I actually like it as it clears up the home page to only show games and gives a quicker access to the game library, if the upper tabs were customizable it’d be perfect.
@TrollOfWar Their bet is that by selling you a subsidized console they will profit from all the games you buy on the PS Store, taking a 30% cut from all third-party games and all MTX within free-to-play games while also taking 100% from first-party sales, plus all the revenue from selling PS+ (keeping it mandatory to play online and cloud saves), and hardware add-ons such as the Portal or some headset, in the long-term that user they got to buy a PS5 by keeping Wolverine exclusive is way more profitable than selling those games to a PC user in which Valve takes a 30% cut.
They’re pulling out from PC simply because it didn’t fulfill their expectations, most games didn’t even sell 10% of what they sold on console, their frankly naive expectations were that people after getting a taste of Sony’s games on PC they’d go all the way to buy a PS5 (said by themselves multiple times in quarterly meetings) but clearly the PC audience doesn’t work like that, they don’t even want to use other launchers other than Steam let alone spend $600 on another hardware.
@nessisonett Revenue from PC ports was minuscule compared to their console business, sales are not good by any stretch even on the biggest franchises, in the long-term it would hurt their platform as the idea of “why get a console if it’ll eventually make its way to PC” was already taking place, for their bottom line it’s not worth to trade sales on PC to losing users on their platform.
However I do agree it’s very aggressive how Sony is pricing everything, it’s the only platform that doesn’t distribute digital games outside of the PS Store, that’s a huge competitive disadvantage that gets dismissed here every time as it doesn’t allow competitive prices for their digital games which have gotten noticeably more expensive, last gen a Uncharted 4 was $10 a couple of years after launch, nowadays, Returnal for example only drops to $30 5 years after launch, PS+ has prohibitive pricing since the 2023 price hike and haven’t paid for it since, consoles are almost impossible to recommend at the new MSRP.
So I do agree that the barrier of entry for Sony’s first-party games is getting ridiculously high and unsustainable for +300M budgets, but PC has proven to not be the solution to these problems.
@Balaam_ What trash multiplayer content are you even talking about? All they said is that they’ll look into DLC or MP mode depending on the player’s response. You really are running out of “arguments” to hate on the game lmao
Of course Crimson Desert, after 80 hours it’s already on my list for GOTY, no matter how many shallow 6/10 reviews say otherwise it’s such a great game.
@Perturbator The downfall definitely started back then in 2013, then in 2016 they started doing PC releases but consoles kept selling (albeit not as much as PS4/PS5), but finally last year releasing Forza and Gears plus announcing Halo for PlayStation was the final nail in the coffin.
Before PS6 there’s no way even with the GTA 6 boost, people really overestimate how many are willing to spend at the very least $600 on a console + $80 GTA 6 + $80/100 yearly if they want to play GTA online.
The only way is that after PS6 launches they keep the PS5 as a cheaper entry point since most if not all games will be cross-gen for a long while, but if they do so PS6 will never take off and they’ve made it clear priority isn’t selling more console but rather squeeze dry players who already got it.
@Fiendish-Beaver That lineup is actually crazy, many won’t like to hear it but if Xbox kept those exclusives they would be in a very competitive position for this year and perhaps Sony wouldn’t have dared to raise prices as much, but alas we’re not on that timeline…
@get2sammyb That’s exactly my take since the very beginning, why did it had to be a live-service? They could’ve released a multiplayer mode such as Factions from the first game or more recently the ‘Legends’ from Ghost of Tsushima and Yotei and we would’ve been fine with it. Even better imo to not have a predatory battle pass and all what comes with being a live-service, but they rather torched the entire thing than it not being a live-service, which again highlights how terribly they’ve managed their studios.
Everyone involved in these decisions should’ve been out of PlayStation by yesterday (looking at you Hermen).
Played it day one on Xbox, even paid for early-access and it’s the biggest disappointment I’ve had with a game so far, I even took almost 2 months to finish it at just 30 hours as it was such a snorefest, this was like the worst aspects of any Bethesda game all-in-one but without any of the good.
Port-begging much? I honestly would want MS to follow Sony’s footsteps and go back to having exclusives, as the recent price hike have shown we desperately NEED more competition in the console market and without exclusives it’s impossible to compete.
@Boxmonkey Just saying, here they gave Marathon around 3 weeks to get sorted out and got a 9/10, yet they gave Crimson Desert (which that takes upwards 100 hours to be fully experienced) a 6/10 in less than a week.
Would be lying if I said those double standards ain’t disappointing.
Wow just tested it on the Pro and it doesn’t struggle in performance in some areas as before and less stamina for flying it’s such a game changer, I just traversed almost double of what I could before.
