The geometry bug I'm experiencing when exiting a vehicle is now also occuring when exiting camera views when quickhacking. I've gone from quite enjoying the game to it being almost unplayable and I'm so disappointed in things like the NPC AI which just should not be so bad in 2020.
@nathanSF Haha, I've just been walking everywhere in China Town! Been fine so far, but now I've gotta go further afield, so I think I'll put it away for a week until the next update and go back to Demon's Souls. It's a tough life!
@nathanSF Since patch 1.04 whenever I exit a vehicle (bike or car) some of the vehicle surface geometry gets stuck to V and flashes on and off constantly. The only way to fix it is by reloading.
Whilst I am enjoying the game a lot, I've gotta wonder where those 8 years went. The only really well realised elements are the story and the world (man, what a world). How is crafting so bad? Why are the menus so bland and unintuitive? Why is the NPC AI so, so, SO basic? These things should have been locked down a long time back. Where did all that time go?!
@AJDarkstar The fix was likely being worked on by one dept and didn't get finished in time for release. I doubt CDPR are especially happy with the crappy launch either.
@Zeke68 I agree and I wasnt talking about the PS4 performance on this PS5 article, so I'm not sure why you felt the need to ask me that. As their track record suggests, CD Project Red are again their own worst enemies. As we all know the game was originally conceived as a current gen game, but the developers, being the massive tech nerds they are, were unable to reign in their ambition and the project suffered. Is it right? No. Is it the situation we are in? Yes. Will they get away with it? Unfortunately, probably yes. For me the performance on PS5 is good (once they sort out the crashes and the exiting vehicle bug), YMMV, but I can't comment on the PS4 experience as I've not tried it.
As of the patch on Friday, I was loving it. Resolution and pop density has increased and it's still 60 fps. But then last night I was getting a repeatable geometry glitch everytime I exited a vehicle (cars or bikes). I've gotta walk everywhere or reload everytime I get out of a car. Anyone else getting this (playing on PS5)?
@AJDarkstar Haha, Jackie's trousers right? Just played that scene last night. I agree it's looking much better now. But I'm now getting bugged geometry whenever I exit a vehicle. Makes the game unplayable unless you stay on foot.
@Nepp67 So to settle this, I've made a forum post asking for others opinions. If the consensus agrees with you, then I will apologise and accept my defeat. If people agree with me, well I don't know, because I don't expect you to take it gracefully. Please feel free to visit the post (in the PS4 section) and lay out exactly why you think it's a survival game.
Haha, not at all! I've tried explaining to you rationally, only for you to insinuate that I'm stupid TWICE, so I thought I may as well start speaking in a language you understand. Not only is 'Days Gone' not a survival or a survival horror game, it's also not a very good game at all! Enjoyable, yes, but not good. Apart from the graphics and the HDR implementation (which is ace). But you don't want a discussion, you want an argument.
@jmac1686 Did you try playing with the middle tone level option (something like that anyway, I can't remember the exact name)? Made it look beter for me, but I'm gonna try your method too, thanks!
@jmac1686 TLOU2 and GoT were created on and for Playstation. 2077 main focus was PC and then ported to PS. That's no excuse, but it's not as simple as comparing those two examples with CP.
@HMazzy111 Personally, no. I've started on the life path that is the least interesting to me and will do one playthrough, then I'll do the other two on the proper PS5 version. I totally get why people want to wait, but I was too eager to explore the world. Also, I am kinda curious to compare this version to the PS5 version, so I'm playing now. Honestly, it's not that bad once you get used to it, but I appreciate people have difference levels of tolerance for these kind of things.
EDIT: Just seen your other comment. I'm also on a 65 inch TV. You're milage will vary depending how much low resolutions bother you. May as well give it a go for an hour and then uninstall if you decide to wait.
EDIT 2: Yes, I'm hoping a resolution patch for PS5 will be quickly coming.
@CaptainFail I agree with you that the Red engine is poorly optimised, but to say CP is not doing much with the graphics is incorrect. It's a much more dense world than Tsushima and RDR2 (in terms of clutter, not pop density - especially on PS4), lots more assests to stream in, billions of baked lighting maps... Plus, how fast do you move in Tsushima and Red Dead? Horse speed is the fastest. Cars and bikes go faster, so again the game has higher streaming demands. I totally agree that the game is poorly optimised, but disagree with your ascertation that the game is 'not doing much' with it's graphics.
