@CWill97 The platinum is manageable and not really that hard actually. I don't usually platinum games since I don't have the time but Clair deserved my entire attention which spanned just a little less than 70h.
Nothing is missable and you will get all the trophies by exploring on your own. I had to look up maybe 2 trophies because they are collectibles.
The "hardest" trophy is the one where you need to beat an optional boss. I will just give you a small bit of advice with no spoilers, but I'll put it in tags in case you don't want to read it (I will not talk about the battle mechanics nor the who or what the boss is)
The boss has a lot of HP and has the most devastating move set in the entire game. There are 2 ways to manage the boss: you will either learn all the combos and successfully parry them and then deal massive damage or you can one-shot the boss like I did. I chose the one-shot technique since I didn't want to learn the moves and battle the boss 50 times. I did not look up how to do the one-shot, you can figure it out by yourself if you set your pictos in the right way. And it's not cheesing the boss, because the dev team already nerfed the most powerful moves in the game so it's a legit way to win the battle
@Zuljaras was quicker than me by 4 seconds. I'm getting better each week.
I've platinumed Clair Obscur: Expedition 33 so today I started the remake of Trails In The Sky: 1st Chapter. I've played the original on my PSP halfway through and I've enjoyed it thoroughly. I'm at the beginning of the remake but I can already see the effort poured into it and it feels like those cozy old school JRPGs we all loved so much growing up.
I will pay someone on Ebay to platinum the game for me so I can gain access to the special store where I'll purchase those unique items and pay additional taxes and shipping costs.
Just imagine paying again for a game you already own and you already can play as intended. These lazy remasters, so-called upgrades and bundles exist solely because there is enough people who would give away their hard earned money to greedy companies. Does anyone know where the 0 and kiwami bundle can be preordered and does it come with a steelbook?
@Nei @Oram77 I'll refresh the square enix page preemptively and preorder 3 FF9R collector's editions for us circus people tomorrow because the announcement is imminent. Right, right?! 🤡🤡🤡
@Oram77 Yap, me too. The "swimmin' in 7's" type of games is actually the most fun so I'm ok with the score. I've also preordered the steelbook edition just like you (for now it's to be a part of my collection and I will play it a bit later)
When this gets remade, I will preorder it just to fight off my archnemesis who prevented me from moving past the beginning of the game on PS4. Yes, I'm talking about you Father.
Since I'm an avid retro gamer who is a fan of stuttering performance issues, this sounds like the perfect game for trying out the new power save mode on my base PS5.
I heard rumours Tencent is cooking a game about a guy and his daughter fighting off mushroom looking zombies called "We are no more". Sony will get scared again and file a lawsuit stating it's a "The last of us" rip-off.
Physical media needs to go away as soon as possible so that we can only buy games digitally from the PS Store which is way more convenient and cheaper since it will be the only place to buy them.
@DETfaninATL This is a post I made for a fellow commenter who asked if he should play the game if he likes the souls-like genre:
The battles are focused on preparing a character's next turn by doing something with your previous character (e.g. Maelle will do more damage to an enemy if Gustav "marks" it). This reminded me of Slay the Spire for a bit, where you build up for a couple of turns with buffs and specific attacks in order to deliver a coupe de grace.
The defending is very similar to the soulsbourne genre where you can dodge or parry the attacks (and I mean almost every attack in the game). The dodge is a bit more forgiving regarding its timing but a parry requires very precise timing (but if you lower the difficulty you'll get a longer parry window).
The game itself is difficult (but it can also be very easy if you excel at dodging and if you apply a lot of passive skills to your characters). I'm an avid turn based player but I got annihilated at least 50 times during my playthrough.
Regarding the exploration, it is very similar to Elden Ring. The story is linear, but you can explore other dungeons and regions if you want to, especially later when the world map opens up. The thing is that you'll die in one place only to discover that you could maybe beat the boss in another dungeon and then return to the one where you were defeated.
