The development wizards at Insomniac Games have only just gone and added a new performance mode to Marvel's Spider-Man: Miles Morales on PlayStation 5 that adds the ability to play at 60 frames-per-second along with ray tracing. The patch is available to download right now and adds the toggle to the settings menu both whilst you're in-game and the main menu. And, as far as we can tell, this instantly becomes the best way to play the game.
Alongside the lead image of this article, captured using the PS5's Create button, we've got two further screenshots below that compare this new performance mode with the original 30 frames-per-second option. The image on the left is 30 FPS with ray tracing while the one on the right is 60 FPS with ray tracing. The time of day is ever so slightly different in the two pictures, leading to the second image looking a little bit darker, but we think the comparison still gets the point across. This looks like ray tracing in pretty much all its glory.
This new mode states that it adjusts scene resolution, reflection quality, and pedestrian density to account for ray tracing at 60 frames-per-second. During a quick bit of testing, we hardly noticed fewer commuters and pedestrians on the streets, but there does seem to be a tiny bit of texture pop-in that wasn't there before. This is still a very worthwhile trade-off, however. Marvel's Spider-Man: Miles Morales plays and feels great at 60 frames-per-second, and this new patch means it does so looking and shining brighter than ever.
Are you going to test out this new mode for yourself? Let us know in the comments below.
Comments (69)
I cannot tell any difference.
@HotGoomba___Rebrand Yeah... I think we need the Digital Foundry guys to look at this.
Based Insomniac! This is PERFECT for my Platinum playthrough. I originally played at 30fps because I liked the raytracing, but the option to still have raytracing at 60fps is a no brainer now.
@Mintie @HotGoomba___Rebrand
I cant really see the difference myself too...
@Gaming365247 @Mintie @HotGoomba___Rebrand You guys do realise that's a good thing, right?
Awesome, I'm glad I save this for Xmas day! It's be a substantial bump up from remastered at 30 with ray tracing.
Gah not even played this or Spiderman remastered. Both ready to go but didn't want to play Miles before the original. Lost as to what mode to play in. Is the original Spiderman patched or just Miles?
I really hope they patch Spider-Man Remastered to have the same performance mode ๐ค๐ฝ
@stormyuk I have both installed (finished but didn't delete) and there was only an update for Miles today
I hope they apply this to the remaster of the original game too
@LiamCroft properly reads the image descriptions
Oh, I see what you guys were going for!
Great to see gamers being given more options and devs for once caring about there game.
That's excellent as 60 is going to be my default no matter what features is missing or how bad the image quality is. Fantastic job as always from the Insomniac crew, hope Spider-man sells allot more
@rjc-32 I hope now they put all there efforts into Spiderman 2 and there next project now but knowing Insomniac they probably will.
Super nice, I don't care about resolutions, I prefer 60 fps and RT ๐
I really hope this optional mode become standard for all sony 1st party titles, let me play 1080p and 60 fps plus RT on new ratchet, horizon fw, and god of war ragnarok.
I think some people above were trying to see if they can tell the difference between 30FPS and 60FPS in a still photo. ๐
To get 60FPS with Ray tracing and have very little, if any, downgrade to visuals is a very good thing, so well done, Insomniac!
I hope they can work their magic for Ratchet & Clank aswell !
I'm playing it right now, and I can definitely tell a difference in reflections and lighting. The neon lit stuff is particularly good. It runs at a buttery smooth 60 fps too. Definitely my go-to graphics mode now.
Now this is a bit more like it! 4K ray tracing at 60FPS, oh yes, hope DF do a breakdown video soon in it. And ssoooooo many PlayStation fans said this would never ever happen on the PS5 hardware, despite me saying otherwise..
Hell yes! I will get this on christmas from my wife. So glad to play it then in 60FPS RT.
My oh my, thank you Insomniac!! The Best graphical performance on the new gen console for me.
@LiamCroft When did I say it wasn't?
Now THIS is pod ra(y tra)cing!
This bodes well for the future, shame I already have the platinum and have no reason to return
I already have the plat so I don't think I'll be playing this again soon, I tried both modes, the 30fps with raytracing was way better tbh. But this new mode seems the best one.
Just hope they could do this for the remaster, I am currently playing it.
What an option to have. I've only been playing AC Valhalla since I got my PS5 so when I get round to buying this game it'll be the best way to play.
I can easily see myself being at least a few months behind launch for games for the next year or 2 and then hopefully they will be patched up to perfection!
I would have loved to check it out but I 100% it a week ago and sold it.
60fps with limited RT is what I hope many companies focus on going forward.
This is fantastic news, glad I held off buying this now! Once I'm done with Demon's Souls I be picking up both this and SM Remastered and I'm really excited to try this mode out. Excellent stuff from an excellent developer.
Guys come on. The difference is so noticeable. The ray tracing one has an open sign while as the 30fps one he doesn't.
"Open 24 hours" smh
Jokes aside, really cool update. Insomniac keeps on giving!
The future is looking bright.... and shiny!
@LiamCroft If you look by the door of the shop the fruit is all lit up on Quality but not on performance.
