The Borderlands 2 port on PlayStation Vita has been about as divisive as our internal E3 game of the show votes. Some have complimented the re-release's faithful recreation of the source material, while others have condemned its questionable controls. If you find yourself in the latter camp, you'll be glad to hear that a recent patch will help to waylay some of these input-based woes.
Among other things, update 1.04 will allow you more control over the inversion of the game's gyroscopic controls. For instance, if you only want to invert the y-axis, but need to leave the x-axis untouched, you'll now be able to do so. Arguably more useful, is a new feature which will allow you to scale down the rear touchpad input, ensuring you won't accidentally make a move just by firmly gripping your sleek machine.
In truth, we think that last one should be standard on all games that support the portable's innovative input method. Have you been looting your way through Borderlands 2 on your handheld device, or was one time around more than enough? Reload in the comments section below.
[source blog.us.playstation.com]
Comments (15)
I'll wait for it to come to plus.
@wagleton It may never come, and even if it does, it probably won't include the DLC that comes with the game (they're separate download codes). It's cool if you don't care for the DLC, but just keep it in mind.
THIS. IS. AWESOME!
I gave up playing Borderlands 2 for several reasons, the biggest being the fact that the entire rear touchpad registered as a button command. So you had to play with your fingers extended so as to not make contact.
I spoke with some fans who apparently were under the delusion that this wasn't a problem. "Oh it works just fine, you just don't know how to hold it right" they said. "The game is perfect, you're the only one I've ever heard complain" they said. Ha!
Well this is excellent news. FANTASTIC news! It doesn't solve the issue of the front screen edge being too close to the analogues (they should have made sliders for the window of contact on the front screen too, but whatever), but this was by far the biggest issue with the game. In fact, it was so bad it's the reason I quit playing. Wow, I can't believe they actually fixed this! Ok then! Looks like I'll be jumping back into my game...
According to those Blog comments (specifically comment @11) that patch doesn't fix the main issues and isn't available in the UK (EU?)
As always good pun.
@Punished_Boss I believe the update is available in the UK, as it's been posted on the UK blog. As for the main issues, I suspect that commenter is probably right. I've not played the vita port, but I've heard both good and bad things.
As for the pun, thank you! Don't tell Sammy, but I usually put the most effort into the pun
So this fixes the bugs also? Not getting the game until then.
@k_andersen Your welcome! Are you sure? The comments on the EU blog and Gio Corsi (twitter) suggest otherwise, Europeans have to wait until next week.
Cool, but I didnt think it needed fixing
What really needs to be fixed is the frame-rate. It's pretty consistently under 30fps. Patch -that- and I will be happy
I really don't understand why the vita couldn't have been made with L3 and R3 buttons... I just picked up my first ever vita about 2 weeks ago, I got the new slim version that's bundled with borderlands2. I really loved that game on console, but the main reason was because it was super fun to play with a few friends. I didn't get my vita for multiplayer in any way shape or form so I haven't really played much of borderlands. I have been having a blast with ff10 and soon ff10-2 though !
@mitcHELLspawn Get the Trigger Grip add-on. Problem solved.
i just wouldn't want to play this on a handheld. im spoiled to the console version
The good news is that they care about the game and they are trying to fix things. I bet optimizing the game further is also in the works. It is still amazing how they managed to fit this game on a handheld device. Kudos.
Just another Vita AAA release having problems.
Playstation Vita Borderlands 2 (Motion sensor) sensitivity and inversion not working properly. When you go to change the look inversion of the motion sensor controls, it does not invert. ALSO.... the motion sensor look sensitivity is almost nothing. When you look around using your playstation vita, it moves very very little. Before Sony did their last update to the vita, these motion controls worked perfectly. Now they are useless to those who are used to looking up (to look up) and looking down (to look down). The funny thing is that if you change your regular look inversion of the regular d pad, the motion sensor look inversion will change along with it.... SO FRUSTRATING FOR US FEW VITA PLAYERS. For you guys to test all these things out using the latest Sony vita version, I would strongly recommend using an actual vita to see for yourself how messed up these controls are. PLEASE FIX AND I WILL LOVE YOU FOREVER.
Tap here to load 15 comments
Leave A Comment
Hold on there, you need to login to post a comment...