@Northern_munkey they didn’t make COD an Xbox exclusive is because when they bought Activision, part of appeasing the regulators was they signed a contract to release COD on all consoles including Nintendo for the next ten years (at least).
So the real story is: why is COD not in Switch yet.
Microsoft never planned to make Call of Duty Xbox exclusive. It's too large and expensive to be exclusive just to 1 platform.
I assume that Activision wishes for COD to be on Switch 2, but there are technical difficulties like the lack of Switch 2 dev kits, COD games requiring 100-200 GB of space and the recent games requiring an online connection where the Switch 2 is more likely to be used offline.
@TrollOfWar probably not. It'd be a lot of work just for no one to buy them. Xbox gamers have been trained that games have no value and to never step outside of Gamepass
I mentioned Nintendo as well in my comment, where often certain games sell better on Switch than on PlayStation.
Good games sell well also on Xbox. On Xbox, Helldivers 2 sold 1.5 million copies, Battlefield 6 sold 2 million copies, Elden Ring sold 7.4 million copies. It's true that games on GamePass sell less on Xbox (just like ganes on PS Plus on PS5), but I don't think Sony would put their own games on GamePass, it wouldn't make sense.
good luck trying to convince those kid's parents on spending 800+ plus on it though. Especially in this economy.
Probably easier convincing parents of a $800 PC than a $600 gaming console and a $80 yearly online subscription. But what do I know, I only have a 13 year old nephew who desires getting a gaming PC, despite already having a PS5.
The point of this Steam Machine is to expand the SteamOS ecosystem and have more developers adopt it in their development process. It might be a threat to Windows for gaming in the long-run.
Console enthusiasts, especially on PlayStation will less likely need one, but I can see younger players (12+ year olds) being more interested in a Steam Machine than in an Xbox or PlayStation, as all the trendy games release on PC/Steam first and they don't need to pay for online gaming. Seeing all YouTubers and Twitch streamers play on PC already makes the platform more attractive to them. Kids can also justify the Steam Machine to their parents as a PC which they can use for productive school work.
PlayStation doesn't need to fear the Steam Machine, the PlayStation brand is stronger than ever. But who knows what the gaming landscape looks like in 10 years. 😉
I wonder which company that is which makes a revenue of "$3 billion a year"? Based on the List of largest video game companies by revenue I wonder if it's Take-Two, Bandai Namco or Ubi Soft? They all have some beloved classic games, yet no projects of remastering or re-releasing games (unlike Square Enix and even Activision). Embracer (in the same range of yearly revenue) did partner with Blaze Entertainment to release the old Tomb Raider and Legacy of Kain games on Evercade and Aspyr for the remasterson current platforms.
Well Take-Two's efforts of remastering the PS2 GTA trilogy was a failure.
sony potentially losing its users to the pc market is bad for its business in the long term. i.e. there is a cost to porting its games to pc in the sense sony will inevitably lose console customers for life (whether it was a pc user who considered buying a ps console but now doesn't need to, or a dual user who will no longer pick up a ps6 since owning a console and pc is now redundant).
@Rich33
It is still nothing compared to the risk of having their userbase eroded.
There is no evidence of a larger trend for the risk of PlayStation players switching to PC, as you are describing. PlayStation games are being released on PC for the past 5 years, yet PS5 sales numbers are in line with PS4 numbers. Even Sony in a shareholder meeting stated that they "cannot confirm any such trend, nor do they see it as a major risk". The fear is based on PlayStation fans not wanting to lose "their exclusives".
Sony doesn't benefit from PC players who buy a PS5 just to play 1-2 exclusive titles, as those players will continue buying other 3rd party games and subscribe to 3rd party subscriptions on PC storefronts. Plus I think that unlike in previous generations where console got cheaper, now PC players are less likely going to spend $ 500+ on a PS5 just to play a few games which they don't have on PC.
@UltimateOtaku91 That comment raises legitimate concerns from the perspective of a dedicated console enthusiast, and I understand that being a PlayStation fan and having and identity around that brand feels as "magical" as it feels "magical" to believe in Santa Clasu. But it rests on a fundamental misunderstanding of modern market dynamics and the actual financial impact of the PC strategy.
The idea that PC ports inherently weaken the PlayStation brand is a common misperception that fails to account for current market realities:
Financial Reality: New Money, Not Stolen Money: The revenue generated by PC sales is almost entirely new money that Sony would not have earned otherwise. The majority of PC gamers buying a game like God of War were never going to purchase a PS5 solely for that title. By selling to them, Sony creates a massive new, high-margin revenue stream that increases the total capital available to fund game development and studio acquisitions, directly refuting the idea of a loss in revenue.
Maximizing Investment Return: Modern AAA games cost upwards of $200 million to develop. Limiting that investment return to a single console platform for a finite window is inefficient. Releasing the game on PC years later maximizes the return on that massive development expenditure, effectively subsidizing the next generation of console exclusives.
The Microsoft Analogy is Misleading: Comparing PlayStation's selective, delayed PC strategy to Microsoft's Day One Game Pass model is a false equivalence. Microsoft's goal is to drive subscriptions to a low-margin service across all platforms. Sony's strategy is to drive full-price unit sales on a new, high-margin platform, while still reserving its biggest games as timed exclusives to incentivize PS5 purchases.
Record Profits with Current Startegy: Since the launch of the PS5 Sony has increased the releases of first party games on PC. Their financial reports show that it paid off, as this generation has been PlayStation's most profitable generation.
The reality is, the financial health of the PlayStation brand relies on growth, and in 2025, that growth is found in expanding beyond the console box. This expansion provides the financial muscle to keep the PS5 and future consoles relevant by ensuring they have the funding to develop world-class games that remain the launch platform and initial exclusive home of the biggest titles.
Unfortunately, it wouldn't surprise me at all if they stop putting their games onto PC - the extra cash is miniscule compared to their real worth in giving people a reason to move to / stay with their closed ecosystem.