I think this is the time to jump in for most of who were waiting for patches, also read that PS5 base on performance mode uses FS3 and looks much better.
@ThatOtherNewGuy Times have changed, many people can justify that expense because a phone nowadays carries your whole life also it’s not a yearly expense and most can get it financed. Consoles now have a very specific use case, play games, in previous generations many people could justify getting a console because aside from games they could play their DVDs, Blu-Ray and initial iterations of streaming apps.
Nowadays it’s a box to play games, but if you want to actually play new games you must add $70 for each to the $650 price of the console, and if want to play online add a yearly $80 price to it (bound to go up), that expense isn’t justified for many people in a world where they can play Fortnite on their already owned phone for free.
@get2sammyb I frankly can’t feel for them, they still have an extremely profitable business, they’ve even said this has already been their most financially successful platform, they might not be able to keep hardware prices from rising but the way they also are squeezing us is infuriating all to keep their profit margins where shareholders want it (as most companies nowadays), yet they wouldn’t have a problem with margins if they hadn’t invested and lost billions in a proved failed strategy in live-service games, so in a way it also feels we’re paying for the company’s mistakes and failures.
I also think there should be a discussion on how many gamers (but specifically younger ones) are being entirely priced out from console/traditional gaming, I simply don’t think it’s sustainable to keep squeezing the same audience over and over, would be interesting to have an article regarding that, it’s such a grim outlook for every console gamer.
With this price hike I don’t think PS5 will reach PS4’s sales even with GTA 6 boost, and most worryingly PS6 is well on its way to be the most difficult console launch ever for Sony, somehow the ‘third console curse’ continues.
@DartLOD For me, @get2sammyb, and several other people it’s outrageous, it’s unprecedented and they literally lied just last month when they said they would look into other ways to not increase the console price, keep doing backflips to try to justify the big corporation…
@Fiendish-Beaver It really depends on your tolerance for performance hiccups, with a VRR display it’s barely noticeable most of the time but I personally experienced a boss fight at ~15 FPS on PS5 Pro, it was basically unplayable but I forced my way through it, otherwise I’d say it’s a solid experience but will definitely get much better, I’m already too deep into it to wait for patches but if you haven’t started it may be worth to wait a couple of weeks.
This is easily a 150+ hours completion game, I already made my peace that I’m not gonna get the platinum or 100% it lol
@DennisReynolds Yeah it seems to be, I don’t get why the pressure of pumping out a very superficial review in a week if there was no deadline or embargo and worse scoring a game you have not fully experienced, just take the time to fully experience it and do point out specific performance issues instead of trying to do some damage control now, because frankly it’s only missing optimization, the structure of the game is impressively solid to be completely ignored because of FPS hiccups that will be patched (and agreed should’ve been already at launch).
I’m always wary of a blue check looking for some engagement, it makes little sense with Sony having many deals for the console and even launching a cheaper Japanese-exclusive console, I just can’t see them bumping up the price by that much, at most I’d expect another $50 increase, however in the not-so remote possibility this is accurate it’d be huge blow for this generation, perhaps letal for the entire console market.
I don’t understand why critics are being way too harsh on this game, sure it really could’ve used a couple extra months of development and they should have delayed it until it was ready for all platforms, but this isn’t a Cyberpunk situation nor is the only game that’s launched poorly optimized, even masterpieces such as The Witcher 3 and Baldur’s Gate 3 have launched notoriously broken specially towards the endgame, and yet most outlets reviewed both games with a 10/10, including this very site.
And no, I’m not saying Crimson Desert is a 10/10, as much as in enjoying the game it definitely isn’t, but it’s also nowhere near to be a 6/10, there’s definitely some blatant double standards here, another example is Dragon’s Dogma which was also broken at launch, it’s not nowhere near as fun and yet you gave it a 9/10.
@Vertere Untrue? All the evidence is clear that this generation has been terribly mismanaged since the very beginning, dozens of projects cancelled, 6+ years of development wasted at several studios, billions of dollars spent on nothing, and yet you claim they still release the same amount of games? Sorry but that’s absurd, just look at the list and compare them yourself, and it gets even worse when you consider Sony owns way more studios now than last generation and still they managed to have much better publishing deals and keep games exclusive for a long time or still remain exclusive.
By 2019 from first-party studios or second-party that were exclusives we already had:
Killzone Shadow Fall
Infamous Second Son & First Light
Little Big Planet 3
Bloodborne
Resogun
The Order 1886
Until Dawn
Tearaway Unfolded
Gravity Rush 2
Uncharted 4 & Lost Legacy
Ratchet and Clank
The Last Guardian
Horizon Zero Dawn
GT Sport
Knack 1&2
God of War
Spider-Man
Detroit Become Human
Shadow of the Colossus
And I’m sure I’m missing some games, that plus Days Gone, Death Stranding and Concrete Genie from that year.