The story is great, it kept me on my toes the whole time wanting to learn more about the world, the characters and the whole "why is the paintress here killing people once every year". And the story delivered, it didn't fail at any point.
The music is awesome. When you're in battle, the key to parrying are the visual cues but also the audio cues. What I would find difficult are the audio cues because I was much more concentrated on the battle music (especially some later boss themes).
The level design is grandiose. If you stop in place and look around at almost any point in the game, you'll see big landscapes in the distance, some monumental scenery above you, etc. So basically you could be in photo mode the entire game just trying to capture the environments. The only downside is that there is no minimap in dungeons, but I found it to be better this way so I explored more.
The atmosphere is like in the soulsborne games but not that dark and bleak. This is not a lighthearted game, sometimes it's really sad, sometimes it's just melancholic but at all times it is hopeful because your crew carries on no matter what.
There is a lot of lore scattered around, but it's not as cryptic as in Bloodborne where item descriptions are part of the story. Here you'll have journals from other expeditioners which ties greatly with the plot. It will keep you guessing what the problem really as and what the solution is at all times.
So there you have it, if you like soulsborne games, this is the perfect turn based game for you. The difficulty, the atmosphere, the story, the world, the exploration: all of this reminded me of Elden Ring (which I admit I didn't play, but I played a bit of Bloodborne and I watched a lot of videos about these games. My mates are also big soulsborne fans, so I know enough)
@Oram77 Thorn!! For a minute I thought you removed your makeup but I'm glad we're both excited for FF9R which is obviously near its announcement 🤡🤡
@skud I would say that you're the perfect candidate for trying out the turn based genre by playing Clair Obscur.
The battles are focused on preparing a character's next turn by doing something with your previous character (e.g. Maelle will do more damage to an enemy if Gustav "marks" it). This reminded me of Slay the Spire for a bit, where you build up for a couple of turns with buffs and specific attacks in order to deliver a coupe de grace.
The defending is very similar to the soulsbourne genre where you can dodge or parry the attacks (and I mean almost every attack in the game). The dodge is a bit more forgiving regarding its timing but a parry requires very precise timing (but if you lower the difficulty you'll get a longer parry window).
The game itself is difficult (but it can also be very easy if you excel at dodging and if you apply a lot of passive skills to your characters). I'm an avid turn based player but I got annihilated at least 50 times during my playthrough.
Regarding the exploration, it is very similar to Elden Ring. The story is linear, but you can explore other dungeons and regions if you want to, especially later when the world map opens up. The thing is that you'll die in one place only to discover that you could maybe beat the boss in another dungeon and then return to the one where you were defeated.
The story is great, it kept me on my toes the whole time wanting to learn more about the world, the characters and the whole "why is the paintress here killing people once every year". And the story delivered, it didn't fail at any point.
The music is awesome. When you're in battle, the key to parrying are the visual cues but also the audio cues. What I would find difficult are the audio cues because I was much more concentrated on the battle music (especially some later boss themes).
The level design is grandiose. If you stop in place and look around at almost any point in the game, you'll see big landscapes in the distance, some monumental scenery above you, etc. So basically you could be in photo mode the entire game just trying to capture the environments. The only downside is that there is no minimap in dungeons, but I found it to be better this way so I explored more.
The atmosphere is like in the soulsborne games but not that dark and bleak. This is not a lighthearted game, sometimes it's really sad, sometimes it's just melancholic but at all times it is hopeful because your crew carries on no matter what.
There is a lot of lore scattered around, but it's not as cryptic as in Bloodborne where item descriptions are part of the story. Here you'll have journals from other expeditioners which ties greatly with the plot. It will keep you guessing what the problem really as and what the solution is at all times.
