I borrowed Year of the Dragon from a friend when I was like 8 or something and I loved it. I was never able to beat this one mini-game where you have to skateboard through a long track, so it's going to be pretty neat to try that again.
You know, this makes me a bit confused about Capcom. Being a long-time fan of Monster Hunter, I'm surprised that Capcom hasn't taken advantage of the RNG elements of those games' core gameplay loop of praying to RNGsus and the Desire Sensor for monster parts, and just completely destroyed those games with micro-transactions. MH even has free DLC updates, so it's sad to see micro-transactions in a different Capcom game. Hopefully the are strictly optional and their presence doesn't make going through DMC5 any less fun.
@GKO900 I recently finished playing 4 on PS3. I was surprised at how nice the character models look. They look detailed and soft. I think 4 would look great remastered if they just bump the resolution up to make the game world less blurry.
I got 4 during a sale because it was cheap and we got 5 from PS+, but that was back when we didn't have any Yakuza games on PS4. After finishing 4, I decided to play Yakuza 0 on PS4, so I'm not sure if I'll ever get to playing 5 on PS3 or just wait for the remaster and play that. And of course, we've got Yakuza 6 on PS4, but I don't think I'll play that for a long time...
I'm more interested in pointer aiming using the PS Move for first-person shooters like can be done with VR technology. Ever try CoD on Wii/Wii U? A few tweaks to the settings, and the controls were extremely quick and precise, so I'd always destroy traditional controller users, including my friends. It was fun. I like those types of controls for first-person shooters because you point and aim, like your character does (also because I can move my hand around more naturally than having to just rotate a controller); however, for third-person shooters, I think gyro controls might be better because rotating a controller can give you a similar feeling of how your perspective rotates around your character.
But that's just what I think of motion controls for shooters. I've found that I don't really like motion controls for other games.
112 hours in and I've now gotten to tempered monsters. I've spent most of that time farming, rather than progressing through the "story". It's been pretty fun, but I do hope that they bring us G-rank sometime. High rank can only offer so much. Plus, high rank armor and weapons look lame. G-rank is where the cooler stuff usually showed up.
@mookysam I've never had a problem using the camera on the 3DS because the L button can be used to control the camera instead of the on-screen D-pad. On the 3DS, it was set by default that if you pressed L once, the camera would look at the monster, but not lock onto it forever, and if you double-tapped L, the camera would face in the direction that your character is facing. I changed this to Type 2, which simply switches the L tapping functions. So thoughout Monster Hunter 3 Ultimate and 4 Ultimate, I mainly used the L button for the camera, but also just used the on-screen D-pad when it seemed convenient. You could also re-position and re-size the on-screen D-pad, so I set it closer to the face buttons for comfort.
In the World beta, they now have the camera set to Camera Lock by default, which works like Camera Lock usually does in other third-person games involving swords and whatever, where you have the camera always looking at your enemy. I found that this limits the camera freedom that MH had before, but there is the option to change the way the camera behaves in MH World, so you can change it to be Target Cam like in the previous games, where you press L1 to quickly look at the monster, but you are still free to move the camera with the right stick. I find that this works best for me because I can look at the monster whenever I lose track of it, but I can still control the camera as I run around because I'm not always right next to the monster. Using the analog stick instead of the touchscreen is also more natural, so using a controller now is a welcome addition. Camera Lock also seems disorienting at times if you are fighting something tall-ish. And when I'm running around a monster in a circle, I press L/L1 quickly to constantly look at the monster as I run, so you can also simulate Camera Lock with the Target Cam setting.
So while you can free cam the game by just using the right stick, I would recommend you do a combination of free cam and Target Cam for the best control of the camera.
I praise the Target Cam because I feel that it would work well in other games too. For example, I've been playing Bloodborne for the past year or so, but I haven't beat it yet because I decided to try and Platinum it, so I'm doing Chalice Dungeon runs, which are like side-quest fights (idk) that are separate from the main story. There is one boss that I cannot beat because I have trouble using the camera while fighting it. It's called the Bloodletting beast and it looks like a large dog without a head. During the second half of the fight, a large worm thing comes out of its neck, which increases the beast's attack range. Anyways, during this fight, I've tried to fight it using lock on, but it's fought in a small cave, so if I get pushed near a wall, the camera derps out. I've fought it without using the camera lock (free cam), and while I did progress, I still needed the camera lock at times because I needed to focus on the beast. Standing under the beast is how many people fight it because he can't really hurt you when you are there, but camera lock messes up, causing the camera to look up in various directions. Free cam doesn't help if you constantly have to adjust the camera manually. So, here is a case in a non-MH game where a Target Cam system would work wonders.
