I've been keeping whole 10 Gb free on NS2 as of late, hesitant to use the space for anything else lest something like a Cyberpunk update should pat me on the shoulder again.
PS5 remains too prohibitively home-chained (whether for lack of Portal or for the local infrastructure impeding its solutions) and most of its power still appears wasted on frixels rather than on game design novelties that Mark Cerny once painted the picture of. But its controller features (their factual application ratio asideπ) and embers of past Nintendoesque SJS glory in titles like Astro Bot, alongside the familiar quality freeroamers like Horizon and Spider-Man, still make its sales numbers deserved. "Good but could have been better", then? Or maybe couldn't, because making it actually better in this day and age would be to make it hybrid - and Portal has demonstrated that Sony is only willing to go so far in that direction. Which will most likely leave Vita and PSP sharing the top of the pedestal among Sony hardware (and third place in my console rankings overall) - but hey, maybe if/when I live to be retired, I'll look back and consider picking up at least a used unit?π
@SeaDaVie I was referring to how the Yakuza producer used to explain the franchise's absence on Switch by the console's more family-friendly image and his reluctance to see a tonally and thematically "underground" series like that share the store shelf space with something like Animal Crossing. That bias didn't seem to age well since we have four or five Yakuza games across the two hybrid generations by now. So much for those "image" concerns.
@SeaDaVie "and they probably think the hit to their image would be greater. Yeah, thatβs weird, but thatβs how brand marketing works"
Right, I remember this kind of logic surrounding Yakuza/LaD. And how it ended.π Besides, of we go discussing images, there's always one of a Japanese company's products losing grip on its home turf.ππ
Xenoblade Chronicles 3 also reportedly uses AI tools, looks gorgeous and lacks extra fingers. Which might just indicate where these tools are actually used as tools to empower and support the studio's effort, not as cost cutter snake oil to throw at the wall in hope that something will stick.
Fan fury can be taken and shoved, but sending such a game out past the consoles to the detrimentally buttonless devices and the domain infamous for adorning server-crutched games with variably moody launchers can raise some eyebrows indeed. Freemiums are THE live service model representatives; wasn't Sony crazy about making more of those on PS5?
I suppose it's still a more accessible Horizon entry in comparison to Call of the Mountain, but it's still ironic to see such a heavily action-oriented game prioritize platforms one needs to go and purchase separate controllers for (and in the phones' case, a controller will only be as reliable as the holder used with itπ).
@UltimateOtaku91 to be fair, the majority of Nintendo's mobile games are much less reliant on the offerings traditional controllers. And personally, I'm still lowkey salty that Dragalia Lost, the one original IP in that bunch, never made it to Switch.
Nowhere on the hybrids yet, Pacific Drive has occupied my Steam wishlist almost since release but I'm definitely tempted to get a taste of it h- OH, COME ON.
Oh well, Still Wakes the Deep looks interesting as we- OH, COME ON!
I guess there's Insurgency, but it sounds like a strictly online multiplayer title. Thank Goodness is on Switch and the two aforementioned highlights will have to wait their turns on Deck or Switch/NS2 announcements.
@zebric21 between demonizing Nintendo over the recent patenting smokescreens and unironically expecting a game to be sued for tapping into established gameplay features, gamers really need to choose one.
@Kingy nah, I remember when Gleamlight was likewise bashed as an alleged "Hollow Knight clone" well before anyone had even heard of Palworld.
"None of this is hugely surprising given the bespoke nature of the PS Portal β if you bought it, you probably did so for Remote Play"
Well, duh, unlike PSP and Vita, this Remote Play device is literally useless for anything else.π
Personally, I still stand by my skepticism which has had time to waver with positive experience reports suggesting that the service CAN competently compress PS5's redundant resolutions for mobile internet and reinforce itself with first-hand experience of our local mobile internet's deterioration. Heck, forget mobile internet - for the last couple months, even attempting PS+ Premium streams on the laptop via the normally more than decent home wi-fi has produced enough lag to force-close the session (if start it at all). This is ultimately no medium to toss around graphically bloated amounts of data over unreliable third party infrastructure in, and it's already been years since even Google learned it the hard way.
The Portal at least seems to fare better with the first world internet hotspots - again, a machine devoid of autonomous functionality wouldn't be finding such a market otherwise, - but in the end, it looks like I won't be picking up a PS5 until my retirement after all. And to think that Portal itself can actually be found on the same Minsk store shelves that have yet to stock up on NS2s.π
Welp, they said it, not me. If designing a game to be functional without connecting to the internet on every menu screen can't happen without risking "extended development and higher cost" (my humanitarian posterior would assume it takes a specific effort and budget to program an application WITH all the online ball'n'chains onboard, but what do I know), then this entire game development model is officially and legally flawed. Β―(γ)/Β―
Premium's option to skip the eye-watering download was handy but clashing with the game rotating in and out of the roster, so in the end I just reinstalled the copy I already owned on the main account. Still waiting for a Switch port to put an end to all this juggling and get me focused on ONE proper playthrough at long last.
