Playing through Little Nightmares III feels like slipping back into a familiar dream, one longtime fans will recognise the moment it begins.
Supermassive Games hasn’t tried to reinvent the series in any wild way, opting instead to mirror the grotesque horror and endearing puzzles that have defined Little Nightmares from the start.
This is also the first entry not crafted by Tarsier Studios, and we’ll admit we had our doubts, especially with the Until Dawn developer introducing online-only co-op to the threequel.
Not that it mattered. Despite our best efforts (and we really did try), we never actually managed to play co-op. Somehow, organising a session during the review period turned out to be the biggest puzzle of all. But honestly, going solo ended up being exactly what we wanted from the game.

Little Nightmares III is a puzzle-platformer where you play as either Low or Alone. Two iddy-biddy best mates trying to find their way back home. Set in the Spiral, an all-new cluster of disturbing locales from a creepy carnival to a twisted candy factory, the game has you and your companion solving environmental puzzles, and stealthily avoiding capture by some genuinely gruesome antagonists.
By stepping away from the familiar sights and sounds of The Maw and Pale City, Supermassive raised eyebrows about diluting the very essence of what made Little Nightmares so memorable: its connected, dark, and deeply unsettling universe. Concerns that feel a bit daft now that we’ve completed the game’s 4 to 6 hour adventure. Twice.
Unlike the first two games, which were split into five chapters, Little Nightmares III is divided into four, with two DLC chapters planned for the future. Over the course of your journey, you’ll creep through the corpse-lined Necropolis, wade through the sticky lollipop pits of the Candy Factory, and sneak along some generic hallways of the Institute.
Each chapter runs about an hour for first-time players, though the third, Carnevale, stretches a little longer, a twisted rollercoaster through rain-lashed tents and flickering lights.

Supermassive Games clearly understands the aesthetic language of Little Nightmares, capturing that larger-than-life scale, tension, and detail with aplomb. Yet beneath the Spiral’s fresh facades lies a strong sense of déjà vu.
Many puzzles, sequences, and set pieces feel lifted straight from the earlier games, leaving the world more familiar than frightening. In the opening hour, we even found ourselves evading the gaze of Necropolis’s towering Monster Baby, a near carbon copy of the janitor’s bucket puzzle from the original Little Nightmares.
While we could talk at length about the game's new cast of horrid antagonists, and now would be the time to do so, we’re hesitant to reveal too much. Supermassive’s game strikes many of the same notes as its predecessors, and the least we can do is let you run in fear from its gross villains.

Little Nightmares III looks and sounds exactly like a Little Nightmares game — as it should. The biggest shake-up is, of course, the focus on co-op, a first for the series.
You’ll lob shoes at out-of-reach buttons, crawl through claustrophobic wall vents, and at one point clamber over a magician’s sawing box — which may or may not contain a severed human corpse — just to navigate the oversized world. With all the hallmarks and polish of a good platformer It’s simple enough to pull off, but you’ll likely need a strong stomach to get through it.
In the past, solo players did everything themselves — pushing boxes, pressing buttons, and smashing creepy doll children with an oversized wrench. Here, the head crushing duties, amongst others, are split in two, with little meaningful change to the formula.

You’ll have to pick your preferred role right from the start, choosing between two playable protagonists. As Low, the raven-masked wanderer, you wield a bow capable of cutting ropes, shooting buttons, and taking the heads off those same reused creepy doll children — the first step in a two-part combo.
For our playthrough, we went with Alone — her bright red pigtails and oversized jumpsuit won us over. She carries a slightly less impressive wrench than in Little Nightmares II, but can still smash through walls, activate mechanisms, and deliver step two by crushing the aforementioned dolls’ horrid little heads to dust.
Simply put, one can’t progress without the other — a co-op platitude we wouldn’t mind as much if Supermassive had introduced more variation in the puzzles. They’re not bad, not by any stretch of an elongated arm, but we’ve faced these challenges before. Only now we’re whispering instructions to our partner to avoid being mauled by the same familiar foes. Something that left us unconvinced in our final preview of the game.

Remember, we played Little Nightmares III solo, which meant rolling the dice on an AI companion. It’s always a gamble relying heavily on a bot to handle core tasks without it driving you up the wall — being in the right spot, firing arrows at the nearest threat, and not spoiling the solution to a puzzle.
Before our first playthrough, we hoped the AI would behave like Six in Little Nightmares II, and to our delight, it did, letting us bark commands at Low with minimal frustration. Sure, it reduces half the game’s puzzles to the press of a button, and we were sad our little bot bud didn’t want to play catch with us between scares, but we’re glad Little Nightmares III has one of the good AIs.
That said, If we can’t have local co-op, the ability to swap between characters at each interval would have been a welcome feature for the single-player purists.

A final word on performance: we reviewed Little Nightmares III on a standard PS5, playing roughly 90% of the game in Beauty mode for that extra pop of detail. That was just our preference, as there’s little visual difference between modes. However you choose to play, though, the game runs smoothly from start to finish.
Conclusion
Little Nightmares III is a nightmare worth having, even if you’ve dreamt it all before. Supermassive Games holds a mirror to the franchise, reflecting the series’ charming horror, clever puzzles, and grotesque universe. But it plays it safe, adding little in the way of originality. Online co-op is the biggest change, but solo play remains the preferred experience. Overall, Little Nightmares III is unsettling enough to make your skin crawl — just not enough to wake you up.





