Comments 1,566

Re: Xbox's Multiformat Move to PS5 Seems to Be Working Out Very Well for Microsoft

ChrisDeku

@Rog-X Not being able to play games for years is quite literally missing out. If I don’t own a console or PC for 4 years and can play no games then I’m literally missing out for 4 years, not thinking that I will eventually be able to play all games so I’m not actually missing anything.

The majority of games released on PC were games already on PS plus, a game given away for free(Horizon: Zero Dawn) and games that had all been on sales multiple times before heading to PC. The best performing PS game on Steam(after Helldivers 2) is Ghost of Tsushima which had been on PS Plus for a year before releasing on PC, so you could play it on PS4/5 for “Free”.

Sony have released tons of games this generation that you wouldn’t be able to play on Switch/PC(at least on release): Demon Souls, Spider-man: Miles Morales, Sackboy’s Big Adventure, Astro’s Playroom, Returnal, R&C: Rift Apart, Gran Turismo 7, Horizon: FW, God of War: Ragnarok, Spider-man 2, Astro Bot, Stellar Blade, Rise of the Ronin, Death Stranding 2, Ghost of Yotei

A game published by Sony has won the most overall GoTY awards in 6 of the last 12 years. That’s a lot of top quality games to miss out on.

Re: Xbox's Multiformat Move to PS5 Seems to Be Working Out Very Well for Microsoft

ChrisDeku

The Xbox numbers are pretty weak, but as usual Microsoft obfuscates the real numbers and cherry picks the best sounding stats they can and promoted them in isolation.

Bottom line is 5% increase in overall Xbox revenue, and 8% increase in content and services(also, -6% on hardware)

The last Quarter we have for Playstation(the most comparable company) overall revenue grew by 16.5% and PS Plus revenue by around 29%.

Subscription services all saw price rises so gamepass revenue growth looks really low taking that into account. They said a 45% growth on gamepass on PC, which really shows how low overall Gamepass revenue must be on PC for it to have such little effect on the overall revenue. We must be talking about 10% of gamepass users are on PC. Or, it’s also possible they are specifically talking about “PC Gamepass” numbers and a lot of people on Game Pass Ultimate downgraded to PC Gamepass when the prices increased. Whoosh magic 45% growth to PC gamepass.

Re: Days Gone's Review Scores Have Been Rising Over Time, with PS5 Version Coming Highly Recommended

ChrisDeku

I feel it’s very much an 80 type game. It can be very fun but it also has some glaring weaknesses.

I think there was generally a big backlash against these types of Open World games for a while, and in hindsight a lot of those games are considered better than their original reviews implied. Ghost of Tsushima was also an 83 on PS4, which is kinda ludicrous honestly. The PS5 Director’s Cut was an 87 and the PC port was an 89(PC ports normall go down in score, going up is very rare) . GoT feels like it should have been a 90/91.

Re: Days Gone Remastered (PS5) - The Definitive Version of a True Fan-Favourite

ChrisDeku

The game could do with some editing but it actually has some pretty good gameplay ideas. The hordes work in a really interesting way and the long form stamina bar is also a pretty good idea. I also like the way everything is part of a storyline/questline that can be tracked. On hard II the combat is generally very good, somethings like bears are stupidly tanky but most fights are quite short but dangerous.

Re: PS Plus, Xbox Game Pass Are Not the Future of Gaming, Says US Analyst

ChrisDeku

Also, just a reminder of what sales of a first party game launching on a subscription service can look like: Indiana Jones sold around 200k units during “Early Acess” + it’s first week. FFXVI, a game considered a sales disappointment, sold 3m in its first week. Spider-man 2, another game with expensive licensing, needed to sell around 6m units just to break even.

Re: Not Everyone Loved Oblivion Remastered's Shadow Drop

ChrisDeku

I, also, suspect the reason for the shadow drop was just because Bethesda knew the game ran like complete garbage(at least on PC) and they wanted the game out before any reviews could drop. Bethesda have always had a difficult relationship with reviewers and were famous for release day embargo drops and sending out codes to “Select sources”.

Re: Indiana Jones PS5 Is Selling Faster Than on Xbox and PC, Claims Analysts

ChrisDeku

@BAMozzy gamepass makes just under $1b a quarter, you don't need to estimate, that's an official quote from MS during one of their financial releases. They've never updated since then to state it's over $1b a quarter, and as soon as it is they'll likely announce it to investors, however the sub market has stagnated for 2 years.

Everything you said about sales vs services is irrelavent because Sony make more money from services and they overall have less studios and pay less upkeep costs to matain their studio portfolio and they do not kneecap their own software sales. I just don't understand how xbox can make any profit under these conditions. Games like Indiana selling 100k at launch is ludicrous and not sustainable.

Re: Indiana Jones PS5 Is Selling Faster Than on Xbox and PC, Claims Analysts

ChrisDeku

@BAMozzy

They don't 'need' to sell when they have £300m+ coming in 'every' month from Subscribers but

It's $300m a month roughly, and that's less than PS Plus makes(more than $1b a quarter) . So do Sony games not need to sell a single copy to be OK? If Concord had just been put on PS Plus day one then it's sales performances would have magically been irrelavent.