So there you have it, if you like soulsborne games, this is the perfect turn based game for you. The difficulty, the atmosphere, the story, the world, the exploration: all of this reminded me of Elden Ring (which I admit I didn't play, but I played a bit of Bloodborne and I watched a lot of videos about these games. My mates are also big soulsborne fans, so I know enough)
Comments 1,667
Re: Too Scared to Play Silent Hill F? You Could Consider Reading It Instead
@Oram77 I didn't play a silent hill since the room. Is it very scary or managable?
Re: Talking Point: What Are You Playing This Weekend? - Issue 600
@CWill97 The platinum is manageable and not really that hard actually. I don't usually platinum games since I don't have the time but Clair deserved my entire attention which spanned just a little less than 70h.
Nothing is missable and you will get all the trophies by exploring on your own. I had to look up maybe 2 trophies because they are collectibles.
The "hardest" trophy is the one where you need to beat an optional boss. I will just give you a small bit of advice with no spoilers, but I'll put it in tags in case you don't want to read it (I will not talk about the battle mechanics nor the who or what the boss is)
The boss has a lot of HP and has the most devastating move set in the entire game. There are 2 ways to manage the boss: you will either learn all the combos and successfully parry them and then deal massive damage or you can one-shot the boss like I did. I chose the one-shot technique since I didn't want to learn the moves and battle the boss 50 times. I did not look up how to do the one-shot, you can figure it out by yourself if you set your pictos in the right way. And it's not cheesing the boss, because the dev team already nerfed the most powerful moves in the game so it's a legit way to win the battle
Re: Talking Point: What Are You Playing This Weekend? - Issue 600
@Zuljaras I figured you're on vacation but I didn't want to jump in because that would be like beating a hard boss with cheats.
@TimeDelayedGamer That's one nightmarish tag team but for me Father Gascoigne was enough of an obstacle.
@Oram77 My face is stinging from all the make up, but we need to hang in there for just a bit longer, Thorn 🤡
Re: Talking Point: What Are You Playing This Weekend? - Issue 600
@Onearmbandit You too, but one of these weeks we'll beat him!
Re: Talking Point: What Are You Playing This Weekend? - Issue 600
@Zuljaras was quicker than me by 4 seconds. I'm getting better each week.
I've platinumed Clair Obscur: Expedition 33 so today I started the remake of Trails In The Sky: 1st Chapter. I've played the original on my PSP halfway through and I've enjoyed it thoroughly. I'm at the beginning of the remake but I can already see the effort poured into it and it feels like those cozy old school JRPGs we all loved so much growing up.
Have a nice gaming weekend, folks!
Re: Publisher EA Poised to Go Private as 'Advanced Talks' of $50 Billion Buyout Emerge
Electronic Arabia
Re: Almost 800 People Are Working on Ambitious Anime Open World Ananta
This is not a surprise because a little less people than that worked on Clair Obscur: Expedition 33 and it is a strong goty contender.
Re: Random: Auteur Hideo Kojima Hopes to Win an Award by Scanning a Real-Life Ghost into His Horror Game
Re: PlayStation's New 'Rewards' Program Goes Down Like a Lead Balloon
I will pay someone on Ebay to platinum the game for me so I can gain access to the special store where I'll purchase those unique items and pay additional taxes and shipping costs.
Re: Revised PS5 Pro Model Reportedly Coming Soon in Europe, But Don't Expect Much
I'm glad they are focusing all their efforts on power saving features.
Re: Preview: We Played Anime Open World Ananta, and It Could Change Everything
Ah, so this is where Insomniac got their Spiderman moveset.
Re: The Witcher 3 Mod Support on PS5 Delayed into 2026
@zhoont Ah, the classic "Naked Roach" mode.
Re: Nixxes Confirms It's Working Alongside Housemarque on PS5 Shooter Saros
@RBMango I completely agree, mon ami Esquie.
Re: Nixxes Confirms It's Working Alongside Housemarque on PS5 Shooter Saros
@RBMango I actually thought the game looked vibrant, smooth and crisp, but unfortunately it just wasn't meant to be.
