TrollOfWar

TrollOfWar

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Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@SuntannedDuck2 You're asking a lot of questions to which I don't have an answer. πŸ˜…

  • Deal with Steam? I don't think so. If this Xbox Helix device is a PC with an open ecosystem sold at a profit, then there is no deal. Epic Games Store and GOG will have their own launchers and Epic Games did publicly state that they hope to get a launcher for the full-screen experience.
  • Which game version you would install? My guess is that the system will use "Play Anywhere" to identify if a console game you own is also available as a PC version and via "Smart Delivery" you would get the most suitable version (probably PC) installed on the "Xbox Helix" and your save file will be synced via cloud saves. Otherwise, if no PC version is available, you're getting the console version running in a translation layer or emulator. Or maybe there is an option to select which version you want to install (I don't know).
  • App Backward Compatibility I don't know, but I guess for most apps which have a PC equivalent (Dolby Atmos, Spotify, YouTube, Netflix, Prime Video, Disney+) you will have to use the PC version of that app. Those apps will continue to be supported on consoles for a certain number of years.
  • World of Warcraft? Yes, it's a PC.

One thing that I probably ignored in my previous comments is that support for Xbox Series consoles will likely continue for the next years. You can see that some new games still receive ports for Xbox One or PS4 even 6 years aftee the start of the current generation. So Microsoft will not abandon the Xbox Series consoles in the short term and based on what they presented at the GDC the new SDKs are meant to ease the process of porting games to consoles and PCs.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@rjejr Unless Microsoft reveals something that no one knew about, yes, the Xbox Series X/S are the last consoles.

This Xbox Helix device seems to be a pre-built gaming PC from Microsoft, with the newest AMD components. Some form of compatibility to Xbox console games has been confirmed, but it's unkown how that will work (wether it's a translation/emulation layer in Windows or a dual boot to Xbox OS, but I personally think it will be a translation layer from Xbox to Windows). I also wonder if this Xbox compatibility feature will be exclusive to this "Xbox Helix" device or something that Microsoft will roll out on all Windows PCs.

"Xbox" will likely be the full-screen experience app in Windows and Microsoft's PC gaming brand, like Asus "ROG", Dell "Alienware", Lenovo "Legion" or HP "Omen".

This "Xbox Helix" device seems to be Microsoft's bridge out of the traditional console market. If reports are true, this "Project Helix" to unify Windows and Xbox has been in planning for 10 years at Microsoft.

Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy

TrollOfWar

The hardcore vocal minorities of a community are always the loudest.

Would it sell on PC as well as on PS5? Likely not.
Will this game alone make more people buy a PS5 just to play it? Probably not, it doesn't have the same mainstream appeal as Marvel's Wolverine for example.
Would the game still have a small audience on PC who would like to play it? Yes it would.

It's on Sony to decide if this game gets released on PC, not Housemarque.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@rjejr

What install base will Helix have in 2027 or even 2020 that can justify any dev making an exclusive game for it?

Until we all have 8k tvs it's pretty much all incremental at this point. I think any company making a Series X game can get it to run on Helix with little effort. And no company is making Helix exclusives for at least 3 years.

The "Xbox Helix" will not have any exclusive games, because it's basically a PC with some form of compatibility to Xbox console games. So, games exclusive to PC will also run on this "Xbox Helix" device.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

TrollOfWar

@psmr

Admittedly being 100% armchair CEO here but I just don’t see how this works for them (Microsoft)… the fact that they’ve clearly got extremely educated people making these decisions means that I’m missing something right?

As people here were hoping / speculating that Microsoft should close down the Xbox console business and become multi-platform, they might as well just migrate the Xbox ecosystem to PC and sell the "Xbox Helix" hardware at a profit. As long as people are in Windows, they are in Microsoft territory.

@UltimateOtaku91

Dev kits in 2027 so possibly a 2028 release date. If I was Sony I would match their date or atleast the sane year.

A 2027 launch is realistic. Xbox Series X/S development kits (SDK units) began shipping to developers shortly after the E3 in 2020 and the consoles released in November 2020.

A similar timeframe might be viable here as well.

Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?