But anyways, yeah, hail Target Cam! I hope you enjoy MH World, if you get it.
@Fight_Teza_Fight Hahaha, you should try out the demo for Toukiden. I've never felt that MH was "too Japanese", but Toukiden takes the Japanesiness and bumps it up x1000. At the time, I wanted to see how similar Toukiden is to MH because it's somewhat of a MH clone and I wanted to see if it could fill the PS4 void in my heart, but I didn't really like it. Luckily, MH World is coming.
@WanderingBullet That's great! I hope you enjoy your time with the game. MH isn't a game about being the best at it; it's about having fun smashing monsters with your friends.
I absolutely loved the beta. I've been playing MH since 3 Ultimate around early 2012. What I loved about the beta, or at least what the beta shows us about world, are the new combos and attacks that they have added to each weapon. I also love the new focus on the environment.
What I hate about the beta is that it's not the full game ;.;
@WanderingBullet Well, you know, the Switch Axe is an ax that can become a sword or something. What I think it great about it is that there is a set of attacks that you can do with it in Axe mode and another set of attacks in sword mode. The main thing about the Switch Axe is that you can chain these two move sets together.
For example, in ax mode, the main way I try and begin a combo is by pressing Triangle-Circle to do an upswing. The best attack that ax mode has is where after an upswing, you mash Circle and your character swings the ax left and right over and over while you keep mashing Circle until you either run out of stamina, or you go into doing another attack. That's usually what ax mode is about: swing the ax a bunch of times, which uses your stamina. Then when you are low on stamina, do other ax attacks until your stamina is back.
You can also begin your attack combo other ways, and still mix in the upswing then left-right slashing into it. You can, for example, press the left stick forward and press Triangle to stab forward with the ax, then press Circle to a sweep with the ax, then go into Triangle-Circle (or I think you can just press Triangle in this case) to begin upswing land.
For learning such a weapon, I'd recommend you try using it only in ax mode until you are comfortable with the ax move set. After that, try using Sword mode by pressing R2 to switch into Sword mode.
In Sword mode, your axe becomes a sword - pretty kewl. While using it like this, it consumes energy stored in a phial, which is shown in the top-left of the screen. Every time you swing the weapon around in Sword mode, you use a bit of this energy. There are various slashing combos that you can figure out by just mashing Triangle and Circle in different patterns, so Sword mode isn't very difficult. Once you run out of Phial energy, you go back into Axe mode. You can wait for the Phial energy to re-charge on its own, or you can reload it using R2.
Once you can use both modes individually, you can experience the the glory of the Switch axe. You can switch weapon modes mid-combo! If you are doing some fancy combo in Ax mode, then press R2 during an attack, you can usually switch into Sword mode and immediately do a Sword attack. This also works the other way, where you can switch back to ax mode while swinging the Sword mode around.
Also, in Sword mode, you can do a burst attack by pressing Triangle-Circle. This makes you stab your Sword axe into a monster and you have to mash Triangle for a bit, then your ax releases all of its Phial energy into the monster as an explosion.
Anyways, I know the beta is over, but if you have any interest in MH and maybe even have a 3DS, I'd suggest trying Monster Hunter 4 Ultimate. While the combos for each weapon in that game aren't as fancy as they've made them in World, 4U is where they also made a few improvements to the move sets moving on from 3 Ultimate.
(Why 4U and not Generations? idk I don't like Generations as much)
It seems that I've written a mini-guide about Switch axes lol. The Charge blade works similarly, where you attack in one mode, attack in another mode, and can switch between them mid-combo.
Charge blade is about charging your weapon with energy by doing attacks in sword and shield mode. Once your phial gauge glows, you can press R2+Circle to charge the phials in the blade. Then when you switch to Axe mode, your attacks are charged and each hit uses one phial of energy.
There are also more advanced things about the charge blade, such as that you can first put your phial energy into the shield instead, then charge the sword. This makes your attacks really strong. And if you think the charge blade is pretty neat, look up "Charge Blade Guard Points".
If you care to know, I've sunk 2000+ hours into MH3U alone. I think that I have 1500 in 4U, but a measly 400 in Generations. idk.
I've been pretty busy the past few days, but I've been able to play the beta now and then. Today I played 4-5 hours straight with a friend. So far, I absolutely love the new combos they've added to each weapon. The Switch Axe, my favorite, has really become such a fluid weapon, even more so than what it was in 4U.
