Comments 279

Re: Marvel's Wolverine (PS5) - The Ultimate Wolverine Simulator

Thelegend159

Let me start my mini review by announcing that I’m quite the X Men fan and grew up with the Saturday morning cartoons, that Wolverine was naturally my favourite character and as such I’ve been looking forward to this game since its original announcement trailer.

There are positives to this game:
Changes to the lore were interesting and made sense within the universe this game is set. Graphically the game is amazing and well-acted in the cut scenes the portrayal of Wolverine is very good in my opinion and I’m a big fan of linear single player cinematic games; GOW, uncharted, RE etc. I’m a fan of this game and would recommend it to others to play if they have similar tastes in games to myself – though I paid £45 second hand on ebay for it and not £70 on release date as I originally intended. The gore when slicing an enemy to pieces is awesome with some brutal finishers!

However, there are critiques to this game:

The combat is basic in that its not Arkham / Spider-Man style combos, so just button mash basic combos and buttons, nor is there any strength build up from the non-existent combos. Enemies are basically Arkham Batman / Insomniac Spider-Man style; you get a normal enemy, followed by a large enemy and then an even larger enemy with either blades or shields.
The QTE’s in the game (as per youtube influencer judgement) is non fail able – I witnessed this on a few occasions throughout the game, even in the final boss fight!

For a linear single player game there is very limited exploration, especially for a guy with claws! Who can climb! Gameplay became a tad repetitive and towards the end of the game: after a cutscene 5 goons entered the room to be killed – I openly signed as it had become predictable.

All the problems Wolverine encounters in the game can be solved by erm…sharp claws. Speaking of which Wolverine’s claws don’t upgrade, an odd choice if ever there was one! To not introduce the idea that different claws have different properties or powers. The same goes for his various outfits that don’t do anything e.g. no unique properties or skills and suit crafting can be done in a menu not at a bench or at a marketplace.

The Skill tree is basic (why have a skill that identifies materials chest when they ping so loud!), or whiskey bottles.

The nightmare cabins sometimes interrupted the flow of the story at climatic times and were either run an assault course or fight waves of enemies – no other type.

A critique of any major single player blockbuster game in that there are no consequences or police who turn up for any of the carnage caused by wolverine and co throughout the story – and there’s a lot of carnage caused.

Fart trails, markers, pings, and white paint all make an appearance and in some instances all on the screen at the same time. Pick one method of identifying the path for the player to follow or come up with a radical new method that utilises the PS5 Dual sense controller e.g. vibration to identify the path to follow.

Re: Halo: Campaign Evolved (PS5) - Xbox Icon Returns to Glory in This Heroic Remake

Thelegend159

Just finished the game last night. Had attempted to play the OG via gamepass on my ipad - bad idea, didn't get past the first level. I had been looking forward to the idea of playing HALO on the PS5 having never dabbled in the series before due to being a hardcore Playstation owner.

My thoughts are that this is a 7 or an 8 at best.

You can tell its a 2001 game that's partial remake / partial remaster, due to the gameplay e.g. some weapons and enemies from later games have been added, no skill trees, improved graphics and maps etc.

The ragdoll physics were quite funny on occasion when i died and I died a lot due to random grenades going off behind my back - tad annoying. Those things can one hit kill you along with a blast from a hunter - that grates.

On a few occasions i defaulted to the RUN like hell tactic through a few levels / maps to avoid the slog of fighting and this actually worked as a tactic and i was able to complete whole missions by doing a Forrest Gump impression. In some cases i died or exploded I would just repeat this tactic and most of the time - it became a case of working out your run and which enemies to dodge or avoid to get to the next checkpoint. A tad random on some runs as to when / if / how you would die.

The maps and assets are obviously recycled and re used through the campaign and thats OK. I draw the line at having to run back across an entire level in the opposite direction for one of the missions.

The WARTHOG is the worst handling vehicle in video game history!!!

Some larger enemies i encountered but had no large guns to take care of said enemies, these seemed rare to pick up during the campaign. You try killing a hunter with a pistol!

The classic tactic of jumping around like an ADHD kangaroo to avoid the constant gunfire was adopted.

The plot was OK, felt like they cribbed from CRYSIS regarding the 2nd alien threat and change up from shooting aliens to shooting alien zombies made little to no difference to the gameplay in my opinion. The 3 new levels didn't really add anything to the plot from my newbie perspective? Maybe i missed something.

My base PS5 struggled and stuttered when there were 10+ enemies engaged in a civil war - really stood out when that occurred.

Master chief is a dull protagonist, really not sure why XBOX fans rate Masterchief as anything other than dull. He's not silent and intimidating like DOOMGUY or wisecracking like Duke Nukem, he's just there...Cortana is kinda annoying, thought there might be better scripted banter between the two e.g. he hates her to begin with but then begins to respect her via the assistance she provides throughout the campaign.

Having played it once, i have no desire to replay it (nor did i find any of the SKULLS on my playthrough to entice me to replay it). It is a solid good, but not great or epic and definitely a product of its time (no bad thing per se)

Re: Death Stranding 2 (PS5) - A Masterpiece in Every Sense

Thelegend159

My review of DS2:
Terrible boss fights (shoot the glowing part) compared to the creativity and options of MGS3 for instance the End boss fights is a re hash of MGS4 but with guitars (which are never set up in the game narrative as having a purpose). Several mods to MGS throughout the cut scenes with Neil

Plot twist after plot twist in the final hour of cutscenes normal Cut scenes are repetitive when unloading cargo or sleeping in the Magellan.