Re: Nixxes Confirms It's Working Alongside Housemarque on PS5 Shooter Saros
@Oram77 Please don't use the number 9 🤡🤡
Re: Nixxes Confirms It's Working Alongside Housemarque on PS5 Shooter Saros
@Oram77 Ooooo nice, what a great collaboration that would have been.
Re: Nixxes Confirms It's Working Alongside Housemarque on PS5 Shooter Saros
I was hoping they would get expert help from "Build A Rocket Boy".
Re: Good God, Crimson Desert's PS5 Collector's Edition Costs a Whopping $280
I was afraid it would be expensive, thank God it isn't.
Re: Yakuza Kiwami 1 and 2 Punching PS5 in the Mouth from 8th December
@cainhurst94 Although I am not proud of it, I will admit that I have been a small part of that irrational behavior a couple of times.
Re: Yakuza Kiwami 1 and 2 Punching PS5 in the Mouth from 8th December
Just imagine paying again for a game you already own and you already can play as intended. These lazy remasters, so-called upgrades and bundles exist solely because there is enough people who would give away their hard earned money to greedy companies. Does anyone know where the 0 and kiwami bundle can be preordered and does it come with a steelbook?
Re: No Upgrade Path for the Belated PS5 Version of Yakuza 0 Director's Cut
This is for the true fans who are there to support their studio. And the studio's publisher.
Re: State of Play September 2025 Predictions: Marvel's Wolverine, Resident Evil Requiem, God of War, and More
@Nei @Oram77 I'll refresh the square enix page preemptively and preorder 3 FF9R collector's editions for us circus people tomorrow because the announcement is imminent. Right, right?! 🤡🤡🤡
Re: PS5 Pro Users Starting to Feel a Little Shortchanged After Poor or Absent Support
Maybe people should try the new power saving mode and see if it helps.
Re: Sony Remembers PS4 Classic The Last Guardian, Supported Work on $1,500 Statue
Never played the game, but I will buy a couple of these statues.
Re: Rumour: Yakuza 0: Director's Cut Coming to PS5 This Year After Stint of Switch 2 Exclusivity
@CWill97 I'm a sucker for anything yakuza related, so yeah, I hear you.
Re: Rumour: Yakuza 0: Director's Cut Coming to PS5 This Year After Stint of Switch 2 Exclusivity
@tameshiyaku Same here, especially if it by any chance gets a steelbook edition.
Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast
I will import the japanese version for my kids.
Re: Sony Joins Forces with Japanese Influencer Mumeixxx to Promote PS5
@Kidfunkadelic83 I would urge you to buy it back because MindsEye Remake is imminent to be announced in the yet unannounced State of Play.
Re: Random: Perhaps Ruben Amorim Should Buy the Current Man United Squad PSPs
Trust the process.
Re: Sony Joins Forces with Japanese Influencer Mumeixxx to Promote PS5
I was hesitant to upgrade to PS5 but Mumeixxx has convinced me to do so.
Re: Silent Hill F (PS5) - Brutal Survival Horror Walks a New Path
@Oram77 Couldn't agree more. We should also never forget about our beloved LOTR: Gollum, I think Mindseye is a piece of art compared to that.
Re: Silent Hill F (PS5) - Brutal Survival Horror Walks a New Path
@Oram77 Yap, me too. The "swimmin' in 7's" type of games is actually the most fun so I'm ok with the score.
I've also preordered the steelbook edition just like you (for now it's to be a part of my collection and I will play it a bit later)
Re: PS5 Fans Anticipate Big State of Play Livestream This Week
@Nei Hey @Oram77, look, there are more people like us. We should open a circus 🤡🤡🤡
Re: Talking Point: What Are You Playing This Weekend? - Issue 599
I don't have time for gaming due to personal and work obligations. But when I get some time, I'll yet again continue with Clair Obscur: Expedition 33.
I plan to never leave the canvas.
