of money from their clients and purposefully create structural barriers in the industry to impede new entrants and amateurs in the voice acting market.

If you sign-up to the SAG-AFTRA agreement then you can only hire voice actors from the union(unless you get actors from outside its territory). I believe how it works is you can get a small number of exemptions, 2, and if you work on a third union project then you are forced to join, and the fees are not cheap. This protects their members from broader competition by creating barriers to entry for new talent. I mean, it’s pretty much the same way the Mafia worked in New York construction for example(without the violence or implied threat of violence, but the terms are basically the same), you work with us and we get a cut or you don’t work.

Re: Rise of the Ronin Would Not Have Been Made Without Sony

ChrisDeku

@Porco

you do realize that the majority of sales for a given AAA title, generally speaking, occurs in the first 3 months don't you?

No, they don’t. It’s not 1997 anymore, games don’t get outdated quickly(or at all). Secondly, Rise of the Ronin launched on 22nd of March, so it’s first quarter sales period would only cover 9 days(financial period ends 31st of march).

Sony published games:

Horizon: Zero Dawn sold 2.6m in 2 weeks, 10m in 12 months and lifetime sales are at 24.3m as of April 2023.

Ratchet and Clank: Rift apart sold 1.1m in its first 6 weeks. 2.43m in 12 months and 3.97m in 2 years. Lifetime sales will be much higher.

Miles Morales sold around 2-3m in its launch quarter. In 9 months it had sold 6.5m. By June 2023 it had sold 14.4m.

Ghost of Tsushima sold 2.4m in its first week. 5m in its first 6 months. By September 2024 it had sold 13m.

The Last of Us sold 3.4m in it’s first 3 weeks, and had broken 20m units by May 2019.

Established Franchises are more front loaded but even God of War(2018) had legs. Sold 5m in it’s first month, 10m in 14 months and 23m by November 2022.

Re: Rise of the Ronin Would Not Have Been Made Without Sony

ChrisDeku

@Porco 5m would be a lifetime sales expectation, not a 3 months sales expectation. Have people forgotten how time works?

A reddit post is not a source and there isn't a single quote saying it didn't meet sales expectations, just a dude analysing one quarters worth of data and comparing it to lifetime sales expectations(modern games sell for 5+ years)