And very importantly most if not all them were PS4 exclusive.
Compared to this generation so far we have
Spider-Man 2 & Miles Morales
Sackboy A Big Adventure
Demon’s Souls
Ratchet and Clank Rift Apart
Returnal
GT7
Horizon Forbidden West
GoW Ragnarok
Astro Bot
Helldivers 2
Concord
Plus Saros, Wolverine and Tokon this year, however from this list 4 of them are PS4 games, most are on PC, and only 4 are true PS5 exclusives so far (including this year’s releases), hence why the meme “PS5 has no games” was gaining traction.
How’s 19 vs 10 the same output? (Not counting Concord since it no longer exists)
Even if we consider third-party temporal exclusives such as Stellar Blade or Kena it’s still way less than any previous generation, and if you want to include PS5’s unnecessary remakes we would have to include all PS4 remasters from PS3 which are way more, and my main takeaway doing this list is what a HUGE loss Japan Studios has been, it left a giant void that Astro Bot alone just can’t fill, and I’m feeling Bluepoint’s absence will sting for a long time too.
@streetshadow First-party output has definitively dipped compared to any other PS generation even accounting published games, and it’s no wonder why with half the games that were planned are already cancelled and the studio closed, from PS Studios for all 2025 we only got Ghost of Yotei, for all 2024 we only got Astro Bot (and Concord…), for all 2023 we only got Spider-Man 2, it just pales in comparison to the PS4 generation or any other one.
Just look at the damage from Hermen Hulst’s tenure, what a depressing list, only 1 new game from PS Studios, all the other ones were just published by Sony (and outside of DS2 they had no business publishing that slop).
Literally half of this generation has been lost thanks to Hermen Hulst and Jim Ryan, 6+ years, billions of dollars, countless other resources that if invested correctly would’ve been a great PS5 generation such as PS4’s, but this has been the worst by far.
@Intr1n5ic Yup, that one, so far that’s the only true setback from the game because it was borderline unplayable, thinking about holding off advancing in the story/bosses and just explore the world, which is what I’m enjoying the most tbh.
Nice to see this game doing a quick turnaround even on the non-believers, I’m at 15 hours already and it’s definitely the most addictive open world I’ve played since Death Stranding 2 and Tears of the Kingdom, this update has pretty much solved all issues I had as I’m already used to controls.
The thing that I’ve been liking the most is that you really can make your own way through the game very much like BOTW, TOTK or Death Stranding 1&2, for example I had a mission where I had to sneak in somewhere and the game gives you tips to buy entry for this place, but you can grab that same gear from other NPCs without having to spend anything or just sneak into that place, another mission I had to travel uphill but I wandered off and ended up arriving from the sky, stuff like this makes the journey and the whole game memorable and FUN, which is what games are all about.
Sounds like the same lame justification as the devs from Expedition 33, I don’t like it, they both should have disclosed it, but I would be lying if I said I noticed it myself, and now we’re about to hear how they’re the worst devs of all time and people stating they won’t buy the game because of it (when they really never planned to play it anyway).
@dskatter Lol sure, none of your comments have expressed a minimal interest in the actual game and there’s a quite a big difference between criticizing and hating, and no you don’t have to justify yourself, if acting like a hate mob makes you happy by all means, we’ll keep having lots of articles for you to ‘criticize the devs’…
@dskatter What did the devs did to you? You’ve been hating on this game for months now, literally for every article there’s at least one comment from you throwing shade at the game, and sure some is justified, not showing console footage was just bizarre as it does run fine, very comparable to any other open-world on a base PS5, but now that it’s released you keep trying to hate on it now with the control scheme, and yes it’s definitely a learning curve but I’m already mostly used to it, I’ve read from the hate mob online “it’s the worst controls for running ever” while it has the same input as every GTA or RDR2, just ridiculous hyperbole to make the game seem like the worst of all time when it’s far from it.
As I’ve said repeatedly it’s perfectly understandable if you don’t like a game and there’s lots of valid reasons for so, but why this obsession of clicking on every article of a game you long ago decided you disliked and leaving a hateful comment? Why clinging on overblown nitpicks people are having when you’re not even playing the game nor have the intention to? Really can’t understand anyone wishing this hard for a game to fail.
@TheArt Definitely not as “easily”, I watched all those gameplays plus many previews and did hesitate once I saw the review score but I had seen enough to like and at least try out for myself, got it on physical so I could sell it if I didn’t like it but so far it’s been in line with my expectations.
