Comments 1,095

Re: EA Scrubbing Mass Effect from Other Games as Series Starts to Die Off

IllusiveMan

I honestly expect the next Jedi game and Iron Man (if they actually release) to be the last ever “traditional” games from Electronic Arts, this private equity buyout will just decimate everything and only keep their live-service and sports cash cows, making them even more predatory as they know ‘ball and gun gamers’ have no red lines in the BS they take.

Re: PS5 Answers 'Bleakest' Month with a 22% Upswing in Sales

IllusiveMan

@PsBoxSwitchOwner It IS because of GTA 6, Xbox sales are down because they don’t even care to make and distribute them anymore, hell they even started a program where Microsoft buys your Xbox so they can sell it refurbished.

Even if someone wanted an Xbox for GTA 6 when they see it’s unavailable they simply go for the available (and cheaper) option hence more PS5 sales.

Re: PS5 Beats Switch 2 in Strongest US Sales Month Since May 2025

IllusiveMan

@get2sammyb Not surprising at all with GTA 6 being imminent and Xbox hardware being unavailable, more expensive and frankly almost irrelevant nowadays.

That game is moving the casual masses in a way we have never seen, it’ll be many people’s entry into console gaming or going back after generations of not gaming at all, GTA 6 will single-handily put the spotlight in the gaming industry that desperately needs it because next year is going to be rough.

Re: Xbox Polling Players on Whether Fallout, Elder Scrolls, or Even Minecraft Should Go Exclusive

IllusiveMan

The meltdown here every single time Xbox is only rumored to have more exclusives is so funny to read, specially reading the very same users who mere months ago were ecstatic about Sony abandoning PC ports.

As a console enthusiast I’ve always agreed that every platform must have exclusives, the more the better so competition can flourish, I’d happily keep getting all consoles instead of being religiously tied to one brand like so many here.

Re: Yet More PS5 Security Concerns as Another High-Profile Account Is Hacked

IllusiveMan

@Chrisathickson @Slayer25c And here comes the experts who blame the users themselves and even Push Square for sharing this instead of demanding Sony to improve their laughable security…

This is one case, yet several other of prominent PS content creators have been going through the same thing for years now, and those are lucky since they can use their community and connections to maybe get his account back, but if you take a look at Reddit or other forums you’ll realize there’re SEVERAL cases like this, 99% with no solution at all, I mean there’s literally a whole black market store for PSN accounts but you can “confirm” this doesn’t happen lmao…

Re: The Father of PlayStation Thinks Games Have Stagnated, Calls for Curiosity in Developers

IllusiveMan

He’s absolutely right, the entire western industry feels stuck on being too safe and Sony is no outlier as Wolverine is the perfect recent example, while not a bad game it feels so formulaic and safe to the point that it feels the devs were terrified that the player got lost for 3 seconds.

Time has proven that moving SIE’s headquarters from Japan to California was a MASSIVE mistake, not only did it hinder the creativity but it ballooned the costs of making any game.

Re: Analyst Argues Gears of War: E-Day Shouldn't Have Been Cancelled on PS5 After 'Soft' Steam Pre-Orders

IllusiveMan

@DennisReynolds You are completely out of touch from reality if you think sales numbers would go that way, I’m not going to keep entertaining your insane arguments, you literally seem to get fired up at the idea of Xbox —or anyone else besides Sony— failing when it literally serves no one but your little fanboy brain simply cannot understand how much competition matters.

Re: Analyst Argues Gears of War: E-Day Shouldn't Have Been Cancelled on PS5 After 'Soft' Steam Pre-Orders

IllusiveMan

@Leinad7 It’s funny how mere months ago everyone here came to an understanding that Sony abandoning PC games is ultimately a good thing as they bet on their platform and users even if they lose some sales (which is true), but Xbox does the same thing and suddenly some of the very same users who applauded Sony doing it without a second thought are now frantically worried about Xbox sales numbers and budgets.

People arguing here perfectly understand the right thing for the platform is to have exclusives even by losing sales elsewhere, but some simply can’t accept the possibility (possibility as they may very well fumble it again) of having strong Xbox exclusives as a year ago those same users were celebrating Sony’s dominance on the market and look where that has led us, this past year has been the ultimate proof that being a fanboy of a brand instead of the hobby literally gets you nothing, yet here we still are with some wanting a brand to dominate over the others contradicting themselves and making up all kind of nonsense.

Re: Analyst Argues Gears of War: E-Day Shouldn't Have Been Cancelled on PS5 After 'Soft' Steam Pre-Orders

IllusiveMan

@DennisReynolds @Intr1n5ic Lmao YES, I don’t know how else to put it, Game Pass is THE thing hindering this game sales, this whole focus of “game not selling well because it didn’t release on PS5” is absurd.

The fact are that precedents were not good and while we’ll never know for sure how well E-Day would’ve sold I think we can all agree that just porting the game day one would’ve done an irreparable damage to Xbox’ already battered brand, same shock as if Sony decided to simultaneously launch a tentpole like Wolverine or God of War Laufey on PC and Xbox for X number of sales.

