Welp, they said it, not me. If designing a game to be functional without connecting to the internet on every menu screen can't happen without risking "extended development and higher cost" (my humanitarian posterior would assume it takes a specific effort and budget to program an application WITH all the online ball'n'chains onboard, but what do I know), then this entire game development model is officially and legally flawed. Β―(γ)/Β―
Premium's option to skip the eye-watering download was handy but clashing with the game rotating in and out of the roster, so in the end I just reinstalled the copy I already owned on the main account. Still waiting for a Switch port to put an end to all this juggling and get me focused on ONE proper playthrough at long last.
Some of my fave Final Fantasies have happened with few of the original team remaining onboard, so time will tell. In hindsight, it's probably THE spiritual successor to Gen 4 and 5's Strike series we've ever got, and it certainly doesn't feel like the franchise has depleted its potential. That said, I'd be equally in the market for JC4 port or even a JC1 remake on NS2 as well (alongside Mad Max for good measure) - heck, if it helped budget JC5, I'd even double-dip on the also completed 2 and 3 on the same platform.
@Bob_Tempura Strange Brigade is more linear, fantasy-slash-indianajonesing and perhaps with a comparative sliver of JC's chaos levels but what's there does apparently come with co-op (and at least on Switch, even with gyro aiming).
@Can-You-Believe-Sith I actually associate "the other" Avalanche with Disney Infinity (RIP) first and foremost.
Stray is already on Switch (alongside TABS) but would be the month's highlight otherwise. WRC 24 isn't on Switch but literally not playable on my PS4 either. Oh well.
The year 2026 AD is almost around the corner and the fanbloid reviewers still unironically think that "dull characters" or "boring story" are of any informative value for a reader. What metric units is this dullness being measured in against other works in the genre, may I (rhetorically) ask?
With all respect, I'll take a polite release date announcement for the long unveiled Switch port over a frixel upgrade to a pastgen home console still costing like a Switch 2 here in Minsk.
SR22 has yet to leave me bereft of anything I've enjoyed about the previous two games (and so does AoM while we're at it), but I get the guy's sentiment - the previous cast and lore grew straight from the first game and the new stuff hardly seems impossible to have accomodated into the existing playgrounds. Since SR1 itself remains stuck on Xbox (whose odds of Deck emulation I've yet to chance and thus lack confidence about... although I suppose we ARE talking a Gen 6 machine with less complicated innards than PS2 here), so I'd certainly be curious about its original creator having a go at the franchise again, but I'm not sure what warrants the talks of setting it apart from GTA when the latter has already been in effect at least since SR3. And with all respect, Saints Row VR would be literally unplayable in my case, just like everything else locked behind the tech.
@lessthanleo first game is the one I was talking about, but specifically on Switch. Both motion aiming when docked and touch controls in other modes are supported; as a last gen port, it won't work with the mouse controls on NS2 (although my one attempt to use them regardless did see the gyroscope mimic the reticle's X-axis to an extentπ).
@Rambo-kind as with most arcade games without factoring in their original limitations. Citing my experience with the first HotD again, but most of your playtime will be likely spent on repeat playthroughs unlocking extra weapons (which, in turn, are fairly obligatory for tackling highest difficulties) and tackling other in-game achievements including several endings (assuming HotD2 has those as well). It bears mentioning that every stage tends to have multiple routes, too.
@naruball the first one already plays well with joycon gyro on both generations, which should be just as manageable on DS4 and DualSense... in a world where more than three people remember their functionality. Dragging a rail shooter's crosshairs around the screen with a stick has, indeed, been only so effective since the NES days.
Chances are I'll humour it anyway (assuming no region lock buffoonery), but Square Enix's recent freemium history has resembled Bandai Namco's indeed, so it can be frankly mystifying to see both companies persevere through all the hi-bye longevity instead of, in this case, porting Duodecim or a less arcade followup thereof. On the other hand, Opera Omnia, while defunct by now, is one of the most lasting mobile freemiums I've experienced over the years, alongside Record Keeper and Brave Exvius... so perhaps SE still hopes to recapture those results with the franchise that once produced them.
Time will tell, but I'm still in the market for proper console Dissidias as well. And at the end of the day, this impending one better have Lunafreya again - the gal is estimatedly out of playable appearances at the moment, and she can't have enough of those after being shafted by her own flagship in the first place.
The average timeline would check out if not for Sony's ongoing affair with "midgen upgrades", namely last year's PS5 Pro. Then again, perhaps the rumour mill (and the "credible sources" preying on it) presumes Sony's unwillingness to be whole four years late into another console generation.π
I'll take this, NtE, everything HoYoVerse... on my hybrids, please. After the GTA V and ESO fiascos, I have pretty limited faith in the prospects of playing server-crutched games on Deck.
Most of the PS4 stuff is also on Switch but Persona 5 Tactica is a definite headturner otherwise and even I'm lowkey tempted to dip a toe therein despite still being early in P5R itself (so basically having almost two whole games to wrap up prior).