Some of my fave Final Fantasies have happened with few of the original team remaining onboard, so time will tell. In hindsight, it's probably THE spiritual successor to Gen 4 and 5's Strike series we've ever got, and it certainly doesn't feel like the franchise has depleted its potential. That said, I'd be equally in the market for JC4 port or even a JC1 remake on NS2 as well (alongside Mad Max for good measure) - heck, if it helped budget JC5, I'd even double-dip on the also completed 2 and 3 on the same platform.
@Bob_Tempura Strange Brigade is more linear, fantasy-slash-indianajonesing and perhaps with a comparative sliver of JC's chaos levels but what's there does apparently come with co-op (and at least on Switch, even with gyro aiming).
@Can-You-Believe-Sith I actually associate "the other" Avalanche with Disney Infinity (RIP) first and foremost.
Stray is already on Switch (alongside TABS) but would be the month's highlight otherwise. WRC 24 isn't on Switch but literally not playable on my PS4 either. Oh well.
The year 2026 AD is almost around the corner and the fanbloid reviewers still unironically think that "dull characters" or "boring story" are of any informative value for a reader. What metric units is this dullness being measured in against other works in the genre, may I (rhetorically) ask?
With all respect, I'll take a polite release date announcement for the long unveiled Switch port over a frixel upgrade to a pastgen home console still costing like a Switch 2 here in Minsk.
SR22 has yet to leave me bereft of anything I've enjoyed about the previous two games (and so does AoM while we're at it), but I get the guy's sentiment - the previous cast and lore grew straight from the first game and the new stuff hardly seems impossible to have accomodated into the existing playgrounds. Since SR1 itself remains stuck on Xbox (whose odds of Deck emulation I've yet to chance and thus lack confidence about... although I suppose we ARE talking a Gen 6 machine with less complicated innards than PS2 here), so I'd certainly be curious about its original creator having a go at the franchise again, but I'm not sure what warrants the talks of setting it apart from GTA when the latter has already been in effect at least since SR3. And with all respect, Saints Row VR would be literally unplayable in my case, just like everything else locked behind the tech.
@lessthanleo first game is the one I was talking about, but specifically on Switch. Both motion aiming when docked and touch controls in other modes are supported; as a last gen port, it won't work with the mouse controls on NS2 (although my one attempt to use them regardless did see the gyroscope mimic the reticle's X-axis to an extentπ).
@Rambo-kind as with most arcade games without factoring in their original limitations. Citing my experience with the first HotD again, but most of your playtime will be likely spent on repeat playthroughs unlocking extra weapons (which, in turn, are fairly obligatory for tackling highest difficulties) and tackling other in-game achievements including several endings (assuming HotD2 has those as well). It bears mentioning that every stage tends to have multiple routes, too.
@naruball the first one already plays well with joycon gyro on both generations, which should be just as manageable on DS4 and DualSense... in a world where more than three people remember their functionality. Dragging a rail shooter's crosshairs around the screen with a stick has, indeed, been only so effective since the NES days.
Chances are I'll humour it anyway (assuming no region lock buffoonery), but Square Enix's recent freemium history has resembled Bandai Namco's indeed, so it can be frankly mystifying to see both companies persevere through all the hi-bye longevity instead of, in this case, porting Duodecim or a less arcade followup thereof. On the other hand, Opera Omnia, while defunct by now, is one of the most lasting mobile freemiums I've experienced over the years, alongside Record Keeper and Brave Exvius... so perhaps SE still hopes to recapture those results with the franchise that once produced them.
Time will tell, but I'm still in the market for proper console Dissidias as well. And at the end of the day, this impending one better have Lunafreya again - the gal is estimatedly out of playable appearances at the moment, and she can't have enough of those after being shafted by her own flagship in the first place.
The average timeline would check out if not for Sony's ongoing affair with "midgen upgrades", namely last year's PS5 Pro. Then again, perhaps the rumour mill (and the "credible sources" preying on it) presumes Sony's unwillingness to be whole four years late into another console generation.π
I'll take this, NtE, everything HoYoVerse... on my hybrids, please. After the GTA V and ESO fiascos, I have pretty limited faith in the prospects of playing server-crutched games on Deck.
Most of the PS4 stuff is also on Switch but Persona 5 Tactica is a definite headturner otherwise and even I'm lowkey tempted to dip a toe therein despite still being early in P5R itself (so basically having almost two whole games to wrap up prior).
Not sure what kind of frixel/SFX deadweight would no longer make PS4 feasible for a cel-shaded game that runs on seven-year-old phones, but the five-years-in-the-oven Switch port becomes all the more topical with one less button-equipped option in Genshin's platform range.
@Oram77 "this gen" (assuming you mean last gen's PlayBox systems since this one literally just began with another hybrid console) mostly wasted its specs on redundant fluff anyway, so I can but welcome it being "held back" from more pursuits of the 50k500fps kind.
