@Rog-X Not being able to play games for years is quite literally missing out. If I don’t own a console or PC for 4 years and can play no games then I’m literally missing out for 4 years, not thinking that I will eventually be able to play all games so I’m not actually missing anything.
The majority of games released on PC were games already on PS plus, a game given away for free(Horizon: Zero Dawn) and games that had all been on sales multiple times before heading to PC. The best performing PS game on Steam(after Helldivers 2) is Ghost of Tsushima which had been on PS Plus for a year before releasing on PC, so you could play it on PS4/5 for “Free”.
Sony have released tons of games this generation that you wouldn’t be able to play on Switch/PC(at least on release): Demon Souls, Spider-man: Miles Morales, Sackboy’s Big Adventure, Astro’s Playroom, Returnal, R&C: Rift Apart, Gran Turismo 7, Horizon: FW, God of War: Ragnarok, Spider-man 2, Astro Bot, Stellar Blade, Rise of the Ronin, Death Stranding 2, Ghost of Yotei
A game published by Sony has won the most overall GoTY awards in 6 of the last 12 years. That’s a lot of top quality games to miss out on.
@NicolausCamp You could have a PC(w/gamepass), PS5 and Switch and miss out on literally nothing, which is considerably better than not feeling like you’re missing out on anything while actually missing out on many things.
The Xbox numbers are pretty weak, but as usual Microsoft obfuscates the real numbers and cherry picks the best sounding stats they can and promoted them in isolation.
Bottom line is 5% increase in overall Xbox revenue, and 8% increase in content and services(also, -6% on hardware)
The last Quarter we have for Playstation(the most comparable company) overall revenue grew by 16.5% and PS Plus revenue by around 29%.
Subscription services all saw price rises so gamepass revenue growth looks really low taking that into account. They said a 45% growth on gamepass on PC, which really shows how low overall Gamepass revenue must be on PC for it to have such little effect on the overall revenue. We must be talking about 10% of gamepass users are on PC. Or, it’s also possible they are specifically talking about “PC Gamepass” numbers and a lot of people on Game Pass Ultimate downgraded to PC Gamepass when the prices increased. Whoosh magic 45% growth to PC gamepass.
I feel it’s very much an 80 type game. It can be very fun but it also has some glaring weaknesses.
I think there was generally a big backlash against these types of Open World games for a while, and in hindsight a lot of those games are considered better than their original reviews implied. Ghost of Tsushima was also an 83 on PS4, which is kinda ludicrous honestly. The PS5 Director’s Cut was an 87 and the PC port was an 89(PC ports normall go down in score, going up is very rare) . GoT feels like it should have been a 90/91.
The game could do with some editing but it actually has some pretty good gameplay ideas. The hordes work in a really interesting way and the long form stamina bar is also a pretty good idea. I also like the way everything is part of a storyline/questline that can be tracked. On hard II the combat is generally very good, somethings like bears are stupidly tanky but most fights are quite short but dangerous.
Also, just a reminder of what sales of a first party game launching on a subscription service can look like: Indiana Jones sold around 200k units during “Early Acess” + it’s first week. FFXVI, a game considered a sales disappointment, sold 3m in its first week. Spider-man 2, another game with expensive licensing, needed to sell around 6m units just to break even.
I, also, suspect the reason for the shadow drop was just because Bethesda knew the game ran like complete garbage(at least on PC) and they wanted the game out before any reviews could drop. Bethesda have always had a difficult relationship with reviewers and were famous for release day embargo drops and sending out codes to “Select sources”.
@BAMozzy gamepass makes just under $1b a quarter, you don't need to estimate, that's an official quote from MS during one of their financial releases. They've never updated since then to state it's over $1b a quarter, and as soon as it is they'll likely announce it to investors, however the sub market has stagnated for 2 years.
Everything you said about sales vs services is irrelavent because Sony make more money from services and they overall have less studios and pay less upkeep costs to matain their studio portfolio and they do not kneecap their own software sales. I just don't understand how xbox can make any profit under these conditions. Games like Indiana selling 100k at launch is ludicrous and not sustainable.
They don't 'need' to sell when they have £300m+ coming in 'every' month from Subscribers but
It's $300m a month roughly, and that's less than PS Plus makes(more than $1b a quarter) . So do Sony games not need to sell a single copy to be OK? If Concord had just been put on PS Plus day one then it's sales performances would have magically been irrelavent.
100k outpacing both Steam and Xbox is absolutely tragic.
