TrollOfWar

TrollOfWar

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Re: Bizarre PlayStation PC Launcher Rumours Rubbished as Reporter Doubles Down on No More PS5 Ports

TrollOfWar

The rumour continues that this would allow it to block its software from appearing on Xbox Helix, which will support third-party storefronts like Steam.

This is the point which proves this "rumor" to be fake.

Any effort from Sony to block its software from running on the "Xbox Helix" hardware might be futile. If it's a Windows PC which tells applications that it's a "Windows PC" than you cannot block it. Also modder can create an application which tells the launcher a different story.

I guess, this might actually be the reason why Sony is limiting their PC ports: it's an open ecosystem where they don't have the control over the hardware which runs their games.

Re: 'Onwards to More Graphics Breakthroughs': PS6 Architect Mark Cerny Shares a Staged Exchange with AMD Bigwig

TrollOfWar

@rjejr

1 thing Cerny or anyone else at AMD or Nvidia talk about is how long it takes games that look this good. How long it adds to the development cycle. How much it adds to the cost of the games, and the hardware, to keep improving things incrementally. And then stop and ask themselves, is it worth it?

These are system architects, they don't necessarily care about how long it takes to create high fidelity AAA games. They only care about technical advancements at an affordable consumer price.

At least Mark Cerny was responsible, as far as I remember, for PlayStation 4 being more developer friendly than the PS3, with a more conventional X86 PC architecture. And he is in touch with development studios to understand what they need to develop future games.

Re: PS5 Piggybacks the Spider-Man: Brand New Day Hype

TrollOfWar

@LifeGirl I was surprised to read online that, while Sony owns the Spider-Man film IP and earns the majority of the revenue, Marvel Studios is actually producing the movies since 2017, after Sony's own attempts with Andrew Garfield failed.

Now Sony is obligated to produce and release new movies in the Spider-Man universe, because otherwise the film IP rights would revert back to the original owner (Marvel) after some years. The Sony Picture produced films are Venom (2018), Venom: Let There Be Carnage (2021), Morbius (2022), Madam Web (2024), Venom: The Last Dance (2024) and Kraven the Hubter (2024). Link: https://www.reddit.com/r/marvelstudios/comments/1as6uhj/is_there_any_way_to_revert_spidermans_rights_back/

Re: 'This Looks Like an AI Generated Dating Profile Picture': Nvidia's Attempt to P*ss on PS5 Pro's Parade with DLSS 5 Backfires

TrollOfWar

@Issen_Mode

I'd like to see the RE9 devs response to this since it does in fact look like an AI filter and not the same face model despite what nvidia is claiming lol. Don't they scan real people's faces in too?

It's pretty likely that Nvidia has presented the results and gotten the approval from Capcom and other game publishers, before they presented the demo footage to the public.

Re: 'This Looks Like an AI Generated Dating Profile Picture': Nvidia's Attempt to P*ss on PS5 Pro's Parade with DLSS 5 Backfires

TrollOfWar

@LowDefAl

@TrollOfWar short term, no because AMD are so far behind on stuff like this coupled with the amount of people on older cards. Long term, who knows. It depends on how the tech is used.

Yes, I agree. I was thinking long term, like 8-10 years from now. Kind of how upscaling and frame gen are becoming standard tools for developers to hit a certain performance target.

Re: 'This Looks Like an AI Generated Dating Profile Picture': Nvidia's Attempt to P*ss on PS5 Pro's Parade with DLSS 5 Backfires

TrollOfWar

Perhaps it’s a coincidence, but it seems somewhat suspicious to us that Nvidia decided to announce its new DLSS 5 upscaler on the day Sony revealed plans to roll out its new PSSR 2 upscaler.

Apart from the questionable results of the presented DLSS5 images, this article again is written in such a negative tone, aiming to stir up some non-existent controversy. It's highly unlikely that Nvidia was "attempting to p*ss on PS5 Pro's parade". March is end of Q1 and the end of the financial year for many companies, they want to show shareholders what they've been working on.

Despite the results which make it look like "AI slop dating model", I think it's impressive that it's technically possible to enhance an image in real-time to such a degree. I do agree that it's a shame if the original artistic vision is lost by this. I would like to see this showcased on something much older like MGS1, Deus Ex, Enslaved: Odyssey to the West or Tomb Raider Legends.