@rjejr if Nintendo had something against MiHoYo, the port would have never been announced in the first place. It looks much more like the company just clogged their pipeline with two new freemiums on top of Genshin's already released versions. As for Nintendo making money from gacha games, Fire Emblem Heroes' longevity alone indicates they already do, and the likes of Nintendo Badge Arcade and Pokemon Shuffle (which also lasted almost as long as their platform) date all the way back to 3DS.
@AverageGamer Speedstorm's own racer/crew capsules would have news for you, but Switch has had a veritable ton of other character gacha freemiums, from the already gone Dawn of the Breakers and Onigiri to the recent/ongoing Guardian Tales and Bleach: Brave Souls. Pokemon has what, at least three freemiums on the console by now? Plus other segment juggernauts like Warframe.
Lies of P certainly sounds like one to try for now with the lack of hybrid ports in sight, and I may even dip toes into DayZ which only interests me so much as a strictly online multiplayer title but does appear to be among the relative few zombiecalypse games with [prospectively] functional vehicles. Empty pseudocritique slang like "average", "forgettable" and "bland" does nothing to deter me from One's Justice 2, especially after a positive experience with the first game... but both of them are long in my Switch library, so not likely to see any actual PS playtime.
Cyberpunk would have been a must check, had I not just grabbed it for NS2; it can still make the whole month by itself otherwise. Other stuff is neat but either also boasting a hybrid port or limited to PS5 on the home console front... but I've already poked around the first two Twisted Metal games on the service prior, so I might just dip my toes into the next two as well.
The game's optimization issues themselves are a "seeing is believing" matter, considering the multitude of other games I have found refusing to corroborate similar fanbloid claims. But even if Capcom holding a seminar on the topic begets any skepticism, the most that skepticism is entitled to generate is snickers and eyerolls; if anything, naysayers could have possibly harvested said seminar for memes of "giant enemy crab" tier. Instead, they found no better pastime than to indulge in honest criminal activity in hopes of being shielded by online anonymity (or, let's be real, by what's left of it - people who can remain competently anonymous these days usually have bigger fish to fry than video game tantrums). If these folks also indulge in Halloween, I have a fitting classic outfit to suggest for them - tar and feathers.
Well, two of these are on PS4 and not on Switch (albeit with all the odds of hitting NS2 at some point), so pretty neat. Diablo 4 is especially interesting although I'm still chugging through the first two games.
@Truegamer79 just a few years ago nobody was hoping for Horizon, Patapon and Everybody's Golf on Switch. And talking about Sony handling a Zelda movie would probably get you dogpiled.
"Look, weβll hold our hands up" - which you might as well; the fanbloid sphere's penchant for sensationalism is what makes it prohibitive for people like Wiethoff to get publicly excited about anything.
Personally, though, I could live without RDR2 even on NS2 for now, with plenty yet to do in the first game. I remain more interested in GTA5 finally hitting either or both hybrids without launchers and anticheats that busted my previous portable playthrough. My body is ready to photograph wildlife and save up for the coveted Rune Cheburek all over again.π
"We know, of course, there are a significant number of players still on Sonyβs last-gen console"
Tell that to the PS+ lineup management.π
@Porco it has nothing on Vita and PSP but technically follows them in my PlayStation ranks as pretty much a PS4 (itself the first Sony home console to focus on being a video game machine instead of a media center) with blackjack and SSDs. Although the latter alongside the also enhanced (but similarly underutilized) controller tech still seem to exhaust what a new PlayStation can pragmatically offer over its predecessor. PS6 will really have its work cut out for it.
Huh, photorealistic visuals like these do explain the devs lacking confidence for the sequel's Switch ver- oh wait, that was a Yandex Music ad right now.
...and now I'm admittedly struggling to scan the actual trailer for anything I didn't see in PW1 on Switch. Or is it about the water splashes being more splashy now, with a higher RAM consumption price for the privilege?π€
@Ralizah yeah, if anything, the presence of games like Agony on Switch is magnitudes more eloquent on the topic of content limitations than all these audaciously titled jigsaws and whatnot.
@PlaystationPortalFan amen, but seeing will be believing with this one.
@StrickenBiged it would be no more of an early Switch than PSP before it, but the feature would have definitely be handier and, in hindsight, cheaper than the "PlayStation TV" from several years later.π
Not sure if someone is being specific about home consoles (as the article's context would indeed excuse) or bitterly dramatic about his NS2 order status.π But all in all, what we can already surmice is Microsoft being no more thrilled about their midgen upgrade experience with XBOX (at least the abbreviation was amusing) than Nintendo evidently was about theirs with New Nintendo 3DS. Looks like PS6 will be the only one late to the party this generation - but seeing as even PS5's juice hasn't been meaningfully squeezed to date, it's hard to say if many people are even pining for it yet. Or is Sony gearing up to sell 16k TVs already?π
I don't expect the story to be anything not getting its job done (the likes of Bayonetta are often allleged to have no plot either), but what about a simple datalog? JRPGs from Symphonia and Graces to FFXIII and XV have sported comprehensive ones despite having no shortage of story cutscenes; even Xenoblade Chronicles X has its own despite the comparatively lesser focus on the main story than the flagship trilogy. And then there's System Shock's school of collectible archives that even the devs' very own prior Nikke tapped into. For all I know, perhaps either or both approaches are already being baked into the sequel as we speak.