Xbox software sales have been absolutely abysmal since they started pushing Gamepass hard. I highly doubt these kinds of sales numbers are sustainable, and this one did considerably better than games like Forza Motorsport, Hellblade 2, South of Midnight etc.
The interesting thing about gamepass is that it seems to completely tank the sales of first party games but third party games that launch day one do not seem to be overly affected
@MisterWhen Don’t be so ignorant. They made a game that they wanted to make, Remedy has talked a lot about having a large culture of FPS gaming inside their studio. The idea that people might like both narrative single player games and co-op shooters is really that strange?
@Toot1st average reviews? It's an 87 on PS5 and 89 on PC and has a 93.74% on Steam despite getting review bombed for PSN. It's standing has increased over time and it is beloved by fans.
GtaV is the most successful game of all time, I don't recall people claiming the GTA remaster trilogy was the biggest release of the year.
Typically, voice acting is added to a project fairly late in its development cycle, both in a bid to prevent leaks and avoid potential re-recordings at a later date. What's more, booth activity tends to mean that the script is basically finalised
This isn’t really the case anymore in modern video game development. In fact games are basically now complete about a year before launch and the last 12 months is just polishing and refining. The dialogue might have been initially recorded years earlier than release date. FFXVI voice acting was ongoing in at least 2021, 2 years before release. Script outline is now probably one of the first things complete.
@Toot1st Ghost of Yotei will likely do about 4m copies in its first week on PS only. I doubt a remake of Oblivion is doing that, even over 3 formats. At the end of the day it's a remake of a 20 year old game from a company that has been on the downward spiral for over a decade. If you think that's a bigger deal than a sequal to one of the most successful new IPs of all time then you do you, lad. Tell yourself it's an assassins creed clone if it helps you when you're crying yourself to sleep in your Microsoft themed onesie.
@Toot1st You’re being completely disingenuous as normal. Oblivion sold 9.5 units lifetime across all formats at of 2015. Ghost of Tsushima sold 14m units in 4 years across PS and one month of PC sales.
Bethesdas last game is one of the lowest rated games on Steam and will never get close to 14m sales.
This game appeared to have all the hallmarks of a game that people think will be great but ultimately turns out to be mediocre, so I’m kinda shocked it’s actually good. I can’t remember the last time I was that surprised by a game’s reception.
Only saw a little bit but the animations don’t seem to match the new high quality textures and models, is this still using the original animations but with new graphics bolted on top or something?
Still pretty excited though, I’m going to play in a week or so.
The timing of the show is pretty strange, but just happens to be immediately before the time of the day xbox normally unlocks games. From this I conclude that's it's probably being made available almost immediately.
@JAMes-BroWWWn Inscyprion and Death’s Door were both mentioned in their financial report but apparently neither were in their top selling list, implying neither made over $20m, which is maybe not that surprising.
DA:I and The Witcher 3 are both prime examples of this design philosophy.
Both of those games are absolutely choc a block with repetitive filler.
It’s quite funny how people will refer to something Ghost of Tsushima as a Ubisoft map icon game but something like the Witcher 3 never gets that criticism despite probably having about 5x as many icons on maps to chase as GoT. I guess finding 30 places of power is just more fun than finding fox shrines…
@trev666 Or you could have just completed the 25 hour story and did the interesting stuff like the Mythic Tales and completely ignored every icon on the map(which don’t even show up naturally since the map has a fog of war)
Anyone playing for the first time should play on Hard II(unless you are fine with easy games) as I think that's a transformative experience.
Edit: I forgot there's also a survival and survival II difficulty but if I remember correctly these just add additional tediousness to hard mode. No fast travel, less resources etc.
Of course, SNK has access to Saudi Arabia’s unfathomably large Private Investment Fund, so money isn’t really an obstacle here.
You say unfathomably large, but its entire value is around $930b, which would get you around 1/3rd of Microsoft. That kind of puts into perspective just how much power these large American tech companies actually wield. Of course, America is the exploited victim these days and China is the real enemy…
Rod Fergusson also said there’d be an expansion every year and when the next one was announced for 20026 he said “I never promised that(expansion every year)”
@LifeGirl Everyone that gave it a positive preview on YouTube got attacked and called shills. The reddit is filled with people complaining that are all angry destiny players or players who have been involved in previous rage campaigns. Steam forums are cometely filled with the usual nonsense like titles "Marathon devs say gamers are toxic" with the evidence being that the game doesn't have proximity chat and throwing around terms like "safe spaces" . There was a guy on PS yesterday saying he'd never buy a Bungie game because they donate to "leftist causes".
