Comments 1,925

Re: PS5 Pro Firmware Update Adds PSSR 2 Upgrade to PS5 Games Today

MrPeanutbutterz

I've no interest in buying a Pro (in part because I don't want to play the fan lottery - my 11xx "amateur" console is as quiet as anything and that relative silence is more important to me than more shinies), but will watch DF's inevitable marathon with great interest.

Edit - seems Digital Foundry were privvy to a preview of it, and have a "before and after" look at four games up already.

Re: Crimson Desert Release Times: When Can You Start Playing?

MrPeanutbutterz

@IOI Oh people rooting for any game to fail is just bizarre. I'm rooting for this to be great; on paper at least it's very much my jam. Call me cynical or a bit burnt out by how the industry operates in general, I just can't get hyped for this until it's out in the wild and regular people have had proper time with it.

Funnily enough, the Pro footage is what has made me even more suspicious - it's probably the console with the smallest install base, yet this is what they chose to show it off on when pressured for console footage. To me it feels like they're being obtuse, deliberately so. The last line of this article is a massive red flag too. Pearl Abyss know fine well people are hungry for base console footage, but have yet to furnish any.

Re: PS Plus Premium Has Given You Just 1 Classic PlayStation Game a Month for Over Half a Year Now

MrPeanutbutterz

@Nakatomi_Uk PS2 was the first mainstream console to have what was effectively full backwards compatibility with its predecessor out of the box.

Early model PS3 had the same but they had to cut the price somehow, so axed PS2 back compat while retaining PS1 back compat.

Vita has BC with the PSP.

PS5 has considerable BC capability with PS4.

But yep, Sony just hate it!

Re: Hands On: Assassin's Creed Unity's PS5 Update Has Made Us Rethink That 5/10 Review

MrPeanutbutterz

@Dogbreath

Ubisoft took a lot of abuse but they clearly designed Unity based on what we all thought the PS4/XO specs would likely be, and they turned out to be far more feeble than anyone predicted which screwed Ubi over unfortunately.

You reckon one of the biggest game developers on the planet wasn't privvy to the specs of these machines, particularly when they already shipped multiple games for them? (including a launch title in the same series).

Re: Hands On: Assassin's Creed Unity's PS5 Update Has Made Us Rethink That 5/10 Review

MrPeanutbutterz

I put a few hours into it over the weekend - nah, it's still a garbage game. The first few hours are obtuse, the missions are highly repetitive, the combat is rudimentary (which is being kind to it), there's far too many collectibles, the crazy amount of icons on the map is peak Ubi-bloat, and the parkour is still jank/all over the place.

I place this down in the bottom three or the series with the original, and Mirage.

Re: 'You've Got to Be Joking': Street Fighter 6 Fans Rage at Slow Rollout of Skins

MrPeanutbutterz

@Flaming_Kaiser No, it's €30 a pop, and you can buy the characters separately, or wait for a sale. Stages and music packs are bought with (easily obtained) in-game currency. As are balance patches.

Back in the 1990s, Street Fighter 2 SCE cost me £60 (Irish Pounds), then less than a year later Super Street Fighter 2 cost me the same, which is a bum deal.

Up or down, to doesn't change the fact that SF6 launched as a complete product to begin with, and has had optional extras that take time and money to developed added to it (hence they, you know, charge money for them).

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

MrPeanutbutterz

The only time I ever paid for skins in any game was Titanfall 2, to give my usual titan (Ronin) a spruce up. Seeing as I paid €7.50 for the game and got over 1,000 hours out of it, I felt okay with that.

Can't imagine the urge to spend real-world money on skins three days into the game's life (and three days after you paid full price for the game itself).

Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More

MrPeanutbutterz

Yes to the idea in general, no to this horrid looking game. They've so many dormant, classic franchises. And this is ultimately another third person character action game, albeit in 2D. Where's Twisted Metal? Where's Motorstorm? Where's Wipeout? And yes, Resogun, absolutely (a game that I've been booting up since PS4 launch).

In a way I'm actually disappointed about Housemarque pivoting to "bigger" games. Don't get me wrong; Saros is probably my most anticipated game this year, and Returnal is close to being my favourite game this gen. But I've missed their snappy, arcade-perfect releases like Resogun and Next Machina (Matterfall was okay, Alienation was slower and more grounded, but still very enjoyable) this gen for sure.

Re: Screamer's PS5 Trophy List Unlocks New Fear: A Racing Game with Parrying

MrPeanutbutterz

My favourite mechanic in gaming when done properly is parrying (hello Sekiro, Metal Gear Rising, Bayonetta, etc.), and I'm very much an enjoyer of arcade racing games, so this sounds tops. Sure Doom The Dark Ages is fast becoming one of my favourite FPS games due to it having a parry mechanic you are forced to engage with.

This was already on my radar due to loving the Hotwheeels Unleashed games, but I'm super intrigued now.

Re: Talking Point: What Are You Playing This Weekend? - Issue 623

MrPeanutbutterz

Have had AC Unity sitting in the backlog for about seven years. So with the 4K/60FPS patch I've noodled about a bit with it. Only in the starting area still and will park it once I reach the game proper (due to not wanting two third person open world games on go at once), but one thing that has struck me is what were Ubi smoking thinking the PS4/Xbox One could handle this many NPCs on screen at once? Once section has to be the most NPC-dense area of any videogame I've ever seen.

Hooked on Death Stranding 2 again. Just reached the bit where Higgs ambushes you in the abandoned factory. This is the most Kojima thing I've ever seen in my life. I was never a big MGS fan, but with Death Stranding (and its sequel), I finally "get" it. I've over 50 hours played so far, yet I'm only in Chapter 8 of 22 (or so). Four to five starring most of the people I meet, because I gotta get those juicy unlocks. And likes. Don't forget the likes.

After finally finishing Dark Souls III, I've picked up Elden Ring again as I never finished Shadow of the Erdtree. I have absolutely no clue what I'm doing or where I'm going. Oh dear.

Took a notion and picked up my save from Need for Speed Hot Pursuit Remastered. Am close to finishing it 100%. This is the first of Criterion's NFS games, and probably my second-favourite overall (with their own Most Wanted 2012 being my favourite - would absolutely love for a similar remaster of that).

Re: Site News: Where's Our Marathon PS5 Review?

MrPeanutbutterz

@beltmenot Well on that I agree.

I see sites like Push Square as having a duty to deliver unbiased opinions about games in general, these sort of releases included.

Wouldn't be nearly as bad if they said "please don't review our game, here's a demo", but the Server Slam was very much time-limited. So if you want to "try-before-you-buy" you're SOoL now, so reviews from places like this are the next-best thing.

But Bungie asked nicely, so no review for us.