Comments 1,925

Re: Site News: Where's Our Marathon PS5 Review?

MrPeanutbutterz

So it's unfinished and we're not getting a review because they asked nicely? This ain't it guys, sorry.

What about everything else? The loop that you stick with to reach the end-game content? The mechanics you engage with to go through that loop? The visuals? The audio? The classes? The level design? The product that Sony have on sale since yesterday? Because Sony certainly aren't saying "play now, but pay when the end-game content is out with the reviews".

Re: Marvel Tokon Making Refinements Based on Player Feedback in the Run Up to Launch

MrPeanutbutterz

@PuppetMaster Haha, yes, finally got to play SF 2010 through it! Bum-Ken from 6 is still better than err, Mecha-Scientist-Ken 😂

That's what I really don't get about people complaining - how many characters are they going to dig into properly? Like are they looking to take all the base roster + DLC to Master rank, or will they noodle about with them in training mode for five minutes and then blast through arcade mode with Ryu? Hmm.

I've bought Season Pass 1 + 2, but have yet to bother with the third. Was playing recently and yeah, just because C. Viper and Sagat are locked doesn't mean I feel like it's incomplete.

One of the big things Capcom don't get credit for is selling the stages with Drive Tickets. Seeing those new backgrounds really makes it feel like I haven't been nickel and dimed.

Re: Guilty Gear Strive 2.00 Will Get Its Big Reveal Later This Month

MrPeanutbutterz

@PuppetMaster Right. I'll admit that yeah, I prefer Xrd (and Midnight Carnival), but I didn't find it particularly bad or anything. Like yourself haven't played in a few years, but have had a tonne of fun (I mained Venom in the old games, but dropped out before he was added so terrorised some of my buddies with Ky lol).

Also curious if the other commenter feels the same way about Street Fighter 6 🤔

Re: Marvel Tokon Making Refinements Based on Player Feedback in the Run Up to Launch

MrPeanutbutterz

@nolifebr You weren't unlocking extra characters in the old Street Fighter games, that's for sure. Not SF2, not SF3, not SFA 1 or 2. The PS1 version of Alpha 3... possibly. But those extra characters came when the game was "complete" and you weren't playing those earlier iterations.

And those games went through many iterations before they came to home consoles. Sure, it wasn't like today where you hear about that online, it even as a kid/teenager I knew that the version of Tekken 2 in my PlayStation was based on an updated version of the arcade machine.

And for people today who want the complete versions, wouldn't it make more sense for them to on-board early and buy the content packs when they launch? That way they get to play the game all the time it's available and also enjoy it evolving. Again, I have hundreds of hours played across Street Fighter 6 since it launched almost three years ago, would hate to be missing out on all of that just because I want all the eventual characters.

Sure, it costs a good bit vs. buying a "complete" edition, but it's spread across the lifetime of the game, which will be a good five or six years. My PSN account has over 700 games associated with it, since PS4, Vita, and PS5 launch. Street Fighter 6 already has the second-most hours played, so I don't mind buying the new season passes. And I spent more on a burger and two pints yesterday evening after work than a season pass costs.

@PuppetMaster I tend to forget about the extra games in SF6. I've got 15 to 20 of them. Effectively a Capcom arcade collection contained within SF6! Thank you, Capcom 🤝

Re: Physical Game Sales Hit All-Time Low in the US

MrPeanutbutterz

The last thing we have in Ireland that resembles a proper game store is Smyth's (which is a big toy store akin to something like old Toys'R'Us), and they seem to have had issues with their physical stock this last while.

Most of the games on their site weren't available after Christmas, and they haven't restocked any of them. Resident Evil Requiem sold out across the entire country (on PS5 at least) not long after lunchtime on launch day.

It's depressing, but physical really is cooked at this stage

Re: Marvel Tokon Making Refinements Based on Player Feedback in the Run Up to Launch

MrPeanutbutterz

@nolifebr Ah this ol' chestnut. You're talking mostly about Tekken there. Fun fact - the old Tekken games typically had base rosters with 10 characters. You unlocked another 10 or so. The (according to this narrative) "incomplete" Tekken 8 launched with 32 characters, all who are vastly more detailed than the ones in the old games.

Street Fighter 6 launched with the highest number of base roster characters for a mainline Street Fighter. It has a massive single player mode, highly in-depth training tools, and netcode so good it's basically witchcraft. But nope, that's "incomplete" too according to your logic because there's paid DLC characters.

You also miss that this model doesn't split the player-base. If you buy day one or year five, everyone still has the same base game and can play with each other. Know what happened back in the day? You bought a new game.

And if you wanted all the characters back in the day you bought another game (SF2 to Turbo, to Super SF2). What passes as a gameplay balance patch these days used to be new games then too.

I've been playing Street Fighter 6 since launch almost three years ago. I've had hundreds of hours of fun with it. I'd feel a right mug if I was waiting several more years for the 100% complete version, especially when the community is then at a point where they're getting ready to move on to the next game.

