TrollOfWar

TrollOfWar

Let's make the internet great again

Comments 281

Re: Final Fantasy 7 Remake Trilogy's Conclusion Will Not Be PS5 Exclusive

TrollOfWar

@ShadowRJ

I just don’t think the Xbox platform is home to where the people who are genuinely interested in these remakes are.

Might be because for almost a decade no mainline Final Fantasy game was released on Xbox. Those who care about these games had the choice to switch either to PS5 or PC.

Now Square Enix has the challenge to gain the interest of players who aren't familiar with the franchise.

Re: Final Fantasy 7 Remake Trilogy's Conclusion Will Not Be PS5 Exclusive

TrollOfWar

Well, color me surprised. I expected Square Enix to have some PlayStation exclusivity deal for the whole remake trilogy signed, before they decide to release their games multiplatform. Though the wording in the Twitter message is very awkward.

Now I wonder how successful they will be in convincing players on Nintendo and Xbox to buy the final part of the trilogy. πŸ€”

Re: USA's Top 20 PlayStation Games of All Time May Surprise You

TrollOfWar

@Ricky-Spanish I agree with you and stated here, that "Microsoft insisted that Call of Duty will continue to release on PlayStation".

... that's some hoops you're jumping through to explain why cod is popular on playstation!!

I was merely commenting on the message that "playstation is now the dude-bro shooter ***** box". A sentiment previously associated with Xbox 360 due to countless successful online shooters. But as many players switched platforms, especially from Xbox 360 to PlayStation 4, the player bases on each platform are now very diverse. And I find it amusing when people try to paint a picture that "Xbox players only play Call of Duty and Madden" and "PlayStation players only buy JRPGs and sad-dad games". The presented list proves the opposite. Call of Duty is successful on evey platform, and can only continue to remain successful as long as it's a multi-platform game. Sorry if my messages were misleading.

Don't take things I write seriously... Except when I am actually serious. πŸ˜‰

Re: USA's Top 20 PlayStation Games of All Time May Surprise You

TrollOfWar

This list definitely shows why during Microsoft's Activision-Blizzard-King acquisition, Sony/PlayStation were "fighting" to keep Call of Duty on PlayStation, and Microsoft insisted that Call of Duty will continue to release on PlayStation:

Call of Duty's PlayStation revenue is so high, it's basically a killstreak against Xbox exclusivity hopes. Even Master Chief is considering switching sides.

Re: USA's Top 20 PlayStation Games of All Time May Surprise You

TrollOfWar

@Ichiban

Does this mean that playstation is now the dude-bro shooter ***** box?

I have this theory that a lot of gamers switched from Xbox 360 to PS4. You see them getting excited when previous Xbox exclusive games are released on PlayStation, like Gears of War and Forza Horizon.

Basically, there are many previous Xbox gamers now gaming on PlayStation. Which means, when people argue online "us vs. them", the "us" part isn't too different from "them". And "us" are apparently buying a lot of Call of Duty. πŸ˜„

Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass

TrollOfWar

@Oz_Who_Dat_Dare

@TrollOfWar you are entitled to your view, though I'm a little unsure what your opinion is (maybe you explained elsewhere). I think what you're saying is that games seeking monetisation (especially games at no extra cost) are the biggest problems. I think we might all agree - that studios that aren't able to generate sales outright (as they are at no extra cost), are increasingly changing their games to promote post-sales monetisation in order to make money. That's right isn't it? Just checking....

I think GamePass and PS+ are nearly identical subscription services, except that PS+ doesn't include first-party day 1 releases. Both subscriptions have their pros and cons: they give access to a large library of games, which helps for certain games with visibility and marketing, especially indie games, and offer players a rental option which otherwised disappeared for physical media in many locations. But these services can also reduce the sales numbers of heavily marketed, big budget games, which can hurt them. I don't think game design is affected by GamePass, as certain trends have already existed before GamePass, but I think some day 1 releases are unpolished, as if the day 1 quality doesn't matter for the subscribers.

