Latest Interviews

Interview: SideQuest Studios - Rainbow Moon

SideQuest Studios - Rainbow Moon

PSN SRPG chit chat

Rainbow Moon is a new RPG from the team behind Söldner-X 2: Final Prototype and the gloriously named Söldner-X: Himmelsstürmer, set to hit PSN in the coming weeks. We spoke to Marcus Pukropski from developer SideQuest Studios about turns-based battles, Vita and the prospect of a 60-hour download game. Push Square: Hi, thanks...

News: Get the Lowdown on Resistance: Burning Skies' Multiplayer

Get the Lowdown on Resistance: Burning Skies' Multiplayer

Connected chaos

Resistance: Burning Skies doesn’t appear to be particularly ambitious – but as the first fully featured handheld multiplayer shooter, competence should prove more than enough. In this brand new PlayStation Blog interview, producer Craig Phillips has provided a full run-down of the multiplayer component’s primary features. Modes...

Interview: Gaijin Games - RUNNER 2

Gaijin Games - RUNNER 2

Future of rhythm gameplay

Gaijin Games' BIT.TRIP series started life on WiiWare, spread onto Steam and then got the compilation treatment for Wii and 3DS, hitting retail in 2011. BIT.TRIP Presents Runner2 is the series' first step onto PS3, so we cornered Gaijin Games co-founders Alex Neuse and Mike Roush at PAX East to get the scoop on BIT.TRIP's...

Interview: Beatshapers - StarDrone Extreme

Beatshapers - StarDrone Extreme

"My God, it's full of stars!"

StarDrone was one of last year’s better PlayStation Network titles. The game’s furious blend of disparate game mechanics culminated in one of the most memorable puzzle titles of 2011, earning it a convincing 7/10 score in our StarDrone review. Today’s European PlayStation Store update sees the pinball-hybrid find...

Interview: Goichi Suda - Grasshopper Manufacture

Goichi Suda - Grasshopper Manufacture

Suda51 talks Lollipop Chainsaw, Buffy the Vampire Slayer and what "punk" means to his studio

There's crazy, and then there's Japanese studio Grasshopper Manufacture's particular brand of bonkers, which positively oozes from its upcoming title Lollipop Chainsaw. As the developer braces itself for the June release of its over-the-top teenage...

News: Sonic 4: Episode 2's Physics to be Based on Mega Drive Games

Sonic 4: Episode 2's Physics to be Based on Mega Drive Games

Getting it right

Sonic the Hedgehog 4: Episode 1 was not a bad game by any means, but it just didn’t feel right. Over the years, the Sonic series has developed a distinctive “feel” which was completely missing in SEGA’s episodic debut. Thankfully, the Japanese publisher is not planning on making the same mistake twice. Speaking with...

News: David Cage Discusses the Development of Kara

David Cage Discusses the Development of Kara

The genius is back

If you haven’t seen Quantic Dream’s Kara technology demonstration yet, drop everything you’re doing and watch it. While the footage is not indicative of the Heavy Rain developer’s next project, it showcases the kind of technology leaps we can expect when the title is eventually announced. To complement yesterday's reveal,...

News: thatgamecompany Considered Other Settings for Journey

thatgamecompany Considered Other Settings for Journey

The forest temple?

Images of Journey’s vast desert setting have become iconic amongst anticipant PlayStation fans – but things were almost so different. Speaking with Shacknews, thatgamecompany co-founder Jenova Chen has revealed that the company considered many environments for the backdrop of the game: Initially we thought, what if it’s...

Interview: Drinkbox Studios - Tales from Space: Mutant Blobs Attack

Drinkbox Studios - Tales from Space: Mutant Blobs Attack

The good, the bad, and the blob

After enjoying success on PlayStation Network with the release of Tales from Space: About a Blob, developer Drinkbox Studios has now brought its unique brand of blob-rolling plaformer to Vita. With Tales from Space: Mutant Blobs Attack just recently released on Vita's own download service, we thought now might be a...

Interview: thatgamecompany - Journey

thatgamecompany - Journey

An emotional trip

The long-awaited release date of thatgamecompany's Journey was finally announced recently. Before the follow up to flower trots onto PlayStation Network next month — 13th March for North America, 14th March for Europe and 15th March for Japan — Push Square spoke to Jenova Chen, co-founder and creative director of...

News: thatgamecompany Looking to Move Beyond PlayStation

thatgamecompany Looking to Move Beyond PlayStation

Going on a Journey of its own

Thatgamecompany is looking to bring its titles to a “bigger audience”, studio co-founder Jenova Chen has told us in an exclusive interview. The studio head noted that with Journey due to amble onto PlayStation Network next month, and the company’s three game exclusivity relationship with Sony completed, the team...

Interview: Version2Games - Smash 'N' Survive

Version2Games - Smash 'N' Survive

Fender bender

Car combat is staging a comeback. It’s not just Twisted Metal that’s set to drop onto PlayStation 3 this month, but also Version2Games’ Smash ‘N’ Survive, an explosive vehicular combat title that’s breaking new ground of its own. Indeed, the launch of Smash ‘N’ Survive will mark the first time an Indian developed game...

Interview: FuturLab - Velocity

FuturLab - Velocity

Jet set future

Coconut Dodge is easily one of the strongest titles on the PlayStation Minis platform. FuturLab’s cunning combination of puzzle and arcade gameplay culminated in one of the most additive games of 2010. Naturally, we’re pretty excited about the studio’s next project: Velocity. On the back of today’s announcement, we sat down...

