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Interview: Mass Creation on Turning Your Finger into a Ninja with Draw Slasher

Mass Creation on Turning Your Finger into a Ninja with Draw Slasher

Daring digits

While the PlayStation Vita may feature its fair share of physical inputs, it would be a shame to let the system’s gigantic touch screen remain free of smudges. Fortunately, Mass Creation’s upcoming title Draw Slasher should give you enough of an excuse to coat the delicious display with your dirty little digits. The title –...

Interview: Talking TxK, Vita, and PS4 with Tempest 2000's Jeff Minter

Talking TxK, Vita, and PS4 with Tempest 2000's Jeff Minter

Llamasoft’s founder bleats on about the future of games

The word ‘legendary’ gets tossed around a little too much these days, but Jeff Minter is a British icon whose portfolio is more than deserving of the clichéd term. Since founding Llamasoft in 1982, the Reading-born developer has worked on a laundry list of noteworthy games, including...

Interview: Delving into the Dungeons of Dragon Fantasy on PS3 and Vita

Delving into the Dungeons of Dragon Fantasy on PS3 and Vita

Muteki Corporation opens the book on old-school adventures

While we appreciate the strides that take place in interactive entertainment every year, sometimes we long for the simplicity of the past. Muteki Corporation is a small studio that shares a similar sentiment, having dedicated its output to recapturing the magic of the Final Fantasy and...

Interview: Sharing Horror Stories with Zombie Tycoon 2's Frima Studio

Sharing Horror Stories with Zombie Tycoon 2's Frima Studio

Dead walking

There’s a little less than a month to wait until Professor Brainhov and his protégé Orville Tycoon do battle on PlayStation 3 and Vita. Canadian outfit Frima Studio – who you may remember from popular PlayStation Minis such as Widgets Odyssey and A Space Shooter for Two Bucks – is carefully applying the finishing touches to...

Interview: Chewing the Cud with Hungry Giraffe Developer Laughing Jackal

Chewing the Cud with Hungry Giraffe Developer Laughing Jackal

Sahara dessert

The news that Laughing Jackal’s excellent ungulate muncher Hungry Giraffe is stretching onto PlayStation Vita had our stomachs growling louder than a cake connoisseur in a posh coffee shop last week, so we just had to reach out to the Essex-based developer in order to grill them about the upcoming re-release. In between bites of...

News: Would You Kindly Listen to This BioShock Remix Album

Would You Kindly Listen to This BioShock Remix Album

Sounds of the underground

How do you transform BioShock’s harrowing art-deco universe into something infectious? Well, if you’re voice actor turned remix extraordinaire Eddie Bowley, you take its most famous sound bites and arrange them into beats so catchy that not even Ayn Rand could resist tapping her disco feet. ‘Only Man’ is a full...

Feature: Crafting the Contrasting Sounds of The Unfinished Swan

Crafting the Contrasting Sounds of The Unfinished Swan

Secret gardens and synths

The Unfinished Swan is a blank canvas; an engrossing adventure open to interpretation and debate. It’s a title that’s defined by contrasts, be it the bold blobs of colour that paint your progression through the game’s otherwise vacant world, or the juxtaposed personalities of the protagonist and his counterpart, the...

Interview: SWERY Discusses the Success of Deadly Premonition, Sequels, and Strange Snacks

SWERY Discusses the Success of Deadly Premonition, Sequels, and Strange Snacks

Going back to Greenvale

This year PlayStation 3 owners will finally be able to journey to the mysterious town of Greenvale, where purple fog pollutes the air, axe-murderers grace the streets, and the rain never seems to stop falling. We recently caught up with Deadly Premonition: Director's Cut honcho Hidetaka 'SWERY' Suehiro, producer Tomio...

Interview: Crash Lab's Steve Ellis On Developing For PlayStation Mobile

Crash Lab's Steve Ellis On Developing For PlayStation Mobile

Former Rare staffer talks about working with Sony on bite-sized games

Sony recently launched its PlayStation Mobile service along with a selection of games that includes Twist Pilot from UK studio Crash Lab, which was founded by former employees of Rare. We spoke to Crash Lab's Managing and Technical Director Steve Ellis about developing for the...

Feature: Why PixelJunk Studio Q-Games Is Creating Trip-Hop During Its Lunch Break

Why PixelJunk Studio Q-Games Is Creating Trip-Hop During Its Lunch Break

Massive attack

For all the satisfaction that comes alongside creating video games, there are times when it can be a gruelling occupation. Thankfully, the Kyoto-based studio behind the PixelJunk series has happened upon an innovative means of maintaining morale throughout the day. For the past six months, Q-Games has been using its lunch breaks to...

Feature: Hellfire on Constructing the Most Ambitious PlayStation Home Game to Date

Hellfire on Constructing the Most Ambitious PlayStation Home Game to Date

Bricks and mortar

If you haven’t set foot in PlayStation Home since the virtual world’s initial roll-out, you may be surprised by the current state of the social platform. The free-to-play destination has erupted with activity over the past 12 months, prompting a location that’s both bursting with content and brimming with life. The catalyst...

Interview: Grip Games - Foosball 2012

Grip Games - Foosball 2012

Gripping stuff

With Foosball 2012 now readily available on digital store shelves, we felt like it was an appropriate time to sit down with Grip Games’ Jakub Mikyska and have a good old chinwag about the origins of the PlayStation 3 and Vita exclusive. Tune in for chatter about net code, potential sequels and PlayStation Minis. Push Square: Hi,...

Interview: SideQuest Studios - Rainbow Moon

SideQuest Studios - Rainbow Moon

PSN SRPG chit chat

Rainbow Moon is a new RPG from the team behind Söldner-X 2: Final Prototype and the gloriously named Söldner-X: Himmelsstürmer, set to hit PSN in the coming weeks. We spoke to Marcus Pukropski from developer SideQuest Studios about turns-based battles, Vita and the prospect of a 60-hour download game. Push Square: Hi, thanks...

News: Get the Lowdown on Resistance: Burning Skies' Multiplayer

Get the Lowdown on Resistance: Burning Skies' Multiplayer

Connected chaos

Resistance: Burning Skies doesn’t appear to be particularly ambitious – but as the first fully featured handheld multiplayer shooter, competence should prove more than enough. In this brand new PlayStation Blog interview, producer Craig Phillips has provided a full run-down of the multiplayer component’s primary features. Modes...

Interview: Gaijin Games - RUNNER 2

Gaijin Games - RUNNER 2

Future of rhythm gameplay

Gaijin Games' BIT.TRIP series started life on WiiWare, spread onto Steam and then got the compilation treatment for Wii and 3DS, hitting retail in 2011. BIT.TRIP Presents Runner2 is the series' first step onto PS3, so we cornered Gaijin Games co-founders Alex Neuse and Mike Roush at PAX East to get the scoop on BIT.TRIP's...

Interview: Beatshapers - StarDrone Extreme

Beatshapers - StarDrone Extreme

"My God, it's full of stars!"

StarDrone was one of last year’s better PlayStation Network titles. The game’s furious blend of disparate game mechanics culminated in one of the most memorable puzzle titles of 2011, earning it a convincing 7/10 score in our StarDrone review. Today’s European PlayStation Store update sees the pinball-hybrid find...