I don't think GamePass is the worst thing in the industry. Most free-to-play and live-service games (eg. Robolox, Candy Crush, FIFA/FC, Fortnite, GTA Online, Call of Duty Warzone, Genshin Impact, League of Legends, Apex Legends, Marvel Rivals, Overwatch 2) are way worse. As those games incentives players to not try any new games. I'd rather prefer a future where you can rent different games on a subscription service than a free-to-play future where games are design to be played forever and have you pay regularly to enjoy them.

If people are critical of GamePass they should be critical to the same degree of PS+.

Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass

TrollOfWar

@Oz_Who_Dat_Dare

... for GamePass, not because it's inherently dangerous, but because it's inherently dangerous in a red dress. By that I mean, it's years of subsidising to build up a core subscriber-base (who were literally paying next to nothing - and apparently a lot of people are still paying next to nothing)..

True, at the beginning GamePass might have been subsidized (happens often when companies invest in building up a new business or market), but apparently in 2021 it was already generating $ 2 billion per year and as of 2024 it's generating $ 5 billion in revenue per year. It has also been reported last year, that Microsoft spends $ 1 billion per year to bring third-party titles to GamePass. So there's $ 4 billion left for first-party games, operational costs, infrastructure, marketing, etc. It's not as much subsidized nowadays as people like to think.

The option to unlock GamePass via Microsoft Rewards is limited to 20 countries and many Xbox users don't know about.

PS+ Extra/Premium isn't something Sony wanted to do - they were forced to do in response.

Who forced them? Sony/PlayStation introduced PS+ Extra/Premium because they did a financial analysis and decided that it will pay off for them. They already had PS+ Essentials which was giving away AAA titles "for free", PS+ Collection containing 20 games and PS Now for streaming of 700+ games. It made sense to streamline their offering into 3 PS+ subscription tiers and it has been a success for Sony, as more PS+ subscribers upgraded to higher tiers over the past 3 years and PlayStation's financial numbers show a boost in operational income. Nobody forced Sony, they just followed the money.

No one said, it was the best thing for the game industry however. I'm sure it has benefitted many developers before (perhaps less so now), and has given many first games excellent exposure... but what's the good of exposure if people aren't going to buy your second or third game? Yes, those developers get to keep making new games, but the reason becomes to feed the subscription beast.

I would agree with you if GamePass or PS+ were the only way of game distribution, but as of now even on Xbox you can still buy games via the store. Even without a GamePass and PS+, chances are that people would not buy the 2nd or 3rd game of a developer, if the 1st one didn't impress. How many people chose not to buy FF7 Rebirth as they didn't like FF7 Remake?

I believe free-to-play and live-service games with predatory monetization are a much bigger problem for the industry than GamePass and PS+.

Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass

TrollOfWar

@Ricky-Spanish

...it's just to pander to it's diehards and get a load of comments and people arguing over it.
It is what it is nobody is doing here anything wrong but it's obvious 🀷✌️

So by replying here in the comments section, you became part of the issue. Sorry to put like that, hope you don't feel offended.

No one comes to PushSquare for unbiased, fact-based, well researched articles (though sometimes they do have some good articles on rare occasios). They offer what the hardcore fanbase here wants to read, even if those are biased, polarizing opinions. Sometimes the news articles are some random Reddit threads and Twitter/X user posts.

It's just like people in the US watching Fox News because it caters to their political views. Can you blame them for not presenting an unbiased/balanced reporting? They only offer what their viewers demand.

Hope you all have a good weekend by the way. πŸ˜‰

Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass

TrollOfWar

@Rodster Welcome to the community! And thanks for taking the time to share your view. πŸ™‚

The option to unlock GamePass Ultimate with Microsoft reward points is actually limited to certain countries. In my location the best I can get are Sea of Thieves ancient coins and Amazon credit.

I wonder what Microsoft gains from people earning reward points. There must be some form of analytics data selling or advertisment revenue, otherwise they wouldn't offer it.