I've played half hour of the Nomad path so far. It's not been stretched yet, but it's very smooth. Animations are good, the models aren't too bad and it's seeming like an impressively cluttered open world. But, yeah, that resolution stinks. There is some kind of VRR like tech in play too. Generally it is very soft looking. I think it's going under 1080 a lot. But then, I do have a big ass TV. I'm undecided as to if I continue, or wait. Maybe they will release at least a PS5 specific patch for the resolution.
Edit: The very opening of the Nomad path seems to go very low, but now I'm in the city, I'm either noticing it less, or it's picked up a bit.
My copy for PS4 has arrived today and, I've gotta say, it's a really lovely package! Postcards, stickers, a map and a compendium introduction to Night City. It's really impressive! Someone at CDProjekt seems to have the same affection for old physical games releases that I do.
This is great! I've been a little dejected at the number of next gen games that make us choose between frame rate / resolution / ray-tracing. I'm pleased to see that both ray-tracing and 60 fps can be done if implemented intelligently. Does anyone remember all the claims from MS and Sony earlier in the year? 4k, 60 fps on everything was promised, I believe. I knew it was bollocks then.
@Nepp67 Dude, it's not a survival game and dubious ascertations about my intelligence don't change that. Days Gone has as much to do with survival as any action game.
@Nepp67 You said it yourself mate. Survival HORROR. There's a difference between the two genres, survival and survival horror, and Days Gone doesn't fall into either genre category.
@Subsided Good reviewers, in any medium, should be aware of their own bias and have a good grasp of the language - decent writing skills. I agree that we can all review stuff, but can we look past our own bias?
@Nepp67 It's really not. It doesn't feature any kind of hunger, thirst or tiredness meters, the crafting is minimal and you never have to construct your own shelter. It's in no way what most people would consider a survival game.
Comments 514
Re: Cyber Shadow Brings Pixelated Ninja Action to PS5, PS4 in January 2021
Is Shovel Knight really as good as it's reputation? I've been tempted a few times, but it just looks so rough.
Re: Cyberpunk 2077's Free PS5 Upgrade to Leverage All New Functions and Technical Possibilities of Next-Gen Console
The geometry bug I'm experiencing when exiting a vehicle is now also occuring when exiting camera views when quickhacking. I've gone from quite enjoying the game to it being almost unplayable and I'm so disappointed in things like the NPC AI which just should not be so bad in 2020.
Re: Cyberpunk 2077's Multiplayer and DLC Not the Focus, As CDPR Preps Rescue Mission
@Old-Red That's a good idea! I might try that. Although the verticality might make finding my way around tricky.
Re: Capcom Shares Three New Resident Evil Village Screenshots
@Would_you_kindly I think the last Capcom have said on this so they are trying to get it running on PS4, but it's not yet announced.
Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available
@nathanSF Haha, heroes come in all shapes and sizes!
Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available
@nathanSF Haha, I've just been walking everywhere in China Town! Been fine so far, but now I've gotta go further afield, so I think I'll put it away for a week until the next update and go back to Demon's Souls. It's a tough life!
Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available
@nathanSF Since patch 1.04 whenever I exit a vehicle (bike or car) some of the vehicle surface geometry gets stuck to V and flashes on and off constantly. The only way to fix it is by reloading.
Re: Cyberpunk 2077 Guide: Tips, Tricks, and Strategies
Does anyone know how to report bugs in the game?
Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available
@nathanSF Lucky! I've developed a but on PS5 which massively impacts the experience. Seems like I'm the only one!
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
@Zeke68 Haha, fair enough, chap! Sorry, Sunday morning hangover pushed me into defensive mode!
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
Whilst I am enjoying the game a lot, I've gotta wonder where those 8 years went. The only really well realised elements are the story and the world (man, what a world). How is crafting so bad? Why are the menus so bland and unintuitive? Why is the NPC AI so, so, SO basic? These things should have been locked down a long time back. Where did all that time go?!
Re: Sony Processing Cyberpunk 2077 Refunds for PS5, PS4 Players
@RPE83 ah, Your Sinclair. Great days. Before console wars there were the mag wars! Your Sinclair vs Spectrum User.