Most PS5 user don't even play the exclusives, so their point is completely invalid. The "fans" are what, 5% or 10%?Everyone else they just don't care
I guess some hardcore fans secretly wish that PlayStation reduces their playerbase so they can feel more "special" about their brand choice when they are the only ones being able to play a game, while everyone else is excluded. And "exclusive games" helps them feel superior in "console war" debates in why their favorite console is better.
the pandemic boosted the disirability for ps5 hardware (as people spent more time indoors) while sony coasted and relied on 3rd party software. ps5 sales are not sustainable and are still trailing the ps4 by a few million (the decline is here already but guess what, sony will be saved yet again by gta 6 next year). there is just no way sony can repeat the ps5 generation with the ps6 and expect the same results. only the most naiive gamers without any analytical skills would consider the ps5 era noteworthy in any way and not a step down from everything that came before it. if you cannot see that sony has been complacent (and lucky) this generation, that is just your loss and nobody will be able to help you there.
That's a very strong and somewhat pessimistic take, but I think the core argument about Sony's sustainability completely misses the mark on their most significant strategic move this generation: the expansion to PC.
Releasing games on PC for a wider audience is not only more positive but also a more accurate reading of PlayStation's future strategy:
The PC Strategy is the Opposite of Complacency: The decision to bring acclaimed first-party titles like God of War, Horizon, and Spider-Man to PC is a calculated, forward-looking business strategy, not a sign of complacency or luck. The "decline" argument is refuted by the fact that Sony is actively seeking to expand its market reach beyond its dedicated console base.
New Revenue Streams Fund Future Exclusives: PC ports generate entirely new, high-margin revenue streams that were previously untapped. This extra income directly funds the massive budgets required for developing future console-exclusive blockbusters and the next generation of hardware (the PS6). Maximizing the financial return on their world-class IPs makes their business more sustainable, not less.
IP Expansion and Future-Proofing: Bringing games to PC is the best form of marketing. It introduces millions of new players to the quality of PlayStation's first-party titles. When the PS6 launches with a major new exclusive, those PC gamers are now highly incentivized to jump onboard and buy the console, effectively future-proofing the brand's success. It turns the PC platform into a massive, profitable marketing funnel for the console.
Outdated Console Wars Mindset: Your focus is locked on an outdated metric where a game leaving the console is a "loss." The reality is that maximizing the audience for their IP—be it on PS5, PS6, or PC—is the healthiest path for the brand. It benefits the consumer by offering more ways to play and ensures the long-term financial stability necessary to keep funding top-tier, ambitious development.
Sony’s success is no longer solely measured by how many PS5 consoles trail the PS4 (otherwise there would be no cross-gen releases on PS4); it’s measured by how many people are playing PlayStation IP globally. Embracing PC is a sign of a company adapting to the modern gaming landscape, which is a significant step up for both the business and for gamers who want access to great titles. More players equals a stronger ecosystem, and that is unequivocally better.
If everything comes into place, then we see an erosion of Sony's userbase, which will have the knock on effect of raising Sony's prices - subs/games/store/hardware, but this isn't going to happen overnight.
Only at this point does PC become a tangible threat - that's my opinion at least, coming from someone who regularly considers PC.
The prices for PlayStation hardware, games and subscriptions are already going up, but that's not related to the PC releases of PlayStation games.
Somehow I have the impression, you are looking for reasons why you want to stick with PlayStation rather than considering what is the best for you. I hope you'll be happy with your choice. 🙂
Miss me with that mobile slop, but if legions of fake “gamers” playing exclusively on cellphones can funnel cash into Sony that feeds our Ghost of Yoteis, Returnals, timed exclusives etc than I’m behind this mobile push 100%.
That's like Xbox fans saying that they are fine with Microsoft buying up Call of Duty as long as the micro-transactions revenue helps fund smaller games like Hi-Fi Rush, Crash Bandicoot and Everwild.
If those mobile games are successful, meaning that they have a much higher return of investment than traditional games, then I think Sony will invest more in growing the mobile business.
1. ps5 as a console has lost its perceived value from core gamers. as true exclusives have become more uncommon and outright rare, the value of the ps5 has diminished. this does not help sony sell consoles. many people claim the ps5 has been an utter disappointment — it has — the lack of exclusives has only made this argument stronger.
The opinion of the vocal hard-core PlayStation fans you find here on PushSquare, who think that "PS5 as a console has lost its perceived value" due to less exclusives, isn't the same as the general opinion of the casual PlayStation playerbase, who doesn't care that those 1st party PlayStation games are also released on other platforms. The PS5 is matching the sales numbers of the PS4 despite less exclusives, despite console price increases and despite people on PushSquare saying that in general the PS4 generation was better regarding the quality of 1st party PlayStation games.
Fact: Sony is selling just as many PS5 consoles as they did with PS4, at higher prices with less exclusives.
The only reason I could think of why Sony would reduce their game releases on Steam is if they are planing to release their own PC store/launcher with "cross-buy". They've confirmed several times that they are satisfied with PC sales and like former PlayStation CEO Yoshida Shuhei said, "releasing on PC is like printing money". And PlayStation is hiring people for multi-platform releases.
@Blaze215 The thing is, PS5 units sells well in the rest of the world. People seemingly are willing to pay higher prices for PS5s. Sony wants to increase the sold units of PS5 Japan, where currently the numbers aren't there where Sony would like.
@SeaDaVie Well, traditionally consoles prices have been subsidized in US and Western Europe, and usually over the span of a generation component & production costs would decline, which resulted in big price reductions in past console generations. I'm not familiar with the buying habits of Japanese players, but I guess Sony sees how many games Nintendo and other publishers are selling in Japan and they want a bigger share of the pie.
I think Sony doesn't need to further subsidize the price of the PS5 in the West (Europe and US), because the PS5 is already selling damn well. Consumers have shown that they are willing to pay the current prices and more (remember the scalper prices at launch?) and Xbox as a console isn't competing anymore. In Japan though Nintendo is dominating the market.
It's also unclear to the public how much a PS5 truly costs to manufacture. Sony has said shortly PS5 launch that their consoles are sold at a profit and still released several revised versions with "cheaper" internal components, while Xbox admitted a subsidized loss of around $200 per Xbox Series X console.
The biggest issue I have with this is that there are plenty of third world countries in the world, and none of them get special subsidised consoles. A lot of the time they don't even get proper regional pricing in software, and that' can be discounted without incurring a loss.
I guess it's because most of the players in those "third world" countries cannot afford the expensive games and definitely won't subscribe to PS Plus. So in that case Sony wouldn't make their money back on the subsidized consoles if the playerbase only bought 1-2 games and are mostly playing free-to-play games like Fortnite and COD Warzone.
