Interviews News

Interview: Talking Attack on Titan: Wings of Freedom with Koei Tecmo

Talking Attack on Titan: Wings of Freedom with Koei Tecmo

Development hurdles, adaptation, and original content

Starting with a hit manga series and since spinning off light novels, a wildly popular anime, several films (both animated and live-action), and a 3DS game, Hajime Isayama's Attack on Titan has enjoyed a level of success that easily matches the colossal stature of its unsettling antagonists...

Interview: Uncovering the Soul and Giant Aspirations Behind Death’s Gambit on PS4

Uncovering the Soul and Giant Aspirations Behind Death’s Gambit on PS4

Go big or go die

When it comes to the deluge of indie titles that Sony promotes, it gets hard to keep track of what's going on with this side of video game releases. However, sometimes there are particular projects that simply catch our eye more than others, such as Rime or Yooka-Laylee. Death's Gambit is another fine example of this with gorgeous...

Interview: Solving Mysteries with Sherlock Holmes Developer Frogwares

Solving Mysteries with Sherlock Holmes Developer Frogwares

From calibash pipes to eldritch horrors

Ukrainian developer Frogwares has been making Sherlock Holmes games for 15 years now, slowly improving and reshaping a solid adventure model. The Devil's Daughter is the eighth mainline game in the series and features a younger Sherlock, who juggles the life of a master sleuth with the perils of parenthood...

Interview: Partaking in Blood and Wine with The Witcher 3 Developer CD Projekt Red

Partaking in Blood and Wine with The Witcher 3 Developer CD Projekt Red

Studio spills details on the game's final expansion

Blood and Wine is a big deal for CD Projekt Red, the Polish studio behind The Witcher 3: Wild Hunt. The title's second and final expansion, Blood and Wine launches at the end of this month, on the 31st May. In order to learn more about it and listen to the developer's own thoughts on the project,...

Interview: Insomniac Games Discusses the Past, Present, and Future of Ratchet & Clank

Insomniac Games Discusses the Past, Present, and Future of Ratchet & Clank

Cue montage

Insomniac Games' staff has likely been living up to its name more than usual over the past month. With the announcement of two new titles for the Oculus Rift and release of the game and film of Ratchet & Clank, the veteran developer has been burning the midnight oil to say the least. Therefore, it's no wonder that it should take some...

Interview: We Talk Stylish PS4 Steath Title Aragami with Developer Lince Works

We Talk Stylish PS4 Steath Title Aragami with Developer Lince Works

Shadow touched

A stealth-'em-up with an attractive art style, Aragami was announced last month for PlayStation 4, and is due to launch later this year. Catching our eye with its debut gameplay trailer - which you can watch through here - we reckon that Barcelona based studio Lince Works could well be onto something. It's fortunate, then, that...

Interview: Is It Scary Leaving Nathan Drake Behind in Uncharted 4 on PS4?

Is It Scary Leaving Nathan Drake Behind in Uncharted 4 on PS4?

Naughty Dog talks a big game

It's been a gruelling three year wait, but Uncharted 4: A Thief's End is on the home straight. Naughty Dog wrapped up production on the hotly anticipated PlayStation 4 exclusive a little while back, and we recently caught up with lead designer Ricky Cambier in order to quiz him on the mood in the studio, the biggest...

Feature: This Man's PS4 Collection Is Bigger Than Yours

This Man's PS4 Collection Is Bigger Than Yours

Size matters

Hidden inside Valtteri Hyttinen's unassuming Finnish home lives a treasure: a PlayStation 4 collection so large that it spans an entire wall, and is growing by the day. The digital specialist lives and breathes Sony's new-gen box, spending his day building the PlayStation brand's social media presence, while his evenings are dedicated...

Interview: We Talk Everything Digital with the Producer of Digimon Story: Cyber Sleuth

We Talk Everything Digital with the Producer of Digimon Story: Cyber Sleuth

Fans, the franchise, future games, and even Pokémon

Can you believe that it's almost time for a brand new Digimon game here in the West? Digimon Story: Cyber Sleuth is launching early next month on PlayStation 4 and Vita, and we've little doubt that long time fans are starting to feel the hype. Digimon titles are a real rarity outside of Japan...

Feature: Meet the Man with 40,000 PlayStation Trophies

Meet the Man with 40,000 PlayStation Trophies

Platinum unlocked

Republished on Monday, 28th December 2015: We're bringing this article back from the archives as we look back at some of Push Square's features from 2015. The original text follows. Originally published on Monday, 24th August 2015: It's a warm yet rainy evening in New Hampshire, but Michael 'Roughdawg4' Sinclaire is uninterested...

Interview: Bandai Namco on Bringing Its Japanese Properties West

Bandai Namco on Bringing Its Japanese Properties West

Journey to the West

It's no secret that Bandai Namco has been on a localisation spree since the PlayStation 4 launched almost two years ago. It's been busy pumping out translated titles right, left, and centre for months, so we thought that it'd be interesting to get a little more insight into the publisher's strategy. If you cast your mind back...

