More than three and a half years after its PS5 and PS4 release, Polyphony Digital is launching the first paid DLC for Gran Turismo 7 to go alongside its free Spec III update.
Called the Power Pack, it's out on 4th December 2025 and will only be available on PS5. It's said to be designed for "racing purists", where "each themed set of races immerses you in authentic motorsport scenarios, from country-inspired circuits to legendary endurance events. With Gran Turismo Sophy 3.0, expect fierce competition and realistic AI behavior that makes every lap a challenge."
Here are the highlights of the Power Pack expansion:
- 50 new races across 20 themed categories, inspired by global automotive and motorsport traditions.
- 24-hour endurance racing for players who crave the ultimate test of skill and stamina.
- Full race weekends: Practice, qualify, and compete in the main event for a true racing simulation.
- Gran Turismo Sophy 3.0 AI for intense, tail-to-nose battles that push your limits.
- Includes 5,000,000 in-game Credits
Does this new content alongside the imminent Spec III update tempt you into returning to Gran Turismo 7? Let us know in the comments below.





Comments 25
They are really leaning into making GT7 'game as a service'. The new tracks and this mode looks like they were planned for next game in the series, but they maybe realized it is better to invest into GT7 and wait for PS6 with new installment!
Still play this weekly, looking forward to the new features!
If the price is right, I might buy it. Haven't played the game in a while but this could tempt me.
This might tempt me back in
Especially the full race weekends with qualifying.
My only gripe with GT7 (having come from x box) is always starting at the back and playing catch up.
Hopefully this fixes that for me.
Looking forward to finally being able to do qualifying and standing starts. Love GT but that back of the pack rolling start catch up to the leader thing they have always done always felt like the most dated and limiting factor to it as far as serious racing sims go.
24 hour endurance sounds crazy, I know the formula for these endurance races in the past was to put some hours in, pause and take a break, repeat until finished. Still, doubt I will ever have the dedication for that, that's for the truly hardcore sim fans.
Play sport mode a lot. Only the penalty system needs fixing as it’s so annoying sometimes!. But more content is welcome
This dlc was the only thing in the entire show that made me sit up and take a closer look.
Sounds promising but they need to be sensible with the price.
@JayJ there are a couple of GT7 streamers that regularly host 200 lap community races. Depending on the track that can be 8 + hours of racing and I think they are both bonkers.
Most I have done in one sitting was a 4 hour but that was in ACC not GT7. Can't imagine trying a 24 hour solo race that's totally nuts!
So like the GT Sport one that will be late and limited time before server shutdown?
But PS5 only users also. Huh that's very hmm of them.
I get focusing on PS5 users more that's understandable but even then. Why section off content? It's the thing that makes me confused, why have DLC when enough happens via updates as it is for free?
@Hurblyburbly That's where I found Forza Motorsport 8, reboot, 2023's grid position thing and credit balancing (not played it but from what the feature was presented as from what I remember seeing in trailers) was a good idea, one of the few good ideas in that game I liked about it, sure MX vs ATV games have grids and where to place but FM8 did it in a fair way for car racing games.
GT always had this from the back problem regardless unless it had qualifying and matched times or you were in a challenge and placed in such a way.
While Forza Motorsport games always worked out where the PI (PP is GT from memory I get them confused, correct me on any of this PI, PP or the positioning scale) and placed the player according to that or other factors to fit competition so it always worked out better. As far as I remember since I last played FM4 or FM1 weeks ago.
Will mostly likely get this unless I hear it’s just terrible.
How much though
@SuntannedDuck2 I expect it's because this seems to be based around racing the Sophy AI and that doesn't works on PS4
This shouldn’t be paid. These are features that should have been there day one. Nothing here justifies payment. If they introduce a bunch of new licensed cars then that’s a different story but this doesn’t look to be the case. I’m going to say now that these 24 hour races will offer a pathetic amount of credits as a reward too.
Don’t get me wrong, I like this game. There is a good game here but the choices made are very questionable
@QwarktasticLombax They'll be releasing a free Spec-III update alongside this with new tracks, cars and new features so I don't think it's a big deal if some (relatively niche) content is paid DLC.
This was the most interesting thing for me at the SoP. But I really hope that they aren't just one off race weekends and that there are multi-round championships included. This needs to be the kind of thing GT do in their games going forward. Starting from the back is outdated. I'd love to see them have a career mode where you create your own team, start at the Sunday Cup with your little banger, earn credits to buy new cars and enter other championships.