@TheArt I’d rather have my own opinion than relying on a score to dictate what to try out, there’s plenty of titles I’d consider both underrated and overrated based on that score and a 78 is still a good game under any standards, again if you don’t feel like it or have other games to play that suit you better it’s perfectly fine, but trying to make others feel wrong about trying out a game “because it scored a 78” is just plain ridiculous.
@DennisReynolds Yeah it’s getting unreal to read such double standards and selective memory, almost every masterpiece game has had cuestionable performance on launch, I remember TW3 had a broken Act 3, CP2077 was blatantly unfinished, BoTW and TOTK infamously ran at 20 FPS in some areas, Baldur’s Gate 3 also had a broken Act 3 (and weird control scheme), Elden Ring I’d say still isn’t optimized lol
And I love those games, some are in my personal Top 3 of all time and I’m not saying Crimson Desert should be on that list but acting like they were perfect and had no jank, specially on launch, is a collective delusion.
@MrPeanutbutterz And what about us who don’t really care about lore or storytelling in this game?
Since the first gameplay overview it has been clear it’s not the focus of this game, what I expected from all those gameplays was a fun single-player sandbox with lots of things to do and so far it’s absolutely delivering on that.
You (and many others) seem fixated on actively hating this game, and it’s okay to dislike, to point out its weaknesses and technical issues, but what I don’t understand is to be the first ones to click on every article of some game you long ago decided to dislike, immediately drawing comparisons with aspects of other games that are not the focus in this one and some even acting like everyone who’s buying or enjoying the game is wrong.
After playing for a few hours I simply don’t understand the ongoing hate train for this game, I’m getting obsessed with exploring and already made my own way through a quest, controls are a learning curve but not even near as exaggerated as I’ve been reading online, I also read how difficult and unbearable the first puzzle was and I got through it in 3 minutes, sure it’s not perfect and might not be a GOTY but every nitpick about it has been extremely overblown to make it seem the worst game of all time and so far I’m having a good time with it and does look stunning on PS5 Pro, with PSSR 2 it looks as sharp on performance mode as it does on quality mode.
Comments 894
Re: Opinion: Sony's 'Playerbase' Is a Weak and Weird Way to Celebrate PS5 Fans
@naruball Wow, giving up your facial biometrics and identity to a corporation just to be able to brag “I’m an NPC in this game” lmfao…
Re: 'The Result Is Incredible': Cyberpunk 2077's Big PS5 Pro Update Arrives Tomorrow
@Nightcrawler71 Yes! It has cross saves with every other platform, however trophies will not unlock from a transferred save.
Re: 'The Result Is Incredible': Cyberpunk 2077's Big PS5 Pro Update Arrives Tomorrow
Time to get all those other endings, but my canon ending is still with Panam’s.
Re: Starfield (PS5) - Better Than Ever, But Still No Space Skyrim
Score is fair, which makes the Crimson Desert one even more nonsense.
Re: PS5 Home Page Refresh Live Now for Some Users
I actually like it as it clears up the home page to only show games and gives a quicker access to the game library, if the upper tabs were customizable it’d be perfect.
Re: PlayStation to Start Putting Fans into PS5 Games with New Playerbase Program
What a dystopian s*** to drop on a random Tuesday…
Re: 'I Think So': God of War Actor Hints at the Return of Sex Minigames in PS5 Remake
@wildcat_kickz It’s always the gooners who mask their fetishes as “art preservation”.
Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't
I started it like 2 years ago, still haven’t finished it 🤣
Re: Remember Those PC Icons on PS5? Sony Removed Them
@TrollOfWar Their bet is that by selling you a subsidized console they will profit from all the games you buy on the PS Store, taking a 30% cut from all third-party games and all MTX within free-to-play games while also taking 100% from first-party sales, plus all the revenue from selling PS+ (keeping it mandatory to play online and cloud saves), and hardware add-ons such as the Portal or some headset, in the long-term that user they got to buy a PS5 by keeping Wolverine exclusive is way more profitable than selling those games to a PC user in which Valve takes a 30% cut.
They’re pulling out from PC simply because it didn’t fulfill their expectations, most games didn’t even sell 10% of what they sold on console, their frankly naive expectations were that people after getting a taste of Sony’s games on PC they’d go all the way to buy a PS5 (said by themselves multiple times in quarterly meetings) but clearly the PC audience doesn’t work like that, they don’t even want to use other launchers other than Steam let alone spend $600 on another hardware.
