Just as well you added that caveat there. I got jumped on for making a similar suggestion. Even if I had 200 hours spare why would I want to spend that time on one video game doing the same things again and again?
Thanks for the explanation there. I haven't put proper time in to a Hitman game since the original Hitman 2, so I think I'll get all 3 of the world or assassination trilogy at some point soon.
I have no care, or need for trophies, but sucks for those that do.
@Mostik I did think the map was very clever, so if they've come up with a creative way of using it again I'd definitely love that! We never see open or semi open world games revisiting the same land within a franchise and I think that could have some potential.
My main concerns are with basic design issues that they will find near impossible to fix with patches.
It's all so surface level. There's no feedback from character progression. I can barely tell the difference after 'levelling up' and still having to pump a dozen bullets into perps.
Changing your cyberware is just a menu. Jeez. Give us skippable cutscenes every time we make a change at a ripper. Give modifying our bodies more import. Crafting is pretty pointless with so many other guns in the world. The non-lethal options are lazy and the enemies react in the same way whatever you shoot them with. The hacking mini game is cack. I don't know enough to say the terrible AI can't get patched, but I hope it can. Tactical options in combat are quite limited with no variety leading to a vast amount of similar encounters; sneak around until one person spots you (which means everyone spots you) and then mop up whoever you haven't stealthed in unchallenging combat against pants AI. It's the future! Where are the drones?
Most disappointing to me so far has been the monowire. What? You're giving me a monowire and not giving me the option of garrotting people from behind? Ditto human shields. Hmm. Does that make me sound like a psycho?
I should add the caveat that of the 50 or so hours I've spent playing, I've mainly been doing side missions. I'm now just gonna mainline the story to see if that improves my opinion.
God of War, for sure. Bloodborne is amazing, but it's still another Souls game. HZD was probably the best open world games of the last few years, but GoW is just a phenomenal reimagining of the series that has massively matured.
@Col_McCafferty Whilst I'd love to see some more adult games on Nintendo's console, they seem to be doing alright focussing on more wholesome stuff. Mario games aren't just successful because they have Mario in them. They still need to be designed. They are popular because they are good (apart from the whoring out of Mario for things like Strikers) and making them so, sequel after sequel, is hard work that should be recognised.
@SpicyTacos101 Well said and sums up my view as well. Only addition I'd like to make is add a human shield mechanic! So many basic things just not implemented.
@LordSteev I guess I could have been clearer in my original comment. Not necessarily smaller in size, but in scope. As you say, the problem with vast open world's is fatigue.
@Orange_Juice I felt like that, but Valhalla is really doing it for me at the moment. Maybe I'm on the rebound after the disappointment that was CP2077, I'm not sure.
@Col_McCafferty There are paragraphs there, but I forgot the empty lines between. My bad. Wrote that one on my phone. Oh, wait, I almost forgot to add, sneer, sneer.
@LordSteev Hello mate. Not sure why you've replied to me as our opinions appear to align. That's what I am saying. At the moment their prevelance is too strong and the quality content spread thin due to the quantity. Reduce everything in size and you reduce your budget, production time, general workload and more people get to see the end of the game.
Just to clarify my original point, I'm not moaning about not seeing every little thing a game has to offer, every single side quest, (although I think that would be dispiriting to have to create all that content) but these games are still locking their main narrative beats behind hours and hours of grind. I'm simply advocating for a smaller experience that can drill down and explore things in more nuance. but that would require advances in things like AI which unfiortunately doesn't seem to be a focus at all these days.
I'm gonna go on a long winded ramble here, I think maybe we are coming to a time when these type of games need to dial back on the violence. It's not an open world game but as an example, I found the go wild murder-a-thons of TLOU at odds with the story. That's the first example that spings to mind, but in most open world games now I find myself enjoying the virtual tourism side of things more than the endless (eventually) repetitive combat. Focus more on world interactions and social interactions within that world. Maybe it's 'cause I'm getting older.
I honestly do not know why i have not yet got fatigued with Valhalla, but I am still really enjoying it. Maybe I just love seeing old English countryside. What's your opinion on that one if you've played it?