But, I can't see how a unique region locked SKU is going to be much cheaper to manufacture, so they are doing this via subsidising.
If it were cheaper to make, why aren't they doing a cheaper English only variant for UK/US.
It's being subsidized in Japan. They aren't cheaper to make (probably it adds costs as they now need to manufacture an additional SKU and test the devices).
Call it a "strategic investment", Sony invest money to get the Japanese playerbase to grow and hopefully they get a return of the investment via sold games, subscriptions from the players and increased support from Japanese developers.
It's not much different from the case where Sony raised the prices of the PS5 in Europe and Asia due to the US tariffs, but kept the price the same in the US.
@StrickenBiged Sony/PlayStation doesn't save any costs by "region locking" the PS5 to Japan. They might be losing money on this. But the business strategy is to get more people to buy their console in Japan, by losing some money. It might help them also improve the PlayStation brand with developers if the Japanese userbase is bigger.
What they want to avoid though is those cheaper consoles being sold outside of Japan. That's what the "region lock" is for. I guess it's not a true region lock in a traditional sense where only games from that region would work on the console.
@Northern_munkey I got a Thrustmaster T150 and played Project CARS for many dozens of hours. I had to adjust the steering wheel settings for the game to feel good, but you can find many decent setups online.
I only played a few rounds of GT7 on a friend's Logitech G29, but it didn't feel as good as Project CARS on my setup.
@Drax007 It's unrealistic for any new indie devloper studio to get the funding and technical support Ployphony Digital gets for the Gran Turismo series (or Turn 10 used to get for Forza Motorsport), to be on par with GT7. These games don't compete directly with GT7, they try to find their own niche and compete with games like iRacing, Assetto Corsa and the now discontinued Project CARS series. Those games have less emphasis on visual presentation and more focus on accurate car physics, tracks and vehicles.
It’s not as performant as it could be with a wheel, but that could be down to the peripheral used for review (Logitech G920).
Usually you need to adjust the wheel settings for racing simulations to your preference, as each wheel behaves differently and each player has different force feedback preference. Without a good force feedback racing wheel support this game will have no chance as an eSports game. Even Gran Turismo competitions take place with racing wheels.
The review is also missing some important details like how many cars there are (currently only 17), how many racing tracks (only 13) which car categories (GT3, TCR, hypercars & prototypes). In comparison Gran Turismo 7 currently has 551 cars and 39 tracks, Assetto Corsa Competizione has 53 cars and 24 tracks (13 of those are in DLC packs).
Can't believe they rejected Tencents take, but agreed to a mobile mmo.
@Max_the_German
The gameplay looks so interchangeable, it's no wonder Sony is afraid of X. Tencent knows exactly how to build and operate successful MMOs. Definitely an interesting competition!
As it's often the case with IT projects, I wouldn't be surprised if PlayStation approaches both Tencent and NCSoft to pitch them a mobile live-service MMO for Horizon and while both built a working demo, NCSoft won the contract. Tencent might have decided to go on with the project on their own and publish it under a different name.
Prompting Fury from PS5 Fans
...
“A new PlayStation game not coming to PlayStation, and the gameplay is actual fire,” one fan wrote on X (or Twitter). “Please bring this to PS5.”
The hot fury of the PS5 fanbase is burning strong here. 🔥 Never change PushSquare. 😄
With Marvel Tokon being a live-service competitive fighting game, what are the chances of this game releasing on Switch 2 and Xbox a few months after the initial release?
Weird how the majority of those games are releasing on all major platforms, but PlayStation still refuses to show all platforms in their trailers. All it takes is to check those trailers on the publisher/developer channels, so it's a minor inconvenience for the viewers and no benefit for PlayStation.
@TrollOfWar Anthem is a game that absolutely SHOULD always have been playable offline in my view. I was actually thinking of picking it up for £1 at CEX and giving it a whirl before this date... because FOMO! But who's got the time!
Anthem ain't a terrible game. The combat and level design are quite decent, the flying mechanics are a big highlight. But the story and the mission objectives are generic and forgettable. I spent around 50 hours to unlock 90% of the trophies.
@themightyant @Ainu20 Just wanted to add, that both of your sides are valid.
Taking Anthem as an example (since I played through the game a few months ago). If you bought the Anthem, you literally won't be able to play the game anymore after January 12, 2026. Everyone who paid money for Anthem will be left with nothing (or a non-working physical disc) after the servers are shut down. Despite Anthem being designed as an online live-service game, I can tell from my experience that it's perfectly playable as a single-player game, where you don't need to interact with other players. After January 2026, all I will have are the memories playing the game. And in case of Warzone, maybe there is someone who would like to play alone on a big empty map, role-playing some apocalypse scenario and driving around the deserted town.
But the problem with all these live-service games is that the player accounts with their progress and transactions/spendings are stored online on the servers of the games, not on your local drive. They would have to reengineer the games to store player progress offline including bought micro-transactions, which is probably a big challenge
Also there are games like Sea of Thieves or Microsoft Flight Simulator, where game logic (wave, weather calculations and world events in Sea of Thieves) and game data (locations in MS Flight Sim) are loaded from the servers. Could community members be able to get their own server instances running and what would be the impact of that? Companies would need to expose their proprietary server technologies to the public. Some people running a game server in the community might have bad intentions and could inject malicious code into the servers which then run on the client/player side.
Games are more complex than ever before to develop and maintain, with the largest exceeding the budget of a modern Hollywood blockbuster. That can make it extremely challenging to implement plans for video games after formal support for them has ended ...
I think the point of the "Stop Killing Games" movement is to have an "end of life" plan for online games from the beginning. When a company like Amazon wants to create the next MMO, they should already have a plan of making a part of the game available for offline play once they choose to shut down the servers for the game. Or at least allow the game's community to run their own servers. I wonder what I will be able to see or do, if Microsoft would decide to shut down Sea of Thieves, a game where I invested 2000+ hours.
This topic is similar to "data privacy", where it's in the consumer's benefit that companies handle user data with care and only collect data for the intended purpose, but it's an inconvenience for the companies. It would be a lot easier for companies to collect all the user data they want and not have to invest in consent managment platforms and not having to dealing with data privacy requests from users.
... and risks creating harmful unintended consequences for gamers, as well as for video game companies.