Re: Analyst Argues Gears of War: E-Day Shouldn't Have Been Cancelled on PS5 After 'Soft' Steam Pre-Orders

IllusiveMan

@Killionaire Would it? Because even before it was announced to be exclusive there was zero hype for it on the PS side (the poll in this very website said PS users didn’t care for it), Halo being a full remake didn’t sell well either, in fact the single only game from Xbox that has done extremely well on PS5 is Forza Horizon 5, other than that it really hasn’t been worth porting all their games compared to the damage it did to their brand.

Again, it’s remarkably similar to Sony’s position abandoning PC, as games were not selling that much but just releasing on PC was damaging the brand with the whole ‘PS5 has no games’ argument, yet I don’t see anyone here claiming Sony should still be releasing their games on PC so they can sell better (even if they would), you see the double standards?

Re: Analyst Argues Gears of War: E-Day Shouldn't Have Been Cancelled on PS5 After 'Soft' Steam Pre-Orders

IllusiveMan

@DennisReynolds You seem to forget the game is launching on PC where it’ll gain most of its revenue even if it released on PS5 as well, and my point still stands, judging by the sales of Gears 1 on PS it wouldn’t have made any significant difference for their revenue yet the damage to the Xbox brand would’ve been irreversible.

Read the original article, the analysis place more importance on the game skipping PS5 than it being given away on Game Pass, which I agree is the main problem for all Xbox games, that’s what I find hypocritical since we can use that very same argument for every PS5 exclusive that hasn’t sold that much like Saros, and still it’s a poor argument, looking at how both Marathon and Halo CE launched everywhere but just came and went it proves that being a multiplatform release doesn’t really guarantee sales and success, so I do agree with both Sony and Microsoft betting more on their each respective platform keeping exclusives, I want them to compete.

Re: Analyst Argues Gears of War: E-Day Shouldn't Have Been Cancelled on PS5 After 'Soft' Steam Pre-Orders

IllusiveMan

Absurd take. Gears 1 barely sold on PS5, and frankly if E-Day was multiplatform Xbox as a console/platform would’ve been unsalvageable (they already were in that path before recent U-turns). I really don’t tolerate the hypocrisy and double standards from some outlets, like for instance why didn’t he say Saros should’ve launched day one on PC amidst its poor sales on PS5? It’s a remarkably similar situation.

What Xbox needs to do is a whole rethinking of day-one games in their service, that’s what have eaten up all game sales in the platform even if some still refuse to accept it.

Re: Sony Quits CES in 2027 as It Continues Transition to Entertainment

IllusiveMan

They really think themselves as a Disney/Universal when Sony Pictures produces mostly mediocre films and the only big global IP they can leverage (Spider-Man) isn’t actually owned by them, only the movie rights, big mistake on getting rid of almost every consumer electronics they used to pioneered, it’s what set them apart from the other massive entertainment companies and for a long time their products were highly regarded.

Re: Xbox Allegedly Paying a 'Fraction' of the $400 Million Budget Kojima Is Rumoured to Have Quoted Sony for Physint

IllusiveMan

@Juanalf 1) Physint isn’t costing 400M (at least yet), unlike Concord which we actually know it did.
2) Funding the next MGS by Kojima doesn’t have the same risk as funding a new live-service IP with the most unappealing characters ever designed.
3) Death Stranding being a wacky new IP was a success, even if the sequel didn’t match expectations it didn’t lose Sony any money, Physint inherently is a less risky proposal than Death Stranding ever was.
4) If you are so worried about Sony’s financials, and you think the deal was terrible why didn’t you criticize it sooner? Because we already knew Kojima games’ are expensive to make. Why didn’t you question the partnership for Physint announced back in 2024 or the one for DS1 in 2015?

I actually think exclusivity and not owning the IP are very valid reasons to renegotiate or end the partnership as it is, what I have a problem with is that hypocrisy from the very same journalists and Sony fanboys who incessantly praised Kojima for a decade and never ever questioned his methods, budgets, or sales numbers still just a month ago, but it only took Sony to end the partnership for some to flip-flop and paint Kojima is the devil reincarnated, and the worst are the very same users here who today act like some budget moralists but were clapping as Sony announced 15+ live service games in development a few years ago and even said things like “ignore the haters, Concord is one of the best shooters ever” before it lived less than a house fly…

Re: Poll: What Review Score Would You Give Marvel's Wolverine?

IllusiveMan

@LemanRusk I got the platinum without even going for it, I played it as I always do exploring every bit of the level but these are so narrow it’s almost impossible to miss collectibles, same with the challenges as I got Adamantium in all of them in the first try playing on normal difficulty, after my 18-hour playthrough I was only missing the max level trophy and a couple of combat abilities, I was already done with the game but I grinded those trophies for 15 minutes and then uninstalled the game as I’m looking to sell it (one of the many perks of physical games right?)