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

TrollOfWar

@Bluemoon2008

@TrollOfWar you are completely mis-representing what was said there.

Lorne Lanning said it was a devastating deal for them because they grossly underestimated the number of projected ps5 owners that would download the game primarily due to a delay on release and Covid.

To be honest, I was mostly sarcastic with that comment, using rhetoric often used by others here to paint a negative image of Xbox or GamePass.

The Oddworld Soulstorm case is more of an exception rather than the rule, as many other developers were pretty successful with their games on PS Plus. On GamePass you'll find many cases were developers praise it and others being more critical about it.

Often times these articles only focus on the negative cases related to GamePass, any postive point is mentioned only as a side note. In my honest opinion, GamePass and PS Plus aren't too different. Both services have positives and negatives to the same degree and you'll find examples for every case. Curiously people started caring about the sustainability of GamePass once it became popular, yet no one questions the sustainability of PS Plus Extra, even though it also often features high profile day 1 releases (just none PlayStation published), and some big games "given away" as part of PS Plus Essential. πŸ˜‰

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

TrollOfWar

There's a part in the interview right before Pete Hines' comment, which PushSquare left out in this article, which would have given more context to his thoughts:

That’s part of the reason Tango Gameworks’ Hi-Fi Rush was announced and launched on the same day. Bethesda didn’t want to waste its energy explaining why the survival horror game studio was making a rhythm action game. Here’s the game, play it and judge it for yourself. If we believe what Xbox says, it was another success, reaching three million players. But what does success even mean in the age of subscriptions? After all, three million players is a totally different metric to three million sales. A year after that success, Microsoft closed the studio down (fortunately, Tango was later revived by Krafton), alongside Dishonored developer Arkane Austin, which also had an Xbox Game Pass launch with its vampire co-op shooter, Redfall.

β€œI'm not working in any of these companies anymore, and so I don't assume that everything I knew while I was in the industry still holds true today....

Source: https://www.dbltap.com/features/24-years-bethesda-with-pete-hines

So basically he's referring to the Tango Works and Arkane Austin closures somehow being related to GamePass.

Microsoft acquired Bethesda/ZeniMax at the peak of the COVID pandemic, where gaming business had an explosive growth and demand for Xbox (and PlayStation) hardware was high. 2 years later and suddenly the business stopped growing, demand for Xbox consoles disappeared and GamePass subscribers growth stagnanted. Every company started reducing their staff. Question is, is GamePass to blame?

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

TrollOfWar

@EYEBALL

I think he might be hinting at games (products) having to be designed that never ends that keeps people subscribed for longer because plenty of game's on Xbox are just that these days except from the likes of Gears of War and whatever else.

Similar things were said about GamePass many times in the past, alluding that "GamePass is about never ending live-service" games.

From my personal experience where I've been subscribed to GamePass for a couple of years now, I would say in most cases the opposite is true. The majority of the games on GamePass are smaller indie titles. Any game which is designed to be played over a long period (including rogue-likes, souls-likes) would have been designed that way even without GamePass. The trend for longer, bloated and live-service games has been growing since the 2010s.

There are no "GamePass exclusive" games, they all release on PC, Nintendo and/or PlayStation. GamePass is just an alternative option on how to play those games. So games need to be designed for and perform well on all platforms. I'd say for people who play a few unending / live-service game, it's better not to subscribe to GamePass or PS Plus Extra, as buying the game is cheaper in the long run. There are a few exceptions to the norm of course like Capcom's Exoprimal or Pocketpair's Palworld, 2 live-service games which benefited from being on GamePass where more people could try it, as both were new IPs.

Maybe one thing which is true about GamePass (but bot mentioned here) is the quality of games at launch. Many games launch on GamePass which feel unfinished and by the time they launch on PlayStation those games feel more complete, like for example STALKER 2, Palworld or The Last Case of Benedict Fox. Redfall was the worst offender, but that one probably won't come to PS5.