My living room TV (an older Sony Bravia at that) is a legitimately big screen yet offers a civilized 1080p even for the Gen 9 Switch to "achieve a great experience" on. Not exactly Nintendo's problem that someone needs newer and fancier television models to sell first and foremost, with their gaming hardware biz molded accordingly.
Oh well, they do say that always holding a hammer can make everything look like a nail. PlayStation still has some noteworthy first party offerings even after defanging half the creative resources in its possessor, and the recent Switch ports do put their attention to the hybrid format in a positive context for everyone who no longer spends enough time around a big screen to benefit from "a great experience" and would mostly find themselves in the market for Sony-published games on the condition of being enabled to experience them at all. Whether this attention may translate into yet more Switch/NS2 ports or a proper Vita successor, the tenth console generation is here and the ball is in Sony's court now. Not that they can't afford to play it at the pace they choose.
Last time I checked, even the first game's Switch port recurrently goes for $25 with the DLC pass included. It's the basic sale tracking literacy that goes down horribly with players of all kinds these days, abundant online tools be damned. And then these people go and flush two-digit sums down the MTX drain.
I mean, Switch 2 will have Mario Kart World and Garfield Kart 2.βπ€
@DonkeyFantasy or better yet, PlayStation All-Karts. With the right characters, the usual suspects wouldn't even be able to accuse it of "cloning" antigrav mechanics (not that it would deter them). Not to mention that Sony already has ModNation Racers in its IP closet.
Doing a SoP a day before the next generation begins, with countless gamers' minds on the new console preorder hullabaloo, is... a choice. Then again, after a borderline hat trick of Lego Horizon, Patapon and Everybody's Golf announcements for Switch itself, such proximity can honestly have one's expectation organs acting unwise.π
Fans are definitely not something to take for granted. They're something to weather, to survive, to continue in spite of and to ideally outlast. And definitely not something to apologize towards (especially for a response to the question whose genuine or simulated cluelessness I have already commented on elsewhere), but if Pitchford had nothing more important to share on social media at the time (or yielded to some fidgety posterior at Gearbox or Take-Two)... well, I'm not his PR manager either.
Comments 1,208
Re: No Cyberpunk 2077 Update Planned for RPG's 5th Anniversary
I've been keeping whole 10 Gb free on NS2 as of late, hesitant to use the space for anything else lest something like a Cyberpunk update should pat me on the shoulder again.
Perhaps I owe everyone an apology?ππ
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
Let It Die died for this?π€
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
PS5 remains too prohibitively home-chained (whether for lack of Portal or for the local infrastructure impeding its solutions) and most of its power still appears wasted on frixels rather than on game design novelties that Mark Cerny once painted the picture of. But its controller features (their factual application ratio asideπ) and embers of past Nintendoesque SJS glory in titles like Astro Bot, alongside the familiar quality freeroamers like Horizon and Spider-Man, still make its sales numbers deserved. "Good but could have been better", then? Or maybe couldn't, because making it actually better in this day and age would be to make it hybrid - and Portal has demonstrated that Sony is only willing to go so far in that direction. Which will most likely leave Vita and PSP sharing the top of the pedestal among Sony hardware (and third place in my console rankings overall) - but hey, maybe if/when I live to be retired, I'll look back and consider picking up at least a used unit?π
Re: Ubisoft Is All In on Generative AI, Says It's as Big a Leap in Tech as the 'Shift to 3D'
"Sorry, NFTs, it's my turn to be a game tech leap as big as the shift to 3D"
Re: PS5 Sales Collapse in Japan as Sony Readies Overdue Rescue Plan
@SeaDaVie I was referring to how the Yakuza producer used to explain the franchise's absence on Switch by the console's more family-friendly image and his reluctance to see a tonally and thematically "underground" series like that share the store shelf space with something like Animal Crossing. That bias didn't seem to age well since we have four or five Yakuza games across the two hybrid generations by now. So much for those "image" concerns.
Re: PS5 Sales Collapse in Japan as Sony Readies Overdue Rescue Plan
@SeaDaVie "and they probably think the hit to their image would be greater. Yeah, thatβs weird, but thatβs how brand marketing works"
Right, I remember this kind of logic surrounding Yakuza/LaD. And how it ended.π Besides, of we go discussing images, there's always one of a Japanese company's products losing grip on its home turf.ππ
Re: Embarrassing AI Art Plagues Call of Duty: Black Ops 7 Launch
Xenoblade Chronicles 3 also reportedly uses AI tools, looks gorgeous and lacks extra fingers. Which might just indicate where these tools are actually used as tools to empower and support the studio's effort, not as cost cutter snake oil to throw at the wall in hope that something will stick.
