@INeedGoodGraphics Maybe PlayStation could build up a studio in Japan which focuses on artistic Japanese games, similar to Ico, Shadow of the Colossus or The Last Guardian. I liked those games.
@SuntannedDuck2 You're asking a lot of questions to which I don't have an answer. π
Deal with Steam? I don't think so. If this Xbox Helix device is a PC with an open ecosystem sold at a profit, then there is no deal. Epic Games Store and GOG will have their own launchers and Epic Games did publicly state that they hope to get a launcher for the full-screen experience.
Which game version you would install? My guess is that the system will use "Play Anywhere" to identify if a console game you own is also available as a PC version and via "Smart Delivery" you would get the most suitable version (probably PC) installed on the "Xbox Helix" and your save file will be synced via cloud saves. Otherwise, if no PC version is available, you're getting the console version running in a translation layer or emulator. Or maybe there is an option to select which version you want to install (I don't know).
App Backward Compatibility I don't know, but I guess for most apps which have a PC equivalent (Dolby Atmos, Spotify, YouTube, Netflix, Prime Video, Disney+) you will have to use the PC version of that app. Those apps will continue to be supported on consoles for a certain number of years.
World of Warcraft? Yes, it's a PC.
One thing that I probably ignored in my previous comments is that support for Xbox Series consoles will likely continue for the next years. You can see that some new games still receive ports for Xbox One or PS4 even 6 years aftee the start of the current generation. So Microsoft will not abandon the Xbox Series consoles in the short term and based on what they presented at the GDC the new SDKs are meant to ease the process of porting games to consoles and PCs.
@rjejr Unless Microsoft reveals something that no one knew about, yes, the Xbox Series X/S are the last consoles.
This Xbox Helix device seems to be a pre-built gaming PC from Microsoft, with the newest AMD components. Some form of compatibility to Xbox console games has been confirmed, but it's unkown how that will work (wether it's a translation/emulation layer in Windows or a dual boot to Xbox OS, but I personally think it will be a translation layer from Xbox to Windows). I also wonder if this Xbox compatibility feature will be exclusive to this "Xbox Helix" device or something that Microsoft will roll out on all Windows PCs.
"Xbox" will likely be the full-screen experience app in Windows and Microsoft's PC gaming brand, like Asus "ROG", Dell "Alienware", Lenovo "Legion" or HP "Omen".
This "Xbox Helix" device seems to be Microsoft's bridge out of the traditional console market. If reports are true, this "Project Helix" to unify Windows and Xbox has been in planning for 10 years at Microsoft.
The hardcore vocal minorities of a community are always the loudest.
Would it sell on PC as well as on PS5? Likely not.
Will this game alone make more people buy a PS5 just to play it? Probably not, it doesn't have the same mainstream appeal as Marvel's Wolverine for example.
Would the game still have a small audience on PC who would like to play it? Yes it would.
It's on Sony to decide if this game gets released on PC, not Housemarque.
What install base will Helix have in 2027 or even 2020 that can justify any dev making an exclusive game for it?
Until we all have 8k tvs it's pretty much all incremental at this point. I think any company making a Series X game can get it to run on Helix with little effort. And no company is making Helix exclusives for at least 3 years.
The "Xbox Helix" will not have any exclusive games, because it's basically a PC with some form of compatibility to Xbox console games. So, games exclusive to PC will also run on this "Xbox Helix" device.
Admittedly being 100% armchair CEO here but I just donβt see how this works for them (Microsoft)β¦ the fact that theyβve clearly got extremely educated people making these decisions means that Iβm missing something right?
As people here were hoping / speculating that Microsoft should close down the Xbox console business and become multi-platform, they might as well just migrate the Xbox ecosystem to PC and sell the "Xbox Helix" hardware at a profit. As long as people are in Windows, they are in Microsoft territory.
@UltimateOtaku91
Dev kits in 2027 so possibly a 2028 release date. If I was Sony I would match their date or atleast the sane year.
A 2027 launch is realistic. Xbox Series X/S development kits (SDK units) began shipping to developers shortly after the E3 in 2020 and the consoles released in November 2020.
My guess is that we have an oversaturation of games, with tons of new games, indie games, retro games and live-service games eating up the free time of players. Though I mainly blame live-service games.