Re: Poll: What Review Score Would You Give Marvel's Wolverine?

IllusiveMan

Voted for 6 as it’s the definition of not bad, but not good either, game feels so formulaic like some food with barely any taste.

Being too linear and faces looking weird aside, the combat which is the core of the game is extremely simple, little more than button masher and a few techniques that feel underwhelming but serviceable I guess, what truly disappointed me is the story, not only is it so predictable, the writing is off, some chapters are such a snore fest, pacing is all over the place, the last act of the game (after Japan) went completely off rails and I lost confidence in Insomniac to deliver on a good story for the X-Men, I don’t know what’s happening at the studio but the writing fell off a cliff compared to Spider-Man (2018).

Re: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine

IllusiveMan

@AdamNovice Talk about being inconsistent. Kojima and Sony had been working together for 11 years and before last week I never read you even once bringing up sales figures or budgets to question the partnership, nor the other “fans” who are now apparently so concerned about Sony’s financials. Why? And again I insist that 2.5M is nothing to scoff at even if it didn’t matched what Sony expected, I will always praise and keep praising a game I like no matter how much it sells, I’m a gamer not a shareholder.

By the way, how couldn’t you see the "bigger picture" when Sony tasked studios that had only ever made single-player games with creating live-service titles? You never voiced even the slightest disagreement or concern with that, in fact you justified that overspending with the same arrogance you’re justifying Sony’s current risk aversion.
I understand there being an angle of some labeling every Sony does as “evil” but you really think they don’t deserve any slight bit of criticism for ANYTHING they’ve done in the last few years? Because you do act like it.

Re: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine

IllusiveMan

@AdamNovice Wait. You’re saying you praised the game merely “because the critical reception was we had to go on?” But now that the game didn’t sell as much as Sony wanted it’s not worth your appraisal anymore? I simply don’t understand that fanboy mentality of always following and justifying Sony on whatever decision they make.

I mentioned Saros and Returnal because you’re all dismissing 2.5M sales as if they were nothing, it might’ve not been as profitable as Sony expected but neither Death Stranding was a failure nor it lose them any money unlike a Concord, Marathon, TLOU Online and countless other games that failed or were cancelled before failing, games that by the way you justified time and time again Sony’s overspending on their live service failed strategy, in fact I think I haven’t read a single decision ever taken by Sony that you haven’t rushed to the comments to justify.

Re: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine

IllusiveMan

@Oram77 Yeah no I completely disagree with the current narrative of most gaming media painting Death Stranding as a failure after years of incessant praise for both games, when DS2 came out literally no one questioned its budget or sales figures nor from the first game, and now it’s all everyone talks about just because the creator “switch sides”? It’s childish.
Kojima even said today they’re doing just fine, if DS2 was such a big failure as the media tries to portray it they would be in such a dire position, many other games like Sony’s own Saros or Returnal wish they’d come close to selling 2.5M as DS2 but conveniently that isn’t the conversation.

Also when did the Kojima partnership turned into a spreadsheet? I remember tons and tons of articles for over a decade (many of them in this very website) saying this was a prestige play by PlayStation more than a sales pitch, praising how Kojima got Sony 2 GOTY nominations but now suddenly numbers is all that matters…

Re: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine

IllusiveMan

Being brutally honest the best thing that can happen is that the Physint is successful and remains Xbox/PC exclusive forcing Sony to COMPETE, something they completely forgot about this entire generation.

Also, the sheer disrespect from Sony to cancel his game via Zoom when Kojima Productions and Sony’s HQ are literally across the street from each other is mind boggling.

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

IllusiveMan

@AdamNovice And have you EVER questioned one single decision from Sony? Just one? Like why making Concord (and a dozen games like it) in the first place?

I remember all your comments defending the live-service initiative, insisting time and time again that none of that would withdraw resources from single-player games and well, the obvious thing happened, so you defended Sony when they overspent on a failed initiative and now you defend Sony again for being more restrictive on which projects to support, like really no matter what they do you’ll say they’re right in doing so.

And even with all those catastrophic failures like Concord Sony still says they are having their best fiscal year ever in history so why being this much risk adverse? Is Kojima such an unproven dev that they were not even willing to negotiate?

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

IllusiveMan

@DennisReynolds It’s fairly disappointing to read it didn’t meet their expectations but 2.5M copies sold is more than most recent PS Studios games and I doubt it actually caused losses at Sony unlike so many of their live-service initiatives.

But let’s not kid ourselves thinking Sony struck a deal with Kojima to make blockbusters that sell on the tens of millions, they perfectly knew what games he makes and their cost, they paid for the prestige of having more games in the GOTY discussion and no one can deny they got it, personally I consider both games as the best of each year and I like them more than ANY game from PS Studios this generation.

I actually think the exclusivity agreement and keeping the IP to be more valid reason to end the partnership, but I’m still shocked they didn’t even try to negotiate different terms but rather move to outright cancel the project.