Interviews News

Interview: Traipsing Through the Desert Ashes with Luc Bernard

Traipsing Through the Desert Ashes with Luc Bernard

The amiable Reaper

Luc Bernard may still be short of 30 years in age, but he’s already something of a veteran to the video game business. Perhaps best known by PlayStation fans for micro-download Mecho Wars, the British designer has also courted controversy at times, with his Holocaust-based Imagination Is the Only Escape bringing buckets of...

Interview: Conducting a Symphony with Video Game Composer Winifred Phillips

Conducting a Symphony with Video Game Composer Winifred Phillips

Sounding off

Sometimes great opportunities just fall into your lap, and that’s exactly what happened to us on this occasion. We recently had the chance to chat to game composer and author Winifred Phillips – whose notable works include Assassin’s Creed III: Liberation, God of War, and the LittleBigPlanet series – about her new book, A...

News: Curve Studios: There May Still Be More PlayStation Exclusives from Us This Year

Curve Studios: There May Still Be More PlayStation Exclusives from Us This Year

Stealth Inc 2 throws a curve ball

Curve Studios has quickly become one of the many faces of PlayStation’s indie initiative. An industrious London-based developer, the company has been quietly porting big-time PC titles and creating its own roster of content for Sony’s suite of systems for some time now. In fact, so prolific has the...

Interview: How Renegade Kid Embraces PlayStation Survival Horror Classics in Cult County

How Renegade Kid Embraces PlayStation Survival Horror Classics in Cult County

It's a storm out there

While Kickstarter may be rife with new blood trying to get their first foot through the game development door, there are also veteran studios using the crowd sourcing format to create the titles of their dreams, with big name outfits such as Obsidian Entertainment and Double Fine successfully funding releases through the...

Interview: Born Ready Games on Strike Suit Zero's Explosive PS4 Debut

Born Ready Games on Strike Suit Zero's Explosive PS4 Debut

The impact of feedback, working with PS4, and more

Set to launch on the PlayStation 4 later this month, Strike Suit Zero: Director's Cut is an enhanced version of the PC title that released last year. It's a mech sporting, space shooting simulator with a great art direction that's really managed to catch our eye, and so we thought that it'd be a...

Interview: How Snowcastle Is Nurturing a Unique PS4 RPG with Earthlock: Festival of Magic

How Snowcastle Is Nurturing a Unique PS4 RPG with Earthlock: Festival of Magic

Growth spurt

The advent of the crowd funding phenomenon has culminated in something of a resurgence for the classic turn-based role-playing game. The likes of Soul Saga and Liege represent recent success stories, proving that there’s still pent-up demand for titles inspired by the PSone classics of yore. Norwegian studio Snowcastle Games is the...

Interview: Beatshapers on Racing Away from the Competition with PS4 Title Ready to Run

Beatshapers on Racing Away from the Competition with PS4 Title Ready to Run

Honk your horn if you're happy

We’re still very much in the PlayStation 4’s honeymoon period, which means that every piece of software announced for the next generation system is generating colossal amounts of consumer enthusiasm. That’s not to say that Beatshapers’ upcoming remote controlled racer Ready to Run is undeserving of the...

Interview: Sharing Horror Stories with the Studio Behind PS4 Exclusive Basement Crawl

Sharing Horror Stories with the Studio Behind PS4 Exclusive Basement Crawl

What lurks beneath?

For a title that was originally intended to launch alongside the PlayStation 4 in November, we didn’t learn a whole lot about Basement Crawl until a couple of weeks ago. The release – a maze-based multiplayer affair starring creepy clowns and telepathic teddy bears – has been described as a mix of Bomberman and Twisted...

Interview: Beatshapers and Housemarque Field Our Questions on Furmins

Beatshapers and Housemarque Field Our Questions on Furmins

Feeling fuzzy about Vita's cutest puzzler yet

Finnish developer Housemarque’s smartphone favourite Furmins is set to cuddle up to the PlayStation Vita next month. The adorable iOS outing originally released on fruity formats last year, where its whimsical take on old-school puzzlers such as Lemmings and The Incredible Machine proved an instant...

Interview: Octodad: Dadliest Catch Developer Talks Tentacles, PS4, and Fishy Disguises

Octodad: Dadliest Catch Developer Talks Tentacles, PS4, and Fishy Disguises

Green around the gills

You know that the industry’s changing when a game about a closet cephalopod garners just as much attention as the next million dollar blockbuster from a multinational team. Sony’s taken great strides to put smaller studios on a level playing field with its first-party developers, and that was evidenced at E3 when Young...

Interview: Chatting Pool Nation FX on PS4 with the Potty Cherry Pop Games

Chatting Pool Nation FX on PS4 with the Potty Cherry Pop Games

Balls to the wall

Communicating with developers in a professional capacity can occassionally be a buttoned up affair, but Manchester-based indie outfit Cherry Pop Games prefers to forget the formalities. Following the successful launch of Pool Nation on the PlayStation 3, the company is currently polishing up an enhanced PlayStation 4 port dubbed...

Interview: BreakQuest: Extra Evolution Developer on Braving the Free-to-Play Frontier

BreakQuest: Extra Evolution Developer on Braving the Free-to-Play Frontier

Breaking barriers

We loved BreakQuest: Extra Evolution in its initial guise. The colourful Arkanoid-esque excursion earned a respectable 9/10 in our PlayStation Minis review, and now it’s smashing back into the spotlight courtesy of a spangly new PlayStation Vita port. But rather than adopt the same model as its predecessor, Ukrainian developer...

Interview: Straight Talking with Curve Studios

Straight Talking with Curve Studios

The team that's got its finger in a lot of pies

Ever since bursting onto the PlayStation Network podium with its volatile platformer Explodemon in 2011, talented London-based outfit Curve Studios has been taking a break from Sony’s systems. The developer – which cut its teeth creating Buzz! spin-offs for the PlayStation Portable – filled the...

Interview: Painting the Town Red with OMG HD Zombies Developer Laughing Jackal

Painting the Town Red with OMG HD Zombies Developer Laughing Jackal

Redfield City's never been so dead

The original OMG-Z was a poorly named slice of corpse shuffling chaos; a masochistically moreish arcade puzzler that combined Chillingo’s cult mobile classic Sneezies with Silent Hill. Endowed with less ammo than a Survival run in The Last of Us, the title challenged you to dismantle as many of the undead as...

Interview: Mass Creation on Turning Your Finger into a Ninja with Draw Slasher

Mass Creation on Turning Your Finger into a Ninja with Draw Slasher

Daring digits

While the PlayStation Vita may feature its fair share of physical inputs, it would be a shame to let the system’s gigantic touch screen remain free of smudges. Fortunately, Mass Creation’s upcoming title Draw Slasher should give you enough of an excuse to coat the delicious display with your dirty little digits. The title –...