Comments 30
Liked the demo but it's very samey to the last 2 so it's a no for me.
Looks lovely though.
>> Plays it safe, short on fresh ideas <<
This applies to MANY games (even games from PS Studios), and PushSquare should mention it more often.
In a series that already played it safe that is a little sad to hear. Do we really need a third entry of the same?
But I do understand why a new studio taking on an existing IP might play it safe to appease existing fans. Damned if they do, damned if they don't.
@Max_the_German And Nintendo games 👀
@Oram77 That's one thing Nintendo has never done is play it safe, mate.
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@Oram77 Can't argue with you there mate.
However, Nintendo are always at the fore-front of innovation.
And I love Playstation, btw.
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Whoa whoa... calm down with these releases, I haven't even gotten around to part 2 yet.
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First two looked nice but were incredibly boring imo. No desire to play the 3rd.
I completely forgot this wasn't developed by the team that made the first two games. Makes sense why it may miss some of that unique magic and instead opting for keeping things pretty samey with the first two entries.
Also no couch co-op is an absolute crime.
A lot of reviewers seem to agree that its too short and that the monster design doesn't stand out like the first two games. I know I'm going to enjoy playing it tho. Can't wait for REANIMAL next year, I feel like we have been eating good as gamers lately with all those releases
Looks good! Love Little Nightmares - might wait for the DLCs to release though
Played it safe? So it plays like the previous two games which I thoroughly enjoyed, so "playing it safe" in a sequel is exactly what i want to hear.
absolutely devastated that there is no local co-op. Having played the 1st 2 games that was what was absolutely needed. Will wait for it to go on sale / come to Plus.
Cool Little nightmares games are always welcome i enjoy them.word up son
Lack of couch co op killed it for me, wonder how quick they patch it in after sayin it messed with their immersion design
Day one purchase for me. Loved the demo.
Absolutely LOVED the first when it came out. Played the sequel, and it already felt like a rehash.
Tried the demo for the third, and could already tell the magic is gone. It’s an IP now, a franchise that needs to play it somewhat safe, with generic horror tropes like creepy babies, carnivals etc.
The first one was special, because it had a super unique art direction at the time, combined with underused themes like gluttony and being small, but not tiny.
Now that those ideas are not as much the main focus anymore, it seems like they’re just throwing anything remotely creepy into the game. It feels incoherent, like a mishmash of random horror ideas.
Which they would’ve stuck to their guns more, and went more crazy rather than more safe, as the series went on. Good horror always explores, bad horror ends up like The Conjuring
@Max_the_German That's why I was just wasn't a fan of Cronos, it never did anything new(Especially gameplay wise)and you have people praising the crap out of it. The medium was more ambitious than Cronos imo and I didn't like that game very much either.
Expected but does it land well while being safe.
Even Cronos I've seen the ads a few times and I'm like.... So why should I care? I'm not the target audience but it really don't even look like a game that does more then the things it's clearly inspired by.
Reviving/continuing or inspired, is hard to work with yet we get some ok to eh excuses in the market for competition I just think up gameplay ideas and ignore the original boring product. Or go research other games with more compelling ideas, retro or 'select' Indies. AAs have been VERY AAA but under budget (sure they always were that and they always were hit and miss or tried and varied, so I don't care for budget I care about what they have tried and still enjoying them of their attempts on any scale) and to me they just aren't exciting anymore. They are too much trying to compete in the boring way then exciting way I find of their ideas in the past, so I find them rather uninteresting nowadays, at least to me.
Back on topic:
I get it for devs trying to work around an IP or format they aren't used to so they try their best to capture what the others do. The 1st game remastered is nice enough but not much at this point when the original is cheap these days but still a nice bonus.
Like Sly 4 or any other examples of devs trying to get a new entry out or a remaster or any other sequel for a series they didn't originally start with it can be tough.
I don't have high hopes for this but hopefully it's solid enough even if Reanimal looks more appealing.
I'm not sure what kind of new and fresh ideas / formulas that the devs should try for horror games like this. It just feels unfair to categorized "plays it safe" as a con considering there's no horror games similar like Little Nightmares that can be used as a reference of how to evolved the series.
And i never understand with the "plays it safe" complaint when in the same time gamers keeps demanding devs to stick with the root and don't change the formula. FF XVI for example, it tried a different formula with more action and one playable character. But gamers didn't like it and want Square to go back to the old formula. Or RE 7 where gamers complaint why Capcom used 1st person view and new protag instead of 3rd person view and the legacy characters like Chris/Leon/Jill/Claire etc.
It's a damn if you do, damn if you don't situation for devs.
Anyway. I finished the demo and quite like it. But i'm not sure how to feel with the new protags until i play the full game. I've add it on my wishlist though.
This unfortunately tracks with their other releases. The quality is there, but there are always missteps (speaking for myself, of course).
The demo sold me let alone the stunning Mirror and/or Prism editions. The Mirror edition is a very fair price too let alone tomorrow we also get a free PS5 version of the first game. Good times.
One question about the co-op, if playing with strangers does it mean they aren't muted I can't stand hearing some ned playing r'n'b or metal over a mic gotta mute 'em all!
My girlfriend and I loved the first two and were willing to jump into this one as well. But no local co-op makes it a pass for us, sadly
"Plays it safe, short on fresh ideas"
So like basically most games today, including Sony exclusives, like Spider-Man 2.
@DuncanMcleod Thing is and I'm no expert couldn't you just add her profile as a friend then pass the controller. Mind you would need either two PS5's or two separate profiles I guess.
I don't know why so many are down on this game, the other two didn't have couch co-op and were pretty near damn perfect. Also considering the ending of two I for one cannot wait to plunge into this. Hope they tie in both endings of one and two though.
Little nightmares (1) upgrade available for free if you have the original game.
It's not a " safe sequel " ..
it's a NO BUY for me.
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