@B0udoir That’s not review bombing. The game is great, but the condition of the game is abysmal. When Sony makes ports that bad it is a massive news story, or Ubisoft, EA etc. etc.
All that while having a damn solid game and no PR nightmare to deal with.
It’s funny how Capcom have become one of those companies that can basically do anything and people will act like they’re the second coming of Jesus Christ.
Monster Hunter Wilds is a 59.1% on Steam, because the game’s performance is an absolute joke. Dragons Dogma 2 is still a joke in performance one year later, 60.82% on Steam.
Both games also have egregious microtransactions in full price games. Fast Travel and character edit DLC’s.
Capcom use Denuvo on PC. They’ve even previously released a game without Denuvo and then patched it in a year later, breaking the game for some people. They’ve added microtransactions to games(Resident Evil 4) after the review window had passed. They’ve released full price premium games that use the battle pass and premium currency model. Multiple attempts and MTX full resident evil Live service games in the last few years etc. etc.
It’s already almost halfway towards matching Monster Hunter: World, which has sold 21.3 million units life-to-date
World actually sold 28.1m units, the 21.3m units is just the base game alone. The Iceborne master edition(base game + expansion) is not included in that number. Capcom have a history of separating sales for games in strange ways that actually makes them look like they sold less.
@Toot1st The Director’s Cut is a 87/89 on PS5/PC. The reception has generally went up over time. If you take the starfields most recent reviews its score drops to like a 75, and the DLC is a 62. The reception has generally decreased with time.
Ghost of Tsushima is 93.68% on Steam, Starfield is 56.81%
I know very little about the situation, but as far as I understand this game is not even covered by the SAG-AFTRA strike, so anyone withholding their work is doing it of their own accord. That seems pretty wild to me.
The guys attacking the new actor are an absolute disgrace. He’s not a strike-breaker or something, just a presumably normal guy auditioning for a role that was available.
We'll just reiterate our surprise and confusion regarding what fans seem to think Space Marine 2 is and is not
You're being disingenuous. They released the game with a £33 seasons pass(and £95 ultra edition including the season pass) and set out a 4 season roadmap before the game even released. That sets a high expectation for a lot of content, even if only one year is 100% promised.
Content has been kinda thin, although it does roughly match the roadmap I believe, just the roadmap didn't really specify how much content those things would entail. Just a lot of "more x" and "chapter packs" "hero packs".
They then announced the sequel 6 months into the content roadmap for the first game, after setting out a year long content updates(and charged people a lot of money for some of the content remember)
@LifeGirl That's based on the principle of supply and demand. Websites survive on advertising revenue, they're not going to pass up the easy demand, and why should they.
I, also, notice that many of the complainers are the people who'd have loved these articles if the game had been a bomb.
calm down. You are the bs-er if you think it is acceptable for full price, single player games to have in game stores for real money for items and materials you can get in game.
Imagine if Breath of the Wild had a shop that you could buy stuff with real life money with to buy in game items.
Yet it’s perfectly acceptable for Ubi?
It’s shameless greed and we shouldn’t accept it.
People have been accepting this a long time though, and not just from Ubisoft. Games like Tales of Arise(and a lot of Japanese game companies) have xp and gold boosters available from day one. Capcom games have lots of Mtx, including most of the Resident Evil games that let you purchase permanent upgrades and weapons before you can unlock them in game. Nintendo even went further and locked instantaneous fast travel in Skyward Sword behind a $25 plastic toy(amiibo).
And if you think any of that sounds bad then don't even think about playing Diablo IV 😂
Now that the game's doing well the hate mob has changed from their constant negative comments on the game at any opportunity to complaining about there being too many articles about the game 😂
I'm actually not a massive fan, mechanically it feels a lot more restrictive than any Dark Souls game. There's not really a lot of build variety and no interesting options for progression.
Also, the bosses tend to either be hunter types, that require use of parry, or big scary monsters that you beat by getting really close to them against your initial judgement. There's doesn't tend to be anything beyond that except a few gimmicky bosses.
@ATaco Looking at Steam numbers it seems about 70% of the wilds player base aligns to Asian timezones and Europe evening time actually corresponds to wilds quietest time of the day. NA peak time does not fare much better than Europe.