Re: The Next Horizon Game Is an MMO for Mobile and PC, Prompting Fury from PS5 Fans
Fan fury can be taken and shoved, but sending such a game out past the consoles to the detrimentally buttonless devices and the domain infamous for adorning server-crutched games with variably moody launchers can raise some eyebrows indeed. Freemiums are THE live service model representatives; wasn't Sony crazy about making more of those on PS5?
I suppose it's still a more accessible Horizon entry in comparison to Call of the Mountain, but it's still ironic to see such a heavily action-oriented game prioritize platforms one needs to go and purchase separate controllers for (and in the phones' case, a controller will only be as reliable as the holder used with itπ).
@UltimateOtaku91 to be fair, the majority of Nintendo's mobile games are much less reliant on the offerings traditional controllers. And personally, I'm still lowkey salty that Dragalia Lost, the one original IP in that bunch, never made it to Switch.
Re: 9 PS Plus Extra, Premium Games for November 2025 Announced
Nowhere on the hybrids yet, Pacific Drive has occupied my Steam wishlist almost since release but I'm definitely tempted to get a taste of it h- OH, COME ON.
Oh well, Still Wakes the Deep looks interesting as we- OH, COME ON!
I guess there's Insurgency, but it sounds like a strictly online multiplayer title. Thank Goodness is on Switch and the two aforementioned highlights will have to wait their turns on Deck or Switch/NS2 announcements.
Re: Palworld Dev Is Publishing a Metroidvania Action Game with Strong Silksong Vibes on PS5, PS4
@zebric21 between demonizing Nintendo over the recent patenting smokescreens and unironically expecting a game to be sued for tapping into established gameplay features, gamers really need to choose one.
@Kingy nah, I remember when Gleamlight was likewise bashed as an alleged "Hollow Knight clone" well before anyone had even heard of Palworld.
Re: 'PS Portal Users Are More Engaged Than Non-Users': Sony's Hit Handheld Outperforms All Other Remote Play Methods
"None of this is hugely surprising given the bespoke nature of the PS Portal β if you bought it, you probably did so for Remote Play"
Well, duh, unlike PSP and Vita, this Remote Play device is literally useless for anything else.π
Personally, I still stand by my skepticism which has had time to waver with positive experience reports suggesting that the service CAN competently compress PS5's redundant resolutions for mobile internet and reinforce itself with first-hand experience of our local mobile internet's deterioration. Heck, forget mobile internet - for the last couple months, even attempting PS+ Premium streams on the laptop via the normally more than decent home wi-fi has produced enough lag to force-close the session (if start it at all). This is ultimately no medium to toss around graphically bloated amounts of data over unreliable third party infrastructure in, and it's already been years since even Google learned it the hard way.
The Portal at least seems to fare better with the first world internet hotspots - again, a machine devoid of autonomous functionality wouldn't be finding such a market otherwise, - but in the end, it looks like I won't be picking up a PS5 until my retirement after all. And to think that Portal itself can actually be found on the same Minsk store shelves that have yet to stock up on NS2s.π
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
Welp, they said it, not me. If designing a game to be functional without connecting to the internet on every menu screen can't happen without risking "extended development and higher cost" (my humanitarian posterior would assume it takes a specific effort and budget to program an application WITH all the online ball'n'chains onboard, but what do I know), then this entire game development model is officially and legally flawed. Β―(γ)/Β―
Re: First PS Plus Extra Game for November 2025 Leaked
Premium's option to skip the eye-watering download was handy but clashing with the game rotating in and out of the roster, so in the end I just reinstalled the copy I already owned on the main account. Still waiting for a Switch port to put an end to all this juggling and get me focused on ONE proper playthrough at long last.
Re: After Xbox's Contraband Cancellation, Don't Expect Another Just Cause Game
Some of my fave Final Fantasies have happened with few of the original team remaining onboard, so time will tell. In hindsight, it's probably THE spiritual successor to Gen 4 and 5's Strike series we've ever got, and it certainly doesn't feel like the franchise has depleted its potential. That said, I'd be equally in the market for JC4 port or even a JC1 remake on NS2 as well (alongside Mad Max for good measure) - heck, if it helped budget JC5, I'd even double-dip on the also completed 2 and 3 on the same platform.
@Bob_Tempura Strange Brigade is more linear, fantasy-slash-indianajonesing and perhaps with a comparative sliver of JC's chaos levels but what's there does apparently come with co-op (and at least on Switch, even with gyro aiming).
@Can-You-Believe-Sith I actually associate "the other" Avalanche with Disney Infinity (RIP) first and foremost.
Re: PS Plus Essential Games for November 2025 Announced
Stray is already on Switch (alongside TABS) but would be the month's highlight otherwise. WRC 24 isn't on Switch but literally not playable on my PS4 either. Oh well.
Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable
The year 2026 AD is almost around the corner and the fanbloid reviewers still unironically think that "dull characters" or "boring story" are of any informative value for a reader. What metric units is this dullness being measured in against other works in the genre, may I (rhetorically) ask?
Re: 'Man, This Is a Terrible Idea': Original Saints Row Director Slams the Reboot, Says He Could Revive the Series
@Weez activity-unlockable extra features for different vehicles (a rarity in the genre overall) was "uninspired gameplay"? Margaritas ante porcos...
Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5
With all respect, I'll take a polite release date announcement for the long unveiled Switch port over a frixel upgrade to a pastgen home console still costing like a Switch 2 here in Minsk.
Re: Xbox Shortchanges PS5 Fans Yet Again with Another Shoddy Physical Release
Is GKD an abbreviation yet?ππ
Re: 'Man, This Is a Terrible Idea': Original Saints Row Director Slams the Reboot, Says He Could Revive the Series
@LazyDaisy and SR2 is already on PC, so the first game would suffice (unless the "recompiled" take on SR2 came with better gamepad compatibility).
Re: 'People Are Really Going to Want This': The Outer Worlds 2 Dev on the RPG's New Third-Person Mode
"All of your character's animations will have to line up with what's already possible when playing in first-person"
As Cyberpunk 2077 modders learned the hard way
Re: 'Man, This Is a Terrible Idea': Original Saints Row Director Slams the Reboot, Says He Could Revive the Series
SR22 has yet to leave me bereft of anything I've enjoyed about the previous two games (and so does AoM while we're at it), but I get the guy's sentiment - the previous cast and lore grew straight from the first game and the new stuff hardly seems impossible to have accomodated into the existing playgrounds. Since SR1 itself remains stuck on Xbox (whose odds of Deck emulation I've yet to chance and thus lack confidence about... although I suppose we ARE talking a Gen 6 machine with less complicated innards than PS2 here), so I'd certainly be curious about its original creator having a go at the franchise again, but I'm not sure what warrants the talks of setting it apart from GTA when the latter has already been in effect at least since SR3. And with all respect, Saints Row VR would be literally unplayable in my case, just like everything else locked behind the tech.
Re: Criticised House of the Dead 2 Remake Lurches to PS5, PS4 Just in Time for Halloween
@lessthanleo first game is the one I was talking about, but specifically on Switch. Both motion aiming when docked and touch controls in other modes are supported; as a last gen port, it won't work with the mouse controls on NS2 (although my one attempt to use them regardless did see the gyroscope mimic the reticle's X-axis to an extentπ).
@Rambo-kind as with most arcade games without factoring in their original limitations. Citing my experience with the first HotD again, but most of your playtime will be likely spent on repeat playthroughs unlocking extra weapons (which, in turn, are fairly obligatory for tackling highest difficulties) and tackling other in-game achievements including several endings (assuming HotD2 has those as well). It bears mentioning that every stage tends to have multiple routes, too.
Re: Criticised House of the Dead 2 Remake Lurches to PS5, PS4 Just in Time for Halloween
@naruball the first one already plays well with joycon gyro on both generations, which should be just as manageable on DS4 and DualSense... in a world where more than three people remember their functionality. Dragging a rail shooter's crosshairs around the screen with a stick has, indeed, been only so effective since the NES days.
Re: There's a New Dissidia Final Fantasy Game, But Here's the Catch
Chances are I'll humour it anyway (assuming no region lock buffoonery), but Square Enix's recent freemium history has resembled Bandai Namco's indeed, so it can be frankly mystifying to see both companies persevere through all the hi-bye longevity instead of, in this case, porting Duodecim or a less arcade followup thereof. On the other hand, Opera Omnia, while defunct by now, is one of the most lasting mobile freemiums I've experienced over the years, alongside Record Keeper and Brave Exvius... so perhaps SE still hopes to recapture those results with the franchise that once produced them.
Time will tell, but I'm still in the market for proper console Dissidias as well. And at the end of the day, this impending one better have Lunafreya again - the gal is estimatedly out of playable appearances at the moment, and she can't have enough of those after being shafted by her own flagship in the first place.
Re: PS6 Release Date Touted for 2027, Cheaper But Less Powerful Than Next Xbox
The average timeline would check out if not for Sony's ongoing affair with "midgen upgrades", namely last year's PS5 Pro. Then again, perhaps the rumour mill (and the "credible sources" preying on it) presumes Sony's unwillingness to be whole four years late into another console generation.π
Re: Preview: We Played Anime Open World Ananta, and It Could Change Everything
I'll take this, NtE, everything HoYoVerse... on my hybrids, please. After the GTA V and ESO fiascos, I have pretty limited faith in the prospects of playing server-crutched games on Deck.
Re: 8 PS Plus Extra, Premium Games for September 2025 Announced
Most of the PS4 stuff is also on Switch but Persona 5 Tactica is a definite headturner otherwise and even I'm lowkey tempted to dip a toe therein despite still being early in P5R itself (so basically having almost two whole games to wrap up prior).
Re: Free-to-Play Juggernaut Genshin Impact Is Delisting and Shutting Down PS4 Version
Not sure what kind of frixel/SFX deadweight would no longer make PS4 feasible for a cel-shaded game that runs on seven-year-old phones, but the five-years-in-the-oven Switch port becomes all the more topical with one less button-equipped option in Genshin's platform range.