Just look at the top 10 most played games on PS5: Fortnite, GTA5, Call of Duty, Roblox, Minecraft, EA Sports FC, Rocket League, Rainbow Six Siege. Hardly any single player game makes it into that list.
A single player game needs to be some cultural phenomenon (like Elden Ring, Baldur's Gate 3 or Clair Obscur E33) with a unique selling point and a cult following to stand out of the bunch and be a huge success.
This is an interesting case. I've been wondering if the PS5 is sold at a profit, as traditionally the console hardware is subsidized, hence why we pay for subscriptions and more expensive games, but this article states that PS5s are sold at a "very low" profit margin.
but the platform holder argued that introducing alternative storefronts poses a security risk.
That argument didn't work in Apple's favor in the "Apple vs Epic Games" case, so I don't think it will work in Sony's case.
Also, with the "dynamic pricing" scheme this might be an issue.
And the way the pc xbox app works as of now, it allows steam games/libraries but not allow you to purchase steam games through the Xbox app. Could be something similar to the helix. Allows your library from other storefronts to be played on the Xbox app, but not allow games to be purchased. You'd have to use your phone or another pc/laptop to purchase steam/epic games.
If the ROG Xbox Ally is anything to go by regarding what to expect on the Xbox Helix, then it will probably come with Steam pre installed: https://youtu.be/0nmnjhBuw-U
But once again I say why would a pc user buy the helix? They already have a means to play their steam library. And its not like xbox has an abundance of exclusives.
To upgrade if they want. The same reason why a PS5 user would buy a PS5 Pro.
Just ignore it. Xbox fans will have to admit they want to play Playstation games after all. That'll be the biggest humiliation.
PlayStation fans have been admitting that they want to play Xbox games like Forza Horizon, Fable, Halo and Gears of War. If they don't feel humiliated, then why should Xbox fans do?
Based on what is being reported, "Xbox Helix" is going to be a PC - it will mainly compete in the pre-built gaming PC segment, not the subsidized console market. If PlayStation continues to sell live-service games on PC and doesn't delist games from Steam, than Xbox Helix will be able to play those games.
Implementing some custom solution, which detects the Xbox Helix hardware and stops games form running on them, can be easily circumvented by modders.
I am aware that the studio "Ballistic Moon" was not part of Sony, but together with the closure of Bluepoint Games and Playstation reducing PC releases, this sends out a negative message to game studios specialized on porting/remastering old games to modern systems.
You're better off just getting a PC. With no exclusives there's no point in buying an xbox.
Based on what's being reported, the next Xbox is going to be a PC. So if people will buy this new "Xbox" or a Windows gaming PC, either way they will be on a Microsoft platform.
So, if Marvel's Spide-Man 2 sold 700K units on Steam at $60, Steam takes 30% and the porting budget was $ 4.6M, it leaves Sony/PlayStation with a profit of $ 24.8 million.
Nintendo gets away with it because it's what all the kids want. It's a very family orientated system that sells at a very cheap price point.
Please keep in mind, that Nintendo's games often times cost much less to develop. For example The Ladt of Us Part 2 or Horizon Forbidden West had a development budget of around $ 200+ million, where Pokemon games on Switch somewhere between $ 10 - 13 million.
Their games aren't just kid friendly, their IPs like Mario, Donkey Kong, Metroid, Yoshi, Mario Kart/Party/Tennis, Animal Crossing, Pokemon are games which have a strong nostalgic value for those who grew up with them in the 90s and early 00s, so they have a broader appeal and sell more than most of Sony's IPs.
Opinions are definitely tolerated here. But itβs also worth remembering that this is a Playstation centric website, geared towards fans of Playstation. That makes it confusing if youβre only here to call people fanboys, ponies or shills?
...
So I can understand why some people here push back. If people want to offer constructive criticism or wanna engage in good faith discussion thatβs totally fine. But if youβre just here to hate on Sony fans and anything Sony related, i dont see the point of that.
Each community is very diverse, no matter where you go. That includes both reasonable people who want to have a good discussion and people who hide behind the anonymity of their funny nicknames and act like trolls trying to anger others who have a different opinion. Those who are PlayStation fans here, will go to "other sites" and call people fanboys, xbots, PC master race gang or shills. They aren't any better than the ones coming here calling PlayStation fans "ponies".