Is that due to different settings or the time of day?
Thanks
This is huge! I did my first story playthrough on fidelity mode for the graphics whistles, then my NG+ run was in the 60fps performance mode. After seeing 60fps I could not go back to the 30fps, it was like swinging through jam but I really did miss the ray tracing. This is the perfect middle ground that might even warrant a third playthrough!
@HotGoomba___Rebrand I mean, the store fixed their open sign in the 60fps one. 30 extra fps let them afford a better neon guy apparently.
Its a wish come true. Now I won't feel like compromising at 60 fps. Thank you Insomniac.
This is great! I've been a little dejected at the number of next gen games that make us choose between frame rate / resolution / ray-tracing. I'm pleased to see that both ray-tracing and 60 fps can be done if implemented intelligently. Does anyone remember all the claims from MS and Sony earlier in the year? 4k, 60 fps on everything was promised, I believe. I knew it was bollocks then.
@SegaBlueSky Just False King Allant to go for me! He's nicked three soul levels off me so far.
I'm playing on a 1080p projector, so was wondering if they'd ever patch at 1080/60 with full quality mode ray tracing, so really cool if they managed RT at 60fps in a capacity (not expecting full detail) at dynamic 4K... i'll just have supersampled picture.
Hope it'll come to Spiderman Remastered too! Just started new game + on that now that I have finished Miles.
DAM! just finished it at the weekend but I might try to get 100% on it.
Always thought it was strange a PS4 built game wasn't running on PS5 at 60fps with ray tracing at launch.
Oof not bad at all. This is definitely the mode to go for then.
That's pretty cool! The 30fps is so buttery smooth in this game I don't even notice it's not 60 most of the time, so I might as well keep the stunning visuals in tact, but it's good to see this makes the 60fps mode really close.
@S1ayeR74 it won't be 4k, probably around 1440p
Yes yes yes more games giving this option is what we wanna see.
Like for stuff like DMC5 I'm going to pick 120FPS where possible but otherwise 60FPS with RT is boss
I finished the game and got all the trophies possible on a first play through last week. Was already planning on doing my new game plus run at 60fos. This is just icing on the cake.
Hope it rolls out for the remastered original Spider-Man too.
This new mode has convinced me to try the game sooner and not wait for a massive sale
@S1ayeR74
Its not 4K
Its 1080p with 60fps and RT
So we have
D4K 30fps RT
D4K 60fps
1080p 60fps RT
Choice is always good.
Getting for xmas. This is perfect news then...
@NEStalgia 30fps is not smooth at all. You're looking for "consistent". It's a sluggish mess, but a consistent one (aka free from frame drops or pacing issues). Glad I could help!
I want 1080p 60fps with rtx on every game
This is great. Hate picking res or performance. Thought this gen we'd finally be able to have both. I usually go for best quality visuals over frame rate but slicing the frame rate IN HALF is a trade off too far. If it had ran at 50fps or even 45fps id probably stick with the ray tracing but on a game like Spidey, its really jarring/choppy swinging around at 30fps after experiencing it 4k at 60fps. Ray tracing does seem like a tech demo just now. . . a neat feature i'd turn on to demonstrate to someone then turn off straight after. When your playing a game like Miles M, you dont really stop to look at windows much.
Sweet will give it a go for my platinum playthrough soon, really enjoyed it when I played it on release.
Ooooh shiny...apparently I have to think of more to say so...shiny shiny shiny spiderman
@Menchi 30fps is not a sluggish mess though, if it's actually consistent.
For reference, every film you have ever watched except for that catastrophic Hobbit film is 24fps. Nobody screens Crouching Tiger, Godfather, or Frozen and declares it to be a "sluggish mess" at an even slower framerate. Because consistent=smooth.
It depends on the game as to what works. I wouldn't want to play an online shooter at 30fps. A cinematic third person action game like Miles looks like any film at 30fps (technically it's faster/higher fps than the Spidey movies even at 30.)
It depends on perspective and camera movement more than anything else. 1st person really needs 60+ IMO. 3rd person it depends on how the camerawork is done. Film is still a suitable baseline for comparison on-screen. If I go back and forth between a 60fps game and Miles at rock solid 30, my brain doesn't really pick up any particular drop. I'm more likely to notice something's off if I go to a game that's Sometimes 60fps, with drops to 45. Even if it's always higher fps than Miles at 30, I think it messes with the brain's senses more when it's changing than if it's always the same fps.
I'd be curious if the games introduced 24fps mode to match film what people would think.
@NEStalgia Entirely different medium with entirely different standards. Especially since it was settled on 24fps because of films costs and anything less seemed "fake".
When frames persist on screen longer than they should, it feels sluggish and less responsive. Especially when it doesn't even match the refresh rate of the screen.
As for a 24fps mode, I cannot even begin to state my disdain for the "30fps is more cinematic" people because they've been brainwashed by their marketing overlords. Absolutely disgusting and one of the single worst things to stick in gaming.
@HotGoomba___Rebrand
60fps mode is clearly softer and Im guessing the reflections in window will be lower quality, as will lighting effects and shadows, but impossible to tell off two different screenshots
@Dan_ozzzy189 Iโll wait for the DF review before believing that.