Not sure what kind of frixel/SFX deadweight would no longer make PS4 feasible for a cel-shaded game that runs on seven-year-old phones, but the five-years-in-the-oven Switch port becomes all the more topical with one less button-equipped option in Genshin's platform range.
@Oram77 "this gen" (assuming you mean last gen's PlayBox systems since this one literally just began with another hybrid console) mostly wasted its specs on redundant fluff anyway, so I can but welcome it being "held back" from more pursuits of the 50k500fps kind.
@rjejr if Nintendo had something against MiHoYo, the port would have never been announced in the first place. It looks much more like the company just clogged their pipeline with two new freemiums on top of Genshin's already released versions. As for Nintendo making money from gacha games, Fire Emblem Heroes' longevity alone indicates they already do, and the likes of Nintendo Badge Arcade and Pokemon Shuffle (which also lasted almost as long as their platform) date all the way back to 3DS.
@AverageGamer Speedstorm's own racer/crew capsules would have news for you, but Switch has had a veritable ton of other character gacha freemiums, from the already gone Dawn of the Breakers and Onigiri to the recent/ongoing Guardian Tales and Bleach: Brave Souls. Pokemon has what, at least three freemiums on the console by now? Plus other segment juggernauts like Warframe.
Lies of P certainly sounds like one to try for now with the lack of hybrid ports in sight, and I may even dip toes into DayZ which only interests me so much as a strictly online multiplayer title but does appear to be among the relative few zombiecalypse games with [prospectively] functional vehicles. Empty pseudocritique slang like "average", "forgettable" and "bland" does nothing to deter me from One's Justice 2, especially after a positive experience with the first game... but both of them are long in my Switch library, so not likely to see any actual PS playtime.
Cyberpunk would have been a must check, had I not just grabbed it for NS2; it can still make the whole month by itself otherwise. Other stuff is neat but either also boasting a hybrid port or limited to PS5 on the home console front... but I've already poked around the first two Twisted Metal games on the service prior, so I might just dip my toes into the next two as well.
The game's optimization issues themselves are a "seeing is believing" matter, considering the multitude of other games I have found refusing to corroborate similar fanbloid claims. But even if Capcom holding a seminar on the topic begets any skepticism, the most that skepticism is entitled to generate is snickers and eyerolls; if anything, naysayers could have possibly harvested said seminar for memes of "giant enemy crab" tier. Instead, they found no better pastime than to indulge in honest criminal activity in hopes of being shielded by online anonymity (or, let's be real, by what's left of it - people who can remain competently anonymous these days usually have bigger fish to fry than video game tantrums). If these folks also indulge in Halloween, I have a fitting classic outfit to suggest for them - tar and feathers.
Well, two of these are on PS4 and not on Switch (albeit with all the odds of hitting NS2 at some point), so pretty neat. Diablo 4 is especially interesting although I'm still chugging through the first two games.
@Truegamer79 just a few years ago nobody was hoping for Horizon, Patapon and Everybody's Golf on Switch. And talking about Sony handling a Zelda movie would probably get you dogpiled.
"Look, weβll hold our hands up" - which you might as well; the fanbloid sphere's penchant for sensationalism is what makes it prohibitive for people like Wiethoff to get publicly excited about anything.
Personally, though, I could live without RDR2 even on NS2 for now, with plenty yet to do in the first game. I remain more interested in GTA5 finally hitting either or both hybrids without launchers and anticheats that busted my previous portable playthrough. My body is ready to photograph wildlife and save up for the coveted Rune Cheburek all over again.π
"We know, of course, there are a significant number of players still on Sonyβs last-gen console"
Tell that to the PS+ lineup management.π
@Porco it has nothing on Vita and PSP but technically follows them in my PlayStation ranks as pretty much a PS4 (itself the first Sony home console to focus on being a video game machine instead of a media center) with blackjack and SSDs. Although the latter alongside the also enhanced (but similarly underutilized) controller tech still seem to exhaust what a new PlayStation can pragmatically offer over its predecessor. PS6 will really have its work cut out for it.
Huh, photorealistic visuals like these do explain the devs lacking confidence for the sequel's Switch ver- oh wait, that was a Yandex Music ad right now.
...and now I'm admittedly struggling to scan the actual trailer for anything I didn't see in PW1 on Switch. Or is it about the water splashes being more splashy now, with a higher RAM consumption price for the privilege?π€
@Ralizah yeah, if anything, the presence of games like Agony on Switch is magnitudes more eloquent on the topic of content limitations than all these audaciously titled jigsaws and whatnot.
@PlaystationPortalFan amen, but seeing will be believing with this one.