The problem is, Push Square is a fairly poplar website (as PlayStation is now the dominant console brand) and it is attracting all manner of people from all platforms, including PC players who enjoyed some of the PlayStation published games, or Xbox fans who had a PlayStation console at one point in their life. PushSquare oftentimes reports on news earlier before other gaming outlets do. But the articles often times have a negative tone on everything other than PlayStation, with the aim to polarize readers. It helps drive user engagement (just look at this article), but it further drives negative sentiments towards one another and divides people - just like in politics.
PlayStation vs Xbox vs PC? None are better than the other, they all have their good and bad sides, and the customer/fans/players win absolutely nothing if one is "winning" over the other.
I always try to reason fairly, and listen to what people are saying, but the amount of times people assume bad intent, and label others shills or fanboys is tiring.
You're indeed one of the more reasonable people to have a respectful conversation, I think the community is better for having you here.
Pretty obvious who those in that 22% are, I can see most of them still crying in this comment section.
Maybe we can create a list of those 22% aggressors, get them together and have them deported to PC Gamers, as their opinions will not be tolerated on this site. π
Microsoft/Xbox is not competing with Sony/PlayStation in the console market anymore. PlayStation can and most likely do make decisions independently from what Xbox is doing.
So no, the Helix will not change anything for PlayStation and the PS6
Like with previous Resident Evil games, I expected this one to receive a DLC, so the game is expected to evolve over the coming months. I will consider not submitting a scored review until this is available out of respect for the developers.
Really enjoyed this game. Nice story, cool visuals, good soundtrack and memorable boss fights. The gameplay feels like a classic linear 3D action platform from the PS2 era. Unfortunately the combat arenas are dull and repetitive.
Happy to see the game being available to more people.
Looking at the Marathon Metacritic page, it looks like every games news and review website is sticking to this practice of withholding a review score until the end of the month. There's only 1 review on OpenCritic so far.
Either the endgame is the most game-changing experience players have ever seen, truly worth the delay or... these websites don't want to be blacklisted by Sony/PlayStation from receiving review codes for other games in the future.
I do wonder how you they manged to get a Marvel exclusive license
Just speculation, but maybe because Sony owns the film rights to Spider-Man, who Marvel really wanted to include in the MCU movies. So, Sony can negotiate a stronger exclusivity deal for Marvel's Spide-Man with the help of the film rights.
@LowDefAl Thanks for the clarification on how live services work, I was fully aware of that. It's just funny that this game gets a pass from PushSquare while other live service games don't. If the game isn't ready for review than Bungie should call it an "early-access" release.
Imagine if sites would have waited another 1-2 month reviewing Redfall after it's release, once it got patched into a better shape. Might have gotten a somewhat higher metacritic score.
At least to PushSquare's credit, they do revisit some games after the initial launch with mini-reviews like in case of No Man's Sky.
Since they spent a lot of money designing and manufacturing this PC controller, they might just release it to the public.
This doesn't impact their intentions to make the games, which would mostly benefit from this controller on a PC, exclusive to PlayStation consoles, right?
I think for Sony the next Xbox is less of a concern, even if it's a PC with an Xbox sticker that plays Steam and Epic games, and who knows when it will release and at which price.
Their bigger problem is Valve's Steam Machine, a console-like gaming PC which connects to your TV, has more exclusives from indie developers by default, has cheaper games and doesn't require a subscription for online gaming.
@Carnage It depends, what Sony wants. If they want to reach more players on their first party games and grow their success on PC, then yes they would have to improve the quality of those releases and release them around the time where the hype is big. And from a consumer's perspective that would be a welcome move.
If Sony cares more about their closed PlayStation ecosystem, where they lock players into the system and they control the terms, prices and subscriptions, then they should stop releasing games on PC.
It's on Sony to figure out what's more profitable for them as a business. For me as a player, who has no stocks in Sony, I care more about the option which allows more people to play games.
In case of Microsoft, I believe many of their first party games weren't strong enough. Halo Infinite should have been better, Flight Simulator, Hi-Fi Rush, Pentiment are very niche, Redfall bombed, Hellblade 2 isn't a "God of War" rival, Starfield couldn't fulfill expectations, Forza Motorsport underdelivered. The only strong Xbox first party games from recent years are Forza Horizon 5, Psychonauts 2 and Indiana Jones. And all the price hikes to the hardware and GamePass took away a lot of reasons for people to buy an Xbox console.
