The development wizards at Insomniac Games have only just gone and added a new performance mode to Marvel's Spider-Man: Miles Morales on PlayStation 5 that adds the ability to play at 60 frames-per-second along with ray tracing. The patch is available to download right now and adds the toggle to the settings menu both whilst you're in-game and the main menu. And, as far as we can tell, this instantly becomes the best way to play the game.
Alongside the lead image of this article, captured using the PS5's Create button, we've got two further screenshots below that compare this new performance mode with the original 30 frames-per-second option. The image on the left is 30 FPS with ray tracing while the one on the right is 60 FPS with ray tracing. The time of day is ever so slightly different in the two pictures, leading to the second image looking a little bit darker, but we think the comparison still gets the point across. This looks like ray tracing in pretty much all its glory.
This new mode states that it adjusts scene resolution, reflection quality, and pedestrian density to account for ray tracing at 60 frames-per-second. During a quick bit of testing, we hardly noticed fewer commuters and pedestrians on the streets, but there does seem to be a tiny bit of texture pop-in that wasn't there before. This is still a very worthwhile trade-off, however. Marvel's Spider-Man: Miles Morales plays and feels great at 60 frames-per-second, and this new patch means it does so looking and shining brighter than ever.
Are you going to test out this new mode for yourself? Let us know in the comments below.