I'd love them to give at least one example of a harmful unintended consequence for gamers. Who will complain that an online game, which they paid for, is left playable in some form rather than not being able to play at all?
Halo Infinite is a pretty good game: The campaign is decent and the multiplayer is fun. Microsoft should have ported ar least the multiplayer part to PS5, it would have given the game a 2nd life.
I don’t believe Kojima is capable of developing both versions simultaneously, they will finish one and hopefully depending on other projects convert to PS.
As far as I know "OD" is built on Unreal Engine 5, so technically a multi-platform release for both Xbox and PlayStation would be possible. Of course it's additional effort to translate to PS5-specific systems (input icons, trophies, stat tracking, etc.), test and have the game licensed on PS5, but it's all doable in time for the launch. So a multi-platform release (including PC) is reasonable to consider, unless Xbox has signed a timed-exclusive deal.
Some games didn't release for PS like Bravely Default remaster, DQ Monsters: The Dark Prince, DQ Treasures, etc. I'm not surprised if SE will released less games on PS but more exclusives for Switch.
Square Enix has released Nintendo and mobile exclusive games for decades. Didn't seem to bother anyone until now that they decided to go multi-platform with their big titles. Personally I would welcome it if they release those games on additional platforms. Games like Octopath Traveler were received well on PlayStation and Xbox. Not sure why they would port a Switch game to PC but not to PlayStation and Xbox.
I don't know. Did recent Sony ads showed Final Fantasy or any words that say "Playstation as the best place to play Final Fantasy"?
An electronics shop in my town had a bunch of Sony TVs at the entrance with the Final Fantasy 7 Rebirth trailer on an endless loop for a few months
Just like Sony/PlayStation profits from having a marketing deal with GTA or like they had with Call of Duty in the past, so can they have an effective marketing with Final Fantasy where the idea is to attract as many people to buy the PlayStation version.
I never say they are war alliances. But that's why i said Sony should stop throwing a lot of money and support for SE. All PS exclusives from SE including big ones like FF XVI and Rebirth didn't give significant impact for PS5 sales. Meanwhile games like Black Myth Wukong not just sold a lot better than all PS exclusives from SE, but it managed to significantly boost PS5 sales. https://www.playstationlifestyle.net/2024/08/21/black-myth-wukong-boosts-ps5-sales/#:~:text=Alibaba Tmall sees %27unusual%27 PS5,with the site since 2014.
It's all business right? Which is more reason for Sony to find better partnership who will give them more $$$$$. Cause right now, SE just doesn't worth the investment anymore.
I don't think Sony is throwing money at Square Enix. There were definitely some terrible exclusivity deals which didn't work out at all in Sony's favor like Foamstars and Babylon's Fall. But in general Sony got the benefits for which they paid for.
When it comes to Final Fantasy and possibly even Forspoken, I think they fulfilled their purpose to get everyone who was undecided to choose a PS5 over an Xbox Series console if they wanted to play Square Enix' next games. Forspoken, Final Fantasy 7 Remake Integrade and Final Fantasy 16 were some of the very first PS5 games shown in 2020 before the launch. I don't think anyone can tell what impact those reveals had on people choosing PS5 but I'm confident that it was pretty significant.
Going forward I see this Square Enix' multi-platform move benefit Sony more, as they now have the "Square Enix fanbase" on the PlayStation platform without the need of paying for exclusivity.
@Questionable_Duck If really that many PC players bought a PS5 just to play Final Fantasy, then I guess we will truly see a "dramatically decline" in the PS5's share of sales.
@TrollOfWar All correct points but nobody is holding a gun to these devs heads and making UE5 compulsory. Death Stranding 2 is a prime example of a studio developing their own engine, doubling down on a single ecosystem and then technically knocking it out of the park. It's too convenient to default to using UE5 this gen; let's see more artistry and individuality in the industry again. Make a profit yes, but prioritise quality first and foremost.
Death Stranding 2 uses the Decima Engine from Guerrilla Games, which was used for the Horizon games. It's an amazing engine, well optimized for consoles. But it also has it's limitations. Not sure if it's an engine which Sony would license to 3rd party studios, from what I can tell it's mostly designed around outdoor open-world games. Unreal Engine 5 is much more versatile for many different genres and it's easier to find developers and designers who are familiar with it.
Death Stranding Director's Cut looks amazing on Xbox and PC, so I expect Death Stranding 2 to play just as well.
@TrollOfWar Maybe SE still release FF or any of their games for PS. But their actions looks clear that they are done with Sony.
To me it's still not clear how Square Enix are "done with Sony". They'll continue releasing games on PlayStation, right? Final Fantasy will continue selling best on PlayStation, correct? Sony might be allowed to advertise the game with "PlayStation being the best place to play Final Fantasy".
And that's why i said Sony should stop treating SE like a special partner and allocate their support / money for other 3rd party devs especially the ones who want to work closely with Sony. SE isn't an important partner for PS anymore.
What is an example of an "important partner* dor Sony? Epic Games (Sony owns 5.4%) despite them releasing their games multiplatform? Fromsoft/Kadokawa (Sony owns 14. 09%) despite Fromsoft releasing most their games multiplatform? Take-Two, despite GTA releasing on PS5 and Xbox?
AMD has a close partnership with Sony and Microsoft. Should Sony stop their partnership with AMD, because Xbox also has AMD components?
These are business partnerships, where these companies hope to benefit financially from each other. This aren't "war alliances". Square Enix and Sony will remain partners, it's just that Square Enix intends to rely less on exclusivity contracts from platform owners.
@TrollOfWar it could result in that for sure, my only worry are the devs continuing to hold back the PS5 even more after finally beginning to release from the shackles of the PS4. Always great to have a game run 60fps but you want it looking half decent too, especially if you just shelled out for a PS5 Pro.
I think what is holding back PS5 and in general this generation are the cost of game development, and the usage of Unreal Engine and image upscaling. Many developers were able to create incredibly looking games on PS4, getting that level of graphics with a steady 60fps would be enough for many players. But having fancy 4K graphics, high quality assets and motion-captured animations is super expensive. And Unreal Engine offers a great middleware for multiplatform games, but it's too performance taxing and many developers don't know how to optimize it.
To some it is just a shallow response - the 'its only on my console / that make me feel special' point of view, which may be wrong but it does affect a lot of people.