What i asked was the proof of "a large percentage of PC gamers also own consoles including PS5" like Gemini53 claim. Your first link only said growth for PC and console players, not how many of PC players also own consoles or a PS5.
I'm not sure what you will gain from a proof to the statement "a large percentage of PC gamers also own consoles including PS5"? That if people have the needed income, they will buy multiple platforms? There was a (now deleted) statement from Matt Piscatella (Circana) on Twitter that 1/3 of PC players in the US in 2021 owned a PlayStation console. Link: https://www.reddit.com/r/pcgaming/comments/qhno06/according_to_the_npd_groups_playerpulse_only/
It's hard to estimate as from those 900+ million PC players, only maybe 1/3 are Premium PC players. Many of those PC players are located in Asia (China, India, Saudi Arabia), South America (Brazil, Mexico) or Eastern Europe (Romania, Poland) where modern consoles are proportionally more expensive and PC gaming is the only viable choice.
As for your 2nd link, that 30-40% revenue was mostly from Helldivers 2 which wasn't by 1st party studio. But we're talking about Sony 1st party studio revenue from PC which is only 2%, not PS studios business as a whole or their collab with 3rd party studios like Stellar Blade, Helldivers 2 etc.
I don't understand why people treat Helldivers 2 as if it's not first party. Sony/PlayStation ownes the IP, they funded the development, marketing and publishing, even if it's a 3rd party studio. It's even heavily featured by PlayStation on their "PlayStation Studios" web page: https://www.playstation.com/en-us/corporate/playstation-studios/
Treating Helldivers 2 as if it's not a 1st party games is like saying that Pokemon is not a 1st party Nintendo game because it's developed by Game Freak (a 3rd party studio).
The only difference in the collaboration with Arrowhead Studio is that PlayStation will need to find a different studio for Helldivers, if Arrowhead Studio would decide to abandon the series.
If there's really 800-900 million PC gamers around the world like that survey claim and Sony still decided to scalled down their 1st party release for PC then the allegation about the majority of PCMR gang doesn't like nor buy Sony 1st party games & PS console is pretty much true π
Well, there are several reasons why PlayStation's strategy doesn't work so well on PC:
Player interest in new single-player games typically lasts one to two weeks, with engagement declining by approximately 60 % by the fifth week. By the time a PlayStation game releases 1-2 years later on PC with no fanfare, interest in those games has declined dramatically. Link: https://games.gg/news/newzoo-2025-game-market-report/
Games like The Last of Us Part 1 & 2 and Marvel's Spide-Man 2 were released in a poorly optimized state on PC where the games have long shader compilation durations and still hitch heavily during gameplay. People here on PushSquare complain if a games doesn't have any "PS5 Pro optimizations". Now imagine how people feel when the games in general run poorly.
There are narrative barriers like only Uncharted 4 releasing on PC without the first 3 games. Same with Ratchet & Clank: Rift Apart.
I just find it kind of funny/sad how divided the gaming community is. People feeling hurt by the "PC master race gang" or those who think "Xbots are the enemy" don't realize that they aren't any better than the ones they are criticizing. They are just as much unfriendly/uninviting to people outside of these communities.
Instead of defending the interest of large corporations, which don't give a damn about them, they should speak up for more affordable gaming and better, sustainable conditions for the game developers. They should welcome games becoming more available for people to play rather than celebrating the exclusion of other players.
Comments 590
Re: Fastidiously Multiformat Square Enix Skips PS5 with Yet Another Game
@theSpectre Is it that figure that Sammy got on Twitter/X from some guy just a few days after FFXVI released on Xbox? π
Re: Sony Decides VTubers May Be the Best Way to Save PS5 in Japan
@INeedGoodGraphics Maybe PlayStation could build up a studio in Japan which focuses on artistic Japanese games, similar to Ico, Shadow of the Colossus or The Last Guardian. I liked those games.
