Cyberpunk 2077 is a PlayStation 4 game, but it’s been configured to take advantage of PlayStation 5’s hardware through backwards compatibility. As such, the release shares many similarities with the PS4 Pro version, but as we’ve already reported, it runs at double the framerate. According to Digital Foundry, this is largely locked at 60 frames-per-second, although there are minor fluctuations when using vehicles in Night City.

Unfortunately, it runs at the same resolution as PS4 Pro, which means you’re looking at 1188p most of the time. The resolution can dip below that – it never goes higher – but the scaler is not as aggressive as on Sony’s last-gen console. It actually runs marginally better at 60 frames-per-second than the Xbox Series X, which is 1080p and a little choppier – although Microsoft’s machine does have a feather in its cap.

The game also includes a Quality Mode on Xbox Series X, which allows you to cap the framerate at an almost locked 30 frames-per-second and enjoy it at a higher resolution. According to Digital Foundry’s pixel counts, this scales between 1728p and 1512p, which is much closer to the 4K target we all expect these days. Crucially, it also boosts the population density and includes some extra visual flourishes like ambient occlusion.

So, what have we learned? Well, mainly that Cyberpunk 2077 is a messy console game, but that the performance is actually pretty good on PS5 overall. However, developer CD Projekt RED still has a ton of work to do: we’d like to see the resolution improved in Performance Mode on PS5, and there’s no reason why Sony’s next-gen console can’t offer the Quality Mode configuration as an alternative as well.

[source youtube.com]