I don't want to tell people how they should feel about gaming and their favorite brand, but basically there are 80+ million PS5 owners, so I don't feel like I am anything special. Plus if I enjoy a game, I think that more people should play and enjoy it as well, and the added success will hopefully result in better sequels. It doesn't make me feel better because others cannot play a game.
Xbox players aren't all that different from PlayStation players, I see them all as one console gaming community. So I think everyone should enjoy good games and not be excluded because they bought a different device.
To me 'exclusive' means its likely to be better optimised for the hardware - though given SE's recent track record that really does not apply these days any more sadly.
That might have been the case for PS3 and maybe PS4, but I think ever since the PS5's launch there are definitely more 3rd party games where the optimizations for PS5 weren't the best, despite launching "console exclusive" for a limited time on PS5. Forspoken, FF16, Lost Soul Aside, Silent Hill 2 Remake, Black Myth Wukong, Baldur's Gate 3 (funnily the optimizations for Series S improved the performance for PS5 on this) Quantum Error. Even Helldivers 2, a first party game, has performance issues on PS5.
As long as they don't allow the Switch 2 and Series S releases to botch the PS5 edition in any way I don't see a problem with it, go and make your money Square Enix!
Makes you wonder, if optimizing for Switch 2 and Series S will result in a smoother performance on PS5?
SE already showed their stand that they don't want to work exclusively with Sony anymore. They're done with Sony. So there's no need for Sony to treat SE like they're a special partner. That era already done.
I don't see how stopping console exclusivity means that they are done with Sony. They will continue releasing Final Fantasy on PlayStation in the future, PS5 probably is still the lead development platform. Sony can continue having a marketing deal like they did for Call of Duty before the ABK acquisition or how they do the marketing for GTA. They can continue showing off their new line of TVs with fancy Final Fantasy 7 Remake trailers.
Square Enix will probably continue being a special partner for Sony, but just as Square Enix isn't Sony's only partner (who would have thought that Microsoft is now one of Sony's partners), so can Square Enix have multiple partners.
Our guess is that the PS5’s share of sales will dramatically decline, but the overall numbers will stay roughly similar, although we’re open to being proven wrong.
Why would that be the case? Are there that many people who own a PS5 and other platforms, who would rather play Final Fantasy on anything other than PlayStation? Or what's the reasoning behind this statement?
Personally I think if the sales of FF7 Remake Part 3 decline on PS5, it will be because some people didn't enjoy Final Fantasy 7 Remake and/or Rebirth. But in general the sales numbers could be higher compared to the first 2 parts if it launches on all major platforms including PC and Switch 2. Games usually sell the best during the launch period when there is hype around them.
@themightyant There have been reports that booking sites displayed different prices for hotel bookings based on the devices (laptop, vs. mobile). As you say, these dynamic prices can be abused by corporations, like for example having higher prices on a PS5 Pro as those users are more invested in the ecosystem and are willing to pay more.
Comments 347
Re: Xbox Devs 'Thrilled' to Be Bringing Their Games to PS5
@Kienda
Microsoft never planned to make Call of Duty Xbox exclusive. It's too large and expensive to be exclusive just to 1 platform.
I assume that Activision wishes for COD to be on Switch 2, but there are technical difficulties like the lack of Switch 2 dev kits, COD games requiring 100-200 GB of space and the recent games requiring an online connection where the Switch 2 is more likely to be used offline.
Re: Xbox Devs 'Thrilled' to Be Bringing Their Games to PS5
@AgentMantis
I mentioned Nintendo as well in my comment, where often certain games sell better on Switch than on PlayStation.
Good games sell well also on Xbox. On Xbox, Helldivers 2 sold 1.5 million copies, Battlefield 6 sold 2 million copies, Elden Ring sold 7.4 million copies. It's true that games on GamePass sell less on Xbox (just like ganes on PS Plus on PS5), but I don't think Sony would put their own games on GamePass, it wouldn't make sense.
Re: Xbox Devs 'Thrilled' to Be Bringing Their Games to PS5
I bet PlayStation devs would be just as "thrilled" to bring their games to other platforms, including Nintendo and Xbox.
Every developer wishes for their game to be played by as many people as possible, no matter which platform.
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
Yes, but how much of that revenue was form first-party games? Estimates are that around 30% of PlayStation's first-party game revenue comes from PC storefronts.
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@Americansamurai1
Probably easier convincing parents of a $800 PC than a $600 gaming console and a $80 yearly online subscription. But what do I know, I only have a 13 year old nephew who desires getting a gaming PC, despite already having a PS5.
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
The point of this Steam Machine is to expand the SteamOS ecosystem and have more developers adopt it in their development process. It might be a threat to Windows for gaming in the long-run.
Console enthusiasts, especially on PlayStation will less likely need one, but I can see younger players (12+ year olds) being more interested in a Steam Machine than in an Xbox or PlayStation, as all the trendy games release on PC/Steam first and they don't need to pay for online gaming. Seeing all YouTubers and Twitch streamers play on PC already makes the platform more attractive to them. Kids can also justify the Steam Machine to their parents as a PC which they can use for productive school work.
PlayStation doesn't need to fear the Steam Machine, the PlayStation brand is stronger than ever. But who knows what the gaming landscape looks like in 10 years. 😉
Re: Quick Thinking from Sony Should Shield PS5 from RAM Shortages for Now
I'm happy that Sony will not increase the console prices with everyone else, just to increase profits.
Re: Talking Point: What Are You Playing This Weekend? - Issue 608
The Adventures of Rad Gravity on Evercade
Re: Returnal's Influence Expands with PS5 Roguelite Shooter ARMATUS
If PlayStation won't release Returnal for Switch 2 then someone else will... under a different name. 😄
Re: 'Financial Viability Is a Big Deal': Emulation Studio on Why More Retro Games Aren't Coming to PS Plus Premium
I wonder which company that is which makes a revenue of "$3 billion a year"? Based on the List of largest video game companies by revenue I wonder if it's Take-Two, Bandai Namco or Ubi Soft? They all have some beloved classic games, yet no projects of remastering or re-releasing games (unlike Square Enix and even Activision). Embracer (in the same range of yearly revenue) did partner with Blaze Entertainment to release the old Tomb Raider and Legacy of Kain games on Evercade and Aspyr for the remasterson current platforms.
