Comments 720

Re: GTA 6: Everything We Know So Far

IamJT

There is no doubt in my mind this game will be absolutely huge. The trailer was completely off-putting for me though. Big emphasis on social media videos etc., which I don't partake in and I just find annoying. I didn't get any of the social media references throughout the trailer. I recognize I am in the extreme minority here, but I have no interest in this game. For me, Rockstar absolutely peaked with RDR2. Controls were a little clunky, but I got lost in that world and story. GTAVI looks like its going to parody a ton of things and I won't get the references so whats the point.

Re: Mini Review: Flintlock: The Siege of Dawn (PS5) - Yeah, It's Pretty Good

IamJT

@MightElf-69 SEO? Those games have a huge audience so articles about them must drive clicks. I agree with the sentiment of many others in that I skip all those articles because they just arnt for me, which is fine, but PushSquare has some great reads when they go in depth on soapbox articles, etc. and I do wish that content was more regular.

Re: EA Sports College Football 25 Sells 2.2 Million Copies for $100

IamJT

@LowDefAl I agree they have a captive audience, but are we all not captive to something? I always pay extra to sit close at a concert I want to see, when realistically I can save $100 and get the same show twenty feet away. I understand your point but its hard when you are judging perceived value. People have been waiting ten years for this game, and in the U.S. people make a huge deal out of just going to a game, it's like a mini-World Cup every Saturday during the season. I guess I just understand that if this is one of a couple games you are going to buy all year and you get to play it early you don't mind paying more whether its logical or not. Shoot I used to waste my time lining up to get a game at midnight at GameStop and play it for like an hour before bed, definitely would have been more logical to pick it up in the morning.

Also, no worries about the tone of the first comment I totally get it, I just don't want PushSquare comments to become IGN comments 🤣 because that will be the end of me coming here

Re: EA Sports College Football 25 Sells 2.2 Million Copies for $100

IamJT

@LowDefAl Honestly I don't play sports games, or even really watch sports, but I am sure plenty of die-hard football fans feel the same about anime games or fortnite etc. Just a really weird statement for you to make. I have no idea why people play certain games but calling an entire fanbase idiots just has no place in an enthusiast website that is for many types of enthusiasts. All it does is turn the comments section into the lowest common denominator of discourse.

Re: EA Sports College Football 25 Sells 2.2 Million Copies for $100

IamJT

Wasn't the last NCAA game $59.99? That's $81.85 in buying power in 2024. So it's really $20 more for early access than the game was in 2014. And if you wait to buy on release, its roughly the same price as it was in 2014. I don't think gaming is actually more expensive now than it was then. Especially not all time. Madden on SNES was $59.99 in 1996, or $122.07 now. Plus, the existence of sales and second hand market being much larger than back then it seems that gaming as a hobby is cheaper now than when I started playing games. It was also such a gamble back then because you had no way to really see gameplay.

Re: There's Already Concern Over Concord's Player Count as Open Beta Begins

IamJT

@HonestHick I think SOCOM is the right choice. Resistance never had a huge audience and, if I remember correctly, several titles sold under a million copies. Also, SOCOM is just a bigger name with more recognition. It’s the obvious choice rather than making a new hero shooter.

Tagging with what people have said here, Factions would have likely hooked a significant audience. The first multiplayer was a huge success that people still actively play. Expanding on that idea when TLOU has more eyes on it than ever seems like a great plan. I can’t help but think the reasons given for it’s cancellation are not the actual reasons it was cancelled.

Re: Scottish VFX Studio Axis Goes into Administration, 162 Jobs Lost

IamJT

@zhoont well those are the employees “winding down” (I believe the correct term is “winding up” in the U.S. but I’m sure it varies in other countries as it’s a legal term). So those four employees are there to settle all ongoing contractual affairs, sell equipment and real estate etc.

Re: Nudity Confirmed for Dragon Age: The Veilguard: 'This is a Mature RPG'

IamJT

@Oxy You keep bringing up "shame." I am not sure where you are getting that from in anything I am saying. I am aware Summer with Monika was marketed that way in the U.S. but almost all films from Sweden were even when their was no actual nudity. Regardless, I don't feel shame when I see nudity, but nudity for the sake of nudity is wasted on me. I get nothing from movies like "Faster Pussycat" because I don't care about the characters. I have yet to play a game where nudity added anything other than the opening scene in Alan Wake 2, where the use of nudity immediately drew me in because I wanted to know how this person got here and what happened and the presentation was brilliant. So far, games that add nudity (Witcher 3, BG3, Cyberpunk) have done it because it sells games, not because it makes the game more immersive or is crucial to the story. Its just boring to me.

Side note Summer with Monika is actually one of my favorite Bergman movies, probably number four of the 39 I have seen.