Re: Sony Processing Cyberpunk 2077 Refunds for PS5, PS4 Players
@AJDarkstar The fix was likely being worked on by one dept and didn't get finished in time for release. I doubt CDPR are especially happy with the crappy launch either.
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
@Zeke68 I agree and I wasnt talking about the PS4 performance on this PS5 article, so I'm not sure why you felt the need to ask me that. As their track record suggests, CD Project Red are again their own worst enemies. As we all know the game was originally conceived as a current gen game, but the developers, being the massive tech nerds they are, were unable to reign in their ambition and the project suffered. Is it right? No. Is it the situation we are in? Yes. Will they get away with it? Unfortunately, probably yes. For me the performance on PS5 is good (once they sort out the crashes and the exiting vehicle bug), YMMV, but I can't comment on the PS4 experience as I've not tried it.
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
As of the patch on Friday, I was loving it. Resolution and pop density has increased and it's still 60 fps. But then last night I was getting a repeatable geometry glitch everytime I exited a vehicle (cars or bikes). I've gotta walk everywhere or reload everytime I get out of a car. Anyone else getting this (playing on PS5)?
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
@Zeke68 I would urge you to give it another try after patch 1.04.
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
@AdamNovice it has got much busier 9n PS5 as of patch 1.04
Re: PS5 Brute Force Fixes Cyberpunk 2077's PS4 Technical Problems
@AJDarkstar Haha, Jackie's trousers right? Just played that scene last night. I agree it's looking much better now. But I'm now getting bugged geometry whenever I exit a vehicle. Makes the game unplayable unless you stay on foot.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
@Nepp67 So to settle this, I've made a forum post asking for others opinions. If the consensus agrees with you, then I will apologise and accept my defeat. If people agree with me, well I don't know, because I don't expect you to take it gracefully. Please feel free to visit the post (in the PS4 section) and lay out exactly why you think it's a survival game.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
Haha, not at all! I've tried explaining to you rationally, only for you to insinuate that I'm stupid TWICE, so I thought I may as well start speaking in a language you understand. Not only is 'Days Gone' not a survival or a survival horror game, it's also not a very good game at all! Enjoyable, yes, but not good. Apart from the graphics and the HDR implementation (which is ace). But you don't want a discussion, you want an argument.
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
@LordSteev Thanks for the update, dude. Glad it's getting some TLC on ps4.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
@Nepp67 Idiot.
Re: How to Make Cyberpunk 2077 Look Better on PS5, PS4
The latest update has massively improved the PS5 experience.
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
The latest patch seems to have improved the resolution on PS5! Can anyone comment on any patch effects on PS4?
EDIT: Population density has risen too!
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
@daveofduncan It definitely does crash. You've been lucky so far, mate.
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
Totally fair review.
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
@GhostInAJar The menu s thing is very irritating!
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
@ApostateMage I did wonder how you were getting on. Glad you can work past the flaws!
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@HMazzy111 Yes, it's annoying we don't know when that next gen patch is due. I can totally understand you thinking you might wait, dude.
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@jmac1686 Did you try playing with the middle tone level option (something like that anyway, I can't remember the exact name)? Made it look beter for me, but I'm gonna try your method too, thanks!
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@jmac1686 TLOU2 and GoT were created on and for Playstation. 2077 main focus was PC and then ported to PS. That's no excuse, but it's not as simple as comparing those two examples with CP.
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@HMazzy111 Personally, no. I've started on the life path that is the least interesting to me and will do one playthrough, then I'll do the other two on the proper PS5 version. I totally get why people want to wait, but I was too eager to explore the world. Also, I am kinda curious to compare this version to the PS5 version, so I'm playing now. Honestly, it's not that bad once you get used to it, but I appreciate people have difference levels of tolerance for these kind of things.
EDIT: Just seen your other comment. I'm also on a 65 inch TV. You're milage will vary depending how much low resolutions bother you. May as well give it a go for an hour and then uninstall if you decide to wait.
EDIT 2: Yes, I'm hoping a resolution patch for PS5 will be quickly coming.