Probably the only suggestion I would give anyone would be to change the camera settings from Lock-On to Target Cam like it's been in the past games. I find that it helps to be able to have the camera look at the monster whenever you need it to, but also have the camera constantly free for you to control manually as you move around.
@DarthPablo I'm not sure if it's Prime member only, but the PS4 version of Diva X is $39.96 like the Vita version right now. I had pre-ordered it months ago before this price was shown and got the 20% Prime discount, but now the actual price is discounted by 20%, so I'm not sure if it's the same discount or a separate one.
@sinalefa That's pretty much what I was about to comment. RE on the Wii is pretty neat. August 30th has been Diva X day for quite a while. Not even RE4 could get in the way between that and my PS4. I'd probably pick it up in the future though, just because I would love to play Mercenaries with my friends.
"Ripped from the history books." lol what if there is time travel involved and they want to kill your grandpa in the past or something? "There's yer filthy non-future COD. It still has future stuff in it."
I have 2 DS4s and when one is low on battery, I just switch and charge one while using the other. That, or I use a phone charger or my PS Vita Slim's charger (1.5A) plugged into the wall behind the couch and just charge it while I play.
Comments 97
Re: Plenty of PS5 Assumptions Are Being Made About PlayStation DevCon 2018
The controller that the girl in the picture is holding looks all gross and greasy.
Re: What Happens if You Try to Play Red Dead Redemption 2 with the Data Disc?
Wow, we're starting to get into multi-disc territory.
Re: Yes, You Can Buy a DualShock 4 Controller Worth $14,000
I just imagine those diamonds scraping away your fingerprints.
Re: Deals: Buy a Bunch of Dr Pepper and Get $20 PSN Credit
@YousefFromKuwait Uh... Never mind. I don't remember if it was in the sub or the dub, but Lukako messes up and says "El. Psy. Congress?".
Re: Deals: Buy a Bunch of Dr Pepper and Get $20 PSN Credit
@YousefFromKuwait I was so excited to order some Doc P., but Amazon Fresh isn't available in my area...
El... Psy... Congress?
Re: Hands On: Spyro Reignited Trilogy Is Fire for Fans and Fresh Faces Alike
I borrowed Year of the Dragon from a friend when I was like 8 or something and I loved it. I was never able to beat this one mini-game where you have to skateboard through a long track, so it's going to be pretty neat to try that again.
Re: Devil May Cry 5 Has Microtransactions for Some Stupid Reason
You know, this makes me a bit confused about Capcom. Being a long-time fan of Monster Hunter, I'm surprised that Capcom hasn't taken advantage of the RNG elements of those games' core gameplay loop of praying to RNGsus and the Desire Sensor for monster parts, and just completely destroyed those games with micro-transactions. MH even has free DLC updates, so it's sad to see micro-transactions in a different Capcom game. Hopefully the are strictly optional and their presence doesn't make going through DMC5 any less fun.
Re: Yakuza 3 Shows Its Age with New PS4 Remaster Screenshots
@GKO900 I recently finished playing 4 on PS3. I was surprised at how nice the character models look. They look detailed and soft. I think 4 would look great remastered if they just bump the resolution up to make the game world less blurry.
I got 4 during a sale because it was cheap and we got 5 from PS+, but that was back when we didn't have any Yakuza games on PS4. After finishing 4, I decided to play Yakuza 0 on PS4, so I'm not sure if I'll ever get to playing 5 on PS3 or just wait for the remaster and play that. And of course, we've got Yakuza 6 on PS4, but I don't think I'll play that for a long time...
Re: Poll: Do You Want More PS4 Games to Take Advantage of Gyro Aiming?
I'm more interested in pointer aiming using the PS Move for first-person shooters like can be done with VR technology. Ever try CoD on Wii/Wii U? A few tweaks to the settings, and the controls were extremely quick and precise, so I'd always destroy traditional controller users, including my friends. It was fun. I like those types of controls for first-person shooters because you point and aim, like your character does (also because I can move my hand around more naturally than having to just rotate a controller); however, for third-person shooters, I think gyro controls might be better because rotating a controller can give you a similar feeling of how your perspective rotates around your character.
But that's just what I think of motion controls for shooters. I've found that I don't really like motion controls for other games.
Re: Guide: Best PS4 FPS Games
No Battlefield 4?
Re: Best Buy Locks Up Popular Gamers Club Initiative
Well that sucks, but I've been using Amazon Prime for my 20% discount needs.