Re: First PS Plus Extra Game for June 2025 Confirmed

ChrisDeku

@MisterWhen Don’t be so ignorant. They made a game that they wanted to make, Remedy has talked a lot about having a large culture of FPS gaming inside their studio. The idea that people might like both narrative single player games and co-op shooters is really that strange?

Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details

ChrisDeku

@Toot1st average reviews? It's an 87 on PS5 and 89 on PC and has a 93.74% on Steam despite getting review bombed for PSN. It's standing has increased over time and it is beloved by fans.

GtaV is the most successful game of all time, I don't recall people claiming the GTA remaster trilogy was the biggest release of the year.

Re: Final Fantasy 7 Remake Part 3 May Be Closer Than We Think as Cloud's VA Is Back in the Booth

ChrisDeku

Typically, voice acting is added to a project fairly late in its development cycle, both in a bid to prevent leaks and avoid potential re-recordings at a later date. What's more, booth activity tends to mean that the script is basically finalised

This isn’t really the case anymore in modern video game development. In fact games are basically now complete about a year before launch and the last 12 months is just polishing and refining. The dialogue might have been initially recorded years earlier than release date. FFXVI voice acting was ongoing in at least 2021, 2 years before release. Script outline is now probably one of the first things complete.

Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details

ChrisDeku

@Toot1st Ghost of Yotei will likely do about 4m copies in its first week on PS only. I doubt a remake of Oblivion is doing that, even over 3 formats. At the end of the day it's a remake of a 20 year old game from a company that has been on the downward spiral for over a decade. If you think that's a bigger deal than a sequal to one of the most successful new IPs of all time then you do you, lad. Tell yourself it's an assassins creed clone if it helps you when you're crying yourself to sleep in your Microsoft themed onesie.

Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details

ChrisDeku

@Toot1st You’re being completely disingenuous as normal. Oblivion sold 9.5 units lifetime across all formats at of 2015. Ghost of Tsushima sold 14m units in 4 years across PS and one month of PC sales.

Bethesdas last game is one of the lowest rated games on Steam and will never get close to 14m sales.

Re: Oblivion Remastered Out Today on PS5, Price Revealed

ChrisDeku

Only saw a little bit but the animations don’t seem to match the new high quality textures and models, is this still using the original animations but with new graphics bolted on top or something?

Still pretty excited though, I’m going to play in a week or so.

Re: The Outer Worlds 2 Isn't Going Open World, But Bigger Locations Are a Focus

ChrisDeku

@Mythologue

DA:I and The Witcher 3 are both prime examples of this design philosophy.

Both of those games are absolutely choc a block with repetitive filler.

It’s quite funny how people will refer to something Ghost of Tsushima as a Ubisoft map icon game but something like the Witcher 3 never gets that criticism despite probably having about 5x as many icons on maps to chase as GoT. I guess finding 30 places of power is just more fun than finding fox shrines…

Re: Niche Fighter Fatal Fury's Marketing Would Wipe the Floor with the Genre's Biggest Names

ChrisDeku

Of course, SNK has access to Saudi Arabia’s unfathomably large Private Investment Fund, so money isn’t really an obstacle here.

You say unfathomably large, but its entire value is around $930b, which would get you around 1/3rd of Microsoft. That kind of puts into perspective just how much power these large American tech companies actually wield. Of course, America is the exploited victim these days and China is the real enemy…

Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play

ChrisDeku

@LifeGirl Everyone that gave it a positive preview on YouTube got attacked and called shills. The reddit is filled with people complaining that are all angry destiny players or players who have been involved in previous rage campaigns. Steam forums are cometely filled with the usual nonsense like titles "Marathon devs say gamers are toxic" with the evidence being that the game doesn't have proximity chat and throwing around terms like "safe spaces" . There was a guy on PS yesterday saying he'd never buy a Bungie game because they donate to "leftist causes".

Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play

ChrisDeku

Discourse around this game is already toxic and there's nothing even fake-woke about it, it's a game about robots shooting each other, and yet it's largely the same people hating it and spreading toxic nonsense on the internet about it. This is truly the age of rage.

People on here not being enthused is hardly a surprise as people here heavily skew towards single player games and this website is quite heavy on the perma angry peeps.

The reveal for this game wasn't perfect, there's a lot of things to work on, but it has a lot of potential. This game could be very successful. I mostly hope for them fixing the lighting and textures/colours to really make the aesthetics stand out in the gameplay sections. I hope season passes are going to be cheap too, or reward you with like 80% of the resources for the next season pass.

Re: Poll: Are You Planning to Buy Bungie's Marathon?

ChrisDeku

The most negative video from someone who played it was the SkillUp one and they said "Gunplay and movement is 11/10" and also that the PvP fights were incredible(but currently don't happen often enough). Their biggest issue seems to be the fact it's not f2p. So that's pretty positive to me, makes me very much inclined to give it a go.

Re: Marathon a 'Premium', Paid for Game on PS5, But It's Not $70

ChrisDeku

@KundaliniRising333 If maps are on the smaller side, which I kind of suspected might be the case, then I think their plan is to release one every season, which is why it is going up to 4 shortly after launch. It will likely feel a bit content light at launch under that scenario.

Destiny had a full campaign but they were generally considered content light at launch. Content in Destiny is a bit of a prickly issue because it largely involves doing the same activities over and over again. That kinda of grindy game style works a lot better for an pvp focused extraction shooter than Destiny though.