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

TrollOfWar

@Ricky-Spanish I don't know, there is something exciting and refreshing about PushSquare. It reminds me a lot of some boulevard newspaper like the Daily Express or the Sun, but it's focusing on gaming. Its content is anti everything which is not PlayStation for the sake of being "anti". Like politics, it polarizes people and drives engagement (and online revenue). I love it! 😍

I want more. I want to know who Jim Ryan had an affair with, how does Hermen Hulst stay in shape, what did Bobby Kotick wear on the beach last summer. No one comes here for the "games". πŸ˜‰

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

TrollOfWar

This is true about all subscription services.

Remember when Lorne Lanning from Oddworld said how devastating the PS Plus deal was for Oddworld Soulstorm. PlayStation conditioned it's subscribers to stop buying indie games and expect them on the subscription.

On the other hand subscriptions at least provide the option to "rent games". Sony and the other big publishers have been trying to get rid of rental and selling used games for ages.

Re: Sony's Helldivers 2 on Xbox Gamble Is Absolutely Paying Off

TrollOfWar

@zebric21

There is a war in almost every product. If you have nothing different from your rivals then why push the envelope to innovate? Then you have a fixed market working like i cartel. Even worse for the consumer. Look at cellular companies for example. They are literally the same service/product hurting the consumer.

If all consoles had the same games available, wouldn't that force the hardware manufacturers to actually be more innovative and to help their products stand out, rather than relying on exclusive content? Those exclusive games rarely ever drive innovation. You're more likely to see innovation in indie games.

Nintendo had some of the most successful consoles when they were innovating on the hardware side with the Wii, Nintendo DS and Switch.

Not sure if the cellular companies example is fitting. How are they supposed to innovate? They all offer mostly the same service, because that's what people want.

Re: PS5's High Price Becoming a Serious Headache for Publishers

TrollOfWar

Maybe the problem is that Monster Hunters' novelty for many casual players wore off and they had their fair share of Monster Hunters experience. Monster Hunters World was a streamlined AAA fresh new experience. Monster Hunters Wild is the same experience with some changes. Not sure if it's realistic to expect more sales, just because it's a sequel.

Re: Poll: What Are Your Thoughts on Metal Gear Solid 5, 10 Years Later?

TrollOfWar

I enjoyed the more linear Metal Gear Solid games, so MGS5 wasn't appealing for me personally. Also with the way how Peace Walker felt somehow so bloated, I didn't care to experience the same again in MGS5.

Instead I watched all cutscenes on YouTube to see the story. Doing so it's clear that the game is unfinished with the last chapter's conclusion being a slideshow on a bonus DVD.

Re: Physint, OD Are Potential Reveals at Kojima Productions 10th Anniversary Show

TrollOfWar

@LifeGirl I would assume more anticipation for MGS4 as it has been only on PS3 while the others have been re-released/remastered on the PS3/X360. But I think MGS4 might also be the hardest one to port to modern consoles as its so heavily tied to the PS3 quirky architecture.

I remember how Otacon is promoting the power of the blu-ray disc and not having to switch discs, but you still have to wait several minutes between chapters for them to get installed on the HDD. Not sure if that logic is easy to emulate and translate to modern hardware without breaking the game.

There are also many references to branded devices like the PS3, DualShock controller, Apple iPod and Somy Ericsson phones. Getting licenses renewed could be a nightmare, unless the porting team has access to the game's code and can remove/replace those.

Re: Sony's Troubled Live Service Game Fairgames Just Can't Catch a Break

TrollOfWar

@Shepherd_Tallon

Obligatory "maybe give Factions to Haven" comment.

That's exactly what I thought of as I read this article. Haven Studios might have a fun heist/extraction game, but artistically "Fairgame$" looks so unattractive it might as well get cancelled right away and most people wouldn't care.

I bet this team could create the sort of Last Of Us Factions multiplayer game that the fanbase is asking for and Naughty Dog didn't want to commit to. But the question is, would PlayStation be willing to fund another 1-2 years of expensive development to have the team rework the game from "Fairgame$" into "FactionS".