TrollOfWar

My guess is that we have an oversaturation of games, with tons of new games, indie games, retro games and live-service games eating up the free time of players. Though I mainly blame live-service games.

Just look at the top 10 most played games on PS5: Fortnite, GTA5, Call of Duty, Roblox, Minecraft, EA Sports FC, Rocket League, Rainbow Six Siege. Hardly any single player game makes it into that list.

A single player game needs to be some cultural phenomenon (like Elden Ring, Baldur's Gate 3 or Clair Obscur E33) with a unique selling point and a cult following to stand out of the bunch and be a huge success.

Re: PS5 Players Could Get Compensation as Sony Slammed for Monopolistic Practices in UK Court

TrollOfWar

This is an interesting case. I've been wondering if the PS5 is sold at a profit, as traditionally the console hardware is subsidized, hence why we pay for subscriptions and more expensive games, but this article states that PS5s are sold at a "very low" profit margin.

but the platform holder argued that introducing alternative storefronts poses a security risk.

That argument didn't work in Apple's favor in the "Apple vs Epic Games" case, so I don't think it will work in Sony's case.

Also, with the "dynamic pricing" scheme this might be an issue.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

TrollOfWar

@VeganH

And the way the pc xbox app works as of now, it allows steam games/libraries but not allow you to purchase steam games through the Xbox app. Could be something similar to the helix. Allows your library from other storefronts to be played on the Xbox app, but not allow games to be purchased. You'd have to use your phone or another pc/laptop to purchase steam/epic games.

If the ROG Xbox Ally is anything to go by regarding what to expect on the Xbox Helix, then it will probably come with Steam pre installed: https://youtu.be/0nmnjhBuw-U

But once again I say why would a pc user buy the helix? They already have a means to play their steam library. And its not like xbox has an abundance of exclusives.

To upgrade if they want. The same reason why a PS5 user would buy a PS5 Pro.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

TrollOfWar

Again this "PlayStation vs Xbox" mentality.

Based on what is being reported, "Xbox Helix" is going to be a PC - it will mainly compete in the pre-built gaming PC segment, not the subsidized console market. If PlayStation continues to sell live-service games on PC and doesn't delist games from Steam, than Xbox Helix will be able to play those games.

Implementing some custom solution, which detects the Xbox Helix hardware and stops games form running on them, can be easily circumvented by modders.

Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200

TrollOfWar

@Hapless

You're better off just getting a PC. With no exclusives there's no point in buying an xbox.

Based on what's being reported, the next Xbox is going to be a PC. So if people will buy this new "Xbox" or a Windows gaming PC, either way they will be on a Microsoft platform.

Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table

TrollOfWar

@VeganH

It makes sense to port the games to pc, after the sales start to stagnate on console, not before. Unless it costs another $100M to port a game over.

Porting games from PS5 to PC usually costs around $ 1-3 million. Based on the Insomniac Leaks the allocated porting budget for Marvel's Spide-Man 2 was $ 4.6 million, which is a bit higher than standard and I'm not sure if they include any additional marketing costs for PC trailers.

So, if Marvel's Spide-Man 2 sold 700K units on Steam at $60, Steam takes 30% and the porting budget was $ 4.6M, it leaves Sony/PlayStation with a profit of $ 24.8 million.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

TrollOfWar

@Troy_McDuff85

Nintendo gets away with it because it's what all the kids want. It's a very family orientated system that sells at a very cheap price point.

Please keep in mind, that Nintendo's games often times cost much less to develop. For example The Ladt of Us Part 2 or Horizon Forbidden West had a development budget of around $ 200+ million, where Pokemon games on Switch somewhere between $ 10 - 13 million.

Their games aren't just kid friendly, their IPs like Mario, Donkey Kong, Metroid, Yoshi, Mario Kart/Party/Tennis, Animal Crossing, Pokemon are games which have a strong nostalgic value for those who grew up with them in the 90s and early 00s, so they have a broader appeal and sell more than most of Sony's IPs.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

TrollOfWar

@LogicStrikesAgain

Opinions are definitely tolerated here. But it’s also worth remembering that this is a Playstation centric website, geared towards fans of Playstation. That makes it confusing if you’re only here to call people fanboys, ponies or shills?
...
So I can understand why some people here push back. If people want to offer constructive criticism or wanna engage in good faith discussion that’s totally fine. But if you’re just here to hate on Sony fans and anything Sony related, i dont see the point of that.