Re: 'What the F*ck Are We Doing Here?': PS5 Fans Slam Square Enix for Sloppy Multiformat Strategy

TrollOfWar

@somnambulance

That said, I am sort of surprised Square didn’t try to get Forspoken a second life on Xbox and Switch. When the game went to PS+, it felt like opinions were far more positive than they were initially.

Didn't Square Enix disband the whole team who worked on the game and the Luminous Engine, due to poor sales numbers?
So even if Square Enix wanted to port the game now to Xbox and Switch 2, the people who are familiar with the game engine have moved on to other projects.

Re: 'What the F*ck Are We Doing Here?': PS5 Fans Slam Square Enix for Sloppy Multiformat Strategy

TrollOfWar

@UltimateOtaku91

Pretty funny seeing people moan about Sammy being a fanboy when those people themselves aren't playstation fans and are just here to stir the pot.

Hypocrisy at its finest.

Exactly, it’s truly inspiring to see. We’ve reached that peak level of civil discourse where you can’t just enjoy a hobby; you have to pick a side, build a wall, and treat 'the other guys' like they’re invading your borders. Truly, the gaming community is the final frontier of geopolitical diplomacy.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@SuntannedDuck2 You're asking a lot of questions to which I don't have an answer. 😅

  • Deal with Steam? I don't think so. If this Xbox Helix device is a PC with an open ecosystem sold at a profit, then there is no deal. Epic Games Store and GOG will have their own launchers and Epic Games did publicly state that they hope to get a launcher for the full-screen experience.
  • Which game version you would install? My guess is that the system will use "Play Anywhere" to identify if a console game you own is also available as a PC version and via "Smart Delivery" you would get the most suitable version (probably PC) installed on the "Xbox Helix" and your save file will be synced via cloud saves. Otherwise, if no PC version is available, you're getting the console version running in a translation layer or emulator. Or maybe there is an option to select which version you want to install (I don't know).
  • App Backward Compatibility I don't know, but I guess for most apps which have a PC equivalent (Dolby Atmos, Spotify, YouTube, Netflix, Prime Video, Disney+) you will have to use the PC version of that app. Those apps will continue to be supported on consoles for a certain number of years.
  • World of Warcraft? Yes, it's a PC.

One thing that I probably ignored in my previous comments is that support for Xbox Series consoles will likely continue for the next years. You can see that some new games still receive ports for Xbox One or PS4 even 6 years aftee the start of the current generation. So Microsoft will not abandon the Xbox Series consoles in the short term and based on what they presented at the GDC the new SDKs are meant to ease the process of porting games to consoles and PCs.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@rjejr Unless Microsoft reveals something that no one knew about, yes, the Xbox Series X/S are the last consoles.

This Xbox Helix device seems to be a pre-built gaming PC from Microsoft, with the newest AMD components. Some form of compatibility to Xbox console games has been confirmed, but it's unkown how that will work (wether it's a translation/emulation layer in Windows or a dual boot to Xbox OS, but I personally think it will be a translation layer from Xbox to Windows). I also wonder if this Xbox compatibility feature will be exclusive to this "Xbox Helix" device or something that Microsoft will roll out on all Windows PCs.

"Xbox" will likely be the full-screen experience app in Windows and Microsoft's PC gaming brand, like Asus "ROG", Dell "Alienware", Lenovo "Legion" or HP "Omen".

This "Xbox Helix" device seems to be Microsoft's bridge out of the traditional console market. If reports are true, this "Project Helix" to unify Windows and Xbox has been in planning for 10 years at Microsoft.

Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy

TrollOfWar

The hardcore vocal minorities of a community are always the loudest.

Would it sell on PC as well as on PS5? Likely not.
Will this game alone make more people buy a PS5 just to play it? Probably not, it doesn't have the same mainstream appeal as Marvel's Wolverine for example.
Would the game still have a small audience on PC who would like to play it? Yes it would.

It's on Sony to decide if this game gets released on PC, not Housemarque.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@rjejr

What install base will Helix have in 2027 or even 2020 that can justify any dev making an exclusive game for it?

Until we all have 8k tvs it's pretty much all incremental at this point. I think any company making a Series X game can get it to run on Helix with little effort. And no company is making Helix exclusives for at least 3 years.