Discourse around this game is already toxic and there's nothing even fake-woke about it, it's a game about robots shooting each other, and yet it's largely the same people hating it and spreading toxic nonsense on the internet about it. This is truly the age of rage.
People on here not being enthused is hardly a surprise as people here heavily skew towards single player games and this website is quite heavy on the perma angry peeps.
The reveal for this game wasn't perfect, there's a lot of things to work on, but it has a lot of potential. This game could be very successful. I mostly hope for them fixing the lighting and textures/colours to really make the aesthetics stand out in the gameplay sections. I hope season passes are going to be cheap too, or reward you with like 80% of the resources for the next season pass.
The most negative video from someone who played it was the SkillUp one and they said "Gunplay and movement is 11/10" and also that the PvP fights were incredible(but currently don't happen often enough). Their biggest issue seems to be the fact it's not f2p. So that's pretty positive to me, makes me very much inclined to give it a go.
@KundaliniRising333 If maps are on the smaller side, which I kind of suspected might be the case, then I think their plan is to release one every season, which is why it is going up to 4 shortly after launch. It will likely feel a bit content light at launch under that scenario.
Destiny had a full campaign but they were generally considered content light at launch. Content in Destiny is a bit of a prickly issue because it largely involves doing the same activities over and over again. That kinda of grindy game style works a lot better for an pvp focused extraction shooter than Destiny though.
Every time I see the name “Marathon” it makes me wish they’d resurrect the actual original Marathon games. Maybe while they flog this thing, they can do that…
100% you’ve never played the original Marathon games in your life.
I enjoyed it quite a bit, despite not really liking the franchise at all. It’s all a bit goofy and really light in tone but the gameplay is pretty good. I like the immersive sim elements and the dungeons that are very light in combat(which isn’t really a strength of the game).
Comments 1,566
Re: Xbox's Multiformat Move to PS5 Seems to Be Working Out Very Well for Microsoft
@Rog-X Not being able to play games for years is quite literally missing out. If I don’t own a console or PC for 4 years and can play no games then I’m literally missing out for 4 years, not thinking that I will eventually be able to play all games so I’m not actually missing anything.
The majority of games released on PC were games already on PS plus, a game given away for free(Horizon: Zero Dawn) and games that had all been on sales multiple times before heading to PC. The best performing PS game on Steam(after Helldivers 2) is Ghost of Tsushima which had been on PS Plus for a year before releasing on PC, so you could play it on PS4/5 for “Free”.
Sony have released tons of games this generation that you wouldn’t be able to play on Switch/PC(at least on release): Demon Souls, Spider-man: Miles Morales, Sackboy’s Big Adventure, Astro’s Playroom, Returnal, R&C: Rift Apart, Gran Turismo 7, Horizon: FW, God of War: Ragnarok, Spider-man 2, Astro Bot, Stellar Blade, Rise of the Ronin, Death Stranding 2, Ghost of Yotei
A game published by Sony has won the most overall GoTY awards in 6 of the last 12 years. That’s a lot of top quality games to miss out on.
Re: Xbox's Multiformat Move to PS5 Seems to Be Working Out Very Well for Microsoft
@NicolausCamp You could have a PC(w/gamepass), PS5 and Switch and miss out on literally nothing, which is considerably better than not feeling like you’re missing out on anything while actually missing out on many things.
Re: Xbox's Multiformat Move to PS5 Seems to Be Working Out Very Well for Microsoft
The Xbox numbers are pretty weak, but as usual Microsoft obfuscates the real numbers and cherry picks the best sounding stats they can and promoted them in isolation.
Bottom line is 5% increase in overall Xbox revenue, and 8% increase in content and services(also, -6% on hardware)
The last Quarter we have for Playstation(the most comparable company) overall revenue grew by 16.5% and PS Plus revenue by around 29%.
Subscription services all saw price rises so gamepass revenue growth looks really low taking that into account. They said a 45% growth on gamepass on PC, which really shows how low overall Gamepass revenue must be on PC for it to have such little effect on the overall revenue. We must be talking about 10% of gamepass users are on PC. Or, it’s also possible they are specifically talking about “PC Gamepass” numbers and a lot of people on Game Pass Ultimate downgraded to PC Gamepass when the prices increased. Whoosh magic 45% growth to PC gamepass.