Re: Sony's Still Not Doing Anything with Bloodborne, It's Claimed
When this gets remade, I will preorder it just to fight off my archnemesis who prevented me from moving past the beginning of the game on PS4. Yes, I'm talking about you Father.
Re: Borderlands 4 (PS5) - A Chaotic Return That Shoots Straight, Even if Its Performance Stutters
Since I'm an avid retro gamer who is a fan of stuttering performance issues, this sounds like the perfect game for trying out the new power save mode on my base PS5.
Re: PS4 Is Still Getting Firmware Updates Too, Here Are the Patch Notes
I was hoping for some stability updates but it's too much to ask nowadays.
Re: Damn, This 'Advanced' Ninja Gaiden 4 Gameplay Is Absolutely Nuts
That giant drill weapon is made specifically for the stealth segments of the game but it's nice to see it can also be useful for direct assault.
Re: 'Sony Seeks an Impermissible Monopoly on Genre Conventions': Tencent Fires Back Over Horizon Rip-Off
@Oz_Who_Dat_Dare @Markatron84 Thanks for the heads-up, I will try to preorder the preorder from some trusted Ebay reseller.
Re: 'Sony Seeks an Impermissible Monopoly on Genre Conventions': Tencent Fires Back Over Horizon Rip-Off
I heard rumours Tencent is cooking a game about a guy and his daughter fighting off mushroom looking zombies called "We are no more". Sony will get scared again and file a lawsuit stating it's a "The last of us" rip-off.
Re: 'Quit Game and Restart': PS5 Pro Has the Worst Version of Borderlands 4
Worse performance the more you play?
Well that explains why the performance is perfect in my case.
Re: Kratos Actor Christopher Judge Clueless About Rumours He'll Reprise His Role in TV Show
Tom Holland should be Kratos.
Re: Nerfed PS5 Console Silently Releases with Less Storage Space
The next iteration will remove the entire storage and you will be able to insert your PS Vita memory card.
Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line
Physical media needs to go away as soon as possible so that we can only buy games digitally from the PS Store which is way more convenient and cheaper since it will be the only place to buy them.
Re: Rumours of Imminent PS5 Showcase Gain More Credibility
MindsEye Remake.
Re: GOTY Frontrunner Clair Obscur: Expedition 33 Just Keeps Selling, Cracks 4.4 Million Copies
@DETfaninATL This is a post I made for a fellow commenter who asked if he should play the game if he likes the souls-like genre:
The battles are focused on preparing a character's next turn by doing something with your previous character (e.g. Maelle will do more damage to an enemy if Gustav "marks" it). This reminded me of Slay the Spire for a bit, where you build up for a couple of turns with buffs and specific attacks in order to deliver a coupe de grace.
The defending is very similar to the soulsbourne genre where you can dodge or parry the attacks (and I mean almost every attack in the game). The dodge is a bit more forgiving regarding its timing but a parry requires very precise timing (but if you lower the difficulty you'll get a longer parry window).
The game itself is difficult (but it can also be very easy if you excel at dodging and if you apply a lot of passive skills to your characters). I'm an avid turn based player but I got annihilated at least 50 times during my playthrough.
Regarding the exploration, it is very similar to Elden Ring. The story is linear, but you can explore other dungeons and regions if you want to, especially later when the world map opens up. The thing is that you'll die in one place only to discover that you could maybe beat the boss in another dungeon and then return to the one where you were defeated.
The story is great, it kept me on my toes the whole time wanting to learn more about the world, the characters and the whole "why is the paintress here killing people once every year". And the story delivered, it didn't fail at any point.
The music is awesome. When you're in battle, the key to parrying are the visual cues but also the audio cues. What I would find difficult are the audio cues because I was much more concentrated on the battle music (especially some later boss themes).
The level design is grandiose. If you stop in place and look around at almost any point in the game, you'll see big landscapes in the distance, some monumental scenery above you, etc. So basically you could be in photo mode the entire game just trying to capture the environments. The only downside is that there is no minimap in dungeons, but I found it to be better this way so I explored more.
