
South of Midnight is the kind of game Microsoft would have had to consistently publish to make its Xbox Game Pass subscription truly succeed.
This is a relatively straightforward 12-hour adventure with little in the way of gameplay innovation, yet it ships with such stunning presentation and design that you feel compelled to play it anyway. South of Midnight is good, and that’s nearly all down to its visual and audio design. It’s so striking and impressive that it makes the experience worthwhile.
From the We Happy Few developer Compulsion Games, this PS5 port arrives in the same shape as its Xbox Series X|S and PC counterparts. There’s no additional content, expansions, or modes to supplement the release — it’s an identical version that anyone who’s played it before can safely skip.
Newcomers, on the other hand, will find a story fuelled by the myths and folklore of the USA’s Deep South, with tales of Two-Toed Tom and Huggin’ Molly. You play as Hazel, whose home and mother are swept away in a hurricane. To get them back, she must venture into a world where those Gothic mysteries are a reality.

A linear structure guides you through the title’s chapters, with a blend of combat, platforming, and extremely light exploration helping to tell the story. It’s an enjoyable journey, but the gameplay shows its hand very early on and fails to develop through new ideas.
This is the crux behind South of Midnight: you’ll likely numb to its gameplay after a few hours, so it’s the narrative and graphics that carry you to the end.
Having been transported into the new world, Hazel becomes a Weaver, a form that grants her powers like a force push, force pull, and telekinesis. These complement a melee-focused combat system that never feels satisfying.
You have a simple string of melee attacks, which can be combined with the Weaver abilities, all operating on cooldowns. These moves are disjointed and don’t let any sort of flow state naturally build. You can’t really combo from one attack into the next as the animations are quite stiff, making the combat system feel rigid overall.

In fact, there’s very little flexibility to the entire game.
South of Midnight signposts its battles through large bubbles in the environment, and in between the fights, you explore the universe along a strict path. It feels like a throwback title to the PS3 days, ala Uncharted: Drake’s Fortune.
You follow a set route through each level, occasionally handed an optional trail with a collectible or upgrade currency at the end. It’s always a dead end, though, so you turn around and return to the chapter’s main trail.
While there are some wider environments, they’re infrequent and remain a vehicle to get you to the next objective. Some traversal powers, like a double jump, glide, and wall run, give the platforming sequences a touch of class, but they too are rudimentary enough that the act of playing South of Midnight isn’t all that exciting. It’s serviceable gameplay and nothing more.

The fact we still recommend you play it, then, is a testament to the overall presentation, style, and look of the game.
What developer Compulsion Games has achieved in its third project together is commendable. With stop-motion and claymation techniques, the team creates a unique look where the characters don’t animate in accordance with the world around them.
They instead contrast with the environment, making them stand out more. Surrounding them is a universe that leans into the typical backdrops of the Deep South, like swamplands and antebellum houses. Together, the two stylistic and visual directions work impressively well, fashioning an experience dripping in graphical splendour.

Frequent texture pop-in can hurt the effect somewhat, as objects suddenly appear in front of you to support the scene. This wouldn’t be as big a deal in most other titles, but for one that leans so heavily into its visual achievements, it is a noticeable blemish on the overall look.
You won’t have any issues with the soundtrack, however, which leans into the game’s deep southern vibes to create tracks worth singing along to. Especially during boss fights, South of Midnight fits its soundtrack to the situation, with songs about the enemy you’re facing. Outside of those encounters, it still suits the tone and vibe of the setting to completely embody its influences.
This is where South of Midnight truly shines: its study of the Deep South clearly comes from a place of passion and love. It honours the folklore of the region by bringing to life its characters, then provides a lovable protagonist to root for. Even though the plot isn’t all that impressive, it works well enough and is elevated by its cast.

As a PS5 port, it’s as barebones as you can get. There are no graphical modes to choose from; the game runs at a stable 60 frames-per-second on PS5 Pro, and that’s your only option. There’s then minimal use of the PS5 DualSense pad’s extra features, with nothing resembling haptic feedback beyond the standard rumbles of a controller.
Conclusion
Few games this generation will ship with better presentation than South of Midnight in motion, with outstanding visuals, audio, and all the vibes of a Deep South setting. The game itself quickly runs out of ideas, making the act of actually playing it less exciting than you’d like. However, those stunning graphics, soundtrack, and inspirations still manage to carry the title to a mostly satisfying finish line.