@StrickenBiged it would be no more of an early Switch than PSP before it, but the feature would have definitely be handier and, in hindsight, cheaper than the "PlayStation TV" from several years later.π
Not sure if someone is being specific about home consoles (as the article's context would indeed excuse) or bitterly dramatic about his NS2 order status.π But all in all, what we can already surmice is Microsoft being no more thrilled about their midgen upgrade experience with XBOX (at least the abbreviation was amusing) than Nintendo evidently was about theirs with New Nintendo 3DS. Looks like PS6 will be the only one late to the party this generation - but seeing as even PS5's juice hasn't been meaningfully squeezed to date, it's hard to say if many people are even pining for it yet. Or is Sony gearing up to sell 16k TVs already?π
I don't expect the story to be anything not getting its job done (the likes of Bayonetta are often allleged to have no plot either), but what about a simple datalog? JRPGs from Symphonia and Graces to FFXIII and XV have sported comprehensive ones despite having no shortage of story cutscenes; even Xenoblade Chronicles X has its own despite the comparatively lesser focus on the main story than the flagship trilogy. And then there's System Shock's school of collectible archives that even the devs' very own prior Nikke tapped into. For all I know, perhaps either or both approaches are already being baked into the sequel as we speak.
My living room TV (an older Sony Bravia at that) is a legitimately big screen yet offers a civilized 1080p even for the Gen 9 Switch to "achieve a great experience" on. Not exactly Nintendo's problem that someone needs newer and fancier television models to sell first and foremost, with their gaming hardware biz molded accordingly.
Oh well, they do say that always holding a hammer can make everything look like a nail. PlayStation still has some noteworthy first party offerings even after defanging half the creative resources in its possessor, and the recent Switch ports do put their attention to the hybrid format in a positive context for everyone who no longer spends enough time around a big screen to benefit from "a great experience" and would mostly find themselves in the market for Sony-published games on the condition of being enabled to experience them at all. Whether this attention may translate into yet more Switch/NS2 ports or a proper Vita successor, the tenth console generation is here and the ball is in Sony's court now. Not that they can't afford to play it at the pace they choose.
Last time I checked, even the first game's Switch port recurrently goes for $25 with the DLC pass included. It's the basic sale tracking literacy that goes down horribly with players of all kinds these days, abundant online tools be damned. And then these people go and flush two-digit sums down the MTX drain.
I mean, Switch 2 will have Mario Kart World and Garfield Kart 2.βπ€
@DonkeyFantasy or better yet, PlayStation All-Karts. With the right characters, the usual suspects wouldn't even be able to accuse it of "cloning" antigrav mechanics (not that it would deter them). Not to mention that Sony already has ModNation Racers in its IP closet.
Doing a SoP a day before the next generation begins, with countless gamers' minds on the new console preorder hullabaloo, is... a choice. Then again, after a borderline hat trick of Lego Horizon, Patapon and Everybody's Golf announcements for Switch itself, such proximity can honestly have one's expectation organs acting unwise.π
Fans are definitely not something to take for granted. They're something to weather, to survive, to continue in spite of and to ideally outlast. And definitely not something to apologize towards (especially for a response to the question whose genuine or simulated cluelessness I have already commented on elsewhere), but if Pitchford had nothing more important to share on social media at the time (or yielded to some fidgety posterior at Gearbox or Take-Two)... well, I'm not his PR manager either.
Destiny 2 not motivating me to dip toes in an experience of its kind on a home console (where I've already tried the likes of Warframe, Onigiri and Skyforge and wouldn't resonate with them much until the eventual Switch ports), I don't tend to have much use for its expansions either. The full games are mostly another array filtered out by their Switch presence or PS4 absence, but that does still leave Bomb Rush Cyberfunk to home in on.
Like Nintendo's gold points, it was good while it lasted if no dealbreaker to get by without. As for a replacement, there's no speculation getting us further than the company's blatant statement about currently working on a new reward system design does. For all we know, perhaps they just grew salty over all the free points we got by merely launching a game or two for all 30 seconds and may be considering an alternative along the lines of Xbox Live with the trophies being the primary source of such payouts. Time will tell. Me, I've already got a few wallet boosters from Stars and a few games consequently - which, considering the relatively small number of PS4 games I generally invest in (read: whatever I can't get more portably elsewhere), made for quite the ratio.
At least I just got enough to redeem for $10 towards The Witch and The Hundred Knight 2. A bummer, but they're being pretty upfront about planning an alternative (which even Nintendo's gold point cashback has yet to receive any mention of), so time will tell what they may have in store (no pun intended).
@ATaco there was a meatier notification mail shared on Reddit earlier, and it states that all the redeemed digital collectibles are here to stay.
It's certainly a bummer to lose the first party PS3 titles for which, stream-crutched or not, it seems to equal blatant delisting on the platforms streaming them; GTA V is of much less concern as it appears to just work in shifts with RDR2 by nowπ (me, I just reinstalled the copy I had grabbed on sale way back in late 2016). But calling the new lineup "one of the worst" sounds deranged even if you have the medically documented RPG/strategy allergic reactions to excuse it.
Sand Land, Soul Hackers 2, GF Versus Rising, Humankind... a fair bunch of currently non-hybrid titles to possibly sample! And Aquila's gameplay description gives off select Strike series vibes. A pretty neat Catalogue month as far as I'm concerned.
