Monster Hunter Wilds Updates

With Monster Hunter Wilds' next update locked and loaded for the 28th May (that's tomorrow at the time of writing), Capcom has published a detailed message from director Yuya Tokuda, which actually gives players a rundown on what the game's future holds.

The incoming patch actually sounds a lot more in-depth than first thought. On top of adding an Akuma armour set — which bolsters new Street Fighter 6-themed gesture attacks — we're getting 8-star tempered versions of Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad.

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These powerful opponents will boast increased health and wound resistances, while the update also makes changes to quest distribution. Higher ranking quests will apparently become more readily available as your Hunter Rank increases, which could prove to be a real positive for experienced players.

Weapon balancing is next on the agenda, with the Hammer, Hunting Horn, Gunlance, Light Bowgun, and Heavy Bowgun all being adjusted.

And then there's the quality of life stuff, which all sounds great. Improvements are being made to various UI elements — those pesky notifications are finally being toned down — and better multiplayer functionality is being rolled out.

Monster Hunter Wilds Update 1.011 Patch Notes

Major Additions

  • Street Fighter 6 Special Collaboration is now available.
  • – Street Fighter 6 Special Collaboration side missions have been added.
  • – Street Fighter 6 Special Collaboration Arena Quests have been added.
  • – Akuma has been added as an NPC.
  • – Akuma-only actions have been added, which can also deal damage to monsters.
  • – Five more Tempered Monsters (8★) have been added to the game. At HR 41 or higher, Tempered 8★ versions of Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad will be available to hunt. (Their Tempered 7★ versions will continue to appear.)
  • – Higher-difficulty quests should now appear more frequently as your HR increases.
    – Increased the spawn rate of quests with multiple monsters.
    – Increased the appearance rate of tempered monsters with higher strength ratings.
    – Increased the appearance rate of all tempered monsters excluding Uth Duna.
  • – Added a feature that lets you preview the endemic life you've captured by talking with Ferdinand, located in the Windward Plains Base Camp.
  • – New armor, talismans, and skills have been added.
  • – New pendants and stickers have been added.
  • – Hunter and Palico Full Armor Sets have been added.
  • – New outfits for Alma (the Handler) have been added. Collab-themed outfits have their own unique animations.
  • – New gestures have been added.
  • Added new backgrounds, poses, nameplates, and titles to hunter profiles.
  • – An Aquatic Life page has been added to hunter profiles.
  • – An Aquatic Life category has been added to the hunter profile widgets.
  • – The frequency of notifications that appear while in the field has been decreased.
  • – Updates that show up in the Environment Overview have been adjusted to display only high-priority targets.
  • – You can now use the Rest feature in your tents in Suja and the Grand Hub.

Monsters

  • Improved visibility by adjusting the transparency effect for large monsters that appear close to the camera.
  • – Monsters resistant to paralysis now gain more paralysis resistance each time the ailment is triggered on them.
  • – Fixed an issue where Jin Dahaad would unintentionally fall out of the area.
  • – Fixed an issue where a player's attack would not hit a monster's weak point if a tear was present when the weak point was exposed.
  • – Fixed an issue where certain Blangonga attacks would not register stun values.
  • – Fixed an issue where the size of a monster in the Wounded Hollow would change when fast traveling to and from the locale.
  • – Fixed an issue where flying monsters would get stuck on Pop-up Camp locations.

Endemic Life

  • Reduced the amount of guild points earned from capturing certain aquatic life.
  • – Increased the amount of guild points earned from capturing certain rare Whoppers.
  • – Fixed an issue where some endemic life wouldn't disappear after being captured.
  • – Increased the appearance rate for gold crown size Escunite and Grand Escunite.
  • – Fixed an issue where the honey in Area 8 of the Ruins of Wyveria couldn't be gathered with the slinger.

General Player Fixes

  • Fixed a visual issue that occurred when resetting hunter profile edits.
  • – Increased certain properties for the Artian Cannon I, Artian Cannon II, and Argenesis gunlance.
  • – Added an option that lets you toggle Slinger aiming on/off when your weapon is sheathed.
  • – Fixed an issue where, when recovering stamina, the time left until your stamina would begin to deplete naturally would not reset properly.
  • – Fixed an issue where using the Hook Slinger to activate the Survival Expert skill would allow players to recover health repeatedly.
  • – Fixed an issue where skills that activate when the player is wet would not activate correctly under certain conditions.
  • – Rocksteady Mantle now fully negates stun.
  • – Item use inputs are now prioritized after exiting from the Seikret Pouch menu.
  • – Fixed an issue where follow-up damage would not register correctly for certain weapon types while having the Corrupted Mantle equipped.
  • – Fixed an issue where gestures couldn't be used for a certain period after climbing up a ledge.
  • – Fixed an issue where the hunter would sometimes freeze during the leaping motion.
  • – Fixed an issue where sneak attacks performed in the Wounded Hollow would sometimes not deal normal damage.
  • – Fixed an issue that allowed you to take an extra mantle into a quest by performing specific actions.
  • – Resting will now reset the cooldown for all mantles.
  • – Other minor fixes and related adjustments have been made for all weapon actions.

System

  • – A confirmation window no longer appears after obtaining an item when your item pouch is full. The obtained item is automatically sent to your item box.
  • – Fixed an issue where cutscenes from earlier in the story would not be added to the gallery.
  • – Revised the error message that appears when attempting to join a Private Lobby/Squad Lobby via the Hunter Friend Search.
  • – Fixed an issue where the "!" icon would not appear in the Start Menu even after receiving a Hunter Friend Request/Squad Invitation.
  • – Improved the visibility of the remaining time of meal effects. The countdown now displays 10 minutes before expiration.
  • – Health and stamina gauges will now remain expanded while the start menu is open, allowing players to view the duration of meal effects, etc.
  • – Fixed an issue where the size of a creature would differ between the Endemic Life preview and the Aquatic Life Field Guide.
  • – Adjusted the icons for the various support effects to be more visible.
  • – Updated icons related to bases and fast travel locations on the map.
  • – Added a cursor display when changing decorations.
  • – Fixed an issue where controls would become unstable in certain areas of the Oilwell Basin.
  • – Fixed an issue where "maximum upgrade reached" would display for talismans yet to be fully unlocked in the Upgrade from Box menu.
  • – Fixed an issue where some messages would display while the game was paused.
  • – Fixed an issue where Arabic text would display from left to right in the DLC menu.

PS5

– Fixed an issue where PS5 activity progress would stay at 95% even after completing them all.

You can find the full patch notes on the official site.


Now then, as you may already know, Title Update 2 is the big one. Due to release this summer, it's set to add returning monster Lagiacrus alongside new, Tempered versions of existing creatures. But as Tokuda explains, the patch is promising much more than just fresh foes.

For starters, layered weapons are inbound, letting you choose the appearance of your armaments without impacting their stats and skills. Excellent news for all the Fashion Hunters out there.

Beyond that, we're being promised "improved Seikret usability, the ability to view skill details in various screens with a single button press, and more". You'll also finally be able to toggle those ugly skill-related visual effects on your character.

But the most exciting point might be this: "A new system will be added where rewards and equipment that allow you to diversify your skill builds can be earned. Stay tuned to official channels for more news." Interesting.

So, big changes are headed to Monster Hunter Wilds in the near future — starting with tomorrows update. But will you be sharpening your favourite weapon for these updates? Slay some especially tough foes in the comments section below.

[source monsterhunter.com, via info.monsterhunter.com]