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

TrollOfWar

@Bez87

But this is business, whether you like it or not there is a rivalry between these companies. There is always a winner and there is always a loser.
...
Playstation vs Xbox.

So, what happens if one of them "wins" and the other "loses"? What does the winner get? What happens to the loser? The Xbox CEO already admitted that they lost the console wars. Congratulations to Sony PlayStation. That rivalry is coming to an end.

Xbox has lost and its in a desperate situation to make all their loses and purchases profitable. That is the reason why they are now releasing their firdt party on to playstation. Not because they believe their games should be played everywhere, its because xbox has failed as a console.

From a player's perspective, does it really matter why Xbox is releasing their games on PlayStation? Shouldn't they be happy instead that they have more games to play now?

Now Playstation the reason why they probably will.never put their first party gsmes onto xbox is because
1 - its not really that cost effective because of the sheer lack of sales of xbox. Why waste resources with such a small pool of players.

This article is literally saying that PlayStation just put a first plarty game on Xbox and it paid off. That "small pool" has an estimated 33 million of Xbox Series S|X console owners. Even a small number of let's say 100k is profitable for PlayStation.

2 - like you said yourself why would people move from an eco system?
Its not about getting people to move, playstation are in the business of making money. You dont make money from already existing owners your always trying to entice new owners.

And what's the best way to entice people in buying your hardware, by offering people things they can't get anywhere else. A more easy plug in play system with games you can't play anywhere else.

PlayStation has become such a dominant brand that people new to console gaming will choose PlayStation by default. Xbox as a console is losing relevance. No matter if PlayStation releases their games on other platforms or keeps them exclusive to their own console, most will choose a PlayStation over an Xbox. In that sense, they don't have to rely on exclusives as much as they did in the past. Plus as the development costs are skyrocketing, it also makes more sense to make the games available on as many platforms as feasibly possible to maximize the potential sales numbers while there is hype for the games.

If you start putting your exclusive games onto another system which is similar to your own, then this gives the consumer more choice of which system to buy.

You don't like being able to choose?

Every system has to have a reason to buy.

And there's no reason other than exclusives why someone would buy a certain console?

My question to you is why did you buy a playstation?

I got a PlayStation only because my best friends are on PlayStation and I wanted to play online with them.

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

TrollOfWar

@Bez87

But exclusives do matter for a system to succeed.

Whether first party has delivered or not, majority of people who own a playstation are there for 1st party because we know they will come.

If you remove the whole exclusive then no one really has much reasons to buy into 1 eco system than another, making console sales weaker.

But if hypothetically Sony would release their 1st party games on other platforms like Steam, Nintendo and Xbox, where would the player base go? And why would they choose other platforms over PlayStation (where many already have a large game library and online friends)?

They've been releasing their major 1st party games on Steam and Epic Games Store for the past 5 years, but the PS5 has been selling just as well as the PS4.

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

TrollOfWar

@get2sammyb

We reported recently how the late port of Final Fantasy 16 – which wasn’t included in Xbox Game Pass – had flopped on the Microsoft machine, so all eyes have been on Helldivers 2 to see whether it would resonate on the green machine.

It seems like that estimate by Alinea Analytics of the Final Fantasy 16 sales on Xbox is always brought up on this website despite it being proven incorrect by other sites. This also impacts your credibility.

Aside from MLB The Show, which is not technically published by PlayStation on competing consoles, this represents the first Sony game to be released on a rival format.

Have you tried to find any estimates for the sales numbers of Death Stranding Director's Cut on Xbox? The game literally starts with the "Sony Interactive Entertainment presents" screen, while it's not published by PlayStation it is still heavily associated with PlayStation. Kojima reported 19 million players at the launch of the Xbox version and 20 million at the end of March on all platforms.

Re: Gears of War Reckons It's Ended the Console War as Reloaded Tops 1 Million Players

TrollOfWar

@Bluemoon2008 You need to understand that it's kind of a re-release of a 10-year old remaster, similar to The Last of Us Part1 PS5 release, but with a free upgrade for previous owners. It's only "totally new" on PS5. So even for those on Xbox, PC and GamePass there is little incentive to play it, as many already had the chance to do so over the past 10 years. So chances are that a good chunk of the player base is playing on PlayStation.