@Oram77 "this gen" (assuming you mean last gen's PlayBox systems since this one literally just began with another hybrid console) mostly wasted its specs on redundant fluff anyway, so I can but welcome it being "held back" from more pursuits of the 50k500fps kind.
@rjejr if Nintendo had something against MiHoYo, the port would have never been announced in the first place. It looks much more like the company just clogged their pipeline with two new freemiums on top of Genshin's already released versions. As for Nintendo making money from gacha games, Fire Emblem Heroes' longevity alone indicates they already do, and the likes of Nintendo Badge Arcade and Pokemon Shuffle (which also lasted almost as long as their platform) date all the way back to 3DS.
@AverageGamer Speedstorm's own racer/crew capsules would have news for you, but Switch has had a veritable ton of other character gacha freemiums, from the already gone Dawn of the Breakers and Onigiri to the recent/ongoing Guardian Tales and Bleach: Brave Souls. Pokemon has what, at least three freemiums on the console by now? Plus other segment juggernauts like Warframe.
Re: Keep an Eye on ENDS, a GTA-Inspired Sandbox RPG Set in London
Well, they have the opportunity to feature behind-the-wheel driving cam on the streets of London where Watch Dogs Legion of all games didn't.
Re: PS Plus Essential Games for August 2025 Announced
Lies of P certainly sounds like one to try for now with the lack of hybrid ports in sight, and I may even dip toes into DayZ which only interests me so much as a strictly online multiplayer title but does appear to be among the relative few zombiecalypse games with [prospectively] functional vehicles. Empty pseudocritique slang like "average", "forgettable" and "bland" does nothing to deter me from One's Justice 2, especially after a positive experience with the first game... but both of them are long in my Switch library, so not likely to see any actual PS playtime.
Re: Spy Drops Looks Like a Long Lost PS1 Game, But It's Skipping PS5 for Now
@PuppetMaster "fewer cutscenes, less voice acting and less polish than a Hideo Kojima game" sounds like a fairly broad range of expectations anyway.
Re: 10 New PS Plus Extra, Premium Games Announced for July 2025
Cyberpunk would have been a must check, had I not just grabbed it for NS2; it can still make the whole month by itself otherwise. Other stuff is neat but either also boasting a hybrid port or limited to PS5 on the home console front... but I've already poked around the first two Twisted Metal games on the service prior, so I might just dip my toes into the next two as well.
Re: Capcom Nixes Tone Deaf Conference on Monster Hunter Wilds Optimisation
The game's optimization issues themselves are a "seeing is believing" matter, considering the multitude of other games I have found refusing to corroborate similar fanbloid claims. But even if Capcom holding a seminar on the topic begets any skepticism, the most that skepticism is entitled to generate is snickers and eyerolls; if anything, naysayers could have possibly harvested said seminar for memes of "giant enemy crab" tier. Instead, they found no better pastime than to indulge in honest criminal activity in hopes of being shielded by online anonymity (or, let's be real, by what's left of it - people who can remain competently anonymous these days usually have bigger fish to fry than video game tantrums). If these folks also indulge in Halloween, I have a fitting classic outfit to suggest for them - tar and feathers.
Re: PS Plus Essential Games for July 2025 Announced
Well, two of these are on PS4 and not on Switch (albeit with all the odds of hitting NS2 at some point), so pretty neat. Diablo 4 is especially interesting although I'm still chugging through the first two games.
Re: Nintendo Kinda Had a Hand in the Development of PS5 Exclusive Death Stranding 2
@Truegamer79 just a few years ago nobody was hoping for Horizon, Patapon and Everybody's Golf on Switch. And talking about Sony handling a Zelda movie would probably get you dogpiled.
Re: Red Dead Redemption 2 PS5 Version Tease Turns Out to Be a Cast Reunion
"Look, weβll hold our hands up" - which you might as well; the fanbloid sphere's penchant for sensationalism is what makes it prohibitive for people like Wiethoff to get publicly excited about anything.
Personally, though, I could live without RDR2 even on NS2 for now, with plenty yet to do in the first game. I remain more interested in GTA5 finally hitting either or both hybrids without launchers and anticheats that busted my previous portable playthrough. My body is ready to photograph wildlife and save up for the coveted Rune Cheburek all over again.π
Re: Two-Week Holiday, Bonus, Switch 2 for All Lies of P Devs After Game Sells 3 Million Units
Next headline: "Lies of P in development for Switch 2"
Re: Fans Can't Believe PS5 Has Made More Profit Than All Previous PlayStations Combined
"We know, of course, there are a significant number of players still on Sonyβs last-gen console"
Tell that to the PS+ lineup management.π
@Porco it has nothing on Vita and PSP but technically follows them in my PlayStation ranks as pretty much a PS4 (itself the first Sony home console to focus on being a video game machine instead of a media center) with blackjack and SSDs. Although the latter alongside the also enhanced (but similarly underutilized) controller tech still seem to exhaust what a new PlayStation can pragmatically offer over its predecessor. PS6 will really have its work cut out for it.