Re: PS4 Trophies Show 67% of Players Have Stuck with Monster Hunter: World into High Rank
112 hours in and I've now gotten to tempered monsters. I've spent most of that time farming, rather than progressing through the "story". It's been pretty fun, but I do hope that they bring us G-rank sometime. High rank can only offer so much. Plus, high rank armor and weapons look lame. G-rank is where the cooler stuff usually showed up.
Re: Review: Monster Hunter: World (PS4)
@adf86 Time limits are 50 minutes. I can't remember if there were ever any other quests that had a different time limit.
Re: Review: Monster Hunter: World (PS4)
@mookysam I've never had a problem using the camera on the 3DS because the L button can be used to control the camera instead of the on-screen D-pad. On the 3DS, it was set by default that if you pressed L once, the camera would look at the monster, but not lock onto it forever, and if you double-tapped L, the camera would face in the direction that your character is facing. I changed this to Type 2, which simply switches the L tapping functions. So thoughout Monster Hunter 3 Ultimate and 4 Ultimate, I mainly used the L button for the camera, but also just used the on-screen D-pad when it seemed convenient. You could also re-position and re-size the on-screen D-pad, so I set it closer to the face buttons for comfort.
In the World beta, they now have the camera set to Camera Lock by default, which works like Camera Lock usually does in other third-person games involving swords and whatever, where you have the camera always looking at your enemy. I found that this limits the camera freedom that MH had before, but there is the option to change the way the camera behaves in MH World, so you can change it to be Target Cam like in the previous games, where you press L1 to quickly look at the monster, but you are still free to move the camera with the right stick. I find that this works best for me because I can look at the monster whenever I lose track of it, but I can still control the camera as I run around because I'm not always right next to the monster. Using the analog stick instead of the touchscreen is also more natural, so using a controller now is a welcome addition. Camera Lock also seems disorienting at times if you are fighting something tall-ish. And when I'm running around a monster in a circle, I press L/L1 quickly to constantly look at the monster as I run, so you can also simulate Camera Lock with the Target Cam setting.
So while you can free cam the game by just using the right stick, I would recommend you do a combination of free cam and Target Cam for the best control of the camera.
I praise the Target Cam because I feel that it would work well in other games too. For example, I've been playing Bloodborne for the past year or so, but I haven't beat it yet because I decided to try and Platinum it, so I'm doing Chalice Dungeon runs, which are like side-quest fights (idk) that are separate from the main story. There is one boss that I cannot beat because I have trouble using the camera while fighting it. It's called the Bloodletting beast and it looks like a large dog without a head. During the second half of the fight, a large worm thing comes out of its neck, which increases the beast's attack range. Anyways, during this fight, I've tried to fight it using lock on, but it's fought in a small cave, so if I get pushed near a wall, the camera derps out. I've fought it without using the camera lock (free cam), and while I did progress, I still needed the camera lock at times because I needed to focus on the beast. Standing under the beast is how many people fight it because he can't really hurt you when you are there, but camera lock messes up, causing the camera to look up in various directions. Free cam doesn't help if you constantly have to adjust the camera manually. So, here is a case in a non-MH game where a Target Cam system would work wonders.
But anyways, yeah, hail Target Cam! I hope you enjoy MH World, if you get it.
Re: Hold On, Dragon Ball FighterZ Is Pronounced 'Fighters'?
It's actually pronounced "Dragon Ball Fighter". The z is silent. Er, zilent.
Re: PS4 Firmware Update 5.05 Is Here to Improve System Performance
Maybe the PS4 is slow because it's so stable that it keeps the hard drive from moving.
Re: Guide: Monster Hunter: World - All 14 Weapons and How to Use Them
"Not only that, but your damage increases the longer you keep up a combo, thanks to the sword's ability to generate heat."
Holy Kelbi, I thought that heat was just to make the Switch Axe look even cooler. That's amazing!
Re: PS4 Firmware 5.50 Incoming as Sony Opens Beta Test Sign-Ups
I just want the main menu to be faster...
Re: Take Down the Nergigante in Third Monster Hunter: World Beta Test on PS4
I hope we get Savage Jho as well.
Re: Feature: 5 Ways the PlayStation Store Must Improve in 2018
I hate the PS Store within the PS4, so I always just use it on my computer.
Re: Monster Hunter: World Will Push PS4 Sales in Japan, Says Former Famitsu Editor
@Fight_Teza_Fight Hahaha, you should try out the demo for Toukiden. I've never felt that MH was "too Japanese", but Toukiden takes the Japanesiness and bumps it up x1000. At the time, I wanted to see how similar Toukiden is to MH because it's somewhat of a MH clone and I wanted to see if it could fill the PS4 void in my heart, but I didn't really like it. Luckily, MH World is coming.
Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4
@WanderingBullet That's great! I hope you enjoy your time with the game. MH isn't a game about being the best at it; it's about having fun smashing monsters with your friends.
Re: Poll: What Do You Think of Monster Hunter: World After Trying the PS4 Beta?
I absolutely loved the beta. I've been playing MH since 3 Ultimate around early 2012. What I loved about the beta, or at least what the beta shows us about world, are the new combos and attacks that they have added to each weapon. I also love the new focus on the environment.
What I hate about the beta is that it's not the full game ;.;
Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4
@WanderingBullet Well, you know, the Switch Axe is an ax that can become a sword or something. What I think it great about it is that there is a set of attacks that you can do with it in Axe mode and another set of attacks in sword mode. The main thing about the Switch Axe is that you can chain these two move sets together.
For example, in ax mode, the main way I try and begin a combo is by pressing Triangle-Circle to do an upswing. The best attack that ax mode has is where after an upswing, you mash Circle and your character swings the ax left and right over and over while you keep mashing Circle until you either run out of stamina, or you go into doing another attack. That's usually what ax mode is about: swing the ax a bunch of times, which uses your stamina. Then when you are low on stamina, do other ax attacks until your stamina is back.
You can also begin your attack combo other ways, and still mix in the upswing then left-right slashing into it. You can, for example, press the left stick forward and press Triangle to stab forward with the ax, then press Circle to a sweep with the ax, then go into Triangle-Circle (or I think you can just press Triangle in this case) to begin upswing land.
For learning such a weapon, I'd recommend you try using it only in ax mode until you are comfortable with the ax move set. After that, try using Sword mode by pressing R2 to switch into Sword mode.
In Sword mode, your axe becomes a sword - pretty kewl. While using it like this, it consumes energy stored in a phial, which is shown in the top-left of the screen. Every time you swing the weapon around in Sword mode, you use a bit of this energy. There are various slashing combos that you can figure out by just mashing Triangle and Circle in different patterns, so Sword mode isn't very difficult. Once you run out of Phial energy, you go back into Axe mode. You can wait for the Phial energy to re-charge on its own, or you can reload it using R2.
Once you can use both modes individually, you can experience the the glory of the Switch axe. You can switch weapon modes mid-combo! If you are doing some fancy combo in Ax mode, then press R2 during an attack, you can usually switch into Sword mode and immediately do a Sword attack. This also works the other way, where you can switch back to ax mode while swinging the Sword mode around.
Also, in Sword mode, you can do a burst attack by pressing Triangle-Circle. This makes you stab your Sword axe into a monster and you have to mash Triangle for a bit, then your ax releases all of its Phial energy into the monster as an explosion.
Anyways, I know the beta is over, but if you have any interest in MH and maybe even have a 3DS, I'd suggest trying Monster Hunter 4 Ultimate. While the combos for each weapon in that game aren't as fancy as they've made them in World, 4U is where they also made a few improvements to the move sets moving on from 3 Ultimate.
(Why 4U and not Generations? idk I don't like Generations as much)
It seems that I've written a mini-guide about Switch axes lol. The Charge blade works similarly, where you attack in one mode, attack in another mode, and can switch between them mid-combo.
Charge blade is about charging your weapon with energy by doing attacks in sword and shield mode. Once your phial gauge glows, you can press R2+Circle to charge the phials in the blade. Then when you switch to Axe mode, your attacks are charged and each hit uses one phial of energy.
There are also more advanced things about the charge blade, such as that you can first put your phial energy into the shield instead, then charge the sword. This makes your attacks really strong. And if you think the charge blade is pretty neat, look up "Charge Blade Guard Points".
If you care to know, I've sunk 2000+ hours into MH3U alone. I think that I have 1500 in 4U, but a measly 400 in Generations. idk.
Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4
I've been pretty busy the past few days, but I've been able to play the beta now and then. Today I played 4-5 hours straight with a friend. So far, I absolutely love the new combos they've added to each weapon. The Switch Axe, my favorite, has really become such a fluid weapon, even more so than what it was in 4U.
Probably the only suggestion I would give anyone would be to change the camera settings from Lock-On to Target Cam like it's been in the past games. I find that it helps to be able to have the camera look at the monster whenever you need it to, but also have the camera constantly free for you to control manually as you move around.