Re: Nudity Confirmed for Dragon Age: The Veilguard: 'This is a Mature RPG'

IamJT

@Oxy Russ Meyer in the same sentence as Ingmar Bergman... one of the most thoughtful, precise, and purposeful directors of all time to argue this point is weird. Meyer's films were exploitative, that was their entire point. Inclusion of nudity in film for a purpose is far different. Can't compare something like Summer With Monika with GoT or Russ Meyer.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

IamJT

@RobN This has actually been a concern of mine since the start of Gamepass, and why it isn't for me personally. Making the games cheaper to play, combined with the necessity of continual growth, is going to lower game quality significantly if it isn't subsidized by other revenue. Up until now (giving the quality of microsoft first party games the benefit of the doubt) microsoft has subsidized this cost as a loss leader. They are no longer willing to do so, so either the quality goes down, or they rely on more monetization to get those costs back. The subscription model just doesn't make sense to me for a few reasons. There are so many people who play COD and only COD and buy it every year. $70 to do so outside of Gamepass. $240 with Gamepass. "But they get access to other games." Doesn't matter if they are unlikely to play those games, or even if they only play one or two other games. Gamepass makes sense if you play a ton of games, but most people don't.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

IamJT

@Titntin this is something I have been saying. Sure it’s nicer to pay less. But we already are paying less at $70 for a new game. Chrono Trigger launched at $89.99 in 1995. Star Wars Shadow of the Empire was $69.99 1996. Video games have not gotten more expensive, they have gotten cheaper. I don’t understand how people think their constant desire to pay less for a product won’t result in a lesser product.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

IamJT

@Psofo Well there is a good argument that you should care, not because of profits for the company, but for sustainability of the industry itself. If the industry is substantially devalued to meet the needs of a service backed by one company due to their ability to manipulate costs, the quality of the entire industry can suffer. Not saying you should care, thats up to you, but there is a really strong argument for caring. You do get what you pay for.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

IamJT

@Zeke68 not to mention that if you care about games and it’s a hobby for you, devaluation leads to drop in quality. Is it nice to play for cheaper? Yes, but the quality will drop to meet the price. I will never understand the argument that as a consumer we shouldn’t care about profitability of the corporation that makes what we consume. They are directly related.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

IamJT

The price increase is not really the issue for gamepass, it’s the messaging. “Day one with gamepass” now contains several asterisks and it’s a bad look for a subscription service. I still just don’t think a subscription makes sense for gaming. Games are not consumed in the same way as movies or music outside of a very small portion of the customer base. Will be very interesting to see how it works out over the next few years.

Re: Poll: Are You Playing The First Descendant?

IamJT

Too many good games to play. I have yet to invest any time in a free to play game and the only live service I have played is Helldivers II and COD. Pretty much done with COD and Helldivers II is a couple hours a week. This game looks pretty but I just don’t find the format engaging.

Re: Konami Producer Would 'Like Nothing Better Than to Work with Hideo Kojima Again'

IamJT

@Orpheus79V Love all the context, thanks for the additional information. I have been saying the articles on here need more background information and explanation for a while now. If you read the comments under the articles, they are filled with mostly the same misinformation and misunderstanding that gets spread when the information shared by the article is cherry picked from a broader topic.

Re: Dead Rising Deluxe Remaster Out for PS5 on 19th September

IamJT

@jFug Also, 18 years ago the player base was tiny compared to now. The original Dead Rising only sold 3.3 million lifetime copies. Remaking it almost two decades later is totally fine as (1) its a really good game more people should get a chance to play and (2) the quality of life updates will make it much more accessible for people who weren't playing so long ago.

Also, remaking old popular IPs is good for the entire industry right now. New IPs are launching and failing spectacularly on a regular basis, so bringing back older games is cheaper and a lot less risky for developers. This game will need to sell many less copies than a new IP to be profitable and allow Capcom to keep making games.

Re: Talking Point: What Are You Playing This Weekend? - Issue 534

IamJT

Been working on the Cyberpunk 2077 platinum and playing some smaller games on the side. Just got the plats for Dredge and Dave the Diver the past few weeks, going to start up Deliver us Mars later today. Really enjoyed Deliver us the Moon so we will see how the sequel holds up!

Re: FromSoftware Boss Twists the Bloodborne Knife, Says It's 'A Special Game for Me'

IamJT

@Bez87 The most recent sales figures on Demon's Souls Remake I could find are 1.8M as of two years after launch. I agree that I think Bloodborne remake would get a significant bump due to Elden Ring's success, but I still think it caps at around 10M lifetime sales. Also that 68% statistic is from PSNProfiles which is an opt-in service mostly for "core" gamers who would be more likely to complete the game. So even among gamers who would be more likely to actually finish the game only 68% beat the first boss. You can find the actual percentage in your trophy list but I didn't want to dig down my list because I played it so long ago.

The reality is that outside something like Elden Ring, which had unprecedented success, people bounce off FromSoftware games very quickly. I do think PS should greenlight a Bloodborne remake pronto (and probably already has) just for the good will.

Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

IamJT

@__jamiie AI still has a major hurdle with copyright law. Currently assets/codes created with AI have no copyright protection so while AI will be useful with "grunt work" such as compiling, it is not an effective tool for creation if you want to ensure other people just can't steal your art/assets from the game. Although I agree MS is in a good place to start using AI to reduce costs.

Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

IamJT

@PSme It's an interesting industry because what "core" and "casual" gamers want are often at odds with each other. "Casual" gamers make up a much larger subset of the consumer base, but they have the games they want already (COD, FIFA, Fortnite). "Core" gamers want the innovative and groundbreaking games, but don't generate enough revenue to make many of those games sustainable/profitable if you want to push the bounds of tech and fidelity.

Overall, there are way to many games being made to capture enough of an audience for their respective studios to thrive. I don't think there is by any means a crash like 1983 coming, but the landscape will be very different in the next 5-10 years.