Comments 30
Heard good things about the atmosphere and story but not so much on the gameplay front, which this review seems to concur with. Shame but still, hopefully it finds an audience.
Also in before the comments go to hell.
Played this on GPU last year and enjoyed it. It's an interesting game, I wouldn't say no to a more expanded follow up.
Seven is definitely fair, I played through it twice on Xbox and never thought I'd see it come to PS5 but here we are. I can certainly see myself picking it up again. It was really quite unique, hopefully more people give it a try.
I think I'll get this game, but probably on sale at some point. Great review Liam.
Added to the wishlist. The only option I get on ps app is "announced".
@LiamCroft Do you have price for S of M? The US store still doesn't have it listed yet and your Buy on Amazon link doesn't link to it, thinking it might be digital only in the US.m
Review is about what I expected reading about the Xbox version. I want to play it, and at 12 hours it would be perfect to borrow from the library, but if it's digital only I'm waiting for a $9.99 sale. Which might be soon if it's a $29.99 game but may take awhile if it's $69.99 but I can't find it anywhere.🤷♂️
@rjejr It's not confirmed yet, but I imagine it'll be $40, the same price as the Xbox and PC versions.
PS Extra it is then
I really enjoyed this on Xbox last year it's got a very unique look story location and characters.
Definitely worth a go especially at the price it's at.
Also if you're like me and aren't really a fan of stop motion in games you can turn the stop motion effect off in gameplay in the menu.
The soundtrack is buying more than the game. Absolutely wonderful throughout.
I also played this back when I had my Series S and it was quite memorable and extremely fun. Yeah, the combat is a bit MEH but the story, voice acting and the art style are all incredible. Support these mid AA games guys, if you can of course. These games deserve a larger audience!
Seems interesting, I'll add it to my wishlist and play it in the future.
This is huge improvement compared to We Happy Few.
It was one of my anticipated games last year but decided that it's not worth it after the thing I heard.
its a fine 7/10 game when i worth a playthrough at some point
@Scottyy I'll bite what was the thing??
I’d pic this up on PlayStation plus at some point.
I enjoyed this quite a bit last year. It plays a lot like an old PS2 game with it's repetitive arena fights and the linear levels, but the presentation and narrative are a huge highlight. There are some memorable boss fights and songs in this game.
This was my game of the year when it came out. Absolutely exceptional game and one I will not forget for a long time.
I played on a mixture of Xbox, natively on PC, and the bulk of time on GeForce now. Strangely, I don’t recall any pop-in, but it was some time ago now.
I do feel the game didn’t need the combat sections, and they were only inserted to keep certain types of players happy, which to my mind was silly as those players won’t like this game anyway.
It worked best as a narrative based, walking sim and platformer. It only really needed the boss sections, which could easily have been done with some fairly simple and slick combat.
That being said, I just ploughed through those combat arenas on the easiest difficulty so as to quickly skip past them, and treated it as if it was a narrative platformer and walking sim.
It's on my wishlist, but like the general consensus it'll be a wait for sale kind of game for me.
Fully agree with this review. It's definitely worth a play through if it seems of interest to you
Loved this game. Don't sit on it.
Absolutely loved this game, score is fair as I would've scored it probably the same if I didn't play it on game pass , some of the side stories needed fleshing out more, and the ending was quite abrupt , but some of those songs are superb and the stories it does tell are excellent, id say wishlist and as soon as it drops in price its a must buy.
The combat was definitely the weakest part of this, when I played it last year. It wasn't frustratingly bad, but the enemy variety was very lacking and outside of the bosses (which were better), you were always fighting in a boring, small arena.
Great game otherwise though! I'm sure some think the story's too preachy, but it worked for me.
@Globo
I meant general despise about the gameplay. Nothing secretive.
I'll definitely try this when it comes to Plus! That the gameplay is only so so is a real deterrent, but love the art direction
Featuring "simple gameplay overall" as a negative or con is harsh.
I really liked this game on Xbox last year-as the review lays out so well, mostly for the story, presentation and music. I was really drawn in to Hazel’s adventure for the entire run time.
I did not think the combat was bad. It is not innovative by any means, but it gets the job done. But story and presentation are where this game shines.
It is very worth playing!
I want to buy it but playstation or Microsoft or whoever doesn't seem to want to sell me it 🙈
Thank you for putting it on the radar, added to the wish list!
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