So, yes, the game is still selling a lot outside of Asia but relative to the massive Asian numbers it's probably not earth shattering
the game launching on Steam is significantly different enough that I wouldn't draw too many conclusions from Steam data related to other games in the series
Origins and Odyssey also launched on Steam, Valhalla is actually the outlier.
Btw for people comparing it to steam numbers for something like Kingdom Come: Deliverance 2, on PS profile tracking websites Assassin’s creed: Shadows has roughly 4x as many people playing it day one as KC:D2.
That highlights how games differ across platforms.
Red Dead Redemption 2 Peak Player Count on Steam at launch: 55,271. Lifetime Sales: 70m.
Some people are not really getting the fact that some genres are console based and some are PC based. Some games sell over time, some sell in launch week primarily.
Single player Action adventure games don’t really do well on Steam. Western RPGs, strategy, simulation games do well on PC, and anything multiplayer. A lot of the Steam playerbase are Asian players that basically only play multiplayer games, that’s why a game like Monster Hunter is big on Steam. Assassin’s creed is not popular in Asia and the western guys are primarily playing CRPGs, Strategy games and Survival Craft games.
Spider-man 2 has a peak player count of 28k, it sold 11m in 6 months on console. Gow: Ragnarok has a peak player count on Steam of 35k, sold 15m on console in 12 months.
@UltimateOtaku91 The last UKG Graded(95) one sold for £180 in February, so it’s sort of true. The proper sealed and near perfect condition copies are quite valuable as collector’s items it appears. Your random used copy is probably worth about £30 though.
The controllers appear to be legitimately selling for £300+
@breakneck Super Mario Wonder took just under 5 years and it probably had around 20x the staff count of Team Cherry.
Ultimately it’s the creative processes that define the dev time, not things like creating millions of high res assets( you can man hour these tasks, you can’t effectively man hour creativity)
@Ainu20 I don’t know the exact rates but a significant pay raise is part of the negotiation. It isn’t actually just an agreement about AI rights but that is how SAG-AFTRA are obviously going to frame it, for public sympathy.
Square Enix appears to have cultivated an incredibly toxic core fan base across almost its entire product base. People that seem to reject anything that is remotely different from the way they think it should be(which is the way it was when they first played it). Every Life is strange games should be exactly like the first, every FF games should be like the FF games in the 90’s.
@clvr You do need to take into account that SAG-AFTRA are not exactly the good guys in this discussion too, and are just as selfish and self-centered as the companies they are negotiating with.
Ultimately they care because they make lots of money from their clients and purposefully create structural barriers in the industry to impede new entrants and amateurs in the voice acting market.
If you sign-up to the SAG-AFTRA agreement then you can only hire voice actors from the union(unless you get actors from outside its territory). I believe how it works is you can get a small number of exemptions, 2, and if you work on a third union project then you are forced to join, and the fees are not cheap. This protects their members from broader competition by creating barriers to entry for new talent. I mean, it’s pretty much the same way the Mafia worked in New York construction for example(without the violence or implied threat of violence, but the terms are basically the same), you work with us and we get a cut or you don’t work.
Hahaha I love the people pointing out how a company celebrated an anniversary by releasing a full price commercial product that they were hoping to make a profit from.
That’s not celebrating an anniversary, that’s just being a capitalist corporation.
you do realize that the majority of sales for a given AAA title, generally speaking, occurs in the first 3 months don't you?
No, they don’t. It’s not 1997 anymore, games don’t get outdated quickly(or at all). Secondly, Rise of the Ronin launched on 22nd of March, so it’s first quarter sales period would only cover 9 days(financial period ends 31st of march).
Sony published games:
Horizon: Zero Dawn sold 2.6m in 2 weeks, 10m in 12 months and lifetime sales are at 24.3m as of April 2023.
Ratchet and Clank: Rift apart sold 1.1m in its first 6 weeks. 2.43m in 12 months and 3.97m in 2 years. Lifetime sales will be much higher.
Miles Morales sold around 2-3m in its launch quarter. In 9 months it had sold 6.5m. By June 2023 it had sold 14.4m.