Even with the spec bumps largely wasted on the aesthetic placebos over actual content/experience enhancement, PS5 still does enough to be the PS4 on steroids most people expected from a non-hybrid Gen 9 console. Then again, the SSD and DualSense do a lot of the heavylifting which may not be as much of a wowser once Sony eventually joins the new generation dawning in a few weeks, so PS6 will probably have its work cut out for it unless it puts emphasis on something besides the rapidly diminishing frixel/VFX returns. Even the oh so touted ray tracing is predictably proving to have all the sensory longevity of bubble gum, although it may yet survive on reportedly simplifying the lighting process on the dev side in general - in the Crunch Age, that could maintain a feature's topicality on its own.
@Oram77 and Mario is THE Nintendo mascot, so everything Kirby must go. Seriously, what's the point of spending several decades in a creative industry if you feel pressed to filter the flaunting of your achievements? PlayStation just celebrated its 30th anniversary, and the journey to that milestone was so much more eventful than the company seems to bother showcasing these days.
So lemme guess, the added screenshot juxtaposition is supposed to convey that one of these reasonably expectable classics in their respective genres is inferior in artstyle, content or fun factor? Being juvenile in one's online first world rants seems obligatory as usual.
@Darkri74345 this is a fansite. Fans, being addicts, can't just "move on" - which is the very reason they're revolting against both a new financial barrier (default price) and a time barrier (waiting until MKW or other subjects of this passionate discussion start losing a third of said price every few months) gating them off from a new dose of this hedonistic crack. Which also explains why such a lot of them ultimately cough up the price in question despite all the prior "boycott" cries. Heck, this very comparison above could elicit a sane suggestion like "well, uh, just buy and enjoy the cheaper and an equally engaging Ghost of Yotei, the-" - "WHAT? HAVE I NOT WAITED FOR A NEW MARIO KART FOR YEARS?!! AM I NOT ENTITLED TO IT AFTER WHAT IS AN ANTI-CONSUMER RELEASE GAP IN ITSELF?!! YOU NINTENDO BOOTLICKERS REALLY DON'T GET IT, DO YOU?!!"... or something along the lines but you get the idea.π
Talk about a franchise foundation formula.π Will we see the fandom rant about Thirteen Strikes and clamouring for a Seven Strikes remake years later?
@Jrs1 so basically Them's Fightin' Herds?
@bleeflooflah well, duh, it promises twice the amount of combat!
On a serious note, it found a fair share of playtime with me as well. A deceptively simple but engaging work.
Comments 1,247
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
Welp, they said it, not me. If designing a game to be functional without connecting to the internet on every menu screen can't happen without risking "extended development and higher cost" (my humanitarian posterior would assume it takes a specific effort and budget to program an application WITH all the online ball'n'chains onboard, but what do I know), then this entire game development model is officially and legally flawed. Β―(γ)/Β―
Re: First PS Plus Extra Game for November 2025 Leaked
Premium's option to skip the eye-watering download was handy but clashing with the game rotating in and out of the roster, so in the end I just reinstalled the copy I already owned on the main account. Still waiting for a Switch port to put an end to all this juggling and get me focused on ONE proper playthrough at long last.
Re: After Xbox's Contraband Cancellation, Don't Expect Another Just Cause Game
Some of my fave Final Fantasies have happened with few of the original team remaining onboard, so time will tell. In hindsight, it's probably THE spiritual successor to Gen 4 and 5's Strike series we've ever got, and it certainly doesn't feel like the franchise has depleted its potential. That said, I'd be equally in the market for JC4 port or even a JC1 remake on NS2 as well (alongside Mad Max for good measure) - heck, if it helped budget JC5, I'd even double-dip on the also completed 2 and 3 on the same platform.
@Bob_Tempura Strange Brigade is more linear, fantasy-slash-indianajonesing and perhaps with a comparative sliver of JC's chaos levels but what's there does apparently come with co-op (and at least on Switch, even with gyro aiming).
@Can-You-Believe-Sith I actually associate "the other" Avalanche with Disney Infinity (RIP) first and foremost.
Re: PS Plus Essential Games for November 2025 Announced
Stray is already on Switch (alongside TABS) but would be the month's highlight otherwise. WRC 24 isn't on Switch but literally not playable on my PS4 either. Oh well.
Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable
The year 2026 AD is almost around the corner and the fanbloid reviewers still unironically think that "dull characters" or "boring story" are of any informative value for a reader. What metric units is this dullness being measured in against other works in the genre, may I (rhetorically) ask?
Re: 'Man, This Is a Terrible Idea': Original Saints Row Director Slams the Reboot, Says He Could Revive the Series
@Weez activity-unlockable extra features for different vehicles (a rarity in the genre overall) was "uninspired gameplay"? Margaritas ante porcos...
Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5
With all respect, I'll take a polite release date announcement for the long unveiled Switch port over a frixel upgrade to a pastgen home console still costing like a Switch 2 here in Minsk.
Re: Xbox Shortchanges PS5 Fans Yet Again with Another Shoddy Physical Release
Is GKD an abbreviation yet?ππ
Re: 'Man, This Is a Terrible Idea': Original Saints Row Director Slams the Reboot, Says He Could Revive the Series
@LazyDaisy and SR2 is already on PC, so the first game would suffice (unless the "recompiled" take on SR2 came with better gamepad compatibility).