Re: Japanese Sales Charts: Hatsune Miku Hits High Notes on PS4, Wolfenstein II Barely Makes Top 20
@sinalefa I'd buy a Switch for Mirai 3.
Re: PGW 2017: Monster Hunter: World Adds Playable Aloy from Horizon, Only on PS4
Holy dung bombs! We get a robot Pailco!?! They are really making the wait feel longer.
Re: PGW 2017: Detroit: Become Human's New PS4 Trailer Makes Difficult Decisions
Interesting. The whole personal household android thing reminds me of the anime "Plastic Memories".
Re: Black Friday 2017 Leak Points to $199 PS4 Price Point
@ToddlerNaruto Ooooh, so many games even before actually owning a PS4? That's pretty neat. What game are you most excited to play?
Re: E3 2017: Monster Hunter World Brings Oversized Weapons to PS4 in Early 2018
Looks interesting, but I wish they had shown more gameplay. It would have been neat to see what monsters are in it because a basic T-Rex is lame.
Re: E3 2017: Knack 2 Strikes Back This September on PS4
I bought the first one for less than $10 during a sale some time ago, but hated the checkpoint system, so I stopped playing
Re: Talking Point: What Are You Playing This Weekend? - Issue 160
I'm mainly playing Zelda and Hatsune Miku: Project DIVA Future Tone this weekend. Also finally getting RE7 in a few days.
Re: Sony's Using a Cute Kitten to Market Gravity Rush 2 in Japan
Haha, that was great!
Re: Review: Steins;Gate 0 (PS4)
I've had this pre;ordered since it was first available on Amazon. I can't;wait for next Tues;day.
Re: Review: Hatsune Miku: Project Diva X (PS4)
@DarthPablo I'm not sure if it's Prime member only, but the PS4 version of Diva X is $39.96 like the Vita version right now. I had pre-ordered it months ago before this price was shown and got the 20% Prime discount, but now the actual price is discounted by 20%, so I'm not sure if it's the same discount or a separate one.
https://www.amazon.com/Hatsune-Miku-Project-DIVA-PlayStation-4/dp/B01EZAYTLG/ref=sr_1_1_twi_gam_2?ie=UTF8&qid=1472319778&sr=8-1&keywords=Diva+X
Re: Gamescom 2016: Metal Gear Survives Without Hideo Kojima as Co-Op Spin-Off
@SoulsBourne128
Check out the dislikes on this:
https://www.youtube.com/watch?v=rszPXD8PSdY
Re: A New PS Vita Is on the Way? Don't Believe Everything You Read
Maybe they've decided to make a Vita that uses SD cards. Or not.
Re: Ensure You Have Enough Cash for Resident Evil 4 on PS4, Stranger
@sinalefa Must... make room... for the big fish...
Re: Ensure You Have Enough Cash for Resident Evil 4 on PS4, Stranger
@sinalefa That's pretty much what I was about to comment. RE on the Wii is pretty neat. August 30th has been Diva X day for quite a while. Not even RE4 could get in the way between that and my PS4. I'd probably pick it up in the future though, just because I would love to play Mercenaries with my friends.
Re: Here's Your Very First Look at Call of Duty: Infinite Warfare on PS4
"Ripped from the history books." lol what if there is time travel involved and they want to kill your grandpa in the past or something? "There's yer filthy non-future COD. It still has future stuff in it."
Re: Sony Leaks Call of Duty: Infinite Warfare Name for Next PS4 Game
@vagineer1 xD
Re: Lowriders: Custom Classics Update Bounces into GTA Online Today
Pretty neat.
Re: Square Enix Isn't Happy with the Quality of Star Ocean 5 on PS3
I've never had a PS3, but I plan on getting one sometime in the future so that I can pick up all the cheap old games for it like a game vulture.
Re: Hardware Review: How to Extend Your PS4 Controller's Battery Life
@daveh30 Oh God, the 80~hour battery life!!!
Re: Hardware Review: How to Extend Your PS4 Controller's Battery Life
I have 2 DS4s and when one is low on battery, I just switch and charge one while using the other. That, or I use a phone charger or my PS Vita Slim's charger (1.5A) plugged into the wall behind the couch and just charge it while I play.
Re: Let's Remember the Iconic PSone Start Screen Together
This also makes me remember that wonderful smell that the PS1 controller's analog sticks had. Ah...
Re: Pheromones Become Firepower in Gal Gun: Double Peace on PS4, Vita
Reminds me of No Game No Life's last few episodes. rip NGNL