Ghost of Tsushima sold 2.4m in its first week. 5m in its first 6 months. By September 2024 it had sold 13m.
The Last of Us sold 3.4m in it’s first 3 weeks, and had broken 20m units by May 2019.
Established Franchises are more front loaded but even God of War(2018) had legs. Sold 5m in it’s first month, 10m in 14 months and 23m by November 2022.
@Porco 5m would be a lifetime sales expectation, not a 3 months sales expectation. Have people forgotten how time works?
A reddit post is not a source and there isn't a single quote saying it didn't meet sales expectations, just a dude analysing one quarters worth of data and comparing it to lifetime sales expectations(modern games sell for 5+ years)
@Porco You made that up, the only time Koei Tecmo ever mentioned sales was in June last year during a Fiscal report they said it was their best selling game so far(likely meaning fastest selling, and it had sold more than both Nioh games at the same point)
faith and religion is a superb theme, i really don't understand all the hate or doubts around that
I suspect may of those comments are being made in bad faith, under the assumption their comments would get deleted if they stated the real reason they want it to fail.
Comments 1,566
Re: The Oblivion Remake Will Release This Week, Says Bold New Rumour
Virtuos is basically Pound Shop Bluepoint Games
Re: Almost All the UK's Boxed Copies of Assassin's Creed Shadows Sold on PS5 Last Week
@B0udoir That’s not review bombing. The game is great, but the condition of the game is abysmal. When Sony makes ports that bad it is a massive news story, or Ubisoft, EA etc. etc.
Re: Almost All the UK's Boxed Copies of Assassin's Creed Shadows Sold on PS5 Last Week
@CielloArc
It’s funny how Capcom have become one of those companies that can basically do anything and people will act like they’re the second coming of Jesus Christ.
Monster Hunter Wilds is a 59.1% on Steam, because the game’s performance is an absolute joke. Dragons Dogma 2 is still a joke in performance one year later, 60.82% on Steam.
Both games also have egregious microtransactions in full price games. Fast Travel and character edit DLC’s.
Capcom use Denuvo on PC. They’ve even previously released a game without Denuvo and then patched it in a year later, breaking the game for some people. They’ve added microtransactions to games(Resident Evil 4) after the review window had passed. They’ve released full price premium games that use the battle pass and premium currency model. Multiple attempts and MTX full resident evil Live service games in the last few years etc. etc.
Re: PS5's Onimusha: Way of the Sword Is a Gory, Linear, 20-Hour Action Game, and Basically a Reboot
@Frmknst RDR2 is a 50 hour main story, it’s massive.
Re: PS5's Onimusha: Way of the Sword Is a Gory, Linear, 20-Hour Action Game, and Basically a Reboot
I really liked Onimusha back in the day, I even bought it a second time on Xbox when they released the Genma version there.
Apparently the main story was only 4 hours long, it was definitely a different time back then 😅
Re: Monster Hunter Wilds Smashes Capcom Record with 10 Million Units Sold
World actually sold 28.1m units, the 21.3m units is just the base game alone. The Iceborne master edition(base game + expansion) is not included in that number. Capcom have a history of separating sales for games in strange ways that actually makes them look like they sold less.
Re: Poll: What Review Score Would You Give Assassin's Creed Shadows?
Huh so the chuds in the comment sections really are just a tiny vocal minority.
Not played the game though, I’ll guess it’s a good old Ubi 7.5-8
Re: Ghost of Tsushima Is Sony's Biggest Western Hit in Japan Since Crash Bandicoot 3
@Toot1st The Director’s Cut is a 87/89 on PS5/PC. The reception has generally went up over time. If you take the starfields most recent reviews its score drops to like a 75, and the DLC is a 62. The reception has generally decreased with time.
Ghost of Tsushima is 93.68% on Steam, Starfield is 56.81%
Re: Ghost of Tsushima Is Sony's Biggest Western Hit in Japan Since Crash Bandicoot 3
This was confirmed in May 2023 already(the 1m milestone)
Apparently it only cost $60m to make also
Re: Reaction: Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics
If Gravity Rush 2 released on Steam it would do Concord numbers, and anyone who thinks differently is living in a dream world.