Re: Sony Decides VTubers May Be the Best Way to Save PS5 in Japan
Money well spent π
Re: Fastidiously Multiformat Square Enix Skips PS5 with Yet Another Game
Removed
Re: Fastidiously Multiformat Square Enix Skips PS5 with Yet Another Game
I'm confident that this Bravely Default HD Remaster will release on PlayStation in the future.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@SuntannedDuck2 You're asking a lot of questions to which I don't have an answer. π
One thing that I probably ignored in my previous comments is that support for Xbox Series consoles will likely continue for the next years. You can see that some new games still receive ports for Xbox One or PS4 even 6 years aftee the start of the current generation. So Microsoft will not abandon the Xbox Series consoles in the short term and based on what they presented at the GDC the new SDKs are meant to ease the process of porting games to consoles and PCs.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@rjejr Unless Microsoft reveals something that no one knew about, yes, the Xbox Series X/S are the last consoles.
This Xbox Helix device seems to be a pre-built gaming PC from Microsoft, with the newest AMD components. Some form of compatibility to Xbox console games has been confirmed, but it's unkown how that will work (wether it's a translation/emulation layer in Windows or a dual boot to Xbox OS, but I personally think it will be a translation layer from Xbox to Windows). I also wonder if this Xbox compatibility feature will be exclusive to this "Xbox Helix" device or something that Microsoft will roll out on all Windows PCs.
"Xbox" will likely be the full-screen experience app in Windows and Microsoft's PC gaming brand, like Asus "ROG", Dell "Alienware", Lenovo "Legion" or HP "Omen".
This "Xbox Helix" device seems to be Microsoft's bridge out of the traditional console market. If reports are true, this "Project Helix" to unify Windows and Xbox has been in planning for 10 years at Microsoft.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@eltomo
Based on what is known about this "Xbox Helix", it sounds more like a bridge out of the traditional closed ecosystem console market.
Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy
The hardcore vocal minorities of a community are always the loudest.
Would it sell on PC as well as on PS5? Likely not.
Will this game alone make more people buy a PS5 just to play it? Probably not, it doesn't have the same mainstream appeal as Marvel's Wolverine for example.
Would the game still have a small audience on PC who would like to play it? Yes it would.
It's on Sony to decide if this game gets released on PC, not Housemarque.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
I'm wondering, if this"Xbox Helix" device is a gaming PC, then will it support PSVR2 and the DualSense controller? π€
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@rjejr
The "Xbox Helix" will not have any exclusive games, because it's basically a PC with some form of compatibility to Xbox console games. So, games exclusive to PC will also run on this "Xbox Helix" device.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@HRdepartment @RZ-Atom
Xbox topics drive user engagement and ad-revenue.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@psmr
As people here were hoping / speculating that Microsoft should close down the Xbox console business and become multi-platform, they might as well just migrate the Xbox ecosystem to PC and sell the "Xbox Helix" hardware at a profit. As long as people are in Windows, they are in Microsoft territory.
@UltimateOtaku91
A 2027 launch is realistic. Xbox Series X/S development kits (SDK units) began shipping to developers shortly after the E3 in 2020 and the consoles released in November 2020.
A similar timeframe might be viable here as well.
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
My guess is that we have an oversaturation of games, with tons of new games, indie games, retro games and live-service games eating up the free time of players. Though I mainly blame live-service games.
Just look at the top 10 most played games on PS5: Fortnite, GTA5, Call of Duty, Roblox, Minecraft, EA Sports FC, Rocket League, Rainbow Six Siege. Hardly any single player game makes it into that list.
A single player game needs to be some cultural phenomenon (like Elden Ring, Baldur's Gate 3 or Clair Obscur E33) with a unique selling point and a cult following to stand out of the bunch and be a huge success.
Re: Review in Progress: Marathon (PS5) - Bungie's Extraction Shooter Is Brilliant, and It Only Gets Better
@DartLOD
Don't judge a book by its cover. Or an internet troll by his nickname. π
Re: Fatal Frame 2: Crimson Butterfly Remake (PS5) - A Terrifying New Angle on a Survival Horror Classic
Played the demo last night and the review nails my experience. Strong atmosphere, great sound, but the story and the combat feels dated.
And that film grain filter is horrible.
Re: PS5 Players Could Get Compensation as Sony Slammed for Monopolistic Practices in UK Court
This is an interesting case. I've been wondering if the PS5 is sold at a profit, as traditionally the console hardware is subsidized, hence why we pay for subscriptions and more expensive games, but this article states that PS5s are sold at a "very low" profit margin.
