Thelegend159

Thelegend159

Playstation gamer since 98’

Comments 259

Re: Star Wars Outlaws (PS5) - Open World Pledge Produces a Superficial Space Outing

Thelegend159

And boy was I wrong 😑 glad I paid a tenner, if I bought this day 1 full price I’d be pissed. Even 2 years later and various updates this games still a 6. It’s exactly what a Ubisoft game bolted to Star Wars sounds like… average / mediocre. Main issues:

Stealth is woeful, the NPCs are brain dead. The secret entrance to the base is always 5 meters to the left.

Graphics aren’t great, the female main lead looks badly rendered.

Plenty of member berries / nostalgia

Faction system is pointless and barely an inconvenience.

Missions are tedious. You get to point A only to need object X that’s at the other end of the map…thank god for fast travel.

Honestly, given my bias towards linear single player games, this is one that would have benefited from being stripped of its typical Ubisoft open world elements, you’re not really an outlaw and it feels like you should have played as Han or the ND-5. The plot twist at the end is painful and lame…for an outlaw the main character goes back to help a friend..and the rebellion…not something an outlaw would actually do.

Just finished the game…well not finished as the final boss battle absolutely sucks and they did the same boss battle twice in a row, so I gave up and watched on YouTube. Joining a very select few games where I’ve given up and deleted the game prior to the final level / boss.

Re: 'I'm Not Convinced There's a Viable Way Forward': DOOM Dev Relegated to 'Support Studio' Size

Thelegend159

It’s a shame pushsquare bans swearing as what I want to write and what I can write are not reflective of one another.

Doom is an ICONIC franchise! iCONIC. Responsible for the FPS genre on Pc all the way back in the early 90s, the studio is also responsible for wolfenstein (though they don’t currently design it).

The rebooted trilogy is an example of how to do an iconic series justice! You can see the love and dedication in all 3 of the games. All 3 games play uniquely- which we as gamers always claim to want more of e.g if you like fast paced, play eternal, want heavy and slow play Dark Ages, want sci fi setting play the 2016 version and that’s before we get to the awesome DLCs.

The rebooted handled the lore brilliantly e.g. flashbacks or documents. All 3 games combined are effectively a closed lore cycle and we as gamers got a beginning, middle and end to the Doomslayers story.

Microsoft should be ashamed at what they’ve done and should have sold it off rather than gutting it and turning it into a support studio!

The series made money, just not the 30% profit randomly picked as the new benchmark.

Thank you ID, you did amazing and deserved so much better.

Re: Rumour: A God of War PS5 Prequel Not Starring Kratos Will Take Us to Multiple Mythologies

Thelegend159

Previous games were from Kratos perspective who effectively slaughters his gods. Be interesting to see if they lean it to Faye being a survivor of the frost giants being slaughtered and her battle to survive / elude Odin, Baldur and Thor - no doubt that crafting the Axe will be a part of the plot.

No doubt she'll cross paths with Kratos and the game ends with her demise and links straight into the 2018 God of War intro.

Re: Poll: What Review Score Would You Give Resident Evil Requiem?

Thelegend159

I’m a massive RE fan, played all the main instalments all the way back from 1995 till today. The latest entry fell flat to me and I scored it a 7 for reasons below:

A) the plot was nonsensical even for a RE game. Introduces a villain (zemo) who has no connection to the original game or previous plots who’s already superhuman- so why go searching for mind control. Scientist who can ride a bike and shoot a RPG one handed!

B) graces campaign should have been a mainline entry like 7 or village set in the asylum for a good 10 hours. Not combined with Leon’s.

C) Leon’s gameplay felt like RE6 and not in a good way, he practically starts off fully armed rather than scrambling for obsolete 90s weapons in nuked Racoon city. Credits and a crate instead of a merchant - who would have fit in the Racoon City wasteland.

D) the nostalgia callbacks should have been the whole game. Leon forced to return unarmed to a sealed off Racoon city and fend for himself using scraps and salvaged weapons. Instead we visit the RPD for 30 mins.

E) bosses were relatively easy and typical RE - shoot the glowing blobs… and one of the bosses was a RE2 callback who stalked you the whole game, you kill him in one boss fight. Same goes for another RE2 character.

F) the choice of endings was odd either one happy ending or one miserable one…

G) the game implies that the world is ruled by corporations selling bio weapons, yet the last 10 years worth of entries haven’t fleshed that world out. Maybe RE5 and RE6 focused on it?

If I’d bought this physically I’d have it for sale on eBay having completed it, which is a first for me and a RE game as I replay the others at least once a year.

Re: Crash Bandicoot Set to Spin into New Netflix Animated Adaptation

Thelegend159

god the lack of synchronisation between IP owners and their media arms is appalling. For instance Sony own Twisted Metal, releases a TV show, cancels the live service game. Crash Bandicoot the TV series but no crash game to sync it with. Activision now want to do a Call of Duty game 10 years after the IP has peaked. Just a severe lack of joined up thinking.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

Thelegend159

hmmm odd, as xbox in the last few years spent billions to acquire several iconic gaming studios, took their IP's and where they could turned them into exclusives solely for Xbox.

Only when they spent 70 billion on purchasing activision (for COD) and forced to ensure multi-platform have Xbox buckled and done an about face to become a publisher and this is due to financial pressure from Microsoft to recoup their losses.

Not because they believe exclusives belong on every platform