Re: Genshin Impact Community in Flames as English Cast Turn on New Voice Actor
I know very little about the situation, but as far as I understand this game is not even covered by the SAG-AFTRA strike, so anyone withholding their work is doing it of their own accord. That seems pretty wild to me.
The guys attacking the new actor are an absolute disgrace. He’s not a strike-breaker or something, just a presumably normal guy auditioning for a role that was available.
Re: Have Faith, Space Marine 2 Isn't Being Abandoned Just Yet
You're being disingenuous. They released the game with a £33 seasons pass(and £95 ultra edition including the season pass) and set out a 4 season roadmap before the game even released. That sets a high expectation for a lot of content, even if only one year is 100% promised.
Content has been kinda thin, although it does roughly match the roadmap I believe, just the roadmap didn't really specify how much content those things would entail. Just a lot of "more x" and "chapter packs" "hero packs".
They then announced the sequel 6 months into the content roadmap for the first game, after setting out a year long content updates(and charged people a lot of money for some of the content remember)
Re: All of the Phantom Blade Zero Boss Fights We've Seen So Far Are Somehow Just Side Content
@iDestinedOne Control is quite a cerebral game, probably not for you, lad
Re: All of the Phantom Blade Zero Boss Fights We've Seen So Far Are Somehow Just Side Content
@iDestinedOne
Marvel Rivals??? 😂😂😂😭
Re: All of the Phantom Blade Zero Boss Fights We've Seen So Far Are Somehow Just Side Content
@iDestinedOne so one game(that's an 81 on Opencritic) and a f2p microtransaction based hero shooter(thats a 78 on Opencritic)
Compare that to the output of Finland: Control, Alan Wake II, Returnal.
China's still got some way to go to beat Finland(a country with a population of 5.6m).
We won't even compare it to the state of California, don't want to embarrass anyone.
Re: All of the Phantom Blade Zero Boss Fights We've Seen So Far Are Somehow Just Side Content
@iDestinedOne I must have missed all those great Chinese games…
Re: Assassin's Creed Shadows Broke PS Store Sales Records for Ubisoft
@LifeGirl That's based on the principle of supply and demand. Websites survive on advertising revenue, they're not going to pass up the easy demand, and why should they.
I, also, notice that many of the complainers are the people who'd have loved these articles if the game had been a bomb.
Re: Assassin's Creed Shadows Broke PS Store Sales Records for Ubisoft
@Kienda
People have been accepting this a long time though, and not just from Ubisoft. Games like Tales of Arise(and a lot of Japanese game companies) have xp and gold boosters available from day one. Capcom games have lots of Mtx, including most of the Resident Evil games that let you purchase permanent upgrades and weapons before you can unlock them in game. Nintendo even went further and locked instantaneous fast travel in Skyward Sword behind a $25 plastic toy(amiibo).
And if you think any of that sounds bad then don't even think about playing Diablo IV 😂
Re: Assassin's Creed Shadows Broke PS Store Sales Records for Ubisoft
@Frmknst This post you linked immediately starts with a lie, claiming that Odyssey and Origins didn't launch day one on Steam. They did.
If your "expert" gets basics facts wrong in paragraph one then he's probably a clown.
Re: Assassin's Creed Shadows Broke PS Store Sales Records for Ubisoft
Now that the game's doing well the hate mob has changed from their constant negative comments on the game at any opportunity to complaining about there being too many articles about the game 😂
Re: Poll: What Are Your Thoughts on Bloodborne, 10 Years Later?
I'm actually not a massive fan, mechanically it feels a lot more restrictive than any Dark Souls game. There's not really a lot of build variety and no interesting options for progression.
Also, the bosses tend to either be hunter types, that require use of parry, or big scary monsters that you beat by getting really close to them against your initial judgement. There's doesn't tend to be anything beyond that except a few gimmicky bosses.
Re: At a Tumultuous Time, Assassin's Creed Shadows Is Doing the Business for Ubisoft
@ATaco Looking at Steam numbers it seems about 70% of the wilds player base aligns to Asian timezones and Europe evening time actually corresponds to wilds quietest time of the day. NA peak time does not fare much better than Europe.