Each community is very diverse, no matter where you go. That includes both reasonable people who want to have a good discussion and people who hide behind the anonymity of their funny nicknames and act like trolls trying to anger others who have a different opinion. Those who are PlayStation fans here, will go to "other sites" and call people fanboys, xbots, PC master race gang or shills. They aren't any better than the ones coming here calling PlayStation fans "ponies".

The problem is, Push Square is a fairly poplar website (as PlayStation is now the dominant console brand) and it is attracting all manner of people from all platforms, including PC players who enjoyed some of the PlayStation published games, or Xbox fans who had a PlayStation console at one point in their life. PushSquare oftentimes reports on news earlier before other gaming outlets do. But the articles often times have a negative tone on everything other than PlayStation, with the aim to polarize readers. It helps drive user engagement (just look at this article), but it further drives negative sentiments towards one another and divides people - just like in politics.

PlayStation vs Xbox vs PC? None are better than the other, they all have their good and bad sides, and the customer/fans/players win absolutely nothing if one is "winning" over the other.

I always try to reason fairly, and listen to what people are saying, but the amount of times people assume bad intent, and label others shills or fanboys is tiring.

You're indeed one of the more reasonable people to have a respectful conversation, I think the community is better for having you here.

Just to be clear, this isnt directed towards you

All good, I was aware of that. πŸ‘

Re: Site News: Where's Our Marathon PS5 Review?

TrollOfWar

Looking at the Marathon Metacritic page, it looks like every games news and review website is sticking to this practice of withholding a review score until the end of the month. There's only 1 review on OpenCritic so far.

Either the endgame is the most game-changing experience players have ever seen, truly worth the delay or... these websites don't want to be blacklisted by Sony/PlayStation from receiving review codes for other games in the future.

Re: After LEGO Horizon, Don't Expect Any More PS5 Games on Switch 2

TrollOfWar

@DualWielding

I do wonder how you they manged to get a Marvel exclusive license

Just speculation, but maybe because Sony owns the film rights to Spider-Man, who Marvel really wanted to include in the MCU movies. So, Sony can negotiate a stronger exclusivity deal for Marvel's Spide-Man with the help of the film rights.

Re: Site News: Where's Our Marathon PS5 Review?

TrollOfWar

@LowDefAl Thanks for the clarification on how live services work, I was fully aware of that. It's just funny that this game gets a pass from PushSquare while other live service games don't. If the game isn't ready for review than Bungie should call it an "early-access" release.

Imagine if sites would have waited another 1-2 month reviewing Redfall after it's release, once it got patched into a better shape. Might have gotten a somewhat higher metacritic score.

At least to PushSquare's credit, they do revisit some games after the initial launch with mini-reviews like in case of No Man's Sky.

Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei

TrollOfWar

@Afroducc

It's all well and good celebrating this but for those that like exclusives, you'd better buy them.

If Saros doesn't sell well they'll go the same way as bluepoint and that is much worse than a game releasing on another platform imo.

No one cares about the sales numbers. The PlayStation brand value is much more important. /s

Re: Sony Returns to PlayStation Exclusivity and Stops Single Player PC Ports, New Report Says

TrollOfWar

I think for Sony the next Xbox is less of a concern, even if it's a PC with an Xbox sticker that plays Steam and Epic games, and who knows when it will release and at which price.

Their bigger problem is Valve's Steam Machine, a console-like gaming PC which connects to your TV, has more exclusives from indie developers by default, has cheaper games and doesn't require a subscription for online gaming.

Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims

TrollOfWar

@Carnage It depends, what Sony wants. If they want to reach more players on their first party games and grow their success on PC, then yes they would have to improve the quality of those releases and release them around the time where the hype is big. And from a consumer's perspective that would be a welcome move.

If Sony cares more about their closed PlayStation ecosystem, where they lock players into the system and they control the terms, prices and subscriptions, then they should stop releasing games on PC.

It's on Sony to figure out what's more profitable for them as a business. For me as a player, who has no stocks in Sony, I care more about the option which allows more people to play games.