From what I can tell Gears of War Reloaded on Xbox is currently almost as popular as Helldivers 2.

Re: Gears of War Reckons It's Ended the Console War as Reloaded Tops 1 Million Players

TrollOfWar

I can imagine that those 1 million players has a good mix of PlayStation, PC and Xbox players.

While on PC and Xbox owners of the Ultimate Edition got a free upgrade and it's also on GamePass, Gears of War Reloaded is still essentially Ultimate Edition, a game which has been played by many millions of players over the past 10 years.

It also released the same day as Helldivers 2 on Xbox which targets the same "3rd person online shooter" audience.

Maybe the message about " ending the console wars" refers to Gears of War releasing on PlayStation on the same day as Helldivers 2 on Xbox. But in that case they should have been more clear. The "console wars" between PlayStation and Xbox ended years ago, that's especially true since Microsoft acquired ABK. It only continues on these forums...

Re: Ninja Gaiden 4 Is Doing Difficulty Settings Right, Especially If You're a Beginner

TrollOfWar

@Fiendish-Beaver The Ninja Gaiden series might be tricky for you then, because you need to block enemy attacks with the left trigger. Also from the blocking stance you can do dodge rolls.

The current Ninja Gaiden series (not to be confused with the old NES series) comes from the Dead or Alive fighting series, so there is a bit of a fighting game DNA in there.

You can watch some videos online to get a better impression. Though what is written here sounds like it will be more accessible in NG4.

Re: Ninja Gaiden 4 Is Doing Difficulty Settings Right, Especially If You're a Beginner

TrollOfWar

I've been wondering how a new entry in the Ninja Gaiden franchise will be received, now after the big "souls-like" hype which resulted in several "git gud" discussions.

The Ninja Gaiden games released since 2004 are brutally difficult, but there is something appealing about that difficulty. In NG Black the lowest difficulty was called "ninja dog" just to mock you.

But I appreciate easier options for those who aren't into these difficult games and just want to experience the game without any stress.

Re: Gears of War: Reloaded (PS5) - Iconic Xbox Shooter Is the Perfect Intro for PlayStation Fans

TrollOfWar

@Stale-Bread I have to apologize. I was wrong saying that Gears of War Ultimate Edition (and this new Reloaded release) are in Unreal Engine 4. According to Digital Foundry it's a heavily modified version of Unreal Engine 3. That is actually quite impressive given how old that engine is.

I think Digital Foundry's review video is worth a watch as it highlights the improvements between the 2015 Ultimate Edition and the original 2006 release: https://youtu.be/N8jBoIvToZY

Re: Gears of War: Reloaded (PS5) - Iconic Xbox Shooter Is the Perfect Intro for PlayStation Fans

TrollOfWar

@Stale-Bread All good. It's easy to overlook certain things.

When The Coalition took over the Gears of War franchise from Epic Games, their first project was to migrate Gears of War 1 to UE4 for Xbox One to become familiar with the games and the Unreal Engine. Two years later they released Gears of War 4.

A full complete trilogy would definitely be a great offer, but I guess this is better than nothing and if it helps to get additional Gears of War games and get the game series into the hands of more players then I am OK with this.

Yes, the multiplayer can be quite frantic. I'm also personally more of a fan of the horde mode but I also had a few decent PVP matches.

Re: Gears of War: Reloaded (PS5) - Iconic Xbox Shooter Is the Perfect Intro for PlayStation Fans

TrollOfWar

@Stale-Bread

Why did they not release the whole trilogy?

Probably for the same reason why Sony hasn't released a trilogy of Killzone, Resistance, God of War or Motorstorm on PS5. It's not that easy to update those old games for the new hardware.