@As5as51n0 Thatโs crap if true. The new mode is being compared to the 4K 30FPS RT mode so I donโt think it is 1080P but 4K.
@Menchi While I don't agree with "30fps is more cinematic" necessarily (though at times 60+ does feel too fluid for some content. "Soap opera mode" as Tom Cruise infamously called it for film. That's not new thinking, that goes back to the first time I played GLQuake back when the first nVidia cards came out...the fluidity felt a bit unnatural. I still feel that way in some games. A racing game? The fluidity feels right. Yakuza? Nioh? Honestly I feel the 60fps, when it hits it, does feel unnatural sometimes.
In that regard, I think the "30fps is more cinematic" crowd might actually have a point. I've never argued that as a point, but I do think for some content, for more cinematic camera direction, 60fps can feel "artificially fluid" - particularly when there's insufficient blur applied. That's a complaint flim watchers have had with 60fps film as well.
But in terms of sluggish unresponsiveness that depends on the game. For this game, that is not an issue. For Forza? Yeah, that's an issue. This game is more or less QTEs with huge windows. The action plays out cinematically....it feels natural at 30. This game doesn't feel unnatural at 60 - adequate motion blur is applied etc. But I think it feels perfectly smooth and fine at 30. I was jumping back and forth between this and Nioh 2 for the first week or 2. Nioh 2 running at 60, and never once felt a jarring change to sluggishness of any sort in the back and forth. Worse I was jumping between those two on PS5 and FH4 (60 locked), Yakuza (stuttery all over the place), Legion (30 mostly but not totally locked), and ori (60 locked) on XSX. Miles stands out with its consitency as feeling no worse than the 60 locked games.
You're perhaps more sensitive to it, but I think Miles is a case study that constant is more important than the particular framerate. I'd daresay a locked 24 would still feel smoother than a variable 30-50....but that's just speculation.
IDK, in my PC days I'd crank every setting slider to max and deal with the 20fps slideshow....
@NEStalgia For lack of a better comparison, I remember trying to play Batman Arkham Knight on Xbox One (got a free copy and it was before the PC port was fixed) and having just came from Arkham City at 120fps, it was unplayable due to lack of responsiveness. I use this comparison since Spiderman is basically a Batmam clone.
Needless to say I gave up within an hour and waited for the PC version to be fixed. Free Xbox One and PC copies ftw.
I will forever consider any game that does not meet the 4 decade old standard of refresh rates (an average screen is 60hz, not the same frame every 2 refresh-hz) sluggish in response. Literal technological standards and my own high standards will not allow it.
@Menchi All I can say is that you may be more sensitive to refresh issues and/or your display may have a fast enough response time that you actually notice (OLED? Plasma?) - LCDs blur with response time naturally that hides some of that.
Spiderman (and Arkham) aren't exactly twitch action games. All actions can span numerous frames. If it were SFV or DMC, yeah that's an issue. I'm just not seeing any issue or perceiving one for this game in particular and have commented how smooth it seems for being only 30.
But again, I'm one who bought a TOTL GPU just for Oblivion, cranked the settings to max, and put up with annoyingly low framerates to do it. I'm glad 60fps mode exists and they're improving visuals in it for people that perceive a problem with the 30fps mode. But for my tastes, I don't see, with this particular game, any flaws in the framing that I'd feel good about reducing the visuals to "fix." I'm definitely keeping it at 4k30.
Edit: It's also worth noting that resolution/blur/jaggies bother me more than fps unless it dips below 30 consistently. I love Forza Horizon 4 on XSX being 4k60. But on X1X I kept it at 4k/30 mode while everyone thought i was crazy not using 1080/60 mode. But to me the res drop was ugly and the jaggies from losing supersample drove me absolutely insane.....the 30fps was solid and never bothered me. I like 60fps more, of course, but not enough to put up with jaggies and pixelation.
Got the platinum earlier today but this is reason I shall I go back maybe just do an area to see what its like.
@stormyuk yeah, please don't play miles before the remastered. You will ruin the story for yourself and some things just don't make sense!
We need to compare the puddles.
Got this sitting under the tree right now. Itโll be Cyberpunk for a few weeks then Spiderman!...
Then probably back to Cyberpunk lol
@Mintie They have Jon. I'm definitely in favor of him doing it.
I've said this once and I'll say it again. If this is what this gen looks like at the beginning then I have no idea how insane it will look like at the end.
that is really good going Insomniac ๐bonus this game is one of my Xmas presents ๐
@Menchi I played many games at 30FPS and it has never bothered me that much so maybe for you but for me i can work with 30FPS.
I think this shows much more we can expect to be squeezed out of the PS5 later this gen. It's great news for sure.
@get2sammyb NX Gamer (for those who donโt know he does similar analysis to Digital Foundry) has just put out his analysis video. Basically there are no problems it runs at a locked 60 with very few minor and sensible sacrifices to achieve that. Brilliant patch.
https://youtu.be/daDJKu1_Qp0
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