@Col_McCafferty Awesome, thanks for the life story. Do you often leave films unwatched? Maye that's too different a time commitment, how about books? What's wrong with requesting greater depth of story and systems to accompany the breadth of the world? When will 'you people' stop making assumptions about people? I don't sound too dissimillar to you; I play a wide variety of game types, including shorter narrative focussed games, but few of those games have the lavish production of AAA open world games. So to enjoy those production values and interlocking systems, I pretty much have to accept that I will not see the end of the story. That's fine, and it's my choice to get on board with many of those games anyway, but I really don't understand your hostility to a simple idea of making them smaller and more focussed. It's undeniable that the last few years have been dominated by huge, open world games and the formula is getting stale and exhausting. Open world fatigue is a thing and it's endemic of humanities need to always go bigger, faster, harder (maybe just white humanity, but lets not go there). By only providing the breadth of content everything is surface deep and only rarely affecting. I'm not saying that every open world game should jolly well go away right bloody now, I'm saying it would be nice to see them evolve in a different direction to what they have so far. What could Sony's studios come up with if they weren't chasing that open world dream all the time? More challenging games like The Last of Us, maybe? Anyway, agree to disagree, eh? Getting a bit tedious.
@Col_McCafferty Haha, someone's in a bad mood! How is giving my opinion arrogance? You're the one coming across as someone with an issue. It's quite simple, I like the vast expansive world's and the virtual tourism aspect of open world games, but I would like to see all that in a more structured setting. Cyberpunk, for all it's faults, is going the right way by having a tighter, shorter main quest line.
Maybe you missed the bit at the end of my comment? If I chose not to play these games, I'm missing out on great experiences. It's just a shame I'll probably never get to the end. If you have the time, more power to you. I prefer variety to playing the same game for seasons at a time, others don't. No need to be a dick about it.
Additionally, if I were an artist creating for these vast games, I might be a bit upset that a lot of my created content will not be seen by the vast majority of gamers.
There's no doubt we've got the breadth. Now maybe let's focus on the depth a bit more.
I hope 2021 sees a shift from open world games, to smaller, more structured games with just as complex and nuanced worlds. I am really enjoying Valhalla, but wary of how long it's gonna take me to finish. Yes, I could chose not to play these games, but then I'd be missing out on some great experiences. Just make them half as big, please.
@GamingVeteran I agree and I'm glad to not be alone! Like a lot of open world games, it's a surface game. Looks very pretty, but lacks any depth. Saying that, there is a lot I admire; the animations are great and I really liked the closing scenes after each quest.
@nessisonett That is being fair. I didn't realise P5 was that old. Less an issue of animation though and more a weightlessness of movement. Things that bother me that no normal person is bothered by!
Full disclosure: I know it's a massive game, wish I had the time.
I've played the first 4 hours of Persona 5 in the PS Collection and I'm sorry to say it didn't appeal much. Very, very stylish, but the jittery movement put me off.
@CreatiScope Oh man, you have missed out! It was available in an indie bundle on itch.io during the first lockdown. Actually a fantastic bundle.
EDIT: Just realised that was a PC bundle and I'm on Push Square not Eurogamer!
Even if it did run well on PS consoles, I'm really not sure how well they have realised potential. Most of the games systems are pretty basic, and the world is a pretty set dressing that lacks the necessary interaction to make it believable. They missed a trick. Adding a Nemesis-like system to the gangs could have massively increased engagement with the world.
Does anyone know how to report bugs? I've not seen my issue anywhere else and I don't want it overlooked. Googling CP2077 bug reporting just brings up articles about the bugs (in which my bug is not mentioned). EDIT: nevermind, seems it's been fixed!
No mention of the issue I've been experiencing (vehicle dash geometry gets stuck to V when exiting vehicles / camera views geometry gets stuck to V when exiting camera mode). EDIT: It's been fixed!
My brother lives in Osaka. Last I heard he wasn't able to get a PS5 at launch as Sony had shifted some of Japan's allocation to the US. Local shops were running a lottery system.
Invisible Inc. is an astoundingly well designed game. I think we need to separate tactics from strategy, although I'm aware the strategy genre traditionally covers both and they often go hand in hand.
@TG16_IS_BAE I am interested in that kind of game, hence nearly pulling the trigger in the past. I guess I'm just overly sensitive to 8 bit colour pallettes. I've heard it looks better in motion than stills, so I'll check out some videos. Thanks.
@Steel76 Thanks. I like modern evolutions of those games, so it could be for me, just not sure if I can cope with visuals akin to that era. I'll check it out.
Comments 514
Re: Resident Evil Village 'Maiden' Demo Out Today on PS5
Don't think the demo is live on the UK store yet. No RE at all.
Re: Resident Evil Village Haunts PS5, PS4 This May
If this is a true next-gen designed game, I'm curious to see the differences between generations. Probably all graphical. Oh, and loading.
Re: Resident Evil Village Haunts PS5, PS4 This May
Anyone managed to find that demo on the store yet? Nothing for RE at all in the UK.
Re: Mini Review: Memoranda (PS4) - Surreal Point and Click Adventure Inspired by Haruki Murakami
Love Murakami and the style looks lush, so will play it at some point for sure.