The atmosphere is like in the soulsborne games but not that dark and bleak. This is not a lighthearted game, sometimes it's really sad, sometimes it's just melancholic but at all times it is hopeful because your crew carries on no matter what.
There is a lot of lore scattered around, but it's not as cryptic as in Bloodborne where item descriptions are part of the story. Here you'll have journals from other expeditioners which ties greatly with the plot. It will keep you guessing what the problem really as and what the solution is at all times.
So there you have it, if you like soulsborne games, this is the perfect turn based game for you. The difficulty, the atmosphere, the story, the world, the exploration: all of this reminded me of Elden Ring (which I admit I didn't play, but I played a bit of Bloodborne and I watched a lot of videos about these games. My mates are also big soulsborne fans, so I know enough)
Re: Final Fantasy 9 Remake Still MIA, But the Anniversary Celebrations Continue
@Oram77 Thorn!! For a minute I thought you removed your makeup but I'm glad we're both excited for FF9R which is obviously near its announcement 🤡🤡
Re: Final Fantasy 9 Remake Still MIA, But the Anniversary Celebrations Continue
@Oram77 You rang, m'lord?
Re: Talking Point: What Are You Playing This Weekend? - Issue 598
@skud I would say that you're the perfect candidate for trying out the turn based genre by playing Clair Obscur.
The battles are focused on preparing a character's next turn by doing something with your previous character (e.g. Maelle will do more damage to an enemy if Gustav "marks" it). This reminded me of Slay the Spire for a bit, where you build up for a couple of turns with buffs and specific attacks in order to deliver a coupe de grace.
The defending is very similar to the soulsbourne genre where you can dodge or parry the attacks (and I mean almost every attack in the game). The dodge is a bit more forgiving regarding its timing but a parry requires very precise timing (but if you lower the difficulty you'll get a longer parry window).
The game itself is difficult (but it can also be very easy if you excel at dodging and if you apply a lot of passive skills to your characters). I'm an avid turn based player but I got annihilated at least 50 times during my playthrough.
Regarding the exploration, it is very similar to Elden Ring. The story is linear, but you can explore other dungeons and regions if you want to, especially later when the world map opens up. The thing is that you'll die in one place only to discover that you could maybe beat the boss in another dungeon and then return to the one where you were defeated.
The story is great, it kept me on my toes the whole time wanting to learn more about the world, the characters and the whole "why is the paintress here killing people once every year". And the story delivered, it didn't fail at any point.
The music is awesome. When you're in battle, the key to parrying are the visual cues but also the audio cues. What I would find difficult are the audio cues because I was much more concentrated on the battle music (especially some later boss themes).
The level design is grandiose. If you stop in place and look around at almost any point in the game, you'll see big landscapes in the distance, some monumental scenery above you, etc. So basically you could be in photo mode the entire game just trying to capture the environments. The only downside is that there is no minimap in dungeons, but I found it to be better this way so I explored more.
The atmosphere is like in the soulsborne games but not that dark and bleak. This is not a lighthearted game, sometimes it's really sad, sometimes it's just melancholic but at all times it is hopeful because your crew carries on no matter what.
There is a lot of lore scattered around, but it's not as cryptic as in Bloodborne where item descriptions are part of the story. Here you'll have journals from other expeditioners which ties greatly with the plot. It will keep you guessing what the problem really as and what the solution is at all times.
So there you have it, if you like soulsborne games, this is the perfect turn based game for you. The difficulty, the atmosphere, the story, the world, the exploration: all of this reminded me of Elden Ring (which I admit I didn't play, but I played a bit of Bloodborne and I watched a lot of videos about these games. My mates are also big soulsborne fans, so I know enough)
Re: Sony Removes Multiformat Revenue from Strategic Indicators
They finally realized that the sole focus should be on live service games.