Well Take-Two's efforts of remastering the PS2 GTA trilogy was a failure.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Porco
@Rich33
There is no evidence of a larger trend for the risk of PlayStation players switching to PC, as you are describing. PlayStation games are being released on PC for the past 5 years, yet PS5 sales numbers are in line with PS4 numbers. Even Sony in a shareholder meeting stated that they "cannot confirm any such trend, nor do they see it as a major risk". The fear is based on PlayStation fans not wanting to lose "their exclusives".
Sony doesn't benefit from PC players who buy a PS5 just to play 1-2 exclusive titles, as those players will continue buying other 3rd party games and subscribe to 3rd party subscriptions on PC storefronts. Plus I think that unlike in previous generations where console got cheaper, now PC players are less likely going to spend $ 500+ on a PS5 just to play a few games which they don't have on PC.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@UltimateOtaku91 That comment raises legitimate concerns from the perspective of a dedicated console enthusiast, and I understand that being a PlayStation fan and having and identity around that brand feels as "magical" as it feels "magical" to believe in Santa Clasu. But it rests on a fundamental misunderstanding of modern market dynamics and the actual financial impact of the PC strategy.
The idea that PC ports inherently weaken the PlayStation brand is a common misperception that fails to account for current market realities:
The reality is, the financial health of the PlayStation brand relies on growth, and in 2025, that growth is found in expanding beyond the console box. This expansion provides the financial muscle to keep the PS5 and future consoles relevant by ensuring they have the funding to develop world-class games that remain the launch platform and initial exclusive home of the biggest titles.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Rich33
Between fiscal years 2022 and 2024, sales of PlayStation titles on PC and other platforms might have grown from less than a fifth to almost a third ($ 830 millions) of total first-party PlayStation game revenue. I wouldn't call that "minuscule" and hard to see PlayStation give up on 1/3 of their first party revenue, just to attract a few more players to PlayStation consoles.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@trestan
I guess some hardcore fans secretly wish that PlayStation reduces their playerbase so they can feel more "special" about their brand choice when they are the only ones being able to play a game, while everyone else is excluded. And "exclusive games" helps them feel superior in "console war" debates in why their favorite console is better.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Porco
That's a very strong and somewhat pessimistic take, but I think the core argument about Sony's sustainability completely misses the mark on their most significant strategic move this generation: the expansion to PC.
Releasing games on PC for a wider audience is not only more positive but also a more accurate reading of PlayStation's future strategy:
Sony’s success is no longer solely measured by how many PS5 consoles trail the PS4 (otherwise there would be no cross-gen releases on PS4); it’s measured by how many people are playing PlayStation IP globally. Embracing PC is a sign of a company adapting to the modern gaming landscape, which is a significant step up for both the business and for gamers who want access to great titles. More players equals a stronger ecosystem, and that is unequivocally better.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Rich33
The prices for PlayStation hardware, games and subscriptions are already going up, but that's not related to the PC releases of PlayStation games.
Somehow I have the impression, you are looking for reasons why you want to stick with PlayStation rather than considering what is the best for you. I hope you'll be happy with your choice. 🙂
Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?
@Balaam_
That's like Xbox fans saying that they are fine with Microsoft buying up Call of Duty as long as the micro-transactions revenue helps fund smaller games like Hi-Fi Rush, Crash Bandicoot and Everwild.
If those mobile games are successful, meaning that they have a much higher return of investment than traditional games, then I think Sony will invest more in growing the mobile business.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Porco
The opinion of the vocal hard-core PlayStation fans you find here on PushSquare, who think that "PS5 as a console has lost its perceived value" due to less exclusives, isn't the same as the general opinion of the casual PlayStation playerbase, who doesn't care that those 1st party PlayStation games are also released on other platforms. The PS5 is matching the sales numbers of the PS4 despite less exclusives, despite console price increases and despite people on PushSquare saying that in general the PS4 generation was better regarding the quality of 1st party PlayStation games.
Fact: Sony is selling just as many PS5 consoles as they did with PS4, at higher prices with less exclusives.
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
@Max_the_German But we were told that PC isn't a 'major risk' to PlayStation's console business. 😁
Re: 'Very Vague' Rumour Claims Sony May Scale Back PC Ports of PS5 Games
The only reason I could think of why Sony would reduce their game releases on Steam is if they are planing to release their own PC store/launcher with "cross-buy". They've confirmed several times that they are satisfied with PC sales and like former PlayStation CEO Yoshida Shuhei said, "releasing on PC is like printing money". And PlayStation is hiring people for multi-platform releases.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@Blaze215 The thing is, PS5 units sells well in the rest of the world. People seemingly are willing to pay higher prices for PS5s. Sony wants to increase the sold units of PS5 Japan, where currently the numbers aren't there where Sony would like.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@SeaDaVie Well, traditionally consoles prices have been subsidized in US and Western Europe, and usually over the span of a generation component & production costs would decline, which resulted in big price reductions in past console generations. I'm not familiar with the buying habits of Japanese players, but I guess Sony sees how many games Nintendo and other publishers are selling in Japan and they want a bigger share of the pie.
I think Sony doesn't need to further subsidize the price of the PS5 in the West (Europe and US), because the PS5 is already selling damn well. Consumers have shown that they are willing to pay the current prices and more (remember the scalper prices at launch?) and Xbox as a console isn't competing anymore. In Japan though Nintendo is dominating the market.
It's also unclear to the public how much a PS5 truly costs to manufacture. Sony has said shortly PS5 launch that their consoles are sold at a profit and still released several revised versions with "cheaper" internal components, while Xbox admitted a subsidized loss of around $200 per Xbox Series X console.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@SeaDaVie
I guess it's because most of the players in those "third world" countries cannot afford the expensive games and definitely won't subscribe to PS Plus. So in that case Sony wouldn't make their money back on the subsidized consoles if the playerbase only bought 1-2 games and are mostly playing free-to-play games like Fortnite and COD Warzone.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@Rich33
It's being subsidized in Japan. They aren't cheaper to make (probably it adds costs as they now need to manufacture an additional SKU and test the devices).
Call it a "strategic investment", Sony invest money to get the Japanese playerbase to grow and hopefully they get a return of the investment via sold games, subscriptions from the players and increased support from Japanese developers.