Re: Days Gone's Review Scores Have Been Rising Over Time, with PS5 Version Coming Highly Recommended
I feel it’s very much an 80 type game. It can be very fun but it also has some glaring weaknesses.
I think there was generally a big backlash against these types of Open World games for a while, and in hindsight a lot of those games are considered better than their original reviews implied. Ghost of Tsushima was also an 83 on PS4, which is kinda ludicrous honestly. The PS5 Director’s Cut was an 87 and the PC port was an 89(PC ports normall go down in score, going up is very rare) . GoT feels like it should have been a 90/91.
Re: This Is One Way for PS5 Sensation Marvel Rivals to Print Money
This one will please the Chuds I guess, hopefully they can stop moaning about everything for a few weeks.
Re: Days Gone Remastered (PS5) - The Definitive Version of a True Fan-Favourite
The game could do with some editing but it actually has some pretty good gameplay ideas. The hordes work in a really interesting way and the long form stamina bar is also a pretty good idea. I also like the way everything is part of a storyline/questline that can be tracked. On hard II the combat is generally very good, somethings like bears are stupidly tanky but most fights are quite short but dangerous.
Re: PS Plus, Xbox Game Pass Are Not the Future of Gaming, Says US Analyst
Also, just a reminder of what sales of a first party game launching on a subscription service can look like: Indiana Jones sold around 200k units during “Early Acess” + it’s first week. FFXVI, a game considered a sales disappointment, sold 3m in its first week. Spider-man 2, another game with expensive licensing, needed to sell around 6m units just to break even.
Re: PS Plus, Xbox Game Pass Are Not the Future of Gaming, Says US Analyst
@Czar_Khastik
When parody mirrors reality
Re: Not Everyone Loved Oblivion Remastered's Shadow Drop
I, also, suspect the reason for the shadow drop was just because Bethesda knew the game ran like complete garbage(at least on PC) and they wanted the game out before any reviews could drop. Bethesda have always had a difficult relationship with reviewers and were famous for release day embargo drops and sending out codes to “Select sources”.
Re: Oblivion Remastered Tops 4 Million Players in Just a Few Days
Better than Indiana Jones, but considerably worse than Starfield. It's probably a solid number for a "remaster".
Re: Indiana Jones PS5 Is Selling Faster Than on Xbox and PC, Claims Analysts
@BAMozzy gamepass makes just under $1b a quarter, you don't need to estimate, that's an official quote from MS during one of their financial releases. They've never updated since then to state it's over $1b a quarter, and as soon as it is they'll likely announce it to investors, however the sub market has stagnated for 2 years.
Everything you said about sales vs services is irrelavent because Sony make more money from services and they overall have less studios and pay less upkeep costs to matain their studio portfolio and they do not kneecap their own software sales. I just don't understand how xbox can make any profit under these conditions. Games like Indiana selling 100k at launch is ludicrous and not sustainable.
Re: Indiana Jones PS5 Is Selling Faster Than on Xbox and PC, Claims Analysts
@BAMozzy
It's $300m a month roughly, and that's less than PS Plus makes(more than $1b a quarter) . So do Sony games not need to sell a single copy to be OK? If Concord had just been put on PS Plus day one then it's sales performances would have magically been irrelavent.
Re: Indiana Jones PS5 Is Selling Faster Than on Xbox and PC, Claims Analysts
100k outpacing both Steam and Xbox is absolutely tragic.
Xbox software sales have been absolutely abysmal since they started pushing Gamepass hard. I highly doubt these kinds of sales numbers are sustainable, and this one did considerably better than games like Forza Motorsport, Hellblade 2, South of Midnight etc.
Re: Clair Obscur: Expedition 33 Already Surpassed 500,000 Sales Despite Oblivion Launch
@Vaako007 How often have official sales numbers been posted for Call of Duty, Fifa etc.? Basicly never that I recall.
Re: Clair Obscur: Expedition 33 Already Surpassed 500,000 Sales Despite Oblivion Launch
The interesting thing about gamepass is that it seems to completely tank the sales of first party games but third party games that launch day one do not seem to be overly affected
Re: First PS Plus Extra Game for June 2025 Confirmed
@MisterWhen Don’t be so ignorant. They made a game that they wanted to make, Remedy has talked a lot about having a large culture of FPS gaming inside their studio. The idea that people might like both narrative single player games and co-op shooters is really that strange?
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
@Toot1st average reviews? It's an 87 on PS5 and 89 on PC and has a 93.74% on Steam despite getting review bombed for PSN. It's standing has increased over time and it is beloved by fans.