Source on that because reading it back it really was incredibly dumb and naive:
https://www.gamesradar.com/platforms/playstation/playstations-ceo-drastically-underestimates-the-steam-crowds-patience-thinks-pc-gamers-will-buy-a-ps5-for-exclusive-sequels/
Re: Remember Those PC Icons on PS5? Sony Removed Them
@nessisonett Revenue from PC ports was minuscule compared to their console business, sales are not good by any stretch even on the biggest franchises, in the long-term it would hurt their platform as the idea of “why get a console if it’ll eventually make its way to PC” was already taking place, for their bottom line it’s not worth to trade sales on PC to losing users on their platform.
However I do agree it’s very aggressive how Sony is pricing everything, it’s the only platform that doesn’t distribute digital games outside of the PS Store, that’s a huge competitive disadvantage that gets dismissed here every time as it doesn’t allow competitive prices for their digital games which have gotten noticeably more expensive, last gen a Uncharted 4 was $10 a couple of years after launch, nowadays, Returnal for example only drops to $30 5 years after launch, PS+ has prohibitive pricing since the 2023 price hike and haven’t paid for it since, consoles are almost impossible to recommend at the new MSRP.
So I do agree that the barrier of entry for Sony’s first-party games is getting ridiculously high and unsustainable for +300M budgets, but PC has proven to not be the solution to these problems.
Re: Poll: Vote for Your PS5 Game of the Month (March 2026)
@Balaam_ What trash multiplayer content are you even talking about? All they said is that they’ll look into DLC or MP mode depending on the player’s response.
You really are running out of “arguments” to hate on the game lmao
Re: Poll: Vote for Your PS5 Game of the Month (March 2026)
Of course Crimson Desert, after 80 hours it’s already on my list for GOTY, no matter how many shallow 6/10 reviews say otherwise it’s such a great game.
Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'
@AdamNovice Closing game studios but spending millions on a machine learning company, modern Sony in a nutshell 🤦🏻♂️
Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC
@Perturbator The downfall definitely started back then in 2013, then in 2016 they started doing PC releases but consoles kept selling (albeit not as much as PS4/PS5), but finally last year releasing Forza and Gears plus announcing Halo for PlayStation was the final nail in the coffin.
Re: Uncharted Fans Think a Social Post Is Evidence of New PS5 Entry
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Re: Poll: Do You Think PS5 Can Outsell PS4 with Its New Price Point?
Before PS6 there’s no way even with the GTA 6 boost, people really overestimate how many are willing to spend at the very least $600 on a console + $80 GTA 6 + $80/100 yearly if they want to play GTA online.
The only way is that after PS6 launches they keep the PS5 as a cheaper entry point since most if not all games will be cross-gen for a long while, but if they do so PS6 will never take off and they’ve made it clear priority isn’t selling more console but rather squeeze dry players who already got it.
Re: Rumour: Halo's PS5 Debut Launches in June, According to Fanta-Related Fan Theory
@Fiendish-Beaver That lineup is actually crazy, many won’t like to hear it but if Xbox kept those exclusives they would be in a very competitive position for this year and perhaps Sony wouldn’t have dared to raise prices as much, but alas we’re not on that timeline…
Re: The Last of Us Multiplayer Was 80% Complete Before Cancellation, Spent 7 Years in Development
@get2sammyb That’s exactly my take since the very beginning, why did it had to be a live-service?
They could’ve released a multiplayer mode such as Factions from the first game or more recently the ‘Legends’ from Ghost of Tsushima and Yotei and we would’ve been fine with it.
Even better imo to not have a predatory battle pass and all what comes with being a live-service, but they rather torched the entire thing than it not being a live-service, which again highlights how terribly they’ve managed their studios.
Everyone involved in these decisions should’ve been out of PlayStation by yesterday (looking at you Hermen).
Re: Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 Release
Played it day one on Xbox, even paid for early-access and it’s the biggest disappointment I’ve had with a game so far, I even took almost 2 months to finish it at just 30 hours as it was such a snorefest, this was like the worst aspects of any Bethesda game all-in-one but without any of the good.
Re: 'I Really Hope They Do a Same Day Launch': PS5 Fans Itching for Gears of War: E-Day Confirmation
Port-begging much? I honestly would want MS to follow Sony’s footsteps and go back to having exclusives, as the recent price hike have shown we desperately NEED more competition in the console market and without exclusives it’s impossible to compete.
Re: Major Crimson Desert Patch Out Now on PS5, Makes Countless Gameplay Improvements
@Boxmonkey Just saying, here they gave Marathon around 3 weeks to get sorted out and got a 9/10, yet they gave Crimson Desert (which that takes upwards 100 hours to be fully experienced) a 6/10 in less than a week.
Would be lying if I said those double standards ain’t disappointing.
Re: Major Crimson Desert Patch Out Now on PS5, Makes Countless Gameplay Improvements
Wow just tested it on the Pro and it doesn’t struggle in performance in some areas as before and less stamina for flying it’s such a game changer, I just traversed almost double of what I could before.