Gameplay is practically identical to DS1 the directors cut. No new abilities or other characters to play as which would have improved or varied the game play with their dooms eg fragile, tomorrow or rainy. Gunplay that is introduced is effectively MGS5

The missions are all identical for the most part and all involve Sam walking and or delivering. No mech gameplay (would have been cool in the finale)

Several hours too long (due to ending cutscenes, repetitive boss fights and plot twists) and an extended lengthy trip through the mountains towards the final quarter of the game whereby the Magellan and fast travel is conveniently unusable!!! On several occasions you have to hike back across the entire map for a mission this is Just wasting / filling time!!

Plot / narrative is still non sense! the first time round in DS1 a new narrative and lore was interesting and engaged the player as they wanted to learn more even if it was non sensical the second time round it’s just baffling and I’m not sure it’s not “so clever it’s baffling” rather that it is just nonsense.

Positive: Nice vistas and timed with the music (same as DS1 though). The game did make you feel an emotion, normally anger when you fell over and lost your cargo but at least a modern AAA game made you feel something

Can see why Sony cancelled funding Kojimas next game, Just buy DS1 the directors cut.

Re: Star Wars Outlaws (PS5) - Open World Pledge Produces a Superficial Space Outing

Thelegend159

And boy was I wrong 😑 glad I paid a tenner, if I bought this day 1 full price I’d be pissed. Even 2 years later and various updates this games still a 6. It’s exactly what a Ubisoft game bolted to Star Wars sounds like… average / mediocre. Main issues:

Stealth is woeful, the NPCs are brain dead. The secret entrance to the base is always 5 meters to the left.

Graphics aren’t great, the female main lead looks badly rendered.

Plenty of member berries / nostalgia

Faction system is pointless and barely an inconvenience.

Missions are tedious. You get to point A only to need object X that’s at the other end of the map…thank god for fast travel.

Honestly, given my bias towards linear single player games, this is one that would have benefited from being stripped of its typical Ubisoft open world elements, you’re not really an outlaw and it feels like you should have played as Han or the ND-5. The plot twist at the end is painful and lame…for an outlaw the main character goes back to help a friend..and the rebellion…not something an outlaw would actually do.

Just finished the game…well not finished as the final boss battle absolutely sucks and they did the same boss battle twice in a row, so I gave up and watched on YouTube. Joining a very select few games where I’ve given up and deleted the game prior to the final level / boss.

Re: 'I'm Not Convinced There's a Viable Way Forward': DOOM Dev Relegated to 'Support Studio' Size

Thelegend159

It’s a shame pushsquare bans swearing as what I want to write and what I can write are not reflective of one another.

Doom is an ICONIC franchise! iCONIC. Responsible for the FPS genre on Pc all the way back in the early 90s, the studio is also responsible for wolfenstein (though they don’t currently design it).

The rebooted trilogy is an example of how to do an iconic series justice! You can see the love and dedication in all 3 of the games. All 3 games play uniquely- which we as gamers always claim to want more of e.g if you like fast paced, play eternal, want heavy and slow play Dark Ages, want sci fi setting play the 2016 version and that’s before we get to the awesome DLCs.

The rebooted handled the lore brilliantly e.g. flashbacks or documents. All 3 games combined are effectively a closed lore cycle and we as gamers got a beginning, middle and end to the Doomslayers story.

Microsoft should be ashamed at what they’ve done and should have sold it off rather than gutting it and turning it into a support studio!

The series made money, just not the 30% profit randomly picked as the new benchmark.

Thank you ID, you did amazing and deserved so much better.

Re: Rumour: A God of War PS5 Prequel Not Starring Kratos Will Take Us to Multiple Mythologies

Thelegend159

Previous games were from Kratos perspective who effectively slaughters his gods. Be interesting to see if they lean it to Faye being a survivor of the frost giants being slaughtered and her battle to survive / elude Odin, Baldur and Thor - no doubt that crafting the Axe will be a part of the plot.

No doubt she'll cross paths with Kratos and the game ends with her demise and links straight into the 2018 God of War intro.

Re: Poll: What Review Score Would You Give Resident Evil Requiem?

Thelegend159

I’m a massive RE fan, played all the main instalments all the way back from 1995 till today. The latest entry fell flat to me and I scored it a 7 for reasons below:

A) the plot was nonsensical even for a RE game. Introduces a villain (zemo) who has no connection to the original game or previous plots who’s already superhuman- so why go searching for mind control. Scientist who can ride a bike and shoot a RPG one handed!

B) graces campaign should have been a mainline entry like 7 or village set in the asylum for a good 10 hours. Not combined with Leon’s.

C) Leon’s gameplay felt like RE6 and not in a good way, he practically starts off fully armed rather than scrambling for obsolete 90s weapons in nuked Racoon city. Credits and a crate instead of a merchant - who would have fit in the Racoon City wasteland.

D) the nostalgia callbacks should have been the whole game. Leon forced to return unarmed to a sealed off Racoon city and fend for himself using scraps and salvaged weapons. Instead we visit the RPD for 30 mins.

E) bosses were relatively easy and typical RE - shoot the glowing blobs… and one of the bosses was a RE2 callback who stalked you the whole game, you kill him in one boss fight. Same goes for another RE2 character.

F) the choice of endings was odd either one happy ending or one miserable one…

G) the game implies that the world is ruled by corporations selling bio weapons, yet the last 10 years worth of entries haven’t fleshed that world out. Maybe RE5 and RE6 focused on it?

If I’d bought this physically I’d have it for sale on eBay having completed it, which is a first for me and a RE game as I replay the others at least once a year.