Interview: Shining Some Light on PS Vita's Actual Sunlight

Shining Some Light on PS Vita's Actual Sunlight

An actual interview

Will O'Neill is the creator of the recently released PlayStation Vita game Actual Sunlight – a unique title that's a candid and no holds barred game about one man's struggle with depression. We thought that it'd be a good idea to have a quick chat with Will and find out a little bit more about him, the aforementioned release,...

Interview: We Trade Strategies with the Producer of Nobunaga's Ambition

We Trade Strategies with the Producer of Nobunaga's Ambition

Strategy games, the PS4, and the state of the Japanese games industry

Nobunaga's Ambition: Sphere of Influence is out early next month on PlayStation 4 and PlayStation 3. The historical Japanese strategy series returns West after a particularly long break, and its newest entry promises to be packed with more tactical goodness than ever before. In...

Interview: The Man Behind the Music - Jason Graves

The Man Behind the Music - Jason Graves

We talk extensively to one of PlayStation's most prolific composers

It's not often that we flag down video game composers for interviews, but we were recently presented with the opportunity at North Carolina's East Coast Game Conference to speak with Jason Graves, who's behind the soundtracks for the Dead Space franchise, Tomb Raider, Evolve, The...

Interview: Digging Deep with Shovel Knight Developer Yacht Club Games

Digging Deep with Shovel Knight Developer Yacht Club Games

Knight to see you

Since the release of Shovel Knight, developer Yacht Club Games has been lavished with nothing but love for how well it's refined old-school goodness – in fact, some fans have even said that the 2D platformer has set a new standard for indies. We got in touch with the team's David D'Angelo to talk about bringing the title to...

Feature: Meet the Man Who's Helping Students Publish PS4, Vita Games

Meet the Man Who's Helping Students Publish PS4, Vita Games

"I want my students to be the next big indie developers"

With the emphasis on exclusives, marketing deals, and services, we rarely take the time to think about gaming at a grass roots level. Trailers and reviews command the majority of our traffic here at Push Square, so it's perhaps easy to overlook all of the effort that goes into schools and...

Interview: We Talk to the Man Who Made Metroid for PS4

We Talk to the Man Who Made Metroid for PS4

Axiom Verge’s Tom Happ tells us about PlayStation's next best indie

Tom Happ has been working on Axiom Verge for five years, and is now eagerly awaiting its launch later this week. In the age of social media, it's become increasingly easy, if incredibly time consuming, for indie developers to market their games – but the kind of raw hype that...

Feature: 'We Made a Vita Game 'Cos We Wanted More Awesome Things to Play'

'We Made a Vita Game 'Cos We Wanted More Awesome Things to Play'

There’s a whiff of Windjammers about XMPT Games’ Frisbee-based foray

Now into its third year, the PlayStation Vita finds itself in a bit of a strange spot. Sony's second handheld system certainly hasn't set cash registers alight, but it has garnered an extremely passionate fanbase – this very website is evidence of that. The problem is that...

These Are the Players: A Conversation with YouTube Game Reviewer Caddicarus

A Conversation with YouTube Game Reviewer Caddicarus

Caddick addict

Here at Push Square Towers, we're constantly blithering on about the most famous game developers and designers, but there's always been a hole in our coverage: the players. We're talking about the fans – the people that love the brand as much as we do. Ultimately, we're referring to folk just like you. In this new series, we'll be...

Interview: We Talk Tactics with the Producer of Dynasty Warriors

We Talk Tactics with the Producer of Dynasty Warriors

Cultural differences, future crossovers, and the Western fanbase

Dynasty Warriors is one of those franchises that has an incredibly loyal Western fanbase, but will likely never replicate the success it enjoys in its native Japan overseas. As such, it's not often that we hear from the people behind the long running hack-and-slash series, but we've...

Interview: We Cross-Examine Danganronpa's Producer in Lightning Fast Time

We Cross-Examine Danganronpa's Producer in Lightning Fast Time

Under pressure

Interviews are something that we're trying to do more of here on Push Square. Hearing directly from the personalities behind our favourite games is always going to make for an interesting read, but unfortunately, we don't always get a lot of time. In this instance, we managed to pin down Danganronpa producer Yoshinori Terasawa just...

Interview: We Compare Power Levels with the Producer of Dragon Ball Xenoverse

We Compare Power Levels with the Producer of Dragon Ball Xenoverse

Development, new storylines, and Dragon Ball's future

Dragon Ball Xenoverse is now approaching its 27th February release date at supersonic speeds, and it's safe to say that we haven't seen a Dragon Ball game drum up this much hype in quite some time. The upcoming brawler takes the fight online with an MMO-like structure where you can team up with...