It's not much different from the case where Sony raised the prices of the PS5 in Europe and Asia due to the US tariffs, but kept the price the same in the US.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
@StrickenBiged Sony/PlayStation doesn't save any costs by "region locking" the PS5 to Japan. They might be losing money on this. But the business strategy is to get more people to buy their console in Japan, by losing some money. It might help them also improve the PlayStation brand with developers if the Japanese userbase is bigger.
What they want to avoid though is those cheaper consoles being sold outside of Japan. That's what the "region lock" is for. I guess it's not a true region lock in a traditional sense where only games from that region would work on the console.
Re: Mini Review: Rennsport (PS5) - A Sim Racer That Just Can't Match the Competition
@Northern_munkey I got a Thrustmaster T150 and played Project CARS for many dozens of hours. I had to adjust the steering wheel settings for the game to feel good, but you can find many decent setups online.
I only played a few rounds of GT7 on a friend's Logitech G29, but it didn't feel as good as Project CARS on my setup.
Re: Mini Review: Rennsport (PS5) - A Sim Racer That Just Can't Match the Competition
@Drax007 It's unrealistic for any new indie devloper studio to get the funding and technical support Ployphony Digital gets for the Gran Turismo series (or Turn 10 used to get for Forza Motorsport), to be on par with GT7. These games don't compete directly with GT7, they try to find their own niche and compete with games like iRacing, Assetto Corsa and the now discontinued Project CARS series. Those games have less emphasis on visual presentation and more focus on accurate car physics, tracks and vehicles.
Re: Mini Review: Rennsport (PS5) - A Sim Racer That Just Can't Match the Competition
Usually you need to adjust the wheel settings for racing simulations to your preference, as each wheel behaves differently and each player has different force feedback preference. Without a good force feedback racing wheel support this game will have no chance as an eSports game. Even Gran Turismo competitions take place with racing wheels.
The review is also missing some important details like how many cars there are (currently only 17), how many racing tracks (only 13) which car categories (GT3, TCR, hypercars & prototypes). In comparison Gran Turismo 7 currently has 551 cars and 39 tracks, Assetto Corsa Competizione has 53 cars and 24 tracks (13 of those are in DLC packs).
Re: The Next Horizon Game Is an MMO for Mobile and PC, Prompting Fury from PS5 Fans
@CutchuSlow
@Max_the_German
As it's often the case with IT projects, I wouldn't be surprised if PlayStation approaches both Tencent and NCSoft to pitch them a mobile live-service MMO for Horizon and while both built a working demo, NCSoft won the contract. Tencent might have decided to go on with the project on their own and publish it under a different name.
Re: The Next Horizon Game Is an MMO for Mobile and PC, Prompting Fury from PS5 Fans
The hot fury of the PS5 fanbase is burning strong here. 🔥 Never change PushSquare. 😄
Re: PS5's Biggest Game Has Not Released Yet, PlayStation Boss Teases
Marathon? Just joking, it's definitely GTA6.
Re: No New Characters Revealed for Marvel Tokon, PS5 Beta Returns in December
With Marvel Tokon being a live-service competitive fighting game, what are the chances of this game releasing on Switch 2 and Xbox a few months after the initial release?
Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?
Weird how the majority of those games are releasing on all major platforms, but PlayStation still refuses to show all platforms in their trailers. All it takes is to check those trailers on the publisher/developer channels, so it's a minor inconvenience for the viewers and no benefit for PlayStation.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
@themightyant
Anthem ain't a terrible game. The combat and level design are quite decent, the flying mechanics are a big highlight. But the story and the mission objectives are generic and forgettable. I spent around 50 hours to unlock 90% of the trophies.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
@themightyant @Ainu20
Just wanted to add, that both of your sides are valid.
Taking Anthem as an example (since I played through the game a few months ago). If you bought the Anthem, you literally won't be able to play the game anymore after January 12, 2026. Everyone who paid money for Anthem will be left with nothing (or a non-working physical disc) after the servers are shut down. Despite Anthem being designed as an online live-service game, I can tell from my experience that it's perfectly playable as a single-player game, where you don't need to interact with other players. After January 2026, all I will have are the memories playing the game. And in case of Warzone, maybe there is someone who would like to play alone on a big empty map, role-playing some apocalypse scenario and driving around the deserted town.
But the problem with all these live-service games is that the player accounts with their progress and transactions/spendings are stored online on the servers of the games, not on your local drive. They would have to reengineer the games to store player progress offline including bought micro-transactions, which is probably a big challenge
Also there are games like Sea of Thieves or Microsoft Flight Simulator, where game logic (wave, weather calculations and world events in Sea of Thieves) and game data (locations in MS Flight Sim) are loaded from the servers. Could community members be able to get their own server instances running and what would be the impact of that? Companies would need to expose their proprietary server technologies to the public. Some people running a game server in the community might have bad intentions and could inject malicious code into the servers which then run on the client/player side.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
I think the point of the "Stop Killing Games" movement is to have an "end of life" plan for online games from the beginning. When a company like Amazon wants to create the next MMO, they should already have a plan of making a part of the game available for offline play once they choose to shut down the servers for the game. Or at least allow the game's community to run their own servers. I wonder what I will be able to see or do, if Microsoft would decide to shut down Sea of Thieves, a game where I invested 2000+ hours.
This topic is similar to "data privacy", where it's in the consumer's benefit that companies handle user data with care and only collect data for the intended purpose, but it's an inconvenience for the companies. It would be a lot easier for companies to collect all the user data they want and not have to invest in consent managment platforms and not having to dealing with data privacy requests from users.
I'd love them to give at least one example of a harmful unintended consequence for gamers. Who will complain that an online game, which they paid for, is left playable in some form rather than not being able to play at all?
Re: Halo Infinite Is in Fact Finite, Dev Focusing on Campaign Evolved for PS5
Halo Infinite is a pretty good game: The campaign is decent and the multiplayer is fun. Microsoft should have ported ar least the multiplayer part to PS5, it would have given the game a 2nd life.