I think this is the time to jump in for most of who were waiting for patches, also read that PS5 base on performance mode uses FS3 and looks much better.
Re: Feature: PS5 Price - Why Does It Cost So Much in 2026?
@ThatOtherNewGuy Times have changed, many people can justify that expense because a phone nowadays carries your whole life also it’s not a yearly expense and most can get it financed. Consoles now have a very specific use case, play games, in previous generations many people could justify getting a console because aside from games they could play their DVDs, Blu-Ray and initial iterations of streaming apps.
Nowadays it’s a box to play games, but if you want to actually play new games you must add $70 for each to the $650 price of the console, and if want to play online add a yearly $80 price to it (bound to go up), that expense isn’t justified for many people in a world where they can play Fortnite on their already owned phone for free.
Re: Feature: PS5 Price - Why Does It Cost So Much in 2026?
@get2sammyb I frankly can’t feel for them, they still have an extremely profitable business, they’ve even said this has already been their most financially successful platform, they might not be able to keep hardware prices from rising but the way they also are squeezing us is infuriating all to keep their profit margins where shareholders want it (as most companies nowadays), yet they wouldn’t have a problem with margins if they hadn’t invested and lost billions in a proved failed strategy in live-service games, so in a way it also feels we’re paying for the company’s mistakes and failures.
I also think there should be a discussion on how many gamers (but specifically younger ones) are being entirely priced out from console/traditional gaming, I simply don’t think it’s sustainable to keep squeezing the same audience over and over, would be interesting to have an article regarding that, it’s such a grim outlook for every console gamer.
Re: Feature: PS5 Price - Why Does It Cost So Much in 2026?
With this price hike I don’t think PS5 will reach PS4’s sales even with GTA 6 boost, and most worryingly PS6 is well on its way to be the most difficult console launch ever for Sony, somehow the ‘third console curse’ continues.
Re: Japan's Cheaper, Language Locked PS5 Shielded from Outrageous Price Increases
@DartLOD For me, @get2sammyb, and several other people it’s outrageous, it’s unprecedented and they literally lied just last month when they said they would look into other ways to not increase the console price, keep doing backflips to try to justify the big corporation…
Re: Japan's Cheaper, Language Locked PS5 Shielded from Outrageous Price Increases
@DartLOD You don’t think a $100/$150 price hike in the sixth year of a console is outrageous?
Re: Sony Announces Gigantic PS5 Price Increases, Effective from April 2026
@get2sammyb Problem is they will focus on milking us dry, probably there’s yet another PS+ price increase coming soon. What a grim outlook…
Re: Sony Announces Gigantic PS5 Price Increases, Effective from April 2026
@carlos82 I’d say we’re not heading into it, we are already living through a crash, this might be lethal for the entire console market.
Re: Crimson Desert (PS5) - A Generational Open World Buried in Early Access Cruft
@Fiendish-Beaver It really depends on your tolerance for performance hiccups, with a VRR display it’s barely noticeable most of the time but I personally experienced a boss fight at ~15 FPS on PS5 Pro, it was basically unplayable but I forced my way through it, otherwise I’d say it’s a solid experience but will definitely get much better, I’m already too deep into it to wait for patches but if you haven’t started it may be worth to wait a couple of weeks.
This is easily a 150+ hours completion game, I already made my peace that I’m not gonna get the platinum or 100% it lol
Re: Crimson Desert (PS5) - A Generational Open World Buried in Early Access Cruft
@DennisReynolds Yeah it seems to be, I don’t get why the pressure of pumping out a very superficial review in a week if there was no deadline or embargo and worse scoring a game you have not fully experienced, just take the time to fully experience it and do point out specific performance issues instead of trying to do some damage control now, because frankly it’s only missing optimization, the structure of the game is impressively solid to be completely ignored because of FPS hiccups that will be patched (and agreed should’ve been already at launch).
Re: Rumour: Dramatic PS5 Price Increases Teased by French Source
I’m always wary of a blue check looking for some engagement, it makes little sense with Sony having many deals for the console and even launching a cheaper Japanese-exclusive console, I just can’t see them bumping up the price by that much, at most I’d expect another $50 increase, however in the not-so remote possibility this is accurate it’d be huge blow for this generation, perhaps letal for the entire console market.
Re: Crimson Desert (PS5) - A Generational Open World Buried in Early Access Cruft
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Re: Crimson Desert (PS5) - A Generational Open World Buried in Early Access Cruft
I don’t understand why critics are being way too harsh on this game, sure it really could’ve used a couple extra months of development and they should have delayed it until it was ready for all platforms, but this isn’t a Cyberpunk situation nor is the only game that’s launched poorly optimized, even masterpieces such as The Witcher 3 and Baldur’s Gate 3 have launched notoriously broken specially towards the endgame, and yet most outlets reviewed both games with a 10/10, including this very site.