That argument didn't work in Apple's favor in the "Apple vs Epic Games" case, so I don't think it will work in Sony's case.
Also, with the "dynamic pricing" scheme this might be an issue.
Re: Review in Progress: Marathon (PS5) - Bungie's Extraction Shooter Is Brilliant, and It Only Gets Better
Thanks for sharing your first impression.
It's nice to see the game being such a huge success on all platforms for Sony.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
@VeganH
If the ROG Xbox Ally is anything to go by regarding what to expect on the Xbox Helix, then it will probably come with Steam pre installed: https://youtu.be/0nmnjhBuw-U
To upgrade if they want. The same reason why a PS5 user would buy a PS5 Pro.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
@Enuo
PlayStation fans have been admitting that they want to play Xbox games like Forza Horizon, Fable, Halo and Gears of War. If they don't feel humiliated, then why should Xbox fans do?
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
Again this "PlayStation vs Xbox" mentality.
Based on what is being reported, "Xbox Helix" is going to be a PC - it will mainly compete in the pre-built gaming PC segment, not the subsidized console market. If PlayStation continues to sell live-service games on PC and doesn't delist games from Steam, than Xbox Helix will be able to play those games.
Implementing some custom solution, which detects the Xbox Helix hardware and stops games form running on them, can be easily circumvented by modders.
Re: The Until Dawn PS5 Remake Studio Is Officially Gone for Good
I am aware that the studio "Ballistic Moon" was not part of Sony, but together with the closure of Bluepoint Games and Playstation reducing PC releases, this sends out a negative message to game studios specialized on porting/remastering old games to modern systems.
Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200
@Hapless
Based on what's being reported, the next Xbox is going to be a PC. So if people will buy this new "Xbox" or a Windows gaming PC, either way they will be on a Microsoft platform.
Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
Maybe the player numbers are on the lower side, because everyone is waiting for Marathon's reviews from gaming outlets to be published. /s
Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table
@VeganH
Porting games from PS5 to PC usually costs around $ 1-3 million. Based on the Insomniac Leaks the allocated porting budget for Marvel's Spide-Man 2 was $ 4.6 million, which is a bit higher than standard and I'm not sure if they include any additional marketing costs for PC trailers.
So, if Marvel's Spide-Man 2 sold 700K units on Steam at $60, Steam takes 30% and the porting budget was $ 4.6M, it leaves Sony/PlayStation with a profit of $ 24.8 million.
Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports
@Troy_McDuff85
Please keep in mind, that Nintendo's games often times cost much less to develop. For example The Ladt of Us Part 2 or Horizon Forbidden West had a development budget of around $ 200+ million, where Pokemon games on Switch somewhere between $ 10 - 13 million.
Their games aren't just kid friendly, their IPs like Mario, Donkey Kong, Metroid, Yoshi, Mario Kart/Party/Tennis, Animal Crossing, Pokemon are games which have a strong nostalgic value for those who grew up with them in the 90s and early 00s, so they have a broader appeal and sell more than most of Sony's IPs.
Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports
@LogicStrikesAgain
Each community is very diverse, no matter where you go. That includes both reasonable people who want to have a good discussion and people who hide behind the anonymity of their funny nicknames and act like trolls trying to anger others who have a different opinion. Those who are PlayStation fans here, will go to "other sites" and call people fanboys, xbots, PC master race gang or shills. They aren't any better than the ones coming here calling PlayStation fans "ponies".
The problem is, Push Square is a fairly poplar website (as PlayStation is now the dominant console brand) and it is attracting all manner of people from all platforms, including PC players who enjoyed some of the PlayStation published games, or Xbox fans who had a PlayStation console at one point in their life. PushSquare oftentimes reports on news earlier before other gaming outlets do. But the articles often times have a negative tone on everything other than PlayStation, with the aim to polarize readers. It helps drive user engagement (just look at this article), but it further drives negative sentiments towards one another and divides people - just like in politics.
PlayStation vs Xbox vs PC? None are better than the other, they all have their good and bad sides, and the customer/fans/players win absolutely nothing if one is "winning" over the other.
You're indeed one of the more reasonable people to have a respectful conversation, I think the community is better for having you here.