Re: Rumour: Starfield PS5 Release Date Locked in for April as Xbox RPG Targets Lower Price Point

MrPeanutbutterz

@GamingGod Well there's no accounting for subjective opinion, but this is the game that made me realise I really didn't need a Series X, so I boxed it up and sold it. Incidentally I sold it to a buddy who wanted to play Starfield, and he was bitterly disappointed by it.

I was being hyperbolic in my comment above, but a lot of people do dislike it immensely. And for the majority of people that stuck with it, the conversation is usually about it "not being too bad", rather than "this is amazing".

I guess the only way to know for sure is try it out yourself at some point, but if I had a friend ask me to recommend this or not, if tell them "not".

Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler

MrPeanutbutterz

@nomither6

crazy that consumers approve of mid gen upgrades these days; just release consoles up to date instead of outdated

You regularly post nonsense on here, but this is the crowning cherry - how exactly do you propose they do that? With a time machine? Release a new console every month?

The tech is already outdated the moment it's finalised. You also don't seem to understand they can't slap top end components in a console.

Re: These 13+ PS5, PS4, and PS Plus Games Are Coming Out Next Week (2nd-8th March)

MrPeanutbutterz

@UltimateOtaku91 I've no idea what it's about - the DoB associated with my PSN account is my own DoB (and I'm old as hell. Heck, the PSN account itself isn't a mile off being 18+ itself). I've adopted a zero tolerance policy with this stuff, I'm sick of having any of my credentials asked for unless absolutely necessary.

Did you need to do this with Destiny? I noodled about a bit with D2 and don't remember any of this.

Re: Talking Point: What Are You Playing This Weekend? - Issue 622

MrPeanutbutterz

Took a notion and went back to my Hotwheels Unleashed 2 save (the PS4 version) and finished it out 100%. I've now done that twice for this game (PS4, PS5 versions), and three times for HWU1 (PS4, PS5, Series X versions).

Marathon is installed, but yet to boot it up.

Finally defeated The Nameless King in Dark Souls III. He was a brick wall to me back in 2020, and I left the game there and haven't played it again until recently (with an entirely new build/roll). I know he's an optional boss, but it would feel like cheaping out to me if I don't kill everything in a Souls game.

I've fully repopulated the Sanctuary in Absolum. I hate to say it, but the Threads of Fate update is a big letdown to the point where the game is actually poorer for having it. Runs can frequently descend into total chaos before you have a chance to get your build going. I've frequently lost track of where my character is because there's simply too many enemies/projectiles/effects on screen at once, it's straight up visual soup. And for all the new things they touted to be in it, locking them behind at least one playthrough with some of those ass modifiers sure is a choice. Oh and Guardcrush Games have a thing for spamming enemies with hyper armour. It was detrimental to SoR4 to the point where they took considerable feedback and removed most of them, so why they felt the need to throw a tonne of them into Absolum is beyond me.

Marathon update - booted it, and was asked to verify my age. What's the point of my PSN account, then? Bungie can kick rocks with this data harvesting BS. Automatic one star, deleted. ***** these companies.

Re: Here's Your First Look at the God of War TV Show

MrPeanutbutterz

@Supern0va Well I'm hardly expressing anything bar my own opinion here, now am I? But let's recap... awful story pacing, anticlimactic ending, repetitive and tedious puzzles, companions that solve them for you before you can even survey the room you just walked into, the "teen dating simulator" section with Angrboda...

94/100 my ass.

Re: Here's Your First Look at the God of War TV Show

MrPeanutbutterz

I get that this sort of stuff expands their audiences, but for me it introduces franchise fatigue.

After the rubbish Ragnarok, and the detestable-looking Sons of Sparta (which is a mid-tier Metroidvania with a GoW skin slapped on top to shift more units at an inflatable price), the last thing I want is to watch the games being retold, minus the actually engaging part (you know, the gameplay).

I was day one on all God of War titles since I played the original PS2 game after launch, but the more of it I see, the more it's diluted down, and the less appealing it has become.

See also - something like Star Wars. Loved the original films, but detest the sight of the franchise now. The audience is always a money/engagement teat, but the trick is not to make them aware of that fact.

Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox

MrPeanutbutterz

@lazarus11 Because it's much more flexible than rest mode on PS5 (that I never use because I turn my electronics off when not in use). In fact, you could straight up unplug your Series X and the games held in Quick Resume state will still be there when you plug it back in.

Quick Resume let me have a few different genres on the go easily. Which was a boon when going from say an old Assassin's Creed (with their egregious initial load times), to a quick game of Tekken, to a quick game of Burnout, to a session on Witcher 3. Or I played Dead Space 2 across the space of ten days, then I played through a big chunk of Sleeping Dogs and had to sit through none of the loading times for those games.

I have a question - if you don't see the merit of Quick Resume, then why do you use Rest Mode on PS5? Why not just cold boot the PS5 every time if not for the fact you want to quickly resume the game you're currently playing?