And no, I’m not saying Crimson Desert is a 10/10, as much as in enjoying the game it definitely isn’t, but it’s also nowhere near to be a 6/10, there’s definitely some blatant double standards here, another example is Dragon’s Dogma which was also broken at launch, it’s not nowhere near as fun and yet you gave it a 9/10.
Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings
@Vertere Untrue? All the evidence is clear that this generation has been terribly mismanaged since the very beginning, dozens of projects cancelled, 6+ years of development wasted at several studios, billions of dollars spent on nothing, and yet you claim they still release the same amount of games? Sorry but that’s absurd, just look at the list and compare them yourself, and it gets even worse when you consider Sony owns way more studios now than last generation and still they managed to have much better publishing deals and keep games exclusive for a long time or still remain exclusive.
By 2019 from first-party studios or second-party that were exclusives we already had:
And I’m sure I’m missing some games, that plus Days Gone, Death Stranding and Concrete Genie from that year.
And very importantly most if not all them were PS4 exclusive.
Compared to this generation so far we have
Plus Saros, Wolverine and Tokon this year, however from this list 4 of them are PS4 games, most are on PC, and only 4 are true PS5 exclusives so far (including this year’s releases), hence why the meme “PS5 has no games” was gaining traction.
How’s 19 vs 10 the same output? (Not counting Concord since it no longer exists)
Even if we consider third-party temporal exclusives such as Stellar Blade or Kena it’s still way less than any previous generation, and if you want to include PS5’s unnecessary remakes we would have to include all PS4 remasters from PS3 which are way more, and my main takeaway doing this list is what a HUGE loss Japan Studios has been, it left a giant void that Astro Bot alone just can’t fill, and I’m feeling Bluepoint’s absence will sting for a long time too.
Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings
@streetshadow First-party output has definitively dipped compared to any other PS generation even accounting published games, and it’s no wonder why with half the games that were planned are already cancelled and the studio closed, from PS Studios for all 2025 we only got Ghost of Yotei, for all 2024 we only got Astro Bot (and Concord…), for all 2023 we only got Spider-Man 2, it just pales in comparison to the PS4 generation or any other one.
Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings
Just look at the damage from Hermen Hulst’s tenure, what a depressing list, only 1 new game from PS Studios, all the other ones were just published by Sony (and outside of DS2 they had no business publishing that slop).
Re: PlayStation's Disastrous First-Party Leadership Culminates in Yet Another Studio Closure
Literally half of this generation has been lost thanks to Hermen Hulst and Jim Ryan, 6+ years, billions of dollars, countless other resources that if invested correctly would’ve been a great PS5 generation such as PS4’s, but this has been the worst by far.
Re: Dev Pledges to Make Crimson Desert 'Even More Enjoyable' as It Sells Over 3 Million Copies in First Week
@Intr1n5ic Yup, that one, so far that’s the only true setback from the game because it was borderline unplayable, thinking about holding off advancing in the story/bosses and just explore the world, which is what I’m enjoying the most tbh.
Re: Fortnite Is Ditching Several Modes Including Rocket Racing Amid Layoffs and Cost-Cutting
It’s so over for every live-service game if even f***ing Fortnite isn’t sustainable enough…
Re: Dev Pledges to Make Crimson Desert 'Even More Enjoyable' as It Sells Over 3 Million Copies in First Week
Keep the patches coming, yesterday I got into a boss fight from a story mission and it ran at 15 FPS on PS5 Pro’s performance mode 💀
Re: 'The Jumping, Movement, and Attacks Are Way More Responsive': Crimson Desert PS5 Patches Fix Crashes and Controls
Nice to see this game doing a quick turnaround even on the non-believers, I’m at 15 hours already and it’s definitely the most addictive open world I’ve played since Death Stranding 2 and Tears of the Kingdom, this update has pretty much solved all issues I had as I’m already used to controls.
The thing that I’ve been liking the most is that you really can make your own way through the game very much like BOTW, TOTK or Death Stranding 1&2, for example I had a mission where I had to sneak in somewhere and the game gives you tips to buy entry for this place, but you can grab that same gear from other NPCs without having to spend anything or just sneak into that place, another mission I had to travel uphill but I wandered off and ended up arriving from the sky, stuff like this makes the journey and the whole game memorable and FUN, which is what games are all about.