Thank you, PushSquare, for putting it on my radar.
Re: Mini Review: Memoranda (PS4) - Surreal Point and Click Adventure Inspired by Haruki Murakami
@nessisonett Haha, are you on some kind of wind-up?
Re: God of War Ragnarok Dev Already Hiring for Next Game
@LordSteev That's what I'm hoping too!
Re: Have the Platinum Trophy in Marvel's Spider-Man: Miles Morales? Sony May Email You with a Reward
@wiiware Haha, I have the opposite reaction and start panicking about how I'm 'wasting my life'!
Re: The Assassin's Creed Valhalla Quests that Most Players Don't Know Exist are Finally Being Fixed
@LordSteev Hahaha! Ah, not you, mate. You're always quite respectful in your dissent! Try harder to be an ass!
Re: The Assassin's Creed Valhalla Quests that Most Players Don't Know Exist are Finally Being Fixed
Just as well you added that caveat there. I got jumped on for making a similar suggestion. Even if I had 200 hours spare why would I want to spend that time on one video game doing the same things again and again?
Re: Squadron 51 Is a PS4 Shoot 'Em Up Inside a 1950s Sci-Fi Movie
The setting reminds me of Unstoppable Zorg. Looks fun!
Re: IO Interactive Is Having Fun with Hitman 3's Patch Notes
Thanks for the explanation there. I haven't put proper time in to a Hitman game since the original Hitman 2, so I think I'll get all 3 of the world or assassination trilogy at some point soon.
I have no care, or need for trophies, but sucks for those that do.
Re: IO Interactive Is Having Fun with Hitman 3's Patch Notes
@Milktastrophe Not having trophies is a far cry from being broken! Does Hitman 2 have any other online elements?
Re: Cyberpunk 2077 PS4 Patch Coming Within 10 Days, Native PS5 Version Set for Second Half of 2021
@LordSteev Haha, that's the only way I could afford a therapist! Thanks for the feedback, mate.
Re: Talking Point: What Other PS5 Games Could Be Delayed Past 2021?
@Mostik I did think the map was very clever, so if they've come up with a creative way of using it again I'd definitely love that! We never see open or semi open world games revisiting the same land within a franchise and I think that could have some potential.
Re: Cyberpunk 2077 PS4 Patch Coming Within 10 Days, Native PS5 Version Set for Second Half of 2021
My main concerns are with basic design issues that they will find near impossible to fix with patches.
It's all so surface level. There's no feedback from character progression. I can barely tell the difference after 'levelling up' and still having to pump a dozen bullets into perps.
Changing your cyberware is just a menu. Jeez. Give us skippable cutscenes every time we make a change at a ripper. Give modifying our bodies more import. Crafting is pretty pointless with so many other guns in the world. The non-lethal options are lazy and the enemies react in the same way whatever you shoot them with. The hacking mini game is cack. I don't know enough to say the terrible AI can't get patched, but I hope it can. Tactical options in combat are quite limited with no variety leading to a vast amount of similar encounters; sneak around until one person spots you (which means everyone spots you) and then mop up whoever you haven't stealthed in unchallenging combat against pants AI. It's the future! Where are the drones?
Most disappointing to me so far has been the monowire. What? You're giving me a monowire and not giving me the option of garrotting people from behind? Ditto human shields. Hmm. Does that make me sound like a psycho?
I should add the caveat that of the 50 or so hours I've spent playing, I've mainly been doing side missions. I'm now just gonna mainline the story to see if that improves my opinion.
Re: Poll: What Was the Best PS4 First-Party Exclusive of the Generation?
All this talk of BB is making me want to replay it. I never did finish it.
Re: Poll: What Was the Best PS4 First-Party Exclusive of the Generation?
@LordSteev You'll come back and kick that wolves arse later.
Re: Poll: What Was the Best PS4 First-Party Exclusive of the Generation?
God of War, for sure. Bloodborne is amazing, but it's still another Souls game. HZD was probably the best open world games of the last few years, but GoW is just a phenomenal reimagining of the series that has massively matured.
Re: Poll: What Was the Best PS4 First-Party Exclusive of the Generation?
@PressR2 WTF? I don't understand your comment. Please explain.
Re: Once Again, Japanese PlayStation Hardware Sales Have Fans Talking
@Col_McCafferty Whilst I'd love to see some more adult games on Nintendo's console, they seem to be doing alright focussing on more wholesome stuff.
Mario games aren't just successful because they have Mario in them. They still need to be designed. They are popular because they are good (apart from the whoring out of Mario for things like Strikers) and making them so, sequel after sequel, is hard work that should be recognised.
