Comments 1,667

Re: Talking Point: What Are You Playing This Weekend? - Issue 600

Czar_Khastik

@CWill97 The platinum is manageable and not really that hard actually. I don't usually platinum games since I don't have the time but Clair deserved my entire attention which spanned just a little less than 70h.

Nothing is missable and you will get all the trophies by exploring on your own. I had to look up maybe 2 trophies because they are collectibles.

The "hardest" trophy is the one where you need to beat an optional boss. I will just give you a small bit of advice with no spoilers, but I'll put it in tags in case you don't want to read it (I will not talk about the battle mechanics nor the who or what the boss is)

The boss has a lot of HP and has the most devastating move set in the entire game. There are 2 ways to manage the boss: you will either learn all the combos and successfully parry them and then deal massive damage or you can one-shot the boss like I did. I chose the one-shot technique since I didn't want to learn the moves and battle the boss 50 times. I did not look up how to do the one-shot, you can figure it out by yourself if you set your pictos in the right way. And it's not cheesing the boss, because the dev team already nerfed the most powerful moves in the game so it's a legit way to win the battle

Re: Talking Point: What Are You Playing This Weekend? - Issue 600

Czar_Khastik

@Zuljaras I figured you're on vacation but I didn't want to jump in because that would be like beating a hard boss with cheats.

@TimeDelayedGamer That's one nightmarish tag team but for me Father Gascoigne was enough of an obstacle.

@Oram77 My face is stinging from all the make up, but we need to hang in there for just a bit longer, Thorn 🤡

Re: Talking Point: What Are You Playing This Weekend? - Issue 600

Czar_Khastik

@Zuljaras was quicker than me by 4 seconds. I'm getting better each week.

I've platinumed Clair Obscur: Expedition 33 so today I started the remake of Trails In The Sky: 1st Chapter. I've played the original on my PSP halfway through and I've enjoyed it thoroughly. I'm at the beginning of the remake but I can already see the effort poured into it and it feels like those cozy old school JRPGs we all loved so much growing up.

Have a nice gaming weekend, folks!

Re: Yakuza Kiwami 1 and 2 Punching PS5 in the Mouth from 8th December

Czar_Khastik

Just imagine paying again for a game you already own and you already can play as intended. These lazy remasters, so-called upgrades and bundles exist solely because there is enough people who would give away their hard earned money to greedy companies. Does anyone know where the 0 and kiwami bundle can be preordered and does it come with a steelbook?

Re: GOTY Frontrunner Clair Obscur: Expedition 33 Just Keeps Selling, Cracks 4.4 Million Copies

Czar_Khastik

@DETfaninATL This is a post I made for a fellow commenter who asked if he should play the game if he likes the souls-like genre:

The battles are focused on preparing a character's next turn by doing something with your previous character (e.g. Maelle will do more damage to an enemy if Gustav "marks" it). This reminded me of Slay the Spire for a bit, where you build up for a couple of turns with buffs and specific attacks in order to deliver a coupe de grace.

The defending is very similar to the soulsbourne genre where you can dodge or parry the attacks (and I mean almost every attack in the game). The dodge is a bit more forgiving regarding its timing but a parry requires very precise timing (but if you lower the difficulty you'll get a longer parry window).

The game itself is difficult (but it can also be very easy if you excel at dodging and if you apply a lot of passive skills to your characters). I'm an avid turn based player but I got annihilated at least 50 times during my playthrough.

Regarding the exploration, it is very similar to Elden Ring. The story is linear, but you can explore other dungeons and regions if you want to, especially later when the world map opens up. The thing is that you'll die in one place only to discover that you could maybe beat the boss in another dungeon and then return to the one where you were defeated.

The story is great, it kept me on my toes the whole time wanting to learn more about the world, the characters and the whole "why is the paintress here killing people once every year". And the story delivered, it didn't fail at any point.

The music is awesome. When you're in battle, the key to parrying are the visual cues but also the audio cues. What I would find difficult are the audio cues because I was much more concentrated on the battle music (especially some later boss themes).

The level design is grandiose. If you stop in place and look around at almost any point in the game, you'll see big landscapes in the distance, some monumental scenery above you, etc. So basically you could be in photo mode the entire game just trying to capture the environments. The only downside is that there is no minimap in dungeons, but I found it to be better this way so I explored more.

The atmosphere is like in the soulsborne games but not that dark and bleak. This is not a lighthearted game, sometimes it's really sad, sometimes it's just melancholic but at all times it is hopeful because your crew carries on no matter what.

There is a lot of lore scattered around, but it's not as cryptic as in Bloodborne where item descriptions are part of the story. Here you'll have journals from other expeditioners which ties greatly with the plot. It will keep you guessing what the problem really as and what the solution is at all times.

So there you have it, if you like soulsborne games, this is the perfect turn based game for you. The difficulty, the atmosphere, the story, the world, the exploration: all of this reminded me of Elden Ring (which I admit I didn't play, but I played a bit of Bloodborne and I watched a lot of videos about these games. My mates are also big soulsborne fans, so I know enough)

Re: Talking Point: What Are You Playing This Weekend? - Issue 598

Czar_Khastik

@skud I would say that you're the perfect candidate for trying out the turn based genre by playing Clair Obscur.

The battles are focused on preparing a character's next turn by doing something with your previous character (e.g. Maelle will do more damage to an enemy if Gustav "marks" it). This reminded me of Slay the Spire for a bit, where you build up for a couple of turns with buffs and specific attacks in order to deliver a coupe de grace.

The defending is very similar to the soulsbourne genre where you can dodge or parry the attacks (and I mean almost every attack in the game). The dodge is a bit more forgiving regarding its timing but a parry requires very precise timing (but if you lower the difficulty you'll get a longer parry window).

The game itself is difficult (but it can also be very easy if you excel at dodging and if you apply a lot of passive skills to your characters). I'm an avid turn based player but I got annihilated at least 50 times during my playthrough.

Regarding the exploration, it is very similar to Elden Ring. The story is linear, but you can explore other dungeons and regions if you want to, especially later when the world map opens up. The thing is that you'll die in one place only to discover that you could maybe beat the boss in another dungeon and then return to the one where you were defeated.

The story is great, it kept me on my toes the whole time wanting to learn more about the world, the characters and the whole "why is the paintress here killing people once every year". And the story delivered, it didn't fail at any point.

The music is awesome. When you're in battle, the key to parrying are the visual cues but also the audio cues. What I would find difficult are the audio cues because I was much more concentrated on the battle music (especially some later boss themes).

The level design is grandiose. If you stop in place and look around at almost any point in the game, you'll see big landscapes in the distance, some monumental scenery above you, etc. So basically you could be in photo mode the entire game just trying to capture the environments. The only downside is that there is no minimap in dungeons, but I found it to be better this way so I explored more.

The atmosphere is like in the soulsborne games but not that dark and bleak. This is not a lighthearted game, sometimes it's really sad, sometimes it's just melancholic but at all times it is hopeful because your crew carries on no matter what.

There is a lot of lore scattered around, but it's not as cryptic as in Bloodborne where item descriptions are part of the story. Here you'll have journals from other expeditioners which ties greatly with the plot. It will keep you guessing what the problem really as and what the solution is at all times.

So there you have it, if you like soulsborne games, this is the perfect turn based game for you. The difficulty, the atmosphere, the story, the world, the exploration: all of this reminded me of Elden Ring (which I admit I didn't play, but I played a bit of Bloodborne and I watched a lot of videos about these games. My mates are also big soulsborne fans, so I know enough)