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@CaptainFail I agree with you that the Red engine is poorly optimised, but to say CP is not doing much with the graphics is incorrect. It's a much more dense world than Tsushima and RDR2 (in terms of clutter, not pop density - especially on PS4), lots more assests to stream in, billions of baked lighting maps... Plus, how fast do you move in Tsushima and Red Dead? Horse speed is the fastest. Cars and bikes go faster, so again the game has higher streaming demands. I totally agree that the game is poorly optimised, but disagree with your ascertation that the game is 'not doing much' with it's graphics.
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@Snick27 Drivers are software, so they can be updated. That sounds like BS to me, mate.
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
@HMazzy111 Through back compat, it's smooth as butter, but the resolution still sucks. Or did you mean the PS5 version coming next year?
Re: Cyberpunk 2077 Hovers Around 720p on PS4, Drops As Low As 15FPS
Ha! I knew it was under 1080p! It's not often I'm right so let me gloat a little!
(Obviously this sucks)
Re: Critically Acclaimed RPG Disco Elysium Comes to PS5, PS4 in March 2021
I've been meaning to check this out. It will be the perfect whisky chaser to 2077's pint.
Re: Crimson Desert Debuts Gameplay Trailer at The Game Awards
Looked fantastic. A great level of realism in the colour palette ironically makes it stand out.
Re: Hands On: This Is How Cyberpunk 2077 Runs on PS5, PS4 Pro, and PS4
@Ralizah ... And the nightmares return.
Re: Hands On: This Is How Cyberpunk 2077 Runs on PS5, PS4 Pro, and PS4
I've played half hour of the Nomad path so far. It's not been stretched yet, but it's very smooth. Animations are good, the models aren't too bad and it's seeming like an impressively cluttered open world. But, yeah, that resolution stinks. There is some kind of VRR like tech in play too. Generally it is very soft looking. I think it's going under 1080 a lot. But then, I do have a big ass TV. I'm undecided as to if I continue, or wait. Maybe they will release at least a PS5 specific patch for the resolution.
Edit: The very opening of the Nomad path seems to go very low, but now I'm in the city, I'm either noticing it less, or it's picked up a bit.
Re: Hands On: This Is How Cyberpunk 2077 Runs on PS5, PS4 Pro, and PS4
@nessisonett Reminds me of Jacob's Ladder. Head trip film.
Re: Poll: Are You Buying Cyberpunk 2077?
My copy for PS4 has arrived today and, I've gotta say, it's a really lovely package! Postcards, stickers, a map and a compendium introduction to Night City. It's really impressive! Someone at CDProjekt seems to have the same affection for old physical games releases that I do.
Re: Spider-Man: Miles Morales PS5 Update Adds Ray Tracing at 60FPS, Here's What It Looks Like
@SegaBlueSky Just False King Allant to go for me! He's nicked three soul levels off me so far.
Re: Spider-Man: Miles Morales PS5 Update Adds Ray Tracing at 60FPS, Here's What It Looks Like
This is great! I've been a little dejected at the number of next gen games that make us choose between frame rate / resolution / ray-tracing. I'm pleased to see that both ray-tracing and 60 fps can be done if implemented intelligently. Does anyone remember all the claims from MS and Sony earlier in the year? 4k, 60 fps on everything was promised, I believe. I knew it was bollocks then.
Re: Cyberpunk 2077 Runs at 60 Frames-Per-Second on PS5, But There's No Quality Mode
@Wormold The definitive way to play is on the target platform, PC. But I agree, I'm curious to see how much they can amp up the game on PS5.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
@Nepp67 Dude, it's not a survival game and dubious ascertations about my intelligence don't change that. Days Gone has as much to do with survival as any action game.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
@Nepp67 You said it yourself mate. Survival HORROR. There's a difference between the two genres, survival and survival horror, and Days Gone doesn't fall into either genre category.
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
@Subsided Good reviewers, in any medium, should be aware of their own bias and have a good grasp of the language - decent writing skills. I agree that we can all review stuff, but can we look past our own bias?
Re: Days Gone Is Trending on Twitter Because of Cyberpunk 2077
@Nepp67 It's really not. It doesn't feature any kind of hunger, thirst or tiredness meters, the crafting is minimal and you never have to construct your own shelter. It's in no way what most people would consider a survival game.
Re: Poll: Are You Buying Cyberpunk 2077?
@palmab I am well jel.