Re: 'People Are Really Going to Want This': The Outer Worlds 2 Dev on the RPG's New Third-Person Mode
"All of your character's animations will have to line up with what's already possible when playing in first-person"
As Cyberpunk 2077 modders learned the hard way
Re: 'Man, This Is a Terrible Idea': Original Saints Row Director Slams the Reboot, Says He Could Revive the Series
SR22 has yet to leave me bereft of anything I've enjoyed about the previous two games (and so does AoM while we're at it), but I get the guy's sentiment - the previous cast and lore grew straight from the first game and the new stuff hardly seems impossible to have accomodated into the existing playgrounds. Since SR1 itself remains stuck on Xbox (whose odds of Deck emulation I've yet to chance and thus lack confidence about... although I suppose we ARE talking a Gen 6 machine with less complicated innards than PS2 here), so I'd certainly be curious about its original creator having a go at the franchise again, but I'm not sure what warrants the talks of setting it apart from GTA when the latter has already been in effect at least since SR3. And with all respect, Saints Row VR would be literally unplayable in my case, just like everything else locked behind the tech.
Re: Criticised House of the Dead 2 Remake Lurches to PS5, PS4 Just in Time for Halloween
@lessthanleo first game is the one I was talking about, but specifically on Switch. Both motion aiming when docked and touch controls in other modes are supported; as a last gen port, it won't work with the mouse controls on NS2 (although my one attempt to use them regardless did see the gyroscope mimic the reticle's X-axis to an extentπ).
@Rambo-kind as with most arcade games without factoring in their original limitations. Citing my experience with the first HotD again, but most of your playtime will be likely spent on repeat playthroughs unlocking extra weapons (which, in turn, are fairly obligatory for tackling highest difficulties) and tackling other in-game achievements including several endings (assuming HotD2 has those as well). It bears mentioning that every stage tends to have multiple routes, too.
Re: Criticised House of the Dead 2 Remake Lurches to PS5, PS4 Just in Time for Halloween
@naruball the first one already plays well with joycon gyro on both generations, which should be just as manageable on DS4 and DualSense... in a world where more than three people remember their functionality. Dragging a rail shooter's crosshairs around the screen with a stick has, indeed, been only so effective since the NES days.
Re: There's a New Dissidia Final Fantasy Game, But Here's the Catch
Chances are I'll humour it anyway (assuming no region lock buffoonery), but Square Enix's recent freemium history has resembled Bandai Namco's indeed, so it can be frankly mystifying to see both companies persevere through all the hi-bye longevity instead of, in this case, porting Duodecim or a less arcade followup thereof. On the other hand, Opera Omnia, while defunct by now, is one of the most lasting mobile freemiums I've experienced over the years, alongside Record Keeper and Brave Exvius... so perhaps SE still hopes to recapture those results with the franchise that once produced them.
Time will tell, but I'm still in the market for proper console Dissidias as well. And at the end of the day, this impending one better have Lunafreya again - the gal is estimatedly out of playable appearances at the moment, and she can't have enough of those after being shafted by her own flagship in the first place.
Re: PS6 Release Date Touted for 2027, Cheaper But Less Powerful Than Next Xbox
The average timeline would check out if not for Sony's ongoing affair with "midgen upgrades", namely last year's PS5 Pro. Then again, perhaps the rumour mill (and the "credible sources" preying on it) presumes Sony's unwillingness to be whole four years late into another console generation.π
Re: Preview: We Played Anime Open World Ananta, and It Could Change Everything
I'll take this, NtE, everything HoYoVerse... on my hybrids, please. After the GTA V and ESO fiascos, I have pretty limited faith in the prospects of playing server-crutched games on Deck.
Re: 8 PS Plus Extra, Premium Games for September 2025 Announced
Most of the PS4 stuff is also on Switch but Persona 5 Tactica is a definite headturner otherwise and even I'm lowkey tempted to dip a toe therein despite still being early in P5R itself (so basically having almost two whole games to wrap up prior).
Re: Free-to-Play Juggernaut Genshin Impact Is Delisting and Shutting Down PS4 Version
Not sure what kind of frixel/SFX deadweight would no longer make PS4 feasible for a cel-shaded game that runs on seven-year-old phones, but the five-years-in-the-oven Switch port becomes all the more topical with one less button-equipped option in Genshin's platform range.
@Oram77 "this gen" (assuming you mean last gen's PlayBox systems since this one literally just began with another hybrid console) mostly wasted its specs on redundant fluff anyway, so I can but welcome it being "held back" from more pursuits of the 50k500fps kind.
@rjejr if Nintendo had something against MiHoYo, the port would have never been announced in the first place. It looks much more like the company just clogged their pipeline with two new freemiums on top of Genshin's already released versions. As for Nintendo making money from gacha games, Fire Emblem Heroes' longevity alone indicates they already do, and the likes of Nintendo Badge Arcade and Pokemon Shuffle (which also lasted almost as long as their platform) date all the way back to 3DS.