Re: Talking Point: What Are You Playing This Weekend? - Issue 606
Boogerman: A Pick and Flick Adventure on Evercade
Re: Physint, OD Teams Are Staffing Up for Development of Anticipated Games
@Leinad7
As far as I know "OD" is built on Unreal Engine 5, so technically a multi-platform release for both Xbox and PlayStation would be possible. Of course it's additional effort to translate to PS5-specific systems (input icons, trophies, stat tracking, etc.), test and have the game licensed on PS5, but it's all doable in time for the launch. So a multi-platform release (including PC) is reasonable to consider, unless Xbox has signed a timed-exclusive deal.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@PuppetMaster
Square Enix has released Nintendo and mobile exclusive games for decades. Didn't seem to bother anyone until now that they decided to go multi-platform with their big titles. Personally I would welcome it if they release those games on additional platforms. Games like Octopath Traveler were received well on PlayStation and Xbox. Not sure why they would port a Switch game to PC but not to PlayStation and Xbox.
An electronics shop in my town had a bunch of Sony TVs at the entrance with the Final Fantasy 7 Rebirth trailer on an endless loop for a few months
Just like Sony/PlayStation profits from having a marketing deal with GTA or like they had with Call of Duty in the past, so can they have an effective marketing with Final Fantasy where the idea is to attract as many people to buy the PlayStation version.
I don't think Sony is throwing money at Square Enix. There were definitely some terrible exclusivity deals which didn't work out at all in Sony's favor like Foamstars and Babylon's Fall. But in general Sony got the benefits for which they paid for.
When it comes to Final Fantasy and possibly even Forspoken, I think they fulfilled their purpose to get everyone who was undecided to choose a PS5 over an Xbox Series console if they wanted to play Square Enix' next games. Forspoken, Final Fantasy 7 Remake Integrade and Final Fantasy 16 were some of the very first PS5 games shown in 2020 before the launch. I don't think anyone can tell what impact those reveals had on people choosing PS5 but I'm confident that it was pretty significant.
Going forward I see this Square Enix' multi-platform move benefit Sony more, as they now have the "Square Enix fanbase" on the PlayStation platform without the need of paying for exclusivity.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@Questionable_Duck If really that many PC players bought a PS5 just to play Final Fantasy, then I guess we will truly see a "dramatically decline" in the PS5's share of sales.
Re: Physint, OD Teams Are Staffing Up for Development of Anticipated Games
@Czar_Khastik Fingers crossed that it works out for you. 🤞🏼
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@omadeli
Death Stranding 2 uses the Decima Engine from Guerrilla Games, which was used for the Horizon games. It's an amazing engine, well optimized for consoles. But it also has it's limitations. Not sure if it's an engine which Sony would license to 3rd party studios, from what I can tell it's mostly designed around outdoor open-world games. Unreal Engine 5 is much more versatile for many different genres and it's easier to find developers and designers who are familiar with it.
Death Stranding Director's Cut looks amazing on Xbox and PC, so I expect Death Stranding 2 to play just as well.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@PuppetMaster
To me it's still not clear how Square Enix are "done with Sony". They'll continue releasing games on PlayStation, right? Final Fantasy will continue selling best on PlayStation, correct? Sony might be allowed to advertise the game with "PlayStation being the best place to play Final Fantasy".
What is an example of an "important partner* dor Sony? Epic Games (Sony owns 5.4%) despite them releasing their games multiplatform? Fromsoft/Kadokawa (Sony owns 14. 09%) despite Fromsoft releasing most their games multiplatform? Take-Two, despite GTA releasing on PS5 and Xbox?
AMD has a close partnership with Sony and Microsoft. Should Sony stop their partnership with AMD, because Xbox also has AMD components?
These are business partnerships, where these companies hope to benefit financially from each other. This aren't "war alliances". Square Enix and Sony will remain partners, it's just that Square Enix intends to rely less on exclusivity contracts from platform owners.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@omadeli
I think what is holding back PS5 and in general this generation are the cost of game development, and the usage of Unreal Engine and image upscaling. Many developers were able to create incredibly looking games on PS4, getting that level of graphics with a steady 60fps would be enough for many players. But having fancy 4K graphics, high quality assets and motion-captured animations is super expensive. And Unreal Engine offers a great middleware for multiplatform games, but it's too performance taxing and many developers don't know how to optimize it.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@Rich33
I don't want to tell people how they should feel about gaming and their favorite brand, but basically there are 80+ million PS5 owners, so I don't feel like I am anything special. Plus if I enjoy a game, I think that more people should play and enjoy it as well, and the added success will hopefully result in better sequels. It doesn't make me feel better because others cannot play a game.
Xbox players aren't all that different from PlayStation players, I see them all as one console gaming community. So I think everyone should enjoy good games and not be excluded because they bought a different device.
That might have been the case for PS3 and maybe PS4, but I think ever since the PS5's launch there are definitely more 3rd party games where the optimizations for PS5 weren't the best, despite launching "console exclusive" for a limited time on PS5. Forspoken, FF16, Lost Soul Aside, Silent Hill 2 Remake, Black Myth Wukong, Baldur's Gate 3 (funnily the optimizations for Series S improved the performance for PS5 on this) Quantum Error. Even Helldivers 2, a first party game, has performance issues on PS5.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@omadeli
Makes you wonder, if optimizing for Switch 2 and Series S will result in a smoother performance on PS5?
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
@PuppetMaster
I don't see how stopping console exclusivity means that they are done with Sony. They will continue releasing Final Fantasy on PlayStation in the future, PS5 probably is still the lead development platform. Sony can continue having a marketing deal like they did for Call of Duty before the ABK acquisition or how they do the marketing for GTA. They can continue showing off their new line of TVs with fancy Final Fantasy 7 Remake trailers.
Square Enix will probably continue being a special partner for Sony, but just as Square Enix isn't Sony's only partner (who would have thought that Microsoft is now one of Sony's partners), so can Square Enix have multiple partners.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
Why would that be the case? Are there that many people who own a PS5 and other platforms, who would rather play Final Fantasy on anything other than PlayStation? Or what's the reasoning behind this statement?
Personally I think if the sales of FF7 Remake Part 3 decline on PS5, it will be because some people didn't enjoy Final Fantasy 7 Remake and/or Rebirth. But in general the sales numbers could be higher compared to the first 2 parts if it launches on all major platforms including PC and Switch 2. Games usually sell the best during the launch period when there is hype around them.
Re: Some PS5 Owners Might Be Paying More Than Others on PS Store
@themightyant There have been reports that booking sites displayed different prices for hotel bookings based on the devices (laptop, vs. mobile). As you say, these dynamic prices can be abused by corporations, like for example having higher prices on a PS5 Pro as those users are more invested in the ecosystem and are willing to pay more.