Re: PowerWash Simulator 2 Gameplay Is Looking Spotless in New Trailer
Huh, photorealistic visuals like these do explain the devs lacking confidence for the sequel's Switch ver- oh wait, that was a Yandex Music ad right now.
...and now I'm admittedly struggling to scan the actual trailer for anything I didn't see in PW1 on Switch. Or is it about the water splashes being more splashy now, with a higher RAM consumption price for the privilege?π€
Re: Stellar Blade Dev Says 'Nothing Confirmed' Regarding Switch 2 Port Rumours
@Ralizah yeah, if anything, the presence of games like Agony on Switch is magnitudes more eloquent on the topic of content limitations than all these audaciously titled jigsaws and whatnot.
Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies
@PlaystationPortalFan amen, but seeing will be believing with this one.
@StrickenBiged it would be no more of an early Switch than PSP before it, but the feature would have definitely be handier and, in hindsight, cheaper than the "PlayStation TV" from several years later.π
Re: The Next Xbox Is a PC, So What Does That Mean for PS6?
"With next-gen hardware still several years away"
Not sure if someone is being specific about home consoles (as the article's context would indeed excuse) or bitterly dramatic about his NS2 order status.π But all in all, what we can already surmice is Microsoft being no more thrilled about their midgen upgrade experience with XBOX (at least the abbreviation was amusing) than Nintendo evidently was about theirs with New Nintendo 3DS. Looks like PS6 will be the only one late to the party this generation - but seeing as even PS5's juice hasn't been meaningfully squeezed to date, it's hard to say if many people are even pining for it yet. Or is Sony gearing up to sell 16k TVs already?π
Re: 'The Story Is Weak': Stellar Blade Dev Acknowledges PS5, PC Fave's Biggest Flaw
I don't expect the story to be anything not getting its job done (the likes of Bayonetta are often allleged to have no plot either), but what about a simple datalog? JRPGs from Symphonia and Graces to FFXIII and XV have sported comprehensive ones despite having no shortage of story cutscenes; even Xenoblade Chronicles X has its own despite the comparatively lesser focus on the main story than the flagship trilogy. And then there's System Shock's school of collectible archives that even the devs' very own prior Nikke tapped into. For all I know, perhaps either or both approaches are already being baked into the sequel as we speak.
Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies
My living room TV (an older Sony Bravia at that) is a legitimately big screen yet offers a civilized 1080p even for the Gen 9 Switch to "achieve a great experience" on. Not exactly Nintendo's problem that someone needs newer and fancier television models to sell first and foremost, with their gaming hardware biz molded accordingly.
Oh well, they do say that always holding a hammer can make everything look like a nail. PlayStation still has some noteworthy first party offerings even after defanging half the creative resources in its possessor, and the recent Switch ports do put their attention to the hybrid format in a positive context for everyone who no longer spends enough time around a big screen to benefit from "a great experience" and would mostly find themselves in the market for Sony-published games on the condition of being enabled to experience them at all. Whether this attention may translate into yet more Switch/NS2 ports or a proper Vita successor, the tenth console generation is here and the ball is in Sony's court now. Not that they can't afford to play it at the pace they choose.
Re: 'Good Luck with That' - The Outer Worlds 2 $80 Price Has Gone Down Horribly with PS5 Players
Last time I checked, even the first game's Switch port recurrently goes for $25 with the DLC pass included. It's the basic sale tracking literacy that goes down horribly with players of all kinds these days, abundant online tools be damned. And then these people go and flush two-digit sums down the MTX drain.
Re: Switch 2 Has Mario Kart World, But You'll Soon Have All You Can Drift with Garfield Kart 2 on PS5
I mean, Switch 2 will have Mario Kart World and Garfield Kart 2.βπ€
@DonkeyFantasy or better yet, PlayStation All-Karts. With the right characters, the usual suspects wouldn't even be able to accuse it of "cloning" antigrav mechanics (not that it would deter them). Not to mention that Sony already has ModNation Racers in its IP closet.
Re: State of Play Confirmed for 4th June, 40+ Minutes of PS5 Games
Doing a SoP a day before the next generation begins, with countless gamers' minds on the new console preorder hullabaloo, is... a choice. Then again, after a borderline hat trick of Lego Horizon, Patapon and Everybody's Golf announcements for Switch itself, such proximity can honestly have one's expectation organs acting unwise.π
Re: Borderlands 4 Boss Writes Grovelling Apology for Implying 'Real Fans' Will Pay $80 for PS5 Game
Fans are definitely not something to take for granted. They're something to weather, to survive, to continue in spite of and to ideally outlast. And definitely not something to apologize towards (especially for a response to the question whose genuine or simulated cluelessness I have already commented on elsewhere), but if Pitchford had nothing more important to share on social media at the time (or yielded to some fidgety posterior at Gearbox or Take-Two)... well, I'm not his PR manager either.
Re: Retro Handheld Manufacturer Anbernic Pays Tribute to One of Sony's Best Form Factors
PSP Go, the console we owe much of Vita's backward compatibility to.πΆ7