GtaV is the most successful game of all time, I don't recall people claiming the GTA remaster trilogy was the biggest release of the year.
Re: Final Fantasy 7 Remake Part 3 May Be Closer Than We Think as Cloud's VA Is Back in the Booth
This isn’t really the case anymore in modern video game development. In fact games are basically now complete about a year before launch and the last 12 months is just polishing and refining. The dialogue might have been initially recorded years earlier than release date. FFXVI voice acting was ongoing in at least 2021, 2 years before release. Script outline is now probably one of the first things complete.
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
@Toot1st Ghost of Yotei will likely do about 4m copies in its first week on PS only. I doubt a remake of Oblivion is doing that, even over 3 formats. At the end of the day it's a remake of a 20 year old game from a company that has been on the downward spiral for over a decade. If you think that's a bigger deal than a sequal to one of the most successful new IPs of all time then you do you, lad. Tell yourself it's an assassins creed clone if it helps you when you're crying yourself to sleep in your Microsoft themed onesie.
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
@Toot1st You’re being completely disingenuous as normal. Oblivion sold 9.5 units lifetime across all formats at of 2015. Ghost of Tsushima sold 14m units in 4 years across PS and one month of PC sales.
Bethesdas last game is one of the lowest rated games on Steam and will never get close to 14m sales.
Re: Clair Obscur: Expedition 33 (PS5) - Daring, Quirky RPG Is an Absolute Must-Play
This game appeared to have all the hallmarks of a game that people think will be great but ultimately turns out to be mediocre, so I’m kinda shocked it’s actually good. I can’t remember the last time I was that surprised by a game’s reception.
I’m probably going to play this before Oblivion.
Re: Oblivion Remastered Out Today on PS5, Price Revealed
Only saw a little bit but the animations don’t seem to match the new high quality textures and models, is this still using the original animations but with new graphics bolted on top or something?
Still pretty excited though, I’m going to play in a week or so.
Re: Official Oblivion Remastered Announcement Coming Tomorrow
The timing of the show is pretty strange, but just happens to be immediately before the time of the day xbox normally unlocks games. From this I conclude that's it's probably being made available almost immediately.
Re: Devolver Will Be 'Leaning Further into' Its Existing IPs as Best-Selling Games Revealed
@JAMes-BroWWWn Inscyprion and Death’s Door were both mentioned in their financial report but apparently neither were in their top selling list, implying neither made over $20m, which is maybe not that surprising.
Re: Video: Everything You Need to Know About Marathon
The Bungie stream was quite poor but everything I’ve seen and read since has made me much more optimistic. I’m probably buying it day one now.
Re: Shuhei Yoshida's Played 'So Many Versions' of Ghost of Yotei, and It's 'Always Felt Great'
@trev666 That doesn’t happen. Just admit you’ve never played the game.
Re: Remedy Will Showcase Its PS5 Co-Op Shooter FBC: Firebreak in Upcoming Livestream
@Cutmastavictory Ever market is overcrowded if it’s one we don’t personally enjoy. Basic human psychology.
Re: The Outer Worlds 2 Isn't Going Open World, But Bigger Locations Are a Focus
@Mythologue
Both of those games are absolutely choc a block with repetitive filler.
It’s quite funny how people will refer to something Ghost of Tsushima as a Ubisoft map icon game but something like the Witcher 3 never gets that criticism despite probably having about 5x as many icons on maps to chase as GoT. I guess finding 30 places of power is just more fun than finding fox shrines…
Re: Shuhei Yoshida's Played 'So Many Versions' of Ghost of Yotei, and It's 'Always Felt Great'
@trev666 Or you could have just completed the 25 hour story and did the interesting stuff like the Mythic Tales and completely ignored every icon on the map(which don’t even show up naturally since the map has a fog of war)
Re: 'You'll See the Difference,' Says Bend Studio of Days Gone PS5's Improvements
@Dan12836666 it's not a remake, it's a 5 minute remaster with some additional content in the form of a new mode.
Re: 'You'll See the Difference,' Says Bend Studio of Days Gone PS5's Improvements
Anyone playing for the first time should play on Hard II(unless you are fine with easy games) as I think that's a transformative experience.
Edit: I forgot there's also a survival and survival II difficulty but if I remember correctly these just add additional tediousness to hard mode. No fast travel, less resources etc.
Re: PS5's Worst Kept Secret Could Now Be Days Away
Is this just going to be a week away from launch for the next 6 weeks when it finally gets dropped after the major Xbox showcase in June?