@AverageGamer Speedstorm's own racer/crew capsules would have news for you, but Switch has had a veritable ton of other character gacha freemiums, from the already gone Dawn of the Breakers and Onigiri to the recent/ongoing Guardian Tales and Bleach: Brave Souls. Pokemon has what, at least three freemiums on the console by now? Plus other segment juggernauts like Warframe.
Re: Keep an Eye on ENDS, a GTA-Inspired Sandbox RPG Set in London
Well, they have the opportunity to feature behind-the-wheel driving cam on the streets of London where Watch Dogs Legion of all games didn't.
Re: PS Plus Essential Games for August 2025 Announced
Lies of P certainly sounds like one to try for now with the lack of hybrid ports in sight, and I may even dip toes into DayZ which only interests me so much as a strictly online multiplayer title but does appear to be among the relative few zombiecalypse games with [prospectively] functional vehicles. Empty pseudocritique slang like "average", "forgettable" and "bland" does nothing to deter me from One's Justice 2, especially after a positive experience with the first game... but both of them are long in my Switch library, so not likely to see any actual PS playtime.
Re: Spy Drops Looks Like a Long Lost PS1 Game, But It's Skipping PS5 for Now
@PuppetMaster "fewer cutscenes, less voice acting and less polish than a Hideo Kojima game" sounds like a fairly broad range of expectations anyway.
Re: 10 New PS Plus Extra, Premium Games Announced for July 2025
Cyberpunk would have been a must check, had I not just grabbed it for NS2; it can still make the whole month by itself otherwise. Other stuff is neat but either also boasting a hybrid port or limited to PS5 on the home console front... but I've already poked around the first two Twisted Metal games on the service prior, so I might just dip my toes into the next two as well.
Re: Capcom Nixes Tone Deaf Conference on Monster Hunter Wilds Optimisation
The game's optimization issues themselves are a "seeing is believing" matter, considering the multitude of other games I have found refusing to corroborate similar fanbloid claims. But even if Capcom holding a seminar on the topic begets any skepticism, the most that skepticism is entitled to generate is snickers and eyerolls; if anything, naysayers could have possibly harvested said seminar for memes of "giant enemy crab" tier. Instead, they found no better pastime than to indulge in honest criminal activity in hopes of being shielded by online anonymity (or, let's be real, by what's left of it - people who can remain competently anonymous these days usually have bigger fish to fry than video game tantrums). If these folks also indulge in Halloween, I have a fitting classic outfit to suggest for them - tar and feathers.
Re: PS Plus Essential Games for July 2025 Announced
Well, two of these are on PS4 and not on Switch (albeit with all the odds of hitting NS2 at some point), so pretty neat. Diablo 4 is especially interesting although I'm still chugging through the first two games.
Re: Nintendo Kinda Had a Hand in the Development of PS5 Exclusive Death Stranding 2
@Truegamer79 just a few years ago nobody was hoping for Horizon, Patapon and Everybody's Golf on Switch. And talking about Sony handling a Zelda movie would probably get you dogpiled.
Re: Red Dead Redemption 2 PS5 Version Tease Turns Out to Be a Cast Reunion
"Look, weβll hold our hands up" - which you might as well; the fanbloid sphere's penchant for sensationalism is what makes it prohibitive for people like Wiethoff to get publicly excited about anything.
Personally, though, I could live without RDR2 even on NS2 for now, with plenty yet to do in the first game. I remain more interested in GTA5 finally hitting either or both hybrids without launchers and anticheats that busted my previous portable playthrough. My body is ready to photograph wildlife and save up for the coveted Rune Cheburek all over again.π
Re: Two-Week Holiday, Bonus, Switch 2 for All Lies of P Devs After Game Sells 3 Million Units
Next headline: "Lies of P in development for Switch 2"
Re: Fans Can't Believe PS5 Has Made More Profit Than All Previous PlayStations Combined
"We know, of course, there are a significant number of players still on Sonyβs last-gen console"
Tell that to the PS+ lineup management.π
@Porco it has nothing on Vita and PSP but technically follows them in my PlayStation ranks as pretty much a PS4 (itself the first Sony home console to focus on being a video game machine instead of a media center) with blackjack and SSDs. Although the latter alongside the also enhanced (but similarly underutilized) controller tech still seem to exhaust what a new PlayStation can pragmatically offer over its predecessor. PS6 will really have its work cut out for it.
Re: PowerWash Simulator 2 Gameplay Is Looking Spotless in New Trailer
Huh, photorealistic visuals like these do explain the devs lacking confidence for the sequel's Switch ver- oh wait, that was a Yandex Music ad right now.
...and now I'm admittedly struggling to scan the actual trailer for anything I didn't see in PW1 on Switch. Or is it about the water splashes being more splashy now, with a higher RAM consumption price for the privilege?π€
Re: Stellar Blade Dev Says 'Nothing Confirmed' Regarding Switch 2 Port Rumours
@Ralizah yeah, if anything, the presence of games like Agony on Switch is magnitudes more eloquent on the topic of content limitations than all these audaciously titled jigsaws and whatnot.
Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies
@PlaystationPortalFan amen, but seeing will be believing with this one.
@StrickenBiged it would be no more of an early Switch than PSP before it, but the feature would have definitely be handier and, in hindsight, cheaper than the "PlayStation TV" from several years later.π
Re: The Next Xbox Is a PC, So What Does That Mean for PS6?
"With next-gen hardware still several years away"
Not sure if someone is being specific about home consoles (as the article's context would indeed excuse) or bitterly dramatic about his NS2 order status.π But all in all, what we can already surmice is Microsoft being no more thrilled about their midgen upgrade experience with XBOX (at least the abbreviation was amusing) than Nintendo evidently was about theirs with New Nintendo 3DS. Looks like PS6 will be the only one late to the party this generation - but seeing as even PS5's juice hasn't been meaningfully squeezed to date, it's hard to say if many people are even pining for it yet. Or is Sony gearing up to sell 16k TVs already?π
Re: 'The Story Is Weak': Stellar Blade Dev Acknowledges PS5, PC Fave's Biggest Flaw
I don't expect the story to be anything not getting its job done (the likes of Bayonetta are often allleged to have no plot either), but what about a simple datalog? JRPGs from Symphonia and Graces to FFXIII and XV have sported comprehensive ones despite having no shortage of story cutscenes; even Xenoblade Chronicles X has its own despite the comparatively lesser focus on the main story than the flagship trilogy. And then there's System Shock's school of collectible archives that even the devs' very own prior Nikke tapped into. For all I know, perhaps either or both approaches are already being baked into the sequel as we speak.
Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies
My living room TV (an older Sony Bravia at that) is a legitimately big screen yet offers a civilized 1080p even for the Gen 9 Switch to "achieve a great experience" on. Not exactly Nintendo's problem that someone needs newer and fancier television models to sell first and foremost, with their gaming hardware biz molded accordingly.
Oh well, they do say that always holding a hammer can make everything look like a nail. PlayStation still has some noteworthy first party offerings even after defanging half the creative resources in its possessor, and the recent Switch ports do put their attention to the hybrid format in a positive context for everyone who no longer spends enough time around a big screen to benefit from "a great experience" and would mostly find themselves in the market for Sony-published games on the condition of being enabled to experience them at all. Whether this attention may translate into yet more Switch/NS2 ports or a proper Vita successor, the tenth console generation is here and the ball is in Sony's court now. Not that they can't afford to play it at the pace they choose.
Re: 'Good Luck with That' - The Outer Worlds 2 $80 Price Has Gone Down Horribly with PS5 Players
Last time I checked, even the first game's Switch port recurrently goes for $25 with the DLC pass included. It's the basic sale tracking literacy that goes down horribly with players of all kinds these days, abundant online tools be damned. And then these people go and flush two-digit sums down the MTX drain.
Re: Switch 2 Has Mario Kart World, But You'll Soon Have All You Can Drift with Garfield Kart 2 on PS5
I mean, Switch 2 will have Mario Kart World and Garfield Kart 2.βπ€
@DonkeyFantasy or better yet, PlayStation All-Karts. With the right characters, the usual suspects wouldn't even be able to accuse it of "cloning" antigrav mechanics (not that it would deter them). Not to mention that Sony already has ModNation Racers in its IP closet.
Re: State of Play Confirmed for 4th June, 40+ Minutes of PS5 Games
Doing a SoP a day before the next generation begins, with countless gamers' minds on the new console preorder hullabaloo, is... a choice. Then again, after a borderline hat trick of Lego Horizon, Patapon and Everybody's Golf announcements for Switch itself, such proximity can honestly have one's expectation organs acting unwise.π
Re: Borderlands 4 Boss Writes Grovelling Apology for Implying 'Real Fans' Will Pay $80 for PS5 Game
Fans are definitely not something to take for granted. They're something to weather, to survive, to continue in spite of and to ideally outlast. And definitely not something to apologize towards (especially for a response to the question whose genuine or simulated cluelessness I have already commented on elsewhere), but if Pitchford had nothing more important to share on social media at the time (or yielded to some fidgety posterior at Gearbox or Take-Two)... well, I'm not his PR manager either.
Re: Retro Handheld Manufacturer Anbernic Pays Tribute to One of Sony's Best Form Factors
PSP Go, the console we owe much of Vita's backward compatibility to.πΆ7
Re: PS Plus Essential Games for June 2025 Announced
Destiny 2 not motivating me to dip toes in an experience of its kind on a home console (where I've already tried the likes of Warframe, Onigiri and Skyforge and wouldn't resonate with them much until the eventual Switch ports), I don't tend to have much use for its expansions either. The full games are mostly another array filtered out by their Switch presence or PS4 absence, but that does still leave Bomb Rush Cyberfunk to home in on.
Re: Poll: Do You Care About the Death of PS Stars?
