Comments 295

Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception

xDD90x

While my perception was that the game scored the way it did due to the overall game design, it is interesting to see it pointed out that the PC version scored better despite that aspect remaining unchanged. I would also be upset seeing that after I lost my job due to the game's critical reception. But nothing good ever comes from Twitter. John and Jeff are talented developers with a great track record and I look forward to their next games. No need to demonize him for venting his frustrations, even if he may be a bit off-point.

Re: Mini Review: Inertial Drift: Twilight Rivals Edition (PS5) - More Style, More Substance in PS5 Port

xDD90x

@awp69 It doesn't look like there is a game called "Inertial Drift: Twilight Rivals Edition" on the PS Store. All I see are the PS4 and PS5 versions of the base game; each priced $20. Then under add-ons there's the Twilight Rivals pack labeled as an "Episode" and priced $10. But this is only available if the PS5 version is selected, otherwise it shows "No add-ons available" if the PS4 version is selected. So I'm not sure why Push Square is referring to this as a sort of complete edition for PS5.

Re: PSVR2's Finger Tracking Looks Spot On

xDD90x

At the 10 sec mark when he fully opens his hands, how are the controllers being supported? Is it just gravity holding the grips against his palms? Correct me if I'm wrong, but I don't believe PS VR2 has hand straps like the Valve Index.

Re: Poll: Did You Buy Sonic Frontiers?

xDD90x

@nomither6 So I won't use the word "fan" to describe myself if it makes you feel better. I enjoy the original gameplay, character designs, story approach, etc. I didn't like most of the subsequent games despite playing nearly all of them. I generally liked the Advance titles, Sonic 4, and Generations despite each of them being very different. It's not nostalgia or bias if I don't find a game to be fun to play, or if I find the dialogue to be childish and irritating, or the writing to be excessive. As I said, I don't have anything against Sega making a game like that, but they should not have turned an already established success into this different entity. In fact, I don't mind if they continue making these new-era sonic games. I just think they should also try adapting the original design into 3D because it has been proven to work well and there's nothing else like it.

To further clarify, when I was a kid there was a soup I really liked. Around the mid-2000s, the company that made the soup was bought out and the new company changed the recipe. I didn't like the new taste, so I stopped eating it. Many others share my experience. True story. It's not nostalgia; what I once liked was changed into something drastically different and I subjectively perceive it as worse. It might have the same name and a similar appearance, but it's just too different in essence. See Theseus' paradox. In contrast, I love the OG God of War games and I think the 2018 title is excellent as well despite being very different. We don't always have to divide into teams (tribes) regarding our opinions.

Re: Poll: Did You Buy Sonic Frontiers?

xDD90x

I would say I'm a huge OG Sonic fan, but not so much anything Sega has done with the property since it made the jump to 3D, with the exception of Generations and Mania. I don't see what many love about the Adventure titles. I recognize there is some appeal to the boost gameplay when executed well, but I maintain that the original momentum-based gameplay is far superior. I don't understand why Sega won't even attempt to adapt that formula for 3D. Fan games have proved it works and is a blast to play. I don't like the tonal and character direction of the post-OG games either. It's just not Sonic; it's too different. Sega should have made it its own distinct property while they continued iterating on the successful original games. Although, that other IP would probably have been retired shortly thereafter since those games could never have survived if not for the Sonic branding.

I'll definitely give Frontiers a try eventually since I think the open zone concept is a step in the right direction. If only they would take a cue from Sonic Utopia...

Re: Red Dead Redemption 2 Fans Still Hoping for a PS5 Patch

xDD90x

I'm still holding out to play this game at 60fps. My backlog is big enough so I'm in no rush. If not via a patch or a native PS5 version, then on PC when I eventually build one. If Ubisoft can patch AC Origins, Odyssey and The Crew 2, and Sony can patch all of their titles from the late PS4 gen, and Techland can patch Dying Light from 2015, then there's no good reason Rockstar couldn't do the same for RDR2 which sold better than any of the aforementioned titles. The same can be said for Activision and their Crash and Spyro titles, especially CTR Nitro-Fueled.