Shadowdropping in a random week in April makes literally no sense.
Re: Niche Fighter Fatal Fury's Marketing Would Wipe the Floor with the Genre's Biggest Names
You say unfathomably large, but its entire value is around $930b, which would get you around 1/3rd of Microsoft. That kind of puts into perspective just how much power these large American tech companies actually wield. Of course, America is the exploited victim these days and China is the real enemy…
Re: Diablo 4 Lead Has Planned Out 'Really Exciting' 10-Year Roadmap for Blizzard's Action RPG Series
Rod Fergusson also said there’d be an expansion every year and when the next one was announced for 20026 he said “I never promised that(expansion every year)”
Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play
@LifeGirl Everyone that gave it a positive preview on YouTube got attacked and called shills. The reddit is filled with people complaining that are all angry destiny players or players who have been involved in previous rage campaigns. Steam forums are cometely filled with the usual nonsense like titles "Marathon devs say gamers are toxic" with the evidence being that the game doesn't have proximity chat and throwing around terms like "safe spaces" . There was a guy on PS yesterday saying he'd never buy a Bungie game because they donate to "leftist causes".
Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play
Discourse around this game is already toxic and there's nothing even fake-woke about it, it's a game about robots shooting each other, and yet it's largely the same people hating it and spreading toxic nonsense on the internet about it. This is truly the age of rage.
People on here not being enthused is hardly a surprise as people here heavily skew towards single player games and this website is quite heavy on the perma angry peeps.
The reveal for this game wasn't perfect, there's a lot of things to work on, but it has a lot of potential. This game could be very successful. I mostly hope for them fixing the lighting and textures/colours to really make the aesthetics stand out in the gameplay sections. I hope season passes are going to be cheap too, or reward you with like 80% of the resources for the next season pass.
Re: There's One Positive for Physical Fans Amid PS5's Price Increase Chaos
Looking at the positives, this is effectively a price drop for the PS5 Pro with Disc Drive
Re: Poll: Are You Planning to Buy Bungie's Marathon?
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Re: Poll: Are You Planning to Buy Bungie's Marathon?
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Re: Poll: Are You Planning to Buy Bungie's Marathon?
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Re: Poll: Are You Planning to Buy Bungie's Marathon?
The most negative video from someone who played it was the SkillUp one and they said "Gunplay and movement is 11/10" and also that the PvP fights were incredible(but currently don't happen often enough). Their biggest issue seems to be the fact it's not f2p. So that's pretty positive to me, makes me very much inclined to give it a go.
Re: Poll: Are You Planning to Buy Bungie's Marathon?
I'll probably get it, but probably on xbox series X which is somewhat ironic
Re: Marathon a 'Premium', Paid for Game on PS5, But It's Not $70
@KundaliniRising333 If maps are on the smaller side, which I kind of suspected might be the case, then I think their plan is to release one every season, which is why it is going up to 4 shortly after launch. It will likely feel a bit content light at launch under that scenario.
Destiny had a full campaign but they were generally considered content light at launch. Content in Destiny is a bit of a prickly issue because it largely involves doing the same activities over and over again. That kinda of grindy game style works a lot better for an pvp focused extraction shooter than Destiny though.
Re: Marathon a 'Premium', Paid for Game on PS5, But It's Not $70
@KundaliniRising333 Maps in Extraction games are large. Hunt: Showdown 1896 had only 3 maps a couple of years after release.
Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date
@dskatter
100% you’ve never played the original Marathon games in your life.
Re: Sounds Like Amazon's Tomb Raider TV Show in Jeopardy as It's Reported 'Dead'
@Northern_munkey @Nepp67
She had no writing role in the Indiana Jones movie and a minor writing credit in No Time to Die.
Re: Microsoft Makes PS5 Pro the Best Place to Play Indiana Jones
I enjoyed it quite a bit, despite not really liking the franchise at all. It’s all a bit goofy and really light in tone but the gameplay is pretty good. I like the immersive sim elements and the dungeons that are very light in combat(which isn’t really a strength of the game).
Re: The Last of Us Complete Out Today at $99.99 on PS5, Physical Collector's Edition Drops in July
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Re: The Last of Us Complete Out Today at $99.99 on PS5, Physical Collector's Edition Drops in July
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Re: The Last of Us Complete Out Today at $99.99 on PS5, Physical Collector's Edition Drops in July
@SMJ Literaly zero developers were working on this product which is just a new plastic box