In case of Gears of War Reloaded, this is a re-release of the 2015 released "Gears of War Ultimate Edition" which was a remaster for Xbox One where the developers migrated the game from Unreal Engine version 3 to version 4. Gears of War 2 and 3 would have required a lot more effort than this project, as those 2 games have not been upgraded to UE4.

With all the trouble Microsoft faced with the initial release of the Halo Master Chief Collection, and the effort it took to fix it, maybe they decided, it's safer to release this as a single game.

But 40 quid for the first game is really pushing it and I don't normally complain about the price of games.

I bet it will go on sale in a few months. The thing is, compared to the remake of The Last of Us Part 1 which costs $70 and doesn't have the original game's multiplayer mode, Gears of War Reloaded is fairly moderately priced at $40 with the inclusion of the multiplayer mode. Also owners of the Ultimate Edition got a free digital copy on other systems.

Also I couldn't see anywhere if you can coop online?

"split-screen or online co-op". It's mentioned in the description on the store page: https://store.playstation.com/en-us/product/UP6312-PPSA17525_00-0219247498273183

Re: Gears of War: Reloaded (PS5) - Iconic Xbox Shooter Is the Perfect Intro for PlayStation Fans

TrollOfWar

Gears of War is a product of it's time. Edgy, bold and a mindless good fun. Those who aren't nostalgic to the series might find it less appealing.

Regarding the price, a fair comparison might be The Last of Us Part 1, which initially released during the same console generation and also received 2 remasters. Unlike Gears of War, The Last of Us Part 1 doesn't include the multiplayer mode from the original release and is being sold at $70, where GOW is $40. Which one is the better deal?

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

TrollOfWar

@Questionable_Duck To be honest, I am unfamiliar with K-Pop Demon Hunters so I don't have a clue what it is about. I just remembered the headline.

But I can imagine that the target audience is much younger than the average PlayStation players. Some action platfomer like Astro Bot / Crash Bandicoot mixed with rhythm based mini-games might be a first idea.

A more successful approach would be something like Animal Crossing meets Persona 5, where you build and customize your house/secret layer/hangout-base and socialize with NPCs, and go into randomly generated dungeons to fight demons and gain materials or loot. This would allow players to stay engaged over a longer period of time. Maybe some gatcha mechanics like in Genshin Impact can be applied, probably to unlock new songs? It could be potentially very successful as a free-to-play game on mobile and all consoles.

EDIT: Maybe some hero brawler (like Smash Bros) or a hero shooter (like Splatoon or Foam Stars) could work. Another idea would be a coop rogue-like dungeon crawler (like Hades). Often it seems enough to take some popular genre and combine it with a popular IP to succeed. The more I think about it, the more ideas I get. πŸ˜„

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

TrollOfWar

@LogicStrikesAgain

I think Sony is doing their best to diversify their content by focusing on single player, love service, indie (through their many hero projects) while also trying to create IP that they can utilize through the rest of their businesses like Sony Pictures and Music.

I think Sony should charge more money for those "love services". πŸ˜‰

Great typo. πŸ˜„

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

TrollOfWar

@UltimateOtaku91 The "unicorn" franchises which Herman Hurst is probably alluding to are Mario, Pokemon, Sonic and Minecraft, which all had tremendously successful movies in recent years, are selling tons of merchandise including clothes worn by kids and have (or will have) theme parks. Hulst might think that Horizon has the potential to become such franchises, but personally I'm not sure if they have a popular franchise which is beloved by young and old players alike.

In case of the Borderlands movie the creators didn't care about making a good movie. Tales from the Borderlands has proven how compelling stories work in the Borderlands universe.

Re: Meltdowns on Social Media As Sony Markets Its Upcoming Xbox Port

TrollOfWar

@armondo36

Days Gone makes sense because it's a "failed" IP, so why not squeeze a few more sales out of it?

I think Sony would rather port games to other platforms where they are confident that those games will sell well. No point in porting games which aren't succeeding on their own platform.

With that said, while Days Gone probably didn't sell as well as Sony though on PlayStation, it did do quite well on PC. Plus it's easier to port thanks to being an Unreal Engine 4 game.