Re: Trio of PS Plus Assassin's Creed Games Won't Be Playable on PS5

xDD90x

@IonMagi Microsoft did not patch those games; Origins and Odyssey were patched by Ubisoft (same on PS5). If you're referring to the other enhanced AC titles, those were achieved via Xbox's fps boost feature. From Digital Foundry: "...adjust frame-rate caps at the Direct3D level, increasing performance within the system, without any changes at all to the original code". See these articles from Eurogamer for more info on how fps boost works:
https://www.eurogamer.net/digitalfoundry-2021-fps-boost-brilliant-for-xbox-gamers-but-we-hope-to-see-more-from-series-x

https://www.eurogamer.net/digitalfoundry-2021-xbox-series-fps-boost-tested

Re: PS3 Classic MotorStorm Pacific Rift Looks Sensational in 4K, 60fps on PC

xDD90x

Pacific Rift is my favorite racing game; I still play it and Apocalypse every once in a while. For PS3 games, I would honestly prefer remastered collections on PS5 over emulation, like Sony did for PS2 on PS3. Resistance, Killzone, Motorstorm, Ratchet, and Infamous—that's all I want from PS first party. And if they would bring over those PS2 collections and RDR, GTA4, MGS4 from 3rd-party, my wishlist would be fulfilled.

Re: Rumour: PS5 Redesign to Feature Detachable Disc Drive

xDD90x

@Uncharted2007 It actually makes more sense because going forward they will only have to manufacture one hardware model; the disc drive will be a separate product. They will then sell one SKU with the standalone console and another with the 2 bundled together. Additionally, they will only need 1 mold for the faceplates compared to the 2 different molds they currently require. There are further advantages to unifying the design, such as marketing and iconography.

Re: Rumour: PS5 Redesign to Feature Detachable Disc Drive

xDD90x

I always expected this would be the route console manufacturers would eventually take as physical media becomes less popular. I didn't think it would happen until next gen though.

I have been waiting for the first major redesign to get a PS5, but I also still buy physical games, so I would keep the drive attached. I really hope this detachable design doesn't mean we will lose a USB port compared to the original models. If that's the case, I might try to pick up an original design model instead, provided the other improvements aren't that significant.

Re: Trophies Confirmed for Incoming PS1 Classic Syphon Filter 2

xDD90x

@Ken_Kaniff You're right. I thought it had already been released, but what I was thinking of were the reports that it had been rated in Korea. Thanks for setting the record straight. Hopefully it will have trophy support and will be available to those who already purchased it in the past.

Re: Killzone Shadow Fall, Other Guerrilla Games Now Stripped of Online Play

xDD90x

I managed to get all online trophies in Mercenary except for 1 - Aces High. It was one of the most bs trophies I've ever come across. If I had known about it beforehand I wouldn't even have attempted. I'm not even a hunter, but ever since Killzone 2, I always wanted to platinum a KZ game and this one looked doable. Boy was I wrong. The game is excellent however. One of the best KZ games imo. And possibly my favorite Vita game.

I'm not sure why so many people are down on Shadow Fall. I remember really enjoying both the single player and MP. The narrative was nothing special, but that's true for all the KZ titles. The lore is what's really appealing about them, along with the gameplay and visuals.

Re: Sony Coy on Potential PS5 Price Increase

xDD90x

I doubt they will raise the price. It's more likely they just won't do the traditional 3rd year price drop. So we may see a slimmer, rev 2 PS5 that's cheaper to manufacture, but the savings won't get passed on to us consumers, which is understandable.

Re: The PS5 Stock Situation Finally Seems to Be Improving

xDD90x

I was able to buy a PS5 around a year ago from PS Direct via invite, but I sold it to a neighbor who was more desperate for one and anyway I was still playing through my PS4, PS3 and Vita backlog. I figured I would get another one in a few months when they were more readily available. Boy was I wrong. I refuse to subscribe to those memberships that are required to purchase one from the big retailers and I've had no luck with Amazon. I'm no longer eligible to get one via PS Direct invite since it's limited one per household (I guess I could try with another PSN account and ship to a different address). I'm also not interested in hunting one down online using stock alerts and competing with bots.

I think at this point I'm just going to hold off until they release a new model—either a Slim or Pro if they do that again. My backlog is still massive and I've been enjoying playing some PS3 and Vita games I've been wanting to get to for years. I can hold out another year or so.

Re: Reaction: Meta Quest 2's Price Hike Will Have PSVR2 Relieved or Rubbing Its Hands

xDD90x

@thedevilsjester
I think PlayStation is still competing for mainstream market share even if their device is technologically more on par with the high-end PC headsets. They've always struck a good balance between mainstream and enthusiast appeal. And even with all the advanced tech built into PS VR2, I maintain that the cost savings of not having to include an SoC—processor, memory, storage, Wi-Fi/Bluetooth, etc.—plus a battery, will allow them to hit the $399 price point.
But you might be right. We'll just have to wait and see.

