Marquez

Marquez

The wind beneath your wheels.

Comments 1,070

Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous

Marquez

@Northern_munkey My problem isn't so much the same old faces turning up to crap on anything live service/Marathon in particular, because they are in tears over God of War 9 and The Last of Us 17 not being out yet (nvm Bloodborne 3) - it's the fact they can't construct an argument as to why, and clearly haven't spent time in the server slam to form a genuine opinion.

Also, anyone judging the game off watching other people play it? Just as useless. The feel of this game is the key - the tension, the coordination with your team-mates, the gunplay.

Now there ARE a handful of people who have jumped into this discussion who have played an hour or five this weekend and said it isn't for them - and that's cool. I like those people.

Re: Talking Point: What Are You Playing This Weekend? - Issue 622

Marquez

It's a weekend of Marathon with friends for me, played around 12 hours now and despite some reservations (menus, occasional 'empty' runs, not knowing what's good to loot) I'll be keeping my preorder.

Continuing with Cairn on the side, and tempted to start a longer game from the backlog.

Jealous of those of you enjoying RE9 as it looks absolute quality, but as I said on another post I am a big soft scaredy cat and will be staying well clear!

Have an excellent weekend everyone, enjoy all the games.

Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous

Marquez

After five or six hours I already know this game is for me, despite some obvious flaws - menus, sluggish default controls (go straight in to the sensitivity and FOV settings and fix them before you do anything else) and maps feeling empty on occasion with a lack of PvP as a result in some rounds.

Really nice detail I witnessed playing today. I downed a player who tried to crawl to a hiding spot, I assume so a team mate could come in to revive. But downed players bleed out and so I followed the trail of blue synthetic blood(!) between some containers and finished him off. Bungie showing real care to getting the small things right, despite a few bigger things on the list above they need to fix.

Re: Marathon Server Slam Gets Underway Today - Here's Everything You Need to Know

Marquez

Played several hours last night and I am really enjoying it so far. Bungie gunplay as always... top notch. The look and vibe is excellent, and movement within the vibrant world is pretty good (though lack of double jump is annoying!). The faction missions aren't particularly complex but the narrative, lore and structure of them is far superior to ARC Raiders.

I echo what others have said about the UI, it's super-busy and needs refining, and the tutorial mission at the start didn't teach enough of the basics. Aside from some glitches with the in-game comms, no bugs encountered so far. I'm going to get back on later today and grind out that level 30 for the launch day rewards at least.

I can see myself spending time in this world and still dropping into ARC Raiders from time to time as well - they are sufficiently different experiences for me to make room for both.

Re: If This Marathon Trailer Doesn't Get You Hyped for the PS5 FPS, Nothing Will

Marquez

Preorder locked in and looking forward to the server slam this weekend. The most recent gameplay footage shows the mechanics have just the right amount of Destiny DNA in the gunplay and melee; with over 4000 hours across D1 and D2 that's probably enough to hook me in on its own. It'll also make a nice contrast to ARC Raiders, which I'm still enjoying, with its very different-looking 'shoot first' feel. Bungie might just have turned the ship around...

Re: Unsurprisingly, Marathon Will Be Part of the Latest State of Play

Marquez

I've preordered and will be watching with great interest. The shells trailer they put out recently showed off some really interesting class mechanics and, coupled with Bungie gunplay, I predict it will play very well - how great the actually gameplay loop is and how that hooks/keeps people in remains to be seen. I also anticipate it will be considerably more toxic than ARC Raiders but then, name a multiplayer as friendly.

Re: Talking Point: What Are You Playing This Weekend? - Issue 617

Marquez

I'm really enjoying 13 Sentinels: Aegis Rim so I'll be looking to finish it this weekend, more likely during next week. Disappointed it's not available for Portal streaming though, as I'm on a work trip from Monday to Wednesday.

Alongside that I'm chipping away at the final Banishers: Ghosts of New Eden trophy I need for the platinum (second ending) and working in general towards my 'start and finish 30 games in 2026' target. I'll be at a minimum of 3 by end of the month with these two plus the excellent Cocoon, which was a 'pick up and platinum' in the space of an afternoon - always nice. A good gaming start to 2026!

Re: Talking Point: Did ANTHEM Deserve the Hate?

Marquez

It had some solid mechanics but ultimately lacked content. Also, as somebody who played (and complained about) Destiny for 10 years/1000s of hours, it served as a reminder that Bungie had set the standard with something remarkable by comparison. Destiny, with all its flaws, remained the one to beat and Anthem simply wasn't up to the challenge.

Re: Talking Point: What Are You Playing This Weekend? - Issue 615

Marquez

This is the weekend I properly kickstart my quest to play AND finish 30 games in 2026 (more details in the forum thread - https://www.pushsquare.com/forums/retro_and_other_gaming/gaming_resolutions_for_the_new_year_of_2026 ).

Alongside the games I'm finishing from 2025 I'll be picking something new from the backlog - most likely one of The Alters, Blue Prince and Citizen Sleeper as most of my game time this weekend will be on the Portal while I watch the FA Cup. They seem like a good fit.