Interview: Sony Studios Liverpool - WipEout 2048

Sony Studios Liverpool - WipEout 2048

Back to the future

With Sony calling WipEout 2048 "the biggest WipEout ever", and our positive WipEout 2048 preview available, we needed to find out more about the futuristic launch racer. We sat down with Sony Computer Entertainment Studio Liverpool's Mike Humphrey, senior designer on WipEout 2048, to learn more about this bewitching...

Interview: Evolution Studios - MotorStorm RC

Evolution Studios - MotorStorm RC

Get to grips with the little guys

Vita won't be short on racing games at launch, but Evolution Studios' MotorStorm RC is doing something a bit different, downsizing the off-road series into remote-controlled cars. We recently got to speak to game director Paul Rustchynsky about cross-platform play, pricing and why Evolution made a mini MotorStorm...

News: MotorStorm RC's Cross-Platform Play is Not Simultaneous

MotorStorm RC's Cross-Platform Play is Not Simultaneous

No Vita-PS3 head-to-head

The much-vaunted cross-platform play between PlayStation 3 and PS Vita features in MotorStorm RC, Evolution Studios' first handheld outing, but you can't race the two games against each other. We recently spoke to MotorStorm RC game director Paul Rustchynsky about the upcoming racer where he confirmed the PS3 and Vita owners...

News: Nolan North Chats Uncharted, Drake's Journal & The Prestigious 'Northies'

Nolan North Chats Uncharted, Drake's Journal & The Prestigious 'Northies'

Little known fact: Nolan North appears in so many video games that popular website GiantBomb decided to name an award category after the voice actor

The "Northies" attempt to honour Nolan North's eclectic range by nominating games he worked on and picking an overall winner. This year's Northies will see the voice actor nominated for his work on Batman: Arkham City, Portal 2, Uncharted 3:..

Interview: Flex-Fire Inventor Adam Wickam

Flex-Fire Inventor Adam Wickam

How to ‘flex’ up the leaderboards from the inventor himself

We’ve been dominating the online leaderboards with Flex-Fire’s unique flexible barrel system for months now and given our own impression in our First Impressions: Flex-Fire article. But we’ve hunted down Flex-Fire’s inventor Adam Wickam and shot a few questions of our own at him...

Feature: Interview: Other Ocean Interactive Chats War Of The Worlds, Sir Patrick Stewart & The Legacy Of Limbo

Interview: Other Ocean Interactive Chats War Of The Worlds, Sir Patrick Stewart & The Legacy Of Limbo

With Other Ocean Interactive preparing to unleash its dark re-imagining of H

G. Wells' timeless War Of The Worlds novel onto the PlayStation Network, we sat down with producer Andrew Acerbo to discuss the game, some of the team's influences and what it's like to work with Jean-Luc Picard himself, Sir Patrick Stewart. What attracted you to the War Of The Worlds property in the first place? Andrew..

News: BioShock on Vita Brand New Game

BioShock on Vita Brand New Game

Ken Levine promises Vita's BioShock is not a port

Ken Levine let us know about BioShock on PS Vita during a brief appearance during Sony's E3 Press Conference, simply revealing that his studio is bringing the franchise to the system in one way or another. But we were still in the dark as to how exactly Irrational Games was going to be doing this...

News: Final Fantasy XI Online May Hit PS Vita

Final Fantasy XI Online May Hit PS Vita

For massive damage

During an interview published in the latest issue of Famitsu, Final Fantasy XI producer Hiromichi Tanaka revealed that his epic MMORPG may be getting a revamp in the form of a PS Vita port. Final Fantasy XI was first released in Japan nearly a decade ago, and eventually spread to multiple regions and systems. It was available on...

Interviews: Gameloft - Dungeon Hunter: Alliance

Gameloft - Dungeon Hunter: Alliance

We go hunting for answers

Dungeon Hunter: Alliance launched on the European PlayStation Store today, and we sat down with the game's product manager Sane Lebrun for a spot of Q&A. Movemodo: Firstly, please introduce yourself and your role in Dungeon Hunter: Alliance. Sane Lebrun: My name is Sane Lebrun and I’ve been a Product Manager at...

Interviews: Beatshapers and Orb Games - StarDrone

Beatshapers and Orb Games - StarDrone

Talking beats, bangs, booms and NGP

As Move-enabled shooter/pinball/object-collecting game StarDrone arrived on PlayStation Network in Europe today, we grabbed an in-depth interview with the double team of Orb Games and Beatshapers, who discuss the process in converting the original PC title to Move, the companies' futures on Move and more...

Interviews: Sanzaru Games - The Sly Collection

Sanzaru Games - The Sly Collection

Sneaky sneaky

The Sly Collection is a compendium of three of the best-loved PlayStation 2 adventure platform games, with some additional PlayStation Move minigames too. To find out more about how the three titles made their journey to PS3, we sat down with Glen Egan, President of Sanzaru Games, to talk Move, minigames and shiny, shiny trophies...

Interviews: Trendy Entertainment - Dungeon Defenders

Trendy Entertainment - Dungeon Defenders

We go mining for information

Yesterday we brought you new Dungeon Defenders screenshots with the promise of an exclusive interview letting you know more about this upcoming PlayStation Network title. We recently interviewed Trendy Entertainment's Philip Asher about what players can expect from this colourful dungeon crawler. Movemodo: Firstly,...