Re: Reaction: Meta Quest 2's Price Hike Will Have PSVR2 Relieved or Rubbing Its Hands

xDD90x

@thedevilsjester
We also have to consider the fact that even at $499 PS VR was the least expensive of the of the major VR headsets back when it launched. The PS4's price was also slashed to $299 at the same time, so even with the price of the console included, it offered the lowest cost to entry. Now, with Quest 2 on the market that's no longer the case. $399 flat, no other hardware needed, no wires, has a lot of content/dev support, and has most of hit games. Plus the tracking is great and it can optionally be connected to a PC for the enhanced experience. I would say PS faces some stiff competition and knows that they need to price it competitively, even if it means selling them at a loss, just like they have always done with their hardware and like they are currently doing with PS5 Digital Edition.

Re: Ubisoft Working on Fix for Assassin's Creed Syndicate Bugs on PS5

xDD90x

I have to hand it to Ubisoft; they have gone above and beyond for this one. Patching Origins—a 5 year old game—to run at 60fps was more than most publishers are doing (looking at Take2), but this is on another level. Not only is Syndicate a 7 year old title, but the back compat issues are really PlayStation's responsibility to fix. Not the developers.

Did PS not state way back that they would continue to improve backward compatiblility on PS5 and the list of titles that exhibit errors would shrink over time? If my memory serves me they did say something to that effect and as far a I understand there has been zero improvement.

If Xbox can make a bc solution for their consoles that can run all last gen titles without issues, there's no reason PS can't do the same. Especially from a developers' perspective, why should they have to patch their games on one platform because it's not up to par with the competition?

Anyway, rant over. I'm happy Ubi is doing this since I enjoy Syndicate despite its flaws. Their recreation of 19th century London was excellent and there's really nothing else like it. I'm glad I'll be able to go for the platinum without all the visual glitches. Hopefully they will add a 60 fps mode while they're at it, but that's just wishful thinking; I don't expect it.

Re: The Unreal Engine 5 Matrix Awakens Demo Leaves PS Store on Saturday

xDD90x

@Ralizah @hugoadan
I don't have a PS5 yet either and based on the wording it appears we won't be able to play this demo when we get one, even if we claim it before then.
"...or re-download it if you’ve deleted it from your console."
This wording suggests the demo must be downloaded and installed on the console before the delist date. This would be similar to Konami's PT demo which can no longer be downloaded even if it had been claimed while it was available. Hopefully this isn't the case. It would be great if we could get clarification on this.

Re: A Handful of Games Separate PS Plus Extra, Premium Lists in USA, Europe

xDD90x

So Genji: Days of the Blade — a PS3 launch title — is available for streaming, but Resistance: Fall of Man — also a PS3 launch title — has still never been added (not to mention Resistance 2 either).
I always assumed it had something to do with the games having never been listed digitally on PS Store.

I'll never understand...

Re: Sonic Origins (PS5) - The Genesis of SEGA's Mascot Revisited with Style

xDD90x

@Quintumply Oh, that's good to hear. Thank you!
It's a bit confusing though, because on the game's page on PS Store, it has the disclaimer at the top that only appears on PS4 listings--"Although this game is playable on PS5...". But now I see it also states "This product entitles you to download both the digital PS4 version and the digital PS5 version...".

Can you please confirm if there's programmed haptic feedback and adaptive trigger support?

Re: Sonic Origins (PS5) - The Genesis of SEGA's Mascot Revisited with Style

xDD90x

The lock-on tech blew my mind when I was a kid. It would've been nice if they included a virtual simulation of that in this collection. This way players would have the option of playing the games separately, the way they originally released or locked on (a little animation would've been cool).

The changed music tracks in 3 is definitely going to be hard to get used to since that is a major factor in my fondness for that title.

I also would've liked if they offered a third mode where we could customize the settings from Anniversary and Classic modes to our liking, e.g., widescreen--on, ininite lives--off, etc. Maybe they'll eventually release an update similar to the Encore DLC for Mania.

Finally, it looks like this will only be getting a PS4 version and no native PS5 version. While this game probably wouldn't benefit much from the PS5's features, I could see haptic feedback and adaptive triggers adding a fun effect when spin dashing, bouncing around like a pinball, and with the elemental power-ups. Also, this is one of the few types of games that could likely run at 8K or 120 fps (not that I have a TV that supports either), so that's kind of a missed opportunity.

I'll definitely be picking this up eventually regardless. And I'm happy Sega is giving classic Sonic some attention since many of us fans who grew up with the originals find Sonic Team's 3D efforts too different from the original formula and mostly unappealing.

Re: First Hands-On Impressions of Sonic Frontiers Are Mostly Positive

xDD90x

I wouldn't trust IGN's impressions here either. The gameplay just doesn't look fun. Same tried boost formula with a heavy dose of on-rails, pinball mechanics.