Re: 'We Should Have Clearly Disclosed Our Use of AI': Crimson Desert Dev 'Sincerely Apologises' for Erroneously Including AI Art in PS5 Game
Sounds like the same lame justification as the devs from Expedition 33, I don’t like it, they both should have disclosed it, but I would be lying if I said I noticed it myself, and now we’re about to hear how they’re the worst devs of all time and people stating they won’t buy the game because of it (when they really never planned to play it anyway).
Re: Crimson Desert Dev to Patch PS5 RPG's 'Uncomfortable' Controls
@dskatter Lol sure, none of your comments have expressed a minimal interest in the actual game and there’s a quite a big difference between criticizing and hating, and no you don’t have to justify yourself, if acting like a hate mob makes you happy by all means, we’ll keep having lots of articles for you to ‘criticize the devs’…
Re: Crimson Desert Dev to Patch PS5 RPG's 'Uncomfortable' Controls
@dskatter What did the devs did to you?
You’ve been hating on this game for months now, literally for every article there’s at least one comment from you throwing shade at the game, and sure some is justified, not showing console footage was just bizarre as it does run fine, very comparable to any other open-world on a base PS5, but now that it’s released you keep trying to hate on it now with the control scheme, and yes it’s definitely a learning curve but I’m already mostly used to it, I’ve read from the hate mob online “it’s the worst controls for running ever” while it has the same input as every GTA or RDR2, just ridiculous hyperbole to make the game seem like the worst of all time when it’s far from it.
As I’ve said repeatedly it’s perfectly understandable if you don’t like a game and there’s lots of valid reasons for so, but why this obsession of clicking on every article of a game you long ago decided you disliked and leaving a hateful comment? Why clinging on overblown nitpicks people are having when you’re not even playing the game nor have the intention to?
Really can’t understand anyone wishing this hard for a game to fail.
Re: 'We Will Work to Make Improvements Quickly': Crimson Desert Sells 2 Million Copies on Launch Day
@TheArt Definitely not as “easily”, I watched all those gameplays plus many previews and did hesitate once I saw the review score but I had seen enough to like and at least try out for myself, got it on physical so I could sell it if I didn’t like it but so far it’s been in line with my expectations.
Re: 'We Will Work to Make Improvements Quickly': Crimson Desert Sells 2 Million Copies on Launch Day
@TheArt I’d rather have my own opinion than relying on a score to dictate what to try out, there’s plenty of titles I’d consider both underrated and overrated based on that score and a 78 is still a good game under any standards, again if you don’t feel like it or have other games to play that suit you better it’s perfectly fine, but trying to make others feel wrong about trying out a game “because it scored a 78” is just plain ridiculous.
Re: 'We Will Work to Make Improvements Quickly': Crimson Desert Sells 2 Million Copies on Launch Day
@DennisReynolds Yeah it’s getting unreal to read such double standards and selective memory, almost every masterpiece game has had cuestionable performance on launch, I remember TW3 had a broken Act 3, CP2077 was blatantly unfinished, BoTW and TOTK infamously ran at 20 FPS in some areas, Baldur’s Gate 3 also had a broken Act 3 (and weird control scheme), Elden Ring I’d say still isn’t optimized lol
And I love those games, some are in my personal Top 3 of all time and I’m not saying Crimson Desert should be on that list but acting like they were perfect and had no jank, specially on launch, is a collective delusion.
Re: 'We Will Work to Make Improvements Quickly': Crimson Desert Sells 2 Million Copies on Launch Day
@MrPeanutbutterz And what about us who don’t really care about lore or storytelling in this game?
Since the first gameplay overview it has been clear it’s not the focus of this game, what I expected from all those gameplays was a fun single-player sandbox with lots of things to do and so far it’s absolutely delivering on that.
You (and many others) seem fixated on actively hating this game, and it’s okay to dislike, to point out its weaknesses and technical issues, but what I don’t understand is to be the first ones to click on every article of some game you long ago decided to dislike, immediately drawing comparisons with aspects of other games that are not the focus in this one and some even acting like everyone who’s buying or enjoying the game is wrong.
Re: 'We Will Work to Make Improvements Quickly': Crimson Desert Sells 2 Million Copies on Launch Day
After playing for a few hours I simply don’t understand the ongoing hate train for this game, I’m getting obsessed with exploring and already made my own way through a quest, controls are a learning curve but not even near as exaggerated as I’ve been reading online, I also read how difficult and unbearable the first puzzle was and I got through it in 3 minutes, sure it’s not perfect and might not be a GOTY but every nitpick about it has been extremely overblown to make it seem the worst game of all time and so far I’m having a good time with it and does look stunning on PS5 Pro, with PSSR 2 it looks as sharp on performance mode as it does on quality mode.