So, yes, the game is still selling a lot outside of Asia but relative to the massive Asian numbers it's probably not earth shattering
Re: Assassin's Creed Shadows Now Surpasses 2 Million Players in Two Days
Origins and Odyssey also launched on Steam, Valhalla is actually the outlier.
Re: Assassin's Creed Shadows Now Surpasses 2 Million Players in Two Days
@species
This is an outright lie that can be checked in 30 seconds.
Peak Concurrent user count per day:
Thursday - 41,412
Friday - 47,616
Saturday - 59,620(currently)
Re: Assassin's Creed Shadows Soars Past 1 Million Players at Launch
Btw for people comparing it to steam numbers for something like Kingdom Come: Deliverance 2, on PS profile tracking websites Assassin’s creed: Shadows has roughly 4x as many people playing it day one as KC:D2.
That highlights how games differ across platforms.
Re: Assassin's Creed Shadows Soars Past 1 Million Players at Launch
@Perturbator
Star Wars: Jedi: Fallen order - 46k peak player count on Steam, 8m sales in 2 months.
Assassin’s Creed Odyssey - 62k Peak Player count on Steam, sold at least 10m copies
Re: Assassin's Creed Shadows Soars Past 1 Million Players at Launch
People being as clueless as ever:
Red Dead Redemption 2 Peak Player Count on Steam at launch: 55,271. Lifetime Sales: 70m.
Some people are not really getting the fact that some genres are console based and some are PC based. Some games sell over time, some sell in launch week primarily.
Single player Action adventure games don’t really do well on Steam. Western RPGs, strategy, simulation games do well on PC, and anything multiplayer. A lot of the Steam playerbase are Asian players that basically only play multiplayer games, that’s why a game like Monster Hunter is big on Steam. Assassin’s creed is not popular in Asia and the western guys are primarily playing CRPGs, Strategy games and Survival Craft games.
Spider-man 2 has a peak player count of 28k, it sold 11m in 6 months on console. Gow: Ragnarok has a peak player count on Steam of 35k, sold 15m on console in 12 months.
Re: Assassin's Creed Shadows Romance Misinformation Hits New Low on Social Media
@dardel
The target audience is the exact same as every other Assassins Creed game, don't be a snowflake about one tiny optional scene.
Re: PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay
@UltimateOtaku91 The last UKG Graded(95) one sold for £180 in February, so it’s sort of true. The proper sealed and near perfect condition copies are quite valuable as collector’s items it appears. Your random used copy is probably worth about £30 though.
The controllers appear to be legitimately selling for £300+
Re: Saros, Housemarque's Upcoming PS5 Exclusive, Only Possible Thanks to Sony Acquisition
Alan wake 2 had a €50m Development Cost, €20m spent on advertising.
Returnal probably cost less than 20m, which I imagine will be a shock for some people who think all modern games cost $100m+
Re: Signs of Life Yet as Hollow Knight: Silksong Mentioned, No Date
@breakneck Super Mario Wonder took just under 5 years and it probably had around 20x the staff count of Team Cherry.
Ultimately it’s the creative processes that define the dev time, not things like creating millions of high res assets( you can man hour these tasks, you can’t effectively man hour creativity)
Re: Amazon Bullish on God of War, Two Seasons Have Already Been Ordered
@PuppetMaster you’ve honestly never seen Battlestar Galactica?? I guess it’s been a good few years now…
Re: Amazon Bullish on God of War, Two Seasons Have Already Been Ordered
Ron Moore is the best of the best. I would literally watch anything he was involved in(Yeah, I even watched some episodes of outlander)
Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections
@Ainu20 I don’t know the exact rates but a significant pay raise is part of the negotiation. It isn’t actually just an agreement about AI rights but that is how SAG-AFTRA are obviously going to frame it, for public sympathy.
Re: Square Enix Takes 'Large Loss' on Life Is Strange: Double Exposure
Square Enix appears to have cultivated an incredibly toxic core fan base across almost its entire product base. People that seem to reject anything that is remotely different from the way they think it should be(which is the way it was when they first played it). Every Life is strange games should be exactly like the first, every FF games should be like the FF games in the 90’s.
Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections
@clvr You do need to take into account that SAG-AFTRA are not exactly the good guys in this discussion too, and are just as selfish and self-centered as the companies they are negotiating with.
