Comments 164

Re: Game of the Year: #1 - Resident Evil 2

moomoo

Probably my favorite game on Playstation this year. Resident Evil 2 felt like more than just a fantastic remake of a classic; it felt like a love letter to classic game design. I never played the original until after the remake, so I came into this just wanting to play a great game, and I got that. It was so refreshing to play something that has such a specific vision as this game. In general, this year has been really good when it comes to those kinds of games; Sekiro, Control, Ace Combat 7, and this didn't feel remotely focus-tested by publishers to maximize profit, but instead felt focused on fulfilling the idea of what the developers had in mind for the best experience to the players that would like it. I think this year was quite great when it came to games that I enjoyed.

Re: Dead or Alive 6 - A Soft Sequel That Somehow Feels Rushed

moomoo

Yeah, this is the general impression I got when playing the beta. Like, it's a new game, but it doesn't feel like much of a jump from DOA5, which was quite impressive when it released. It's pretty clear that the game was made on a budget. I'm going to wait a while before jumping in on this, since I do like DOA a lot mechanically.

Re: PS4 Games Limbo to Lower Prices in Sizzling NA Summer Sale

moomoo

If you have a Vita, you should really consider the Danganronpa games. They're well-made and well-paced. Not as good story-wise as Zero Escape (in my opinion), but way better than Ace Attorney.

Also, heads up, Cladun X2 is Vita compatible, but for some reason it doesn't show up on the Vita store. Instead, you have to buy it on the web store, and then it will show up on your download list.

Re: Reaction: Did Xbox Make Its Gamescom 2015 Presser Pay?

moomoo

Scalebound looks like a nice change of pace from what Platinum usually pulls off. It looks extremely promising. It also looks like a technical showcase, which is pretty unusual for them.

The game part of Quantum Break looks really good. The show part... not so much. The game makes the show part look less impressive, honestly.

Crackdown looks a long way out, though.

Re: Now a Second Sony Exec Says That the Firm's Not Making More 'Mega Budget' First-Party Vita Games

moomoo

@JaxonH I really doubt Sony will make portables after the Vita, so if they lose trust, it won't really affect them.

Still, this really disappoints me. I'd be fine if Sony only made smaller-scale games, like Patapon, LocoRoco, and the like. But they seem reluctant to do even that.

I hope at the very least that they can get more support from the bigger iOS games, like the GTA 3 Trilogy, Max Payne, Horn, Infinity Blade, and the like. Playing those with buttons (barring the last one) would be great.

Re: Review: Muramasa Rebirth (PlayStation Vita)

moomoo

I loved this game. I played it to full completion on Wii, and decided to re-buy it for Vita because I loved it that much. It's wonderful fun.

I like how repetition is kept from sinking in due to constantly upgrading your swords. It's a nice way of keeping things simple while giving the player a constant sense of growth.

Also, the music and art in this game is stunning.

Re: Weirdness: Sony's Snazzy 4K Media Player Looks Similar to a Certain Console

moomoo

What's the point of having such a high resolution? All resolution does is up the pixel density. If you can't see the individual pixels on your TV/Monitor/Screen (or if it doesn't look fuzzy) then there is absolutely no point in updating the resolution. You won't see a difference unless if you are dangerously close to the screen.

Re: Soapbox: How a Niche PS Vita Exclusive Made Me Feel Wanted

moomoo

This article reminded me of why I loved Persona 3 Portable so much. The option to play as a girl was really cool, mainly because what you were doing in the game wasn't gender-neutral; the game changed in big and unique ways based on the gender you played as, which gave me a great reason to play through it twice.

Re: Review: Dustforce (PlayStation Network - Vita)

moomoo

@Bliquid Pretty much my thoughts. I'd put it in the 7 or low 8 range, mainly because the controls can get in the way of precision.

Definitely not in the same league as Super Meat Boy, but still a good game that I'm glad I bought. Even if it makes me want to break my Vita sometimes.

Re: Review: TxK (PlayStation Network - Vita)

moomoo

I just got this, really enjoying it. There are some things that don't make sense, though. Why does it say, "THANK YOU COWS" when I'm saved by the droid? There's a bunch of other weird words and phrases too.

Re: Review: Adam's Venture Chronicles (PlayStation Network)

moomoo

I wish a good Christian game would come out. There's so much potential, especially in the Old Testament stuff.

@RyoHazuki As a devout Christian, I'd say that could work, at least from an adventure angle. Getting horror in there would be kind of tough. Maybe something along the lines of Elder Scrolls but taking place in Israel, right when all the tribes are splitting up?

Re: PS Vita Will Die a Slow and Painful Death, Says Michael Pachter

moomoo

@Savino I think you're misjudging his comments. When he describes poor sales, he's comparing it with what Nintendo wants. That's DS numbers, which the 3DS just won't be able to do. The people that bought DS systems just for Brain Age or Imagine games aren't going to buy a 3DS.

And from what I can tell, the XL really didn't spike up 3DS interest. The games did that. And even then, the west still hasn't bought into the 3DS at the levels Japan has, so he's still correct, at least where I stand.

As for his Vita comments... people don't seem to care about dedicated handhelds as much as they used to. It sucks, since I love portables, but most people seem content with their phones. I hope he's wrong, but I see little in the way of him being right.