My dream racing game would be GT as the base for handling, presentation and graphics mixed with F1 / Grid team management mixed with Project Cars / Motor Racing event calendars, event entry fees etc.
Tempted to come back after a 2 year break although I'm sure the catch the rabbit lame AI will soon grind my gears again. I could be out here but my understanding is that Sophy AI only improves certain parts of the game, not including the cafe races. Is that correct?
Does free spec have B-Spec?
Moved onto PC. GT has never been better since 4. I've bought them all but they've never hit thr right notes of ACC and the like.
Great news ,qualifying,practice full race weekends is something that I've wanted in gt7 for a good while,I play gt7 quite a lot ,the 24hr races aren't my thing ,all power to people who love 24hr endurance though,and another sophy update to go with this new mode, and then there's spec 3 coming as well alot of work to get through when all this arrives,thanks to pd for all this extra content ,cant wait
I am really looking forward to this DLC and the release of Project Motor Racing! Sim Racing enthusiast are eating well on PS5.
@RiverGenie I can see reason in that more so yeah. I forget Sophy is on PS5.
I always think of it as B Spec but it is more then that. Heck B Spec in GT4 to me was better then 5 and 6 was a part player controllable part computer player while 5 was just a computer player and real time with 'suggestions' and it sucked.
But my driving style differs too and the lack of defending was clear from the GT Sport sportmanship videos why that won't happen and the AI is as dumb of clean driving or overtaking as it is even when it learns when to do so or starts out in any prior B Spec iterations.
So Sophy's extent I kind of understand has it's capabilities and I get the computing power or not supporting both platforms and sticking to one platform is totally fine.
@McSavage Agreed, even FM 2023 as particular as it is the credit payout grid position to me was a great idea. That's one thing I think GT7 or any past entries could have learnt from.
Even the GT1, 2 and 5 quick access menus or tune menus. GT7 has tire swaps but that's it and I was like what, why?
MX vs ATV games have grid position and more slots if you do better in prior events/heats.
Other games also like you mentioned have better grid position/qualifying in them I think. Even TOCA did with it's practice/qualify/race approach of the PS2 trilogy, not so PS1 trilogy I think (Grid doesn't).
Physics eh I don't like realistic physics, if it's playable I"m happy but I don't 'need it' personally.
But lacking modes or event variety also is why I find modern racing games boring too, many 3rd parties are clear why and I find them boring.
But I'm not the target audience probably of many racing games either. Too gameplay/gamer focused then 'simulating' or relating or reliving or other things people want in their games as car fans.
But then again a lot of arcade racers have eh progression/event types too so eh.
I hate real world physics even if used to how to control my own car.
I myself prefer the GT formula of tuning/content as the other games I don't care for it as much and Forza the PI system was pointless and discount were pointless as I barely if ever tune a car as there is no need to. GT you are forced to in some cases or be car smart about it (fun strategy not just people that like to tinker). I can play any entry and not need the PP system as guidance (but any hardcore fan doesn't while other players would).
I myself in PGR4 (not the same but still), FM3 and 4 or even Project Cars or F1 or others. I never cared for the calendar system. It's realistic but I always found it didn't add much and to me it's a more 'shows less' menu then GT does of just a list and I can pick whatever I want, redo one and I'm there.
With calendar once reattempting or the championship approach or all these others just make things less fleixble, but are realistic or fit you in a tour or whatever.
Which as I hated FM6 tour approach and never use FM3 or 4's and just the event list yeah that's my flexibility for racing games (or even as restrictive as PGR2 per class but still good track selection choice not forced per tour like FM6 was great)
I thought the Ride 4/Project Motor Racing (not played) region idea (that FM1 & 2 kind of started but did nothing with so those took their own direction with it) was cool but still found Ride 4 AI so bad and the game too bad of it's restrictive nature so eh.
I wish we got more car builders. I get why people swap engines and such, but Sega GT Dreamcast or Pure PS3/360 (ATVs) did it in a way I found fun enough.
Not tried whatever WRC23 or so had. But even Apex/Racing Evoluzione confused me but was clear after how it handled it.
Looks like the threat of PMR and Rennsport coming out this month as serious racing sims has finally got GT7 to add content for the racing purists. First quali since GT1, love it. Hopefully add B spec or ability to "hand over " to B spec drivers during endurance racing and add more current GT3 and Hypercar spec raci g cars as well in near future.
Good to see they still support the game, although I did not really like it. Tried few times, but driving model and overall experience.. did not keep me interested for more than 10 hours.
So glad qualifying will be there. Should have been in from the start. I’ll gladly pay with all the enjoyment I’ve had over the years.
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