The "Xbox Helix" will not have any exclusive games, because it's basically a PC with some form of compatibility to Xbox console games. So, games exclusive to PC will also run on this "Xbox Helix" device.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@psmr

Admittedly being 100% armchair CEO here but I just don’t see how this works for them (Microsoft)… the fact that they’ve clearly got extremely educated people making these decisions means that I’m missing something right?

As people here were hoping / speculating that Microsoft should close down the Xbox console business and become multi-platform, they might as well just migrate the Xbox ecosystem to PC and sell the "Xbox Helix" hardware at a profit. As long as people are in Windows, they are in Microsoft territory.

@UltimateOtaku91

Dev kits in 2027 so possibly a 2028 release date. If I was Sony I would match their date or atleast the sane year.

A 2027 launch is realistic. Xbox Series X/S development kits (SDK units) began shipping to developers shortly after the E3 in 2020 and the consoles released in November 2020.

A similar timeframe might be viable here as well.

Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?

TrollOfWar

My guess is that we have an oversaturation of games, with tons of new games, indie games, retro games and live-service games eating up the free time of players. Though I mainly blame live-service games.

Just look at the top 10 most played games on PS5: Fortnite, GTA5, Call of Duty, Roblox, Minecraft, EA Sports FC, Rocket League, Rainbow Six Siege. Hardly any single player game makes it into that list.

A single player game needs to be some cultural phenomenon (like Elden Ring, Baldur's Gate 3 or Clair Obscur E33) with a unique selling point and a cult following to stand out of the bunch and be a huge success.

Re: PS5 Players Could Get Compensation as Sony Slammed for Monopolistic Practices in UK Court

TrollOfWar

This is an interesting case. I've been wondering if the PS5 is sold at a profit, as traditionally the console hardware is subsidized, hence why we pay for subscriptions and more expensive games, but this article states that PS5s are sold at a "very low" profit margin.

but the platform holder argued that introducing alternative storefronts poses a security risk.

That argument didn't work in Apple's favor in the "Apple vs Epic Games" case, so I don't think it will work in Sony's case.

Also, with the "dynamic pricing" scheme this might be an issue.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

TrollOfWar

@VeganH

And the way the pc xbox app works as of now, it allows steam games/libraries but not allow you to purchase steam games through the Xbox app. Could be something similar to the helix. Allows your library from other storefronts to be played on the Xbox app, but not allow games to be purchased. You'd have to use your phone or another pc/laptop to purchase steam/epic games.

If the ROG Xbox Ally is anything to go by regarding what to expect on the Xbox Helix, then it will probably come with Steam pre installed: https://youtu.be/0nmnjhBuw-U

But once again I say why would a pc user buy the helix? They already have a means to play their steam library. And its not like xbox has an abundance of exclusives.

To upgrade if they want. The same reason why a PS5 user would buy a PS5 Pro.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

TrollOfWar

Again this "PlayStation vs Xbox" mentality.

Based on what is being reported, "Xbox Helix" is going to be a PC - it will mainly compete in the pre-built gaming PC segment, not the subsidized console market. If PlayStation continues to sell live-service games on PC and doesn't delist games from Steam, than Xbox Helix will be able to play those games.

Implementing some custom solution, which detects the Xbox Helix hardware and stops games form running on them, can be easily circumvented by modders.

Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200

TrollOfWar

@Hapless

You're better off just getting a PC. With no exclusives there's no point in buying an xbox.

Based on what's being reported, the next Xbox is going to be a PC. So if people will buy this new "Xbox" or a Windows gaming PC, either way they will be on a Microsoft platform.

Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table

TrollOfWar

@VeganH

It makes sense to port the games to pc, after the sales start to stagnate on console, not before. Unless it costs another $100M to port a game over.

Porting games from PS5 to PC usually costs around $ 1-3 million. Based on the Insomniac Leaks the allocated porting budget for Marvel's Spide-Man 2 was $ 4.6 million, which is a bit higher than standard and I'm not sure if they include any additional marketing costs for PC trailers.

So, if Marvel's Spide-Man 2 sold 700K units on Steam at $60, Steam takes 30% and the porting budget was $ 4.6M, it leaves Sony/PlayStation with a profit of $ 24.8 million.