All good, I was aware of that. π
Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports
@UltimateOtaku91
Maybe we can create a list of those 22% aggressors, get them together and have them deported to PC Gamers, as their opinions will not be tolerated on this site. π
Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports
In related news "PlayStation PC Ports have struggled due to delayed releases, research firm claims": https://www.videogameschronicle.com/news/playstation-pc-ports-have-struggled-due-to-delayed-releases-research-firm-claims/
You wouldn't need a research firm to figure that out. π
Re: Site News: Where's Our Marathon PS5 Review?
Interestingly Marathon is currently higher rated on PSN, Steam and the Xbox store than Arc Raiders or Helldivers 2. A lot of people seem to like it.
But on Metacritic, users don't seem to like it as much: https://www.metacritic.com/game/marathon/user-reviews/ Probably just your average review bombers. π€¨
Re: Talking Point: What Are You Playing This Weekend? - Issue 623
The Sword of Ianna and maybe a bit of Sea of Thieves.
Re: Opinion: I Wonder if Xbox Helix Will Force Sony to Break Its PS6 Silence
Microsoft/Xbox is not competing with Sony/PlayStation in the console market anymore. PlayStation can and most likely do make decisions independently from what Xbox is doing.
So no, the Helix will not change anything for PlayStation and the PS6
Re: Poll: What Review Score Would You Give Resident Evil Requiem?
Like with previous Resident Evil games, I expected this one to receive a DLC, so the game is expected to evolve over the coming months. I will consider not submitting a scored review until this is available out of respect for the developers.
Re: Marathon PS5 User Reviews Remarkably Positive After String of Live Service Disasters
Could Marathon really be the game of the year?
Re: PS5 Players Can Finally Explore This Award-Winning Xbox Gem
Really enjoyed this game. Nice story, cool visuals, good soundtrack and memorable boss fights. The gameplay feels like a classic linear 3D action platform from the PS2 era. Unfortunately the combat arenas are dull and repetitive.
Happy to see the game being available to more people.
Re: Some PS5 Users Really Are Paying More for Their Games on PS Store Than Others
Assassin's Creed Unity on my end...
There is definitely some weird thing going on.
Re: 'They're Not Going to Delay PS6': Hardware Leaker Says 2027 Still Likely After Xbox Helix Reveal
@GamingGod I kind of hope that there would be at least some affordable option, maybe something like a handheld or "Series S" at a lower price.
Otherwise modern AAA gaming will become unaffordable for many casual gamers who will stick to their old systems.
Re: 'They're Not Going to Delay PS6': Hardware Leaker Says 2027 Still Likely After Xbox Helix Reveal
With all the PC component (RAM, SSD) costs rising, I wouldn't be surprised if the PS6 costs $1000 without a disc drive.
Re: Site News: Where's Our Marathon PS5 Review?
Looking at the Marathon Metacritic page, it looks like every games news and review website is sticking to this practice of withholding a review score until the end of the month. There's only 1 review on OpenCritic so far.
Either the endgame is the most game-changing experience players have ever seen, truly worth the delay or... these websites don't want to be blacklisted by Sony/PlayStation from receiving review codes for other games in the future.
Re: After LEGO Horizon, Don't Expect Any More PS5 Games on Switch 2
@rjejr
Maybe PushSquare doesn't consider MLB to be a full PlayStation 1st party game - maybe 2nd party since Sony doesn't own the MLB license/IP?
Re: After LEGO Horizon, Don't Expect Any More PS5 Games on Switch 2
@DualWielding
Just speculation, but maybe because Sony owns the film rights to Spider-Man, who Marvel really wanted to include in the MCU movies. So, Sony can negotiate a stronger exclusivity deal for Marvel's Spide-Man with the help of the film rights.
Re: Site News: Where's Our Marathon PS5 Review?
@LowDefAl Thanks for the clarification on how live services work, I was fully aware of that. It's just funny that this game gets a pass from PushSquare while other live service games don't. If the game isn't ready for review than Bungie should call it an "early-access" release.
Imagine if sites would have waited another 1-2 month reviewing Redfall after it's release, once it got patched into a better shape. Might have gotten a somewhat higher metacritic score.
At least to PushSquare's credit, they do revisit some games after the initial launch with mini-reviews like in case of No Man's Sky.
Re: Site News: Where's Our Marathon PS5 Review?