In case of Microsoft, I believe many of their first party games weren't strong enough. Halo Infinite should have been better, Flight Simulator, Hi-Fi Rush, Pentiment are very niche, Redfall bombed, Hellblade 2 isn't a "God of War" rival, Starfield couldn't fulfill expectations, Forza Motorsport underdelivered. The only strong Xbox first party games from recent years are Forza Horizon 5, Psychonauts 2 and Indiana Jones. And all the price hikes to the hardware and GamePass took away a lot of reasons for people to buy an Xbox console.

Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims

TrollOfWar

@PuppetMaster

What i asked was the proof of "a large percentage of PC gamers also own consoles including PS5" like Gemini53 claim. Your first link only said growth for PC and console players, not how many of PC players also own consoles or a PS5.

I'm not sure what you will gain from a proof to the statement "a large percentage of PC gamers also own consoles including PS5"? That if people have the needed income, they will buy multiple platforms? There was a (now deleted) statement from Matt Piscatella (Circana) on Twitter that 1/3 of PC players in the US in 2021 owned a PlayStation console. Link: https://www.reddit.com/r/pcgaming/comments/qhno06/according_to_the_npd_groups_playerpulse_only/

It's hard to estimate as from those 900+ million PC players, only maybe 1/3 are Premium PC players. Many of those PC players are located in Asia (China, India, Saudi Arabia), South America (Brazil, Mexico) or Eastern Europe (Romania, Poland) where modern consoles are proportionally more expensive and PC gaming is the only viable choice.

In 2024 from the 120 million PSN monthly active users, 20 million were on PC. Link: https://electroiq.com/stats/playstation-statistics/#By_Platform

As for your 2nd link, that 30-40% revenue was mostly from Helldivers 2 which wasn't by 1st party studio. But we're talking about Sony 1st party studio revenue from PC which is only 2%, not PS studios business as a whole or their collab with 3rd party studios like Stellar Blade, Helldivers 2 etc.

I don't understand why people treat Helldivers 2 as if it's not first party. Sony/PlayStation ownes the IP, they funded the development, marketing and publishing, even if it's a 3rd party studio. It's even heavily featured by PlayStation on their "PlayStation Studios" web page: https://www.playstation.com/en-us/corporate/playstation-studios/

Treating Helldivers 2 as if it's not a 1st party games is like saying that Pokemon is not a 1st party Nintendo game because it's developed by Game Freak (a 3rd party studio).

The only difference in the collaboration with Arrowhead Studio is that PlayStation will need to find a different studio for Helldivers, if Arrowhead Studio would decide to abandon the series.

If there's really 800-900 million PC gamers around the world like that survey claim and Sony still decided to scalled down their 1st party release for PC then the allegation about the majority of PCMR gang doesn't like nor buy Sony 1st party games & PS console is pretty much true πŸ˜ƒ

Well, there are several reasons why PlayStation's strategy doesn't work so well on PC:

  • Player interest in new single-player games typically lasts one to two weeks, with engagement declining by approximately 60 % by the fifth week. By the time a PlayStation game releases 1-2 years later on PC with no fanfare, interest in those games has declined dramatically. Link: https://games.gg/news/newzoo-2025-game-market-report/
  • Games like The Last of Us Part 1 & 2 and Marvel's Spide-Man 2 were released in a poorly optimized state on PC where the games have long shader compilation durations and still hitch heavily during gameplay. People here on PushSquare complain if a games doesn't have any "PS5 Pro optimizations". Now imagine how people feel when the games in general run poorly.
  • There are narrative barriers like only Uncharted 4 releasing on PC without the first 3 games. Same with Ratchet & Clank: Rift Apart.

Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims

TrollOfWar

@Gemini53 All good.

I just find it kind of funny/sad how divided the gaming community is. People feeling hurt by the "PC master race gang" or those who think "Xbots are the enemy" don't realize that they aren't any better than the ones they are criticizing. They are just as much unfriendly/uninviting to people outside of these communities.

Instead of defending the interest of large corporations, which don't give a damn about them, they should speak up for more affordable gaming and better, sustainable conditions for the game developers. They should welcome games becoming more available for people to play rather than celebrating the exclusion of other players.