I don't understand why Sonic Team is so against the original Sonic momentum-based gameplay where speed is earned, making traversal and platforming more satisfying. That's part of what made Sonic a success, so why completely change it? I could live with the annoying changes to the characters, art style, music, etc. But the gameplay? That's too fundamental.

Nintendo took their original successful Mario formula and adapted it to 3D and it was and still is a huge success. Sega on the other hand tried to reinvent the wheel for some unknown reason and they've mostly failed, yet they're still pushing the same underwhelming gameplay 25 years later, while Sonic fans have already outdone them.

Fan games such as Sonic Utopia, Green Hill Paradise and GT, all proved that the original gameplay formula can be done in 3D and is actually really fun. Those devs just don't have the budget to polish them the way Sega could.

I still think the "open zone" approach is a move in the right direction, but they really need to swallow their pride already and go back to their roots, and I don't mean re-releasing the original games for the thousandth time. At this point Sega would be wise to remove Sonic Team and hand the IP over to a different dev.

Re: House of the Dead Remake Adds PS Move Support for Arcade Lightgun Experience

xDD90x

Add this to the extremely short list of non-vr PS4 games that use the PS Camera/Move. The only other titles I can think of off the top of my head are Playroom, LBP3 and Tearaway Unfolded.

I used to love this functionality on PS3 in titles such as Killzone 3, Resistance 3, Sports Champions, Beat Sketcher, and a few others. But the inescapable drift issue ruined the experience every time, especially with the otherwise excellent Sharpshooter peripheral.

Would've been cool if the upcoming PS VR2 controllers were supported outside of VR, but there's practically no chance of that since their tracking is dependant on the headset and its built-in cameras.

Re: PSP Classic Resistance Retribution Likely Coming to PS Plus Premium

xDD90x

One of the PSP's greatest games. Sony Bend did an outstanding job as usual. I replayed it on my Vita about a year ago and had a blast.

I really wish PlayStation would make an initiative to bring remastered PS3 collections to PS5 the way they did for PS2 games on PS3. Like others have said, I'd be happy with just Resistance, Killzone, inFamous, Motorstorm, and Ratchet & Clank. I would actually take good remasters of those over PS3 backward compatibility. Just add MGS4 to that list and maybe the aforementioned PS2 remastered collections. Most other games from that gen are available on PC for cheap and can be played at high settings even with weak hardware. Why would we want to play the PS3 versions at 720p with choppy frame rate?

Re: Dreams Update 2.44 Brings Big Improvements to Create Mode, Available Now

xDD90x

@RawnDawn Agreed. I think that's their only chance at making this game a success. And it has potential to be a huge success.

  • Port it to PC and PS5.
  • Allow users to monetize their creations; Sony can collect a percentage of each sale.
  • Games should be available for sale in both Dreams and standalone on PS Store.
  • Ownership of Dreams should not be required to purchase or play; only to create.
  • On PC, standalone titles should be sellable on Steam directly ideally, but a Dreams store/launcher would suffice.
  • Each title would display a "Made with Dreams" screen at startup.

People have already created a ton of incredible things in Dreams. Just imagine if there was an incentive added and the creations were available to a broader audience.

I know this would be challenging, but Sony and the talented team at Media Molecule can certainly figure it out. They have already created what is essentially the world's most accessible and user friendly game engine. It would be a big shame to let it die.

Re: GTA 5 PS5 Promos Can Only Be Claimed on a Console

xDD90x

Thanks for bringing this issue to light. I haven't seen it reported anywhere else. I can understand the free GTA Online offer being reserved for PS5 owners, but the discounted campaign promotion should be available to all.
How is it fair that a PS5 owner who may have never purchased the game before is more worthy of the discount than someone who already purchased a version of the game, but doesn't have a PS5 yet?
Why do I need to sign in on a friend's PS5 to get the discounted price?

I'll gladly pay $10 for the improved visuals and performance, but I'm not buying the game again for full price. They could at least do like they did with the Uncharted collection and offer the discount to owners of the PS4 version.

Re: Hands On: Is GTA 5 PS5 Worth It?

xDD90x

I can't believe they're restricting the introductory price to the PS Store on PS5 only. I don't have a PS5 yet, but I would gladly pay the $10 for this. They're so committed to this that they won't even allow us to buy the PS5 version on the mobile app or browser based store. That's right, the new version of one of the best selling games of all time will not be available for purchase on the PlayStation app for 3 months just so fewer people can claim the promotional price. Absolutely ridiculous and greedy.