Re: Custom Black PS5 Consoles, Controllers Will Be Available to Pre-Order This Week
@fatdragon I feel the same, but then I realised I cared enough to read the article and the comments and now I'm confused if I care or not.
Re: Random: Cyberpunk 2077 Fans are Finding and Restoring Cut Romance Options Still Buried in the Game
@SpicyTacos101 Well said and sums up my view as well. Only addition I'd like to make is add a human shield mechanic! So many basic things just not implemented.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@LordSteev I guess I could have been clearer in my original comment. Not necessarily smaller in size, but in scope. As you say, the problem with vast open world's is fatigue.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@Orange_Juice I felt like that, but Valhalla is really doing it for me at the moment. Maybe I'm on the rebound after the disappointment that was CP2077, I'm not sure.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@Col_McCafferty There are paragraphs there, but I forgot the empty lines between. My bad. Wrote that one on my phone. Oh, wait, I almost forgot to add, sneer, sneer.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@LordSteev Hello mate. Not sure why you've replied to me as our opinions appear to align. That's what I am saying. At the moment their prevelance is too strong and the quality content spread thin due to the quantity. Reduce everything in size and you reduce your budget, production time, general workload and more people get to see the end of the game.
Just to clarify my original point, I'm not moaning about not seeing every little thing a game has to offer, every single side quest, (although I think that would be dispiriting to have to create all that content) but these games are still locking their main narrative beats behind hours and hours of grind. I'm simply advocating for a smaller experience that can drill down and explore things in more nuance. but that would require advances in things like AI which unfiortunately doesn't seem to be a focus at all these days.
I'm gonna go on a long winded ramble here, I think maybe we are coming to a time when these type of games need to dial back on the violence. It's not an open world game but as an example, I found the go wild murder-a-thons of TLOU at odds with the story. That's the first example that spings to mind, but in most open world games now I find myself enjoying the virtual tourism side of things more than the endless (eventually) repetitive combat. Focus more on world interactions and social interactions within that world. Maybe it's 'cause I'm getting older.
I honestly do not know why i have not yet got fatigued with Valhalla, but I am still really enjoying it. Maybe I just love seeing old English countryside. What's your opinion on that one if you've played it?
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@Col_McCafferty Awesome, thanks for the life story. Do you often leave films unwatched? Maye that's too different a time commitment, how about books? What's wrong with requesting greater depth of story and systems to accompany the breadth of the world? When will 'you people' stop making assumptions about people? I don't sound too dissimillar to you; I play a wide variety of game types, including shorter narrative focussed games, but few of those games have the lavish production of AAA open world games. So to enjoy those production values and interlocking systems, I pretty much have to accept that I will not see the end of the story. That's fine, and it's my choice to get on board with many of those games anyway, but I really don't understand your hostility to a simple idea of making them smaller and more focussed.
It's undeniable that the last few years have been dominated by huge, open world games and the formula is getting stale and exhausting. Open world fatigue is a thing and it's endemic of humanities need to always go bigger, faster, harder (maybe just white humanity, but lets not go there). By only providing the breadth of content everything is surface deep and only rarely affecting.
I'm not saying that every open world game should jolly well go away right bloody now, I'm saying it would be nice to see them evolve in a different direction to what they have so far. What could Sony's studios come up with if they weren't chasing that open world dream all the time? More challenging games like The Last of Us, maybe?
Anyway, agree to disagree, eh? Getting a bit tedious.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@Col_McCafferty Haha, someone's in a bad mood! How is giving my opinion arrogance? You're the one coming across as someone with an issue. It's quite simple, I like the vast expansive world's and the virtual tourism aspect of open world games, but I would like to see all that in a more structured setting. Cyberpunk, for all it's faults, is going the right way by having a tighter, shorter main quest line.
Maybe you missed the bit at the end of my comment? If I chose not to play these games, I'm missing out on great experiences. It's just a shame I'll probably never get to the end. If you have the time, more power to you. I prefer variety to playing the same game for seasons at a time, others don't. No need to be a dick about it.
Additionally, if I were an artist creating for these vast games, I might be a bit upset that a lot of my created content will not be seen by the vast majority of gamers.
There's no doubt we've got the breadth. Now maybe let's focus on the depth a bit more.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
I hope 2021 sees a shift from open world games, to smaller, more structured games with just as complex and nuanced worlds. I am really enjoying Valhalla, but wary of how long it's gonna take me to finish. Yes, I could chose not to play these games, but then I'd be missing out on some great experiences. Just make them half as big, please.
Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2020
@GamingVeteran I agree and I'm glad to not be alone! Like a lot of open world games, it's a surface game. Looks very pretty, but lacks any depth. Saying that, there is a lot I admire; the animations are great and I really liked the closing scenes after each quest.
Re: Soapbox: I Can't Keep Up with Service Games
Games, on the whole, are too big and have too much content these days.
Re: dbrand Reveals Black PS5 Faceplates Because You Assholes Can Install Them
@stu123 I tried once when I first got my PS5, but, as you say, it really did feel like it was gonna snap.
Re: dbrand Reveals Black PS5 Faceplates Because You Assholes Can Install Them
Wasn't there another company (UK) recently who had a cease and desist from Sony for producing faceplates?
Re: Game of the Year: #8 - Persona 5 Royal
@nessisonett That is being fair. I didn't realise P5 was that old. Less an issue of animation though and more a weightlessness of movement. Things that bother me that no normal person is bothered by!
Full disclosure: I know it's a massive game, wish I had the time.
Re: Game of the Year: #8 - Persona 5 Royal
I've played the first 4 hours of Persona 5 in the PS Collection and I'm sorry to say it didn't appeal much. Very, very stylish, but the jittery movement put me off.
Re: Talking Point: Which Free January 2021 PS Plus Games Do You Want?
@Dunric Jonestown is very much in the classic vein. Probably pretty cheap now, too.
Re: Talking Point: Which Free January 2021 PS Plus Games Do You Want?
@CreatiScope Oh man, you have missed out! It was available in an indie bundle on itch.io during the first lockdown. Actually a fantastic bundle.
EDIT: Just realised that was a PC bundle and I'm on Push Square not Eurogamer!
Re: Talking Point: Which Free January 2021 PS Plus Games Do You Want?
@Deljo That would be great! By all accounts it's quite good, but very short. Sounds perfect!
Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation
Even if it did run well on PS consoles, I'm really not sure how well they have realised potential. Most of the games systems are pretty basic, and the world is a pretty set dressing that lacks the necessary interaction to make it believable. They missed a trick. Adding a Nemesis-like system to the gangs could have massively increased engagement with the world.
Re: PS Store January Sale Starts Tomorrow, Promises 'Huge Savings'
I doubt any PS5 games will be discounted this close to release and Christmas.
Re: Poll: Did You Request a Cyberpunk 2077 Refund on PS5, PS4?
@Jurgens-Red-Army These corporations are so greedy.
Re: Cyberpunk 2077 Consistent Crashing Issue Still Not Fixed on PS5, PS4 After Patch 1.05
Does anyone know how to report bugs? I've not seen my issue anywhere else and I don't want it overlooked. Googling CP2077 bug reporting just brings up articles about the bugs (in which my bug is not mentioned). EDIT: nevermind, seems it's been fixed!
Re: Cyberpunk 2077 Patch 1.05 Out Now on PS5, PS4, Promises Improved Stability, Main Quest Bug Fixes, Better Enemy AI, and More
No mention of the issue I've been experiencing (vehicle dash geometry gets stuck to V when exiting vehicles / camera views geometry gets stuck to V when exiting camera mode). EDIT: It's been fixed!
Re: Cyber Shadow Brings Pixelated Ninja Action to PS5, PS4 in January 2021
@Turbodream No worries, mate. I didn't at all indicate that I've been playing games from a very long time!
Re: Cyber Shadow Brings Pixelated Ninja Action to PS5, PS4 in January 2021
@Turbodream Haha, been there, done that (I'm 44)
Re: Cyberpunk 2077 Sells 104,687 Copies At Launch in Japan
My brother lives in Osaka. Last I heard he wasn't able to get a PS5 at launch as Sony had shifted some of Japan's allocation to the US. Local shops were running a lottery system.
Re: Best PS4 Strategy Games
Invisible Inc. is an astoundingly well designed game. I think we need to separate tactics from strategy, although I'm aware the strategy genre traditionally covers both and they often go hand in hand.
Re: Cyber Shadow Brings Pixelated Ninja Action to PS5, PS4 in January 2021
@everynowandben Nice mini review. Thanks!
Re: Cyber Shadow Brings Pixelated Ninja Action to PS5, PS4 in January 2021
@TG16_IS_BAE I am interested in that kind of game, hence nearly pulling the trigger in the past. I guess I'm just overly sensitive to 8 bit colour pallettes. I've heard it looks better in motion than stills, so I'll check out some videos. Thanks.
Re: Cyber Shadow Brings Pixelated Ninja Action to PS5, PS4 in January 2021
@Steel76 Thanks. I like modern evolutions of those games, so it could be for me, just not sure if I can cope with visuals akin to that era. I'll check it out.