Comments 938

Re: The Novelty of PlayStation's PC Ports Does Appear to Be Dampening

solocapers

Maybe it's not the burnout of ps ports.

It's maybe the sequels mentioned are just more of the same and have lost the wow and pull factor the originals had.

I personally felt both Ragnarok and HFW were both excellent sequels but they just lacked the charm of the first titles.

Bear way to put it was that they felt like ubisoft games. Full of padding.

Both were a slog end game.

Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One

solocapers

@Mustoe That's good that you are sticking to your principles but the online requirement was needed as part of the deal for the FIA stuff if you believe what was behind the reasoning and you are missing out on a good GT game because of something that has little effect in reality.

Its not ideal if you are ever without internet but it is what it is.

But all the power to you for sticking to your guns.

Re: Poll: How Much Do You Care About 60fps on PS5?

solocapers

Target 60 but not essential for some games.

Some slower paced games play perfectly fine at 30. Racing games and shooters HAVE to be 60.

Oddly enough FF7 Rebirth, for a fast paced game plays brilliantly at 30. So much so that I've sacrificed the framerate for the higher res.

Re: Older Live Service Titles Take Up Over 60% of Overall Playtime, Report Says

solocapers

Back in the day it (for PC anyway) it was games like Unreal Tournament and Quake 3, which were live service titles before that buzzword became a thing due to the modding community releasing maps and mods regularly.

Point being, while Fortnite its not for me (its a pretty good game tbf, well the no build side is anyway), if kids are enjoying these games then what's the problem?

There's always going to be a market for big SP games.

Online games have always been a time sink due to their competitive nature one way or another so its no surprise to see them sitting tall for engagement.

If you went back 15-20 year when I was mostly on PC my highest engagement games would have been:

UT/UT2k4
SA:MP or whatever it was called back then (The unofficial precursor for GTA: Online)
PES Launcher to play PES games in a competitive league
CoD2

All multiplayer, live service games before when the work was done by the modders rather than devs .

The only reason its such a big thing on console since PS4 is because the online services were basic back then and developers didn't bother/didn't think they'd get away with selling/drip feeding content every month or two.

It was always on the cards when you think about it, it just took the right technology to allow it for console gaming.

Single player games arent going anywhere unless EVERYONE stops buying them.

Re: Site News: We Need You to Fill Out Our Reader Survey

solocapers

Interesting question this one....
Switch 2 do you:

Own
Thinking of buying
Not interested
N/A

The whole PC hardware section is bobbins too, do you own a monitor or a mouse or a keyboard.

Intern on their first day left to create this survey?

Completed it either way but those questions made me do a double take.

Re: Lead Bungie Staff Fear 'Total Sony Takeover' After Layoffs, Delays

solocapers

Bungie is a really weird company.

First, they get bought out from MS then they manage to buy themselves back to get creative freedom then Sony buy them.

It strikes me as a leadership that doesn't know what it wants and incredibly, Sony seemingly let Bungie direct their live service drive based on their work with Destiny.

Madness.

Re: Poll: Do You Think GTA 6 Will Release on PS4?

solocapers

Nope, not a chance it launches on PS4/xbone.

PS4 is creaking as it is and for those that mention switch 2 is rumoured so will make it to PS4. Difference being switch 2 will have DLSS to upscale images using AI.

PS4 doesn't have that luxury atleast not on a hardware level.

It's not happening.

Re: Reminder: Last Chance to Stack PS Plus Subscriptions Before Price Rise

solocapers

@iDreamwalker 60 doesn't have the same value as 20 year ago you are correct however, with scale the profit margin increases overall with more subscribers.

Think why supermarkets can outprice corner shops or car companies can drop or keep prices low when they are buying and selling in bulk.

The problem with tech companies is they want the same profit margin per user if they have 1m subscribers or 100m.

They've spent the last decade digitising their marketplace so they can start gouging in to your wallet.

They want all the money. All the time and it's only going to get worse.

Re: Poll: Is 'Live Service' Becoming an Excuse to Release Unfinished Games?

solocapers

Honestly, its not even "live service" games that are like that.

A large proportion of games these days are unfinished on release thanks to digital marketplaces largely replacing dvd/blu ray.

Just wait till subscriptions are the dominant way of getting games. You'll get titles that are broken in to chapters and released based on performance KPI's being met. Doesnt meet consumer engagement? Then chapter 1-3 is all you'll get and the rest is shelved.

Re: PS5, PS4's Superb Sim Racer Gran Turismo 7 Grows Again Next Month

solocapers

@The_ghostmen The money side of it really isn't that bad. Completely optional and there's no real need to spend anything.

The only problem is the lack of actual races for certain tracks.

Some tracks have 3 or 4 races when you can easily do much more expansive track/car combos so can be a bit of a big grind for cash if you want to keep it fresh outside of the weekly time trials which are usually easy enough to get £1m coins.

Re: 100 Layoffs at CD Projekt RED Amid Organisational Changes

solocapers

@KilloWertz " but it was a great game once the PS5 version came out a year later"

Really?! It was more stable than the ps4 pro release i'll give you that, but still crashed multiple times through my PS5 playthrough in November 2022 nearly 8 months after the PS5 release. Its inexcusable to crash that often that late after release.

And that's just the quality control side. That's before we even start with the whole pointless story starting paths that really do very little.

Its a hodgepodge of ideas built on a cool visual presentation. I really wanted to like it but its by far one of the most disappointing games in a while. The soundtrack is good, its visually pleasing but the story is fairly poor after the first few hours, the cars handle like crap and the bugs are far too prevalent for a AAA game)

Its very reminiscent of most GTA clones. (to clarify im not saying its a GTA clone before anyone jumps on that) They do some cool things but ultimately lack in most important ones.

Re: Media Molecule to Cease Live Service for Dreams, Now Working on a New Project

solocapers

Those of you moaning about MM not making a game catered to the masses are the opposite reason why Sony are in the position they are today.

Dreams has likely inspired young game developers in the same way Net Yaroze did back on PS1.

Stifling creativity isn't the way to push this medium forward and I'm glad MM and Sony went down the route. My only gripe is that Sony didn't stick it on ps plus at the earliest opportunity.

Dreams was a gamble, and they've clearly had some decent ideas given Epic is about to do similar within Fortnite.