By this logic of waiting for promised content, Anthem would never have gotten a review score. π
Re: Site News: Where's Our Marathon PS5 Review?
@pukana
Because upper leadership demands to have the game released before the end of the fiscal year, which in case of Sony ends in March 31st.
Re: After Cancelling Most PC Ports, Sony Promotes New 'PC Ready' Controller
Since they spent a lot of money designing and manufacturing this PC controller, they might just release it to the public.
This doesn't impact their intentions to make the games, which would mostly benefit from this controller on a PC, exclusive to PlayStation consoles, right?
Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei
@Afroducc
No one cares about the sales numbers. The PlayStation brand value is much more important. /s
Re: Sony Returns to PlayStation Exclusivity and Stops Single Player PC Ports, New Report Says
I think for Sony the next Xbox is less of a concern, even if it's a PC with an Xbox sticker that plays Steam and Epic games, and who knows when it will release and at which price.
Their bigger problem is Valve's Steam Machine, a console-like gaming PC which connects to your TV, has more exclusives from indie developers by default, has cheaper games and doesn't require a subscription for online gaming.
Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims
@Carnage It depends, what Sony wants. If they want to reach more players on their first party games and grow their success on PC, then yes they would have to improve the quality of those releases and release them around the time where the hype is big. And from a consumer's perspective that would be a welcome move.
If Sony cares more about their closed PlayStation ecosystem, where they lock players into the system and they control the terms, prices and subscriptions, then they should stop releasing games on PC.
It's on Sony to figure out what's more profitable for them as a business. For me as a player, who has no stocks in Sony, I care more about the option which allows more people to play games.
In case of Microsoft, I believe many of their first party games weren't strong enough. Halo Infinite should have been better, Flight Simulator, Hi-Fi Rush, Pentiment are very niche, Redfall bombed, Hellblade 2 isn't a "God of War" rival, Starfield couldn't fulfill expectations, Forza Motorsport underdelivered. The only strong Xbox first party games from recent years are Forza Horizon 5, Psychonauts 2 and Indiana Jones. And all the price hikes to the hardware and GamePass took away a lot of reasons for people to buy an Xbox console.
Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims
@PuppetMaster
I'm not sure what you will gain from a proof to the statement "a large percentage of PC gamers also own consoles including PS5"? That if people have the needed income, they will buy multiple platforms? There was a (now deleted) statement from Matt Piscatella (Circana) on Twitter that 1/3 of PC players in the US in 2021 owned a PlayStation console. Link: https://www.reddit.com/r/pcgaming/comments/qhno06/according_to_the_npd_groups_playerpulse_only/
It's hard to estimate as from those 900+ million PC players, only maybe 1/3 are Premium PC players. Many of those PC players are located in Asia (China, India, Saudi Arabia), South America (Brazil, Mexico) or Eastern Europe (Romania, Poland) where modern consoles are proportionally more expensive and PC gaming is the only viable choice.
In 2024 from the 120 million PSN monthly active users, 20 million were on PC. Link: https://electroiq.com/stats/playstation-statistics/#By_Platform
I don't understand why people treat Helldivers 2 as if it's not first party. Sony/PlayStation ownes the IP, they funded the development, marketing and publishing, even if it's a 3rd party studio. It's even heavily featured by PlayStation on their "PlayStation Studios" web page: https://www.playstation.com/en-us/corporate/playstation-studios/
Treating Helldivers 2 as if it's not a 1st party games is like saying that Pokemon is not a 1st party Nintendo game because it's developed by Game Freak (a 3rd party studio).
The only difference in the collaboration with Arrowhead Studio is that PlayStation will need to find a different studio for Helldivers, if Arrowhead Studio would decide to abandon the series.
Well, there are several reasons why PlayStation's strategy doesn't work so well on PC:
Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims
@Gemini53 All good.
I just find it kind of funny/sad how divided the gaming community is. People feeling hurt by the "PC master race gang" or those who think "Xbots are the enemy" don't realize that they aren't any better than the ones they are criticizing. They are just as much unfriendly/uninviting to people outside of these communities.
Instead of defending the interest of large corporations, which don't give a damn about them, they should speak up for more affordable gaming and better, sustainable conditions for the game developers. They should welcome games becoming more available for people to play rather than celebrating the exclusion of other players.