Like Nintendo's gold points, it was good while it lasted if no dealbreaker to get by without. As for a replacement, there's no speculation getting us further than the company's blatant statement about currently working on a new reward system design does. For all we know, perhaps they just grew salty over all the free points we got by merely launching a game or two for all 30 seconds and may be considering an alternative along the lines of Xbox Live with the trophies being the primary source of such payouts. Time will tell. Me, I've already got a few wallet boosters from Stars and a few games consequently - which, considering the relatively small number of PS4 games I generally invest in (read: whatever I can't get more portably elsewhere), made for quite the ratio.
Re: PlayStation Stars Rewards Program Shutting Down, Sony Confirms
At least I just got enough to redeem for $10 towards The Witch and The Hundred Knight 2. A bummer, but they're being pretty upfront about planning an alternative (which even Nintendo's gold point cashback has yet to receive any mention of), so time will tell what they may have in store (no pun intended).
@ATaco there was a meatier notification mail shared on Reddit earlier, and it states that all the redeemed digital collectibles are here to stay.
Re: Reminder: 22 PS Plus Games Expire on Tuesday, Replaced with One of Service's Worst Updates
It's certainly a bummer to lose the first party PS3 titles for which, stream-crutched or not, it seems to equal blatant delisting on the platforms streaming them; GTA V is of much less concern as it appears to just work in shifts with RDR2 by nowπ (me, I just reinstalled the copy I had grabbed on sale way back in late 2016). But calling the new lineup "one of the worst" sounds deranged even if you have the medically documented RPG/strategy allergic reactions to excuse it.
Re: 10 PS Plus Extra, Premium Games for May 2025 Announced
Sand Land, Soul Hackers 2, GF Versus Rising, Humankind... a fair bunch of currently non-hybrid titles to possibly sample! And Aquila's gameplay description gives off select Strike series vibes. A pretty neat Catalogue month as far as I'm concerned.
Re: PS5 Takes Another Giant Stride Towards 100 Million Units Milestone
Even with the spec bumps largely wasted on the aesthetic placebos over actual content/experience enhancement, PS5 still does enough to be the PS4 on steroids most people expected from a non-hybrid Gen 9 console. Then again, the SSD and DualSense do a lot of the heavylifting which may not be as much of a wowser once Sony eventually joins the new generation dawning in a few weeks, so PS6 will probably have its work cut out for it unless it puts emphasis on something besides the rapidly diminishing frixel/VFX returns. Even the oh so touted ray tracing is predictably proving to have all the sensory longevity of bubble gum, although it may yet survive on reportedly simplifying the lighting process on the dev side in general - in the Crunch Age, that could maintain a feature's topicality on its own.
Re: Anime GTA-Style PS5 Gacha Neverness to Everness Hints at Announcement
This could be right up my alley... as long as it's one either of the Switches or at least on Steam without Linux-allergic launchers.
Re: LittleBigPlanet Erasure Continues as Sackboy Removed from PlayStation Productions Logo
@Oram77 and Mario is THE Nintendo mascot, so everything Kirby must go. Seriously, what's the point of spending several decades in a creative industry if you feel pressed to filter the flaunting of your achievements? PlayStation just celebrated its 30th anniversary, and the journey to that milestone was so much more eventful than the company seems to bother showcasing these days.
Re: Ghost of Yotei's PS5 Price Provokes Fresh Switch 2 Fury
So lemme guess, the added screenshot juxtaposition is supposed to convey that one of these reasonably expectable classics in their respective genres is inferior in artstyle, content or fun factor? Being juvenile in one's online first world rants seems obligatory as usual.
@Darkri74345 this is a fansite. Fans, being addicts, can't just "move on" - which is the very reason they're revolting against both a new financial barrier (default price) and a time barrier (waiting until MKW or other subjects of this passionate discussion start losing a third of said price every few months) gating them off from a new dose of this hedonistic crack. Which also explains why such a lot of them ultimately cough up the price in question despite all the prior "boycott" cries. Heck, this very comparison above could elicit a sane suggestion like "well, uh, just buy and enjoy the cheaper and an equally engaging Ghost of Yotei, the-" - "WHAT? HAVE I NOT WAITED FOR A NEW MARIO KART FOR YEARS?!! AM I NOT ENTITLED TO IT AFTER WHAT IS AN ANTI-CONSUMER RELEASE GAP IN ITSELF?!! YOU NINTENDO BOOTLICKERS REALLY DON'T GET IT, DO YOU?!!"... or something along the lines but you get the idea.π
Re: Stylish PS5, PS4 Fighter Two Strikes Hit with a Delay into Next Month
Talk about a franchise foundation formula.π Will we see the fandom rant about Thirteen Strikes and clamouring for a Seven Strikes remake years later?
@Jrs1 so basically Them's Fightin' Herds?
@bleeflooflah well, duh, it promises twice the amount of combat!
On a serious note, it found a fair share of playtime with me as well. A deceptively simple but engaging work.
Re: Stellar Blade's Eve Will Seemingly Be Playable in Spicy Smartphone Game
Would I beli-Eve a game's protagonist getting a cameo in a mobile freemium from that very same game's developers? Nah, it sounds ridiculous.π