Ultimately they care because they make lots of money from their clients and purposefully create structural barriers in the industry to impede new entrants and amateurs in the voice acting market.
If you sign-up to the SAG-AFTRA agreement then you can only hire voice actors from the union(unless you get actors from outside its territory). I believe how it works is you can get a small number of exemptions, 2, and if you work on a third union project then you are forced to join, and the fees are not cheap. This protects their members from broader competition by creating barriers to entry for new talent. I mean, it’s pretty much the same way the Mafia worked in New York construction for example(without the violence or implied threat of violence, but the terms are basically the same), you work with us and we get a cut or you don’t work.
Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections
@breakneck
Wow, we've successfully located the only individual in the world who thinks fantasy games are elevated by having American dudes in them
Re: God of War Ragnarok Celebrates 20th Anniversary of the Series with Classic God of War 2 Skin, Armor
Hahaha I love the people pointing out how a company celebrated an anniversary by releasing a full price commercial product that they were hoping to make a profit from.
That’s not celebrating an anniversary, that’s just being a capitalist corporation.
Re: Just Six Months After Space Marine 2's Launch, Space Marine 3 Has Been Announced
@Alps_Stranger SM2 already has live service elements
Re: Rise of the Ronin Would Not Have Been Made Without Sony
@Porco
No, they don’t. It’s not 1997 anymore, games don’t get outdated quickly(or at all). Secondly, Rise of the Ronin launched on 22nd of March, so it’s first quarter sales period would only cover 9 days(financial period ends 31st of march).
Sony published games:
Horizon: Zero Dawn sold 2.6m in 2 weeks, 10m in 12 months and lifetime sales are at 24.3m as of April 2023.
Ratchet and Clank: Rift apart sold 1.1m in its first 6 weeks. 2.43m in 12 months and 3.97m in 2 years. Lifetime sales will be much higher.
Miles Morales sold around 2-3m in its launch quarter. In 9 months it had sold 6.5m. By June 2023 it had sold 14.4m.
Ghost of Tsushima sold 2.4m in its first week. 5m in its first 6 months. By September 2024 it had sold 13m.
The Last of Us sold 3.4m in it’s first 3 weeks, and had broken 20m units by May 2019.
Established Franchises are more front loaded but even God of War(2018) had legs. Sold 5m in it’s first month, 10m in 14 months and 23m by November 2022.
Re: Rise of the Ronin Would Not Have Been Made Without Sony
@Porco 5m would be a lifetime sales expectation, not a 3 months sales expectation. Have people forgotten how time works?
A reddit post is not a source and there isn't a single quote saying it didn't meet sales expectations, just a dude analysing one quarters worth of data and comparing it to lifetime sales expectations(modern games sell for 5+ years)
Re: Rise of the Ronin Would Not Have Been Made Without Sony
@Porco You made that up, the only time Koei Tecmo ever mentioned sales was in June last year during a Fiscal report they said it was their best selling game so far(likely meaning fastest selling, and it had sold more than both Nioh games at the same point)
Source: https://www.thetechgame.com/News/sid=43009/rise-of-the-ronin-is-koei-tecmos-bestselling-game-so-far.html
Re: Rise of the Ronin Would Not Have Been Made Without Sony
They really should have offered the full spectrum of technical and animation support for this game
Re: Moon Studios 'Fully Independent' After Purchasing Publishing Rights from Take-Two
@djlard Steam
Re: Random: Dark Souls 2 Fans Unwilling to Relinquish Established Acronym to Death Stranding 2
Surely Dead Space 2 was first
Re: Space Marine 2 Dev Addresses 'Cold Feedback' to Community Events, Cosmetic Items
@Xbox_Dashboard You could get those items by spending zero money, completely earn-able in game
Re: Space Marine 2 Dev Addresses 'Cold Feedback' to Community Events, Cosmetic Items
@Xbox_Dashboard Every item in Helldivers 2 can be obtained through currency earned in game, and the warbonds are all permanent, they never end.
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
I suspect may of those comments are being made in bad faith, under the assumption their comments would get deleted if they stated the real